Breakers of Shadow

Full spoiler.

Expect this to be up on DN soon*.

*Soon could mean anything, soon could be three weeks.

BOSH-JP001 – Super Rare
Chouritsu no Majutsushi / Tuning Magician
Dark Spellcaster / Tuner / Effect
LV1 0/0
You can only use the (1) effect of “Tuning Magician” once per turn.
(1) If you have 2 “Magician” cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field.
(2) If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage.

BOSH-JP002 – Super Rare
Kokken no Majutsushi / Timesword Magician
Dark Spellcaster / Pendulum / Effect
PS2 LV3 1400/0
Pendulum Effects:
(1) Each turn, the first time a Pendulum Monster(s) you control would be destroyed by an opponent’s card effect, it is not destroyed.
Monster Effects:
(1) When this card (and no other cards) is Pendulum Summoned, if it was Pendulum Summoned from the hand: You can have this card’s ATK become double its original ATK.
(2) Once per turn: You can target 1 other monster on the field; banish both that monster and this card from the field, but return them in your next Standby Phase.

BOSH-JP003
Entermate Monkeyboard / Performapal Monkeyboard
Earth Beast / Pendulum / Effect
PS1 LV6 1000/2400
Pendulum Effects:
You can only use the (2) Pendulum Effect of “Performapal Monkeyboard” once per turn.
(1) Unless you have a “Performapal” card in your other Pendulum Zone, this card’s Pendulum Scale becomes 4.
(2) During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower “Performapal” monster from your Deck to your hand.
Monster Effect:
(1) You can discard this card; reveal 1 “Performapal” or “Odd-Eyes” monster from your hand, and reduce the Levels of that monster and all monsters with the same name in your hand by 1 until the end of this turn (even after they are Summoned/Set).

BOSH-JP004
Entermate Guiturtle / Performapal Guiturtle
Water Aqua / Pendulum / Effect
PS6 LV1 300/400
Pendulum Effect:
You can only use this Pendulum Effect of “Performapal Guiturtle” once per turn.
(1) If a “Performapal” card is activated in your other Pendulum Zone: You can draw 1 card.
Monster Effect:
(1) Once per turn: You can target 1 card in your Pendulum Zone; until the end of this turn, increase its Pendulum Scale by 2.

BOSH-JP005
Entermate Big Bite Turtle / Performapal Big Bite Turtle
Water Reptile / Pendulum / Effect
PS3 LV3 800/1200
Pendulum Effect:
(1) Once per turn: You can reveal 1 “Performapal” or “Odd-Eyes” monster from your hand, and reduce the Levels of that monster and all monsters with the same name in your hand by 1 (even after they are Summoned/Set). (Once resolved, this remains even if this card leaves the field.)
Monster Effect:
(1) When this card is destroyed by battle: You can destroy the monster that destroyed it.

BOSH-JP006
Entermate Raingoat / Performapal Raingoat
Water Beast / Effect
LV1 0/0
(1) During either player’s turn, when a card effect that would inflict damage to you is activated: You can discard this card; you take no damage from that effect.
(2) During either player’s Main Phase: You can discard this card, then target 1 “Performapal” or “Odd-Eyes” card you control; this turn, it cannot be destroyed by battle or card effects.

BOSH-JP007 – Rare
Entermate Trump Girl / Performapal Trump Girl
Dark Spellcaster / Pendulum / Effect
PS4 LV2 200/200
Pendulum Effect:
None
Monster Effects:
(1) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
(2) If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase.

BOSH-JP008
Choujuu Musha Jisha-Q / Superheavy Samurai Magnet
Earth Machine / Effect
LV4 900/1900
(1) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Superheavy Samurai” monster from your hand, then change this card to Defense Position.
(2) Your opponent cannot target other monsters for attacks.

BOSH-JP009
Choujuu Musha Kokorogama-A / Superheavy Samurai Steadfast
Earth Machine / Effect
LV3 100/2100
Cannot be Normal or Flip Summoned, unless you have no Spell/Trap Cards in your Graveyard.
(1) When you take battle damage while there are no Spell/Trap Cards in your Graveyard: You can Special Summon this card from your hand, and if you do, this card cannot be destroyed by battle or card effects this turn.

