FLOD-EN087 F.A. Dark Dragster
Level 7 DARK Machine Effect Monster
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher “F.A.” monster on the field, but no “F.A. Dark Dragster” in your Monster Zone. Gains ATK equal to its Level x 300. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn: You can target 1 card on the field; reduce this card’s level by 3, and if you do, destroy that target.
FLOD-EN088 F.A Dawn Dragster
Level 7 LIGHT Machine Synchro Effect Monster
Materials: 1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): you can reduce this card’s Level by 2, and if you you do, negate the activation, and if you do that, destroy that card.
FLOD-EN089 F.A. Winners
Continuous Spell Card
If you control a “F.A.” monster, this card cannot be destroyed by your opponent’s card effects. When your “F.A.” monster whose Level is at least 5 higher than it’s original Level battles an opponent’s monster and inflicts battle damage to them: banish 1 card from your hand, field or GY. You can only activate this effect of “F.A. Winners” once per turn. If 3 of your “F.A” Field Spells with different names are currently banished, and were all banished by the effect of “F.A. Winners”, you win the duel.
FLOD-EN090 F.A. Dead Heat
Continuos Trap Card
When an opponent’s monster declares a direct attack: You can Special Summon 1 “F.A.” monster from your deck. You can only use this effect of “F.A. Dead Heat” once per turn. Once per battle, if your “F.A” monster battles an opponent’s monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it’s a tie, both players roll again.
FLOD-EN091 F.A. Overheat
Normal Trap Card
If only your opponent controls a monster: Special Summon 1 “F.A” monster from your hand, and if you do, increase it’s Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: you can banish this card from the GY: activate 1 “F.A.” Field Spell directly from your hand or GY. You can only use this effect of “F.A. Overheat” once per turn.