Time for Infernoids!
Update 1: Two Performapals
Update 2: Infernoid Boss and Spell/Trap.
Infernoid Beelzebul
Level 2 FIRE Fiend-Type Special Summon Effect Monster
ATK 0
DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.
Infernoid Lucifugus
Level 3 FIRE Fiend-Type Special Summon Effect Monster
ATK 1600
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 face-up monster; destroy it. This card cannot attack during the turn you activate this effect. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.
Entermate Friendonkey / Performapal Friendonkey
Level 3 EARTH Beast-Type Effect Monster
ATK 1600
DEF 600
(1) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Performapal” monster from your hand or Graveyard.
Entermate Trump Witch / Performapal Trump Witch
Level 1 DARK Spellcaster-Type Pendulum Effect Monster
ATK 100
DEF 100
Pendulum Scale: 4
Pendulum Effect:
(1) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
Monster Effect:
(1) You can Tribute this card; add 1 “Polymerization” from your Deck or Graveyard to your hand.
Infernoid Nehemoth
Level 10 FIRE Fiend-Type Special Summon Effect Monster
ATK 3000
DEF 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) When this card is Special Summoned: You can destroy all other monsters on the field. (2) Once per turn, when a Spell/Trap Card, or a Spell/Trap Effect is activated: You can Tribute 1 monster you control; negate that activation, and if you do, banish it. (This effect can be activated during your opponent’s turn).
Rengoku no Hanran / Overflowing Purgatory
Spell Field
(1) During each of your Standby Phases: You can Special Summon 1 “Infernoid Token” (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0) to your side of the field. (2) If you would Special Summon an “Infernoid” monster by its own procedure, you can banish “Infernoid” monsters from your field as well. (3) All “Infernoid” monsters you control cannot be targeted by your opponent’s attack, and cannot be targeted by your opponent’s card effects, except for the “Infernoid” monster(s) with the highest Level.
Kakuseisuru Rengoku / Awakened Purgatory
Trap Continuous
(1) During each of your Standby Phases: You can send 1 or 2 “Infernoid” monster(s) from your Main Deck to the Graveyard. (2) If you control a non-“Infernoid” monster, send this card to the Graveyard.
Infernoids have even more monsters, starting with Infernoid Adramelech. The theme’s complete info will be revealed next month in V Jump, so get hype.