BOSH-JP010 – Rare
Choujuu Kishou Hisu-E / Superheavy Samurai General Hisui
(This card has a rule clause treating its Japanese name as including “Choujuu Musha” / “Superheavy Samurai”.)
Earth Warrior / Pendulum / Effect
PS1 LV8 1800/2800
Pendulum Effects:
(1) You cannot Pendulum Summon monsters, except “Superheavy Samurai” monsters. This effect cannot be negated.
(2) Once per turn: You can target 1 “Superheavy Samurai” monster you control; increase its Level by 1.
Monster Effects:
You can Tribute Summon this card by Tributing 1 “Superheavy Samurai” monster.
(1) If this card is Normal or Special Summoned: You can change its battle position.
(2) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

BOSH-JP011 – Rare
Choujuu Kishou San-5 / Superheavy Samurai General Sango
(This card has a rule clause treating its Japanese name as including “Choujuu Musha” / “Superheavy Samurai”.)
Earth Machine / Pendulum / Effect
PS8 LV1 300/500
Pendulum Effects:
(1) Unless you have no Spell/Trap Cards in your Graveyard, this card’s Pendulum Scale becomes 4.
(2) Once per turn, when a “Superheavy Samurai” monster you control destroys an opponent’s monster by battle: You can activate this effect; that monster can make a second attack in a row.
Monster Effect:
You can only use this monster effect of “Superheavy Samurai General Sango” once per turn.
(1) If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 “Superheavy Samurai” monsters; draw the same number of cards you Tributed.

BOSH-JP012
Gensou no Utahime Solo / Solo the Melodious Songstress
Light Fairy / Effect
LV4 1600/1000
(1) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
(2) When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Melodious” monster from your Deck, except “Solo the Melodious Songstress”.

BOSH-JP013
Gensou no Otome Score / Score the Melodious Diva
Light Fairy / Effect
LV2 200/200
(1) If a “Melodious” monster you control battles an opponent’s monster, during damage calculation: You can send this card from your hand to the Graveyard; the opponent’s monster’s ATK and DEF become 0 until the end of this turn.

BOSH-JP014
Black Feather – Sajin no Harmattan / Blackwing – Harmattan the Sandstorm
Dark Winged Beast / Effect
LV2 800/800
You can only Special Summon “Blackwing – Harmattan the Sandstorm” once per turn by way (1).
(1) If you control a “Blackwing” monster other than “Blackwing – Harmattan the Sandstorm”, you can Special Summon this card (from your hand).
(2) When this card is Normal or Special Summoned: You can target 1 other “Blackwing” monster you control; increase this card’s Level by that monster’s Level.

BOSH-JP015
Tasogare no Ninja – Shingetsu / Twilight Ninja – Shingetsu
Dark Warrior / Effect
LV4 1500/100
You can only use the (2) effect of “Twilight Ninja – Shingetsu” once per turn.
(1) Your opponent cannot target other “Ninja” monsters you control for attacks or with card effects.
(2) If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent’s card effect and sent to your Graveyard: You can add 1 “Ninja” monster from your Deck to your hand, except “Twilight Ninja – Shingetsu”.

BOSH-JP016
Tasogare no Chuunin – Nichirin / Twilight Ninja Chunin – Nichirin
(This card has a rule clause treating its Japanese name as including “Ninja”.)
Dark Warrior / Effect
LV6 2300/1000
(1) Once per turn, during either player’s turn: You can discard 1 “Ninja” monster, then activate 1 of these effects;
– “Ninja” monsters and “Ninjitsu Art” cards you control cannot be destroyed by battle or card effects this turn.
– 1 “Ninja” monster you control gains 1000 ATK until the end of this turn.

BOSH-JP017 – Rare
Tasogare no Ninja Shougun – Getsuga / Twilight Ninja Shogun – Getsuga
Dark Warrior / Effect
LV8 2000/3000
You can Tribute Summon this card by Tributing 1 “Ninja” monster.
You can only use this effect of “Twilight Ninja Shogun – Getsuga” once per turn.
(1) If this card is in Attack Position: You can target 2 “Ninja” monsters in your Graveyard, except “Twilight Ninja Shogun – Getsuga”; change this card to Defense Position, and if you do, Special Summon those targets.

BOSH-JP018 – Ultra Rare
Hakaiken no Tsukaite – Buster Blader / Buster Blader, the Destruction Swordmaster
Earth Warrior / Effect
LV7 2600/2300
(1) This card’s name becomes “Buster Blader” while on the field or in the Graveyard.
(2) If an opponent’s monster(s) is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those monsters; equip it to this card.
(3) Once per turn: You can send 1 monster you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as the sent monster.

