Rush Commander but only Normal Monsters and Normal Spells…?
ワイワイラッシュパーティー WAI WAI RUSH PARTY
Exclusive Duel Field
| ① | Monster Zone | Location where Monsters are Normal Summoned, Special Summoned or Set |
| ② | Spell Zone | Location where Spell Cards are activated |
| ③ | Graveyard | Location where Monster Cards are placed face-up after being destroyed or Tributed |
| ④ | Deck Zone | Location where your Deck is placed face-down |
| ⑤ | Spell Graveyard | Location where Spell Cards are placed face-up after being used |
| ⑥ | Spell Deck Zone | Location where the Spell Deck is placed face-down |
Number of Players
The number of players is 4.
All four players sit that each is facing the center of the square field.
Using Cards
(1) Deck (40 Cards)
Each player uses a Deck that consists entirely of Normal Monsters
The Decks are composed of specific cards and their contents differ from one another.
Effect Monsters, Trap Cards and the Extra Deck are not used.
(2) Spell Deck (30 Cards)
The Spell Deck is placed in the center of the Deck. All 4 players can use it.
This Deck consists solely of Spell Cards specific for these Rules which are all Normal Spell Cards.
Victory Conditions
A player whose LP becomes 0 loses and the last player who remains wins.
Each player has 4000 LP.
A losing player’s Field, Hand, Spell Card Stand are all placed in the Graveyard and Spell Graveyard and that player is eliminated from the Game.
Preparing for the Game
Each player shuffles their Deck. Play Rock Paper Scissors, and the winning player goes first. Each player draws 4 cards from the Deck. Starting with the first player can rotating clockwise, each player draws 3 cards from the Spell Deck and places them on the Spell Card Stand in front their Spell Zones.
Beginning the Duel
The first player begins the Duel. Turns go in clockwork order.
Flow of a Turn
(1) Draw Phase
Draw until there are 5 cards in your hand. If your hand already has 5 cards, draw 1 card instead. If there are no cards in your Deck, shuffle all cards in your Graveyard and place them in the Deck Zone.
Next, draw cards from the Spell Deck until there are 3 cards in your Spell Card Stand. If there are 3 cards in your Spell Card Stand, you cannot draw from the Spell Deck. If there are no cards in the Spell Deck, shuffle all cards in the Spell Graveyard and place them in the Spell Deck Zone.
With these rules, ‘hand’ only refers to Monster Cards drawn from the Deck, and Spell Cards must be placed in the Spell Card Stand. The amount of cards in the hand and Spell Card Stand are treated separately.
(2) Main Phase
You can perform the following actions as many times as you like, in any order you prefer.
Normal Summon A Monster
Either Normal Summon a monster in face-up Attack Position or Set it in face-down Defense Position.
Tribute Summon
If you Normal Summon a Level 5 or 6 monster, Tribute 1 monster. If you Normal Summon a Level 7 or higher monster, Tribute 2 monsters. Either Normal Summon it in face-up Attack Position OR Set in face-down Defense Position.
Activating A Spell Card
Each player cannot activate Spell Cards during their first turn. Activate a Spell Card by placing it from the Spell Card Stand onto a Spell Zone. After activating it, place it in the Spell Graveyard. If a Spell Card’s effect requires you to choose a monster on the opponent’s field, you can choose that opponent’s monster. You cannot Set a Spell Card face-down in the Spell Zone.
In addition, monsters that were on the field during the previous turn can change their battle position once per turn.
(3) Battle Phase
(The Player who goes first cannot enter the Battle Phase)
Attack Position monsters attack.
(4) End Phase
Declare “Turn End” and end your turn.
Attacks and Battles
You can only attack the player whose turn is next as your opponent during the Battle Phase. However, you may be able to attack other players due to the effect of Spell Cards. The Battle Rules are the same as a normal Rush Duel. Destroyed monsters are placed to the Graveyard. If you reduce an opponent’s LP to 0 with an attack and you still have monsters that can attack, you can attack the layer whose turn comes next after the player whose LP were reduced to 0
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