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    Gem-Knights From POTE

    SatchmoBy SatchmoMarch 14, 2022No Comments

    Duelists of Pyroxene indeed.

    POTE-JP020 Gem-Knight Quartz
    Level 4 EARTH Fairy Effect Monster
    ATK 1500
    DEF 1500
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) If your opponent controls a monster: You can discard this card; Set 1 “Fusion” Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Gem-Knight” monsters.
    (2) If this card is used as material for Fusion Summon, and sent to the GY or banished: You can add 1 “Gem-Knight” monster from your GY to your hand, except “Gem-Knight Quartz”.

    POTE-JP021 Brilliant Rose
    Level 2 LIGHT Rock Effect Monster
    ATK 500
    DEF 500
    (This card is always treated as a “Gem-Knight” card.)
    You can only use the 1st effect of this card’s name once per turn.
    (1) You can discard 1 “Gem-Knight” or “Melodious” card; Special Summon this card from your hand.
    (2) Once per turn: You can send 1 “Gem-Knight” or “Melodious” monster from your Extra Deck to the GY; this card’s name, Type, and Attribute become the sent monster’s original name, Type, and Attribute until the End Phase.

    POTE-JP044 Gem-Knight Lady Rose Dia / Gem-Knight Lady Rose Diamond
    EARTH Fairy / Fusion / Effect
    LV8 2700/2400
    1 “Gem-Knight” monster + 1 Fairy monster
    (1) The first time a “Gem-Knight” monster(s) you control would be destroyed by card effect during each opponent’s turn, it is not destroyed.
    (2) When your opponent activates a monster effect during your turn (Quick Effect): You can banish 1 “Gem-Knight” card from your GY, then target 1 face-up card your opponent controls; destroy it.

    POTE-JP062 Scatter Fusion
    Continuous Spell
    You can only use the 1st effect of this card’s name once per turn.
    (1) If your opponent controls a monster: You can Fusion Summon 1 non-Rock “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Gem-Knight” monsters. When this card leaves the field, destroy that monster(s).

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    Satchmo

    Number XVII. Former Cardfight Coalition staff. Former Duelistgroundz staff. They be like "Gosh Darn Satchmo, why you still on that block ish?"

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