BOSH-JP019 – Rare
Hakaikenshi no Banryuu / Destruction Swordsman’s Pet Dragon
Light Dragon / Tuner / Effect
LV1 400/300
You can only use 1 effect among the (2) and (3) effects of “Destruction Swordsman’s Pet Dragon”per turn, and only once that turn.
(1) When this card is Normal Summoned: You can add 1 “Destruction Sword” card from your Deck to your hand, except “Destruction Swordsman’s Pet Dragon”.
(2) You can Tribute this card; Special Summon 1 “Buster Blader” from your hand or Graveyard.
(3) If this card is in your Graveyard and you control “Buster Blader”: You can discard 1 “Destruction Sword” card; Special Summon this card.

BOSH-JP020
Hakaiken – Dragon Buster Blade / Destruction Sword – Dragon Buster Blade
Dark Dragon / Tuner / Effect
LV1 400/300
You can only use the (3) effect of “Destruction Sword – Dragon Buster Blade” once per turn.
(1) You can target 1 “Buster Blader” you control; equip this monster from your hand or your side of the field to that target.
(2) While this card is equipped to a monster, your opponent cannot Special Summon from the Extra Deck.
(3) While this card is equipped to a monster: You can Special Summon this card.

BOSH-JP021
Hakaiken – Wizard Buster Blade / Destruction Sword – Wizard Buster Blade
Dark Spellcaster / Effect
LV3 1200/900
(1) You can target 1 “Buster Blader” you control; equip this monster from your hand or your side of the field to that target.
(2) While this card is equipped to a monster, your opponent cannot activate monster effects that activate in the Graveyard.
(3) While this card is equipped to a monster: You can send this card to the Graveyard, then target 1 “Destruction Sword” monster in your Graveyard, except “Destruction Sword – Wizard Buster Blade”; add it to your hand.

BOSH-JP022
Hakaiken – Arms Buster Blade / Destruction Sword – Arms Buster Blade
Earth Machine / Effect
LV4 1600/1200
(1) You can target 1 “Buster Blader” you control; equip this monster from your hand or your side of the field to that target.
(2) While this card is equipped to a monster, effects of Spell/Trap Cards that are already face-up on your opponent’s side of the field cannot be activated.
(3) While this card is equipped to a monster: You can send this card to the Graveyard; the monster this card was equipped to gains 1000 ATK until the end of this turn.

BOSH-JP023 – Super Rare
Ryuukenshi Master Pendulum / Master Pendulum, the Dracoslayer
Light Dragon / Pendulum
PS3 LV4 1950/0
Pendulum Effect:
(1) You can target 1 card in a Pendulum Zone; destroy it. This effect can only be used once while this card is face-up in a Pendulum Zone.
Flavor Text:
A now mature “Luster Pendulum, the Dracoslayer” imbued with power from his comrades. After being afflicted with a mysterious curse, he has exhibited powers akin to those of the draconic fiends. However, he retains no memories prior to this incident, so the truth of the matter remains unknown. Believing the “secret art of draconization” to hold the key to his curse and his memories, he continues in his journey to defeat the Dracoruler once and for all.

BOSH-JP024
Dynamist Stegosaurer / Dinomist Stegosaurer
Water Machine / Pendulum / Effect
PS3 LV4 1600/1800
Pendulum Effect:
(1) If another “Dinomist” card(s) you control would be destroyed by battle or an opponent’s card effect, you can destroy this card instead.
Monster Effect:
(1) If another Pendulum Monster you control battles an opponent’s monster, after damage calculation: You can destroy those monsters.
**UK: adapted after “Void Vanishment”

BOSH-JP025
Dynamist Plesios / Dinomist Plesios
Water Machine / Pendulum / Effect
PS6 LV4 1700/1400
Pendulum Effect:
(1) Before resolving a card effect that targets another “Dinomist” card(s) you control, you can negate the effect, then destroy this card. This effect can only be used once while this card is face-up in a Pendulum Zone.
Monster Effect:
(1) Monsters your opponent controls lose 100 ATK and DEF for each “Dinomist” card you control.

BOSH-JP026 – Rare
Dynamist Pteran / Dinomist Pteran
Water Machine / Pendulum / Effect
PS3 LV4 1800/1200
Pendulum Effect:
(1) If another “Dinomist” card(s) you control would be destroyed by battle or an opponent’s card effect, you can destroy this card instead.
Monster Effect:
(1) When this card destroys an opponent’s monster by battle: You can add 1 “Dinomist” card from your Deck to your hand.

BOSH-JP027
Dynamist Brachion / Dinomist Brachion
Water Machine / Pendulum / Effect
PS6 LV5 2000/800
Pendulum Effect:
(1) Before resolving a card effect that targets another “Dinomist” card(s) you control, you can negate the effect, then destroy this card. This effect can only be used once while this card is face-up in a Pendulum Zone.
Monster Effect:
(1) If “Dinomist Brachion” is not in your Monster Zone, and your opponent controls the monster(s) on the field with the highest ATK, you can Special Summon this card (from your hand).

BOSH-JP028
Dynamist Ceratops / Dinomist Ceratops
Water Machine / Pendulum / Effect
PS3 LV5 2100/400
Pendulum Effect:
(1) If another “Dinomist” card(s) you control would be destroyed by battle or an opponent’s card effect, you can destroy this card instead.
Monster Effect:
(1) If all monsters you control (min. 1) are “Dinomist” monsters other than “Dinomist Ceratops”, you can Special Summon this card (from your hand).

BOSH-JP029 – Super Rare
Dynamist Rex / Dinomist Rex
Water Machine / Pendulum / Effect
PS6 LV5 2400/2200
Pendulum Effect:
(1) Before resolving a card effect that targets another “Dinomist” card(s) you control, you can negate the effect, then destroy this card. This effect can only be used once while this card is face-up in a Pendulum Zone.
Monster Effect:
(1) If this card attacks, at the end of the Damage Step: You can Tribute 1 other “Dinomist” monster, then activate 1 of these effects;
– This card can attack an opponent’s monster again in a row, and if that monster is a Defense Position monster, inflict piercing battle damage to your opponent.
– Shuffle into the Deck 1 card your opponent controls or 1 random card from your opponent’s hand, then this card gains 100 ATK.

BOSH-JP030
Majespecter Frog / Majespecter Toad – Gama
Wind Spellcaster / Pendulum / Effect
PS5 LV4 1300/500
Pendulum Effect:
None
Monster Effects:
You can only use the (1) monster effect of “Majespecter Toad – Gama” once per turn.
(1) When this card is Normal or Special Summoned: You can Set 1 “Majespecter” Spell/Trap Card directly from your Deck, but it cannot be activated this turn.
(2) Cannot be targeted by, or destroyed by, an opponent’s card effects.

BOSH-JP031 – Super Rare
Youtou – Shiranui / Cursed Katana Shiranui
Fire Zombie / Tuner / Effect
LV2 800/0
You can only use this effect of “Cursed Katana Shiranui” once per turn.
(1) If this card is in your Graveyard, and it was not sent there this turn: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both that monster and this card from your Graveyard, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total original Levels of those 2 monsters.

BOSH-JP032
Shiranui no Kanachi / Swordsmith of Shiranui
Fire Zombie / Effect
LV4 1000/0
You can only use the (1) effect of “Swordsmith of Shiranui” once per turn.
(1) If this card on the field is sent to the Graveyard as a Synchro Material: You can add 1 “Shiranui” card from your Deck to your hand, except “Swordsmith of Shiranui”.
(2) If this card is banished: You can activate this effect; for the rest of this turn, Zombie-Type monsters you control cannot be destroyed by battle.

BOSH-JP033
Shiranui no Miyazukasa / Chief Priest of Shiranui
Fire Zombie / Effect
LV4 1500/0
You can only use the (2) effect of “Chief Priest of Shiranui” once per turn.
(1) When this card is Normal Summoned: You can Special Summon 1 “Shiranui” monster from your hand or Graveyard, except “Chief Priest of Shiranui”, but banish it if it leaves the field.
(2) If this card is banished: You can target 1 face-up card your opponent controls; destroy it.

BOSH-JP034
Shiranui no Mononofu / Bushi of Shiranui
Fire Zombie / Effect
LV4 1800/0
You can only use each effect among the (1) and (2) effects of “Bushi of Shiranui” once per turn.
(1) During either player’s turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK until the end of this turn, and if it does, if it battles an opponent’s monster this turn, banish that monster after damage calculation.
(2) If this card is banished: You can target 1 “Shiranui” monster in your Graveyard, except “Bushi of Shiranui”; add that monster to your hand.

BOSH-JP035
Dark Dryad / Dark Doriado
Dark Spellcaster / Pendulum / Effect
PS5 LV4 1800/1400
Pendulum Effect:
(1) EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for each different Attribute among monsters you control.
Monster Effect:
(1) If this card is Normal or Special Summoned: You can choose 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Deck, and place them on top of your Deck in any order.

BOSH-JP036
Kaihou no Ariadne / Ariadne the Absolver
Light Fairy / Pendulum / Effect
PS3 LV4 1700/800
Pendulum Effect:
(1) Apply the following effects.
-You do not pay LP to activate Counter Trap Cards.
-You do not discard cards to activate Counter Trap Cards.
Monster Effect:
(1) If this card is destroyed by battle or card effect: You can reveal 3 Counter Trap Cards from your Deck, have your opponent add 1 of them to your hand, and shuffle the rest into your Deck.

BOSH-JP037
Illumi’raj
Wind Wyrm / Tuner / Effect
LV3 1600/1000
(1) Monsters on the field lose ATK and DEF equal to their Level/Rank x 300.

BOSH-JP038 – Rare
Toon Buster Blader
Earth Warrior / Toon / Effect
LV7 2600/2300
(1) This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
(2) Cannot attack the turn it is Summoned.
(3) If you control “Toon World” while your opponent controls no Toon Monsters, this card can attack your opponent directly.

BOSH-JP039
Bunborg 007 / Deskbot 007
Earth Machine / Pendulum / Effect
PS10 LV7 500/500
Pendulum Effect:
(1) You cannot Pendulum Summon monsters, except “Deskbot” monsters. This effect cannot be negated.
Monster Effects:
(1) This card gains 500 ATK for each “Deskbot” card in your Graveyard.
(2) Your opponent cannot target other “Deskbot” monsters for attacks.
(3) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

BOSH-JP040
Bunborg 008 / Deskbot 008
Earth Machine / Pendulum / Effect
PS1 LV8 500/500
Pendulum Effect:
(1) You cannot Pendulum Summon monsters, except “Deskbot” monsters. This effect cannot be negated.
Monster Effects:
(1) This card gains 500 ATK for each “Deskbot” card in your Graveyard.
(2) Your opponent cannot target other “Deskbot” monsters with card effects.
(3) This card can make up to 2 attacks on monsters during each Battle Phase.

BOSH-JP041 – Normal Rare
Kokuin no Chouteisha / Arbiter of the Seal
Dark Spellcaster / Effect
LV4 1800/1200
(1) During either player’s turn, when your opponent activates a card effect by declaring 1 card name: You can send this card from your hand to the Graveyard; declare 1 card name, and if you do, the card name declared by your opponent becomes the card name you declared.
(2) Once per turn, during either player’s turn: You can target 1 face-up card on the field; destroy it during the next turn’s End Phase.

BOSH-JP042 – Normal Rare
Yokoshimauma / Zebrascal
Dark Beast / Pendulum / Effect
PS7 LV2 0/2000
Pendulum Effect:
(1) Once, during your Main Phase, if this card was activated this turn: You can choose 1 unused Monster Zone or Spell & Trap Zone; it cannot be used while this card is in the Pendulum Zone.
Monster Effect:
(1) If this card is Normal or Special Summoned: You can choose 1 unused Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field.

BOSH-JP043 – Ultra Rare
Odd-Eyes Gravity Dragon
Earth Dragon / Ritual / Effect
LV7 2800/2500
You can Ritual Summon this card with “Odd-Eyes Advent”. You can only use the (1) effect of “Odd-Eyes Gravity Dragon” once per turn.
(1) When this card is Special Summoned: You can return all Spell and Trap Cards your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect’s activation.
(2) Your opponent must pay 500 LP to activate a card or effect.

BOSH-JP044 – Rare
Goyo Emperor
Earth Warrior / Fusion / Effect
LV10 3300/2500
2 EARTH Warrior-Type Synchro Monsters
(1) When this card, or a monster you control that is owned by your opponent, destroys a monster your opponent controls by battle and sends it to the Graveyard: You can Special Summon that destroyed monster to your side of the field.
(2) When your opponent Special Summons a monster(s): You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s).
(3) If this face-up card leaves the field: Give control of all monsters you control to their owners.

BOSH-JP045 – Ultra Rare
Ryuuhakai no Kenshi – Buster Blader / Buster Blader, the Dragon Destroyer
Light Warrior / Fusion / Effect
LV8 2800/2500
“Buster Blader” + 1 Dragon-Type monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways.
(1) Cannot attack directly.
(2) This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard.
(3) Change all Dragon-Type monsters your opponent controls to Defense Position, also your opponent cannot activate Dragon-Type monster effects.
(4) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

BOSH-JP046 – Ultra Rare
Gouryuukenshi Dynaster Powerful / Dinoster Powerful, the Mighty Dracoslayer
Water Dragon / Fusion / Effect
LV8 2000/2950
1 “Dracoslayer” Pendulum Monster + 1 Pendulum Monster
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use “Polymerization”.)
(1) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent’s card effects.
(2) Once per turn: You can Special Summon 1 “Dracoslayer” Pendulum Monster from your hand or Graveyard, but it cannot be used as Fusion Material.

BOSH-JP047 – Ultra Rare
Enlightenment Paladin
Dark Spellcaster / Synchro / Effect
LV8 2500/2000
1 Tuner + 1 or more non-Tuner monsters
You can only use the (1) effect of “Enlightenment Paladin” once per turn.
(1) If this card is Synchro Summoned using a “Magician” Pendulum Monster as a Synchro Material: You can target 1 Spell Card in your Graveyard; add it to your hand.
(2) When this card destroys an opponent’s monster by battle: Inflict damage to your opponent equal to that monster’s original ATK.

BOSH-JP048 – Super Rare
Choujuu Majuu Kyuu-B / Superheavy Samurai Beast Kyuubi
(This card has a rule clause treating its Japanese name as including “Choujuu Musha” / “Superheavy Samurai”.)
Earth Machine / Synchro / Effect
LV9 1900/2500
1 Tuner + 1 or more non-Tuner “Superheavy Samurai” monsters
(1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
(2) While you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls.

BOSH-JP049 – Super Rare
High Speedroid Machgo Ita / Hi-Speedroid Mach Hagoita
Wind Machine / Synchro / Effect
LV5 2000/1000
1 Tuner + 1 or more non-Tuner monsters
You can only use the (2) effect of “Hi-Speedroid Mach Hagoita” once per turn.
(1) During either player’s turn: You can Tribute this card; until the end of this turn, increase the Level of each face-up monster currently on the field by 1.
(2) If this card is in your Graveyard, and you control a “Speedroid” Tuner monster, you can: Special Summon this card from your Graveyard, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters.

BOSH-JP050 – Rare
Goyo Defender
Earth Warrior / Synchro / Effect
LV3 1000/1000
1 Tuner + 1 or more non-Tuner monsters
(1) Once per turn, if all monsters you control are EARTH Warrior-Type Synchro Monsters (min. 1): You can Special Summon 1 “Goyo Defender” from your Extra Deck.
(2) When this card is targeted for an attack: You can activate this effect; until the end of the Damage Step, this card gains 1000 ATK for each EARTH Warrior-Type Synchro Monster you control (other than this card).

BOSH-JP051 – Rare
Goyo King
Earth Warrior / Synchro / Effect
LV8 2800/2000
1 Tuner + 1 or more non-Tuner Synchro Monsters
(1) When this card declares an attack on an opponent’s monster: Until the end of the Damage Step, this card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control.
(2) When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can activate 1 of these effects;
– Special Summon that destroyed monster to your side of the field.
– Take control of 1 face-up monster your opponent controls.

BOSH-JP052 – Super Rare
Hakai Banryuu – Buster Dragon / Buster Dragon, the Destroyer Dragon
Dark Dragon / Synchro / Effect
LV8 1200/2800
1 Tuner + 1 or more non-Tuner monsters
(1) Monsters your opponent controls become Dragon-Type.
(2) Once per turn, if you do not control a “Buster Blader” monster: You can target 1 “Buster Blader” in your Graveyard; Special Summon it.
(3) Once per turn, during your opponent’s turn: You can target 1 “Buster Blader” monster you control; equip 1 “Destruction Sword” monster from your Graveyard to that target (this is a Quick Effect).

BOSH-JP053 – Rare
Katanagami – Shiranui
Fire Zombie / Synchro / Effect
LV6 2500/0
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monster
You can only Special Summon “Katangami – Shiranui(s)” once per turn.
(1) Once per turn, during either player’s turn: You can target 1 of your banished Zombie-Type monsters; shuffle that monster into the Deck, and if you do, change to Defense Position all monsters your opponent controls whose ATK is lower than that monster’s ATK.
(2) If this card is banished: You can target 1 monster your opponent controls; it loses 500 ATK.

BOSH-JP054 – Ultra Rare
Ikusagami – Shiranui
Fire Zombie / Synchro / Effect
LV8 3000/0
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
You can only Special Summon “Ikusagami – Shiranui(s)” once per turn.
(1) If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; until the end of this turn, this card gains ATK equal to the banished monster’s original ATK.
(2) If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard.

BOSH-JP055 – Rare
Makaijou Aigaion / Magical Sea Castle Aigaion
Water Machine / Xyz / Effect
RK8 ?/3000
2 Level 8 monsters
You can only use each effect among the (1) and (2) effects of “Magical Sea Castle Aigaion” once per turn.
(1) During either player’s turn: You can choose 1 random face-down monster from your opponent’s Extra Deck, and if you do, banish it face-up, and if you do that, this card’s ATK becomes equal to the banished monster’s ATK.
(2) During either player’s turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent’s banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster with the same Monster Card Type (Fusion, Synchro, or Xyz) your opponent controls.

BOSH-JP056
Entame Band Hurricane / Performance Band Hurricane
Spell Normal
You can only activate 1 “Performance Band Hurricane” per turn.
(1) Target cards your opponent controls, up to the number of “Performapal” monsters you control; return them to the hand.

BOSH-JP057 – Rare
Pendulum Storm
Spell Normal
(1) Destroy as many cards in Pendulum Zones as possible, then you can destroy 1 Spell/Trap Card your opponent controls.

BOSH-JP058
High Speed Re-Level
Spell Normal
(1) Banish 1 “Speedroid” monster from your Graveyard, then target 1 Synchro Monster you control; its Level becomes the banished monster’s, also it gains ATK equal to the banished monster’s Level x 500. These changes last until the end of the turn.

BOSH-JP059 – Rare
Hakaikenshi Yuugou / Destruction Swordsman Fusion
Spell Quick-Play
You can only use each effect among the (1) and (2) effects of “Destruction Swordsman Fusion” once per turn.
(1) Fusion Summon 1 Fusion Monster that lists “Buster Blader” as a Fusion Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials.
(2) If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card from your Graveyard to your hand.

BOSH-JP060
Hakaikenshi no Shukumei / Fate of the Destruction Swordsman
Spell Quick-Play
You can only use each effect among the (1) and (2) effects of “Fate of the Destruction Swordsman” once per turn.
(1) Target up to 3 monsters with the same Type in your opponent’s Graveyard; banish those monsters, and if you do, until the end of this turn, 1 “Buster Blader” monster or “Destruction Sword” monster you control gains 500 ATK and DEF for each monster banished by this effect.
(2) If this card is in your Graveyard: You can discard 1 “Destruction Sword” card; add this card from your Graveyard to your hand.

BOSH-JP061
Ryuuko Aiutsu / Clash of the Dracorivals
Spell Quick-Play
You can only activate 1 “Clash of the Dracorivals” per turn.
(1) Reveal 1 “Dracoslayer” Pendulum Monster and 1 “Dracoruler” Pendulum Monster from your Main Deck, have your opponent randomly choose 1 of them, either place the chosen Pendulum Monster in your Pendulum Zone or Special Summon it, also add the other Pendulum Monster to your Extra Deck, face-up.

BOSH-JP062
Dynamic Powerload
Spell Field
(1) “Dinomist” monsters on the field gain 300 ATK and DEF.
(2) If a “Dinomist” monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.

BOSH-JP063 – Rare
Dynamist Charge / Dinomist Charge
Spell Continuous
You can only activate 1 “Dinomist Charge” per turn.
(1) When this card is activated: Add 1 “Dinomist” monster from your Deck to your hand.
(2) Once per turn, if a “Dinomist” card(s) on the field is added to your Extra Deck, face-up: Add 1 of those cards to your hand.

BOSH-JP064
Majespecter Sonic
Spell Quick-Play
(1) Target 1 “Majespecter” monster you control; its ATK and DEF become double its current ATK and DEF, but any battle damage it inflicts to your opponent is halved. These changes last until the end of this turn.

BOSH-JP065
Shiranuiryuu Tensei no Jin / Shiranui Style: Reincarnation Formation
Spell Field
You can only activate 1 “Shiranui Style: Reincarnation Formation” per turn.
(1) Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects.
-Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it.
-Target 1 of your banished Zombie-Type monsters with 0 DEF; return that monster to the Graveyard.

BOSH-JP066 – Rare
Odd-Eyes Advent
Spell Ritual
This card can be used to Ritual Summon any Dragon-Type Ritual Monster. You can only activate 1 “Odd-Eyes Advent” per turn.
(1) Ritual Summon 1 Dragon-Type Ritual Monster from your hand or Graveyard, by Tributing Pendulum Monsters from your hand or side of the field whose combined Levels are equal to or greater than the Level of that Ritual Monster. If your opponent controls 2 or more monsters, and you control no monsters, you can also send “Odd-Eyes” monsters from your Extra Deck to the Graveyard as monsters required for the Ritual Summon.

BOSH-JP067 – Rare
Twin Twister
Spell Quick-Play
(1) Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them.

BOSH-JP068 – Normal Rare
Nureginu / Mistaken Charges
Spell Quick-Play
You can only activate 1 “Mistaken Charges” per turn.
(1) If your opponent has more total cards in their hand and their side of the field than you have in yours: Target 1 face-up card on the field; for the rest of this Duel, neither player can activate cards and effects with that target’s name, except the effects of that face-up card on the field.

BOSH-JP069
Dragon’s Bind
Trap Continuous
Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF.
(1) Neither player can Special Summon monsters with ATK lower than that target’s original ATK.
(2) When that target leaves the field, destroy this card.

BOSH-JP070
Tsuisou no Tsubasa / Chasing Wings
Trap Continuous
Activate this card by targeting 1 Synchro Monster you control.
(1) That target cannot be destroyed by battle or by an opponent’s card effect.
(2) If that target battles a Level 5 or higher monster, at the start of the Damage Step: You can destroy that opponent’s monster, and if you do, until the end of this turn, that target gains ATK equal to that destroyed monster’s original ATK.
(3) If that target leaves the field, destroy this card.

BOSH-JP071
Reject Reborn
Trap Normal
(1) When an opponent’s monster declares a direct attack: End the Battle Phase, then you can Special Summon both 1 Tuner monster and 1 Synchro Monster from your Graveyard, but their effects are negated.

BOSH-JP072
Hakaiken Issen / Destruction Sword Flash
Trap Normal
(1) If you control a Fusion Monster that lists “Buster Blader” as a Fusion Material: Banish as many monsters your opponent controls as possible.
(2) When a card or effect that targets a “Buster Blader” monster(s) you control is activated: You can banish this card from your Graveyard; negate that effect, and if you do, destroy it.

BOSH-JP073
Dynamist Rush / Dinomist Rush
Trap Normal
You can only activate 1 “Dinomist Rush” per turn.
(1) Special Summon 1 “Dinomist” monster from your Deck, and if you do, it is unaffected by other card effects, but destroy it during the End Phase.

BOSH-JP074
Majespecter Supercell
Trap Continuous
(1) While you have a “Majespecter” card in your Pendulum Zone, other “Majespecter” cards’ effects activated on your side of the field, and those effects’ activations, cannot be negated.
(2) Once per turn: You can target 5 “Majespecter” cards in your Graveyard; shuffle those 5 cards into the Deck, then draw 1 card.

BOSH-JP075
Shiranuiryuu Tsubakuro no Tachi / Shiranui Style: Swallow Sword
Trap Normal
You can only activate 1 “Shiranui Style: Swallow Sword” per turn.
(1) Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 “Shiranui” monster from your Deck.

BOSH-JP076 – Super Rare
Sajin no Barrier – Dust Force – / Burying Mirror Force
Trap Normal
(1) When an opponent’s monster declares an attack: Change as many Attack Position monsters your opponent controls as possible to face-down Defense Position, and if you do, battle positions of the ones changed by this effect cannot be changed.

BOSH-JP077 – Rare
Pendulum Reborn
Trap Normal
(1) Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your Graveyard.

BOSH-JP078
Kindan no Ihon / The Unspeakable Grimoire
Trap Normal
(1) Declare 1 Extra Deck Monster Card Type (Fusion, Synchro, or Xyz); each player sends all monsters of the declared card type they control to the Graveyard. There must be 2 or more face-up monsters of the declared card type on the field to activate and to resolve this effect.

BOSH-JP079 – Super Rare
Kami no Tsuukoku / Solemn Notice
Trap Counter
(1) When either player would Special Summon a monster(s), OR activates a monster effect: Pay 1500 LP; negate the Special Summon or activation, and if you do, destroy it.

BOSH-JP080 – Normal Rare
Fu’un no Bakudan / Unlucky Blast
Trap Normal
You can only activate 1 “Unlucky Blast” per turn.
(1) Target 1 face-up monster your opponent controls; take damage equal to half its current ATK, then inflict damage to your opponent equal to the damage you took.
(2) If this card you control is destroyed by an opponent’s card (either by battle or by card effect) and sent to your Graveyard: Inflict 1000 damage to your opponent.

Eva

Number III, Eva is a master in the art of Blurography and a firm believer in not sleeping just to translate moonrunes for a card game.

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