Here it is, our final translation spoiler for Deck Build Pack: Dark Saviors
Releases February 24
Deck Build Pack
-Dark Saviors-
TL note regarding issue with current English-language card names:
The English-language cards “Vampire Koala” and “Vampire Orchis” are not “ヴァンパイア” cards in Japan, but all “ヴァンパイア” cards in Japan are “Vampire” cards here in English-speaking territories.
This means that the before this product existed, “Vampire Koala” and “Vampire Orchis” had card interactions with “Vampire Vamp” in English-speaking territories that it would not have in Japan. Several cards in this product create more card interaction discrepancies.
As result, either when this product is officially localized, or before it is officially localized, we expect the names of Koala and Orchis to be modified, or for them to receive updated texts that state they are not meant to be treated as Vampire cards.
Until then, the problem will be abated through use of the clause [(not named “Vampire Koala” or “Vampire Orchis”)].
Please note that our finalized placeholder name of the “Sentou” (閃刀) theme is updated from “Brandish” to “Strikeblade”, as we feel this better encapsulates the meaning of the Japanese name.
DBDS-JP001
Vampire no Tsukaima / Vampire Familiar
Level 1 DARK Zombie Effect Monster
500/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” monster (not named “Vampire Koala” or “Vampire Orchis”) from your Deck to your hand, except “Vampire Familiar”.
(2) If this card is in your GY: You can send 1 “Vampire” card (not named “Vampire Koala” or “Vampire Orchis”) from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.
DBDS-JP002
Vampire no Kenzoku / Vampire Brood
Level 2 DARK Zombie Effect Monster
1200/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” Spell/Trap Card from your Deck to your hand.
(2) If this card is in your GY: You can send 1 “Vampire” card (not named “Vampire Koala” or “Vampire Orchis”) from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.
DBDS-JP003 – Super Rare
Vampire Fräulein
Level 5 DARK Zombie Effect Monster
600/2000
You can use the (1)st effect with this card’s name only once per turn.
(1) When a monster declares an attack: You can Special Summon this card from your hand in Defense Position.
(2) Once per battle, if a Zombie monster you control battles an opponent’s monster, during damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); that monster you control gains ATK/DEF equal to the paid amount, during that damage calculation only.
(3) At the end of the Battle Phase, if this card destroyed a monster(s) by battle during that Battle Phase: You can Special Summon, from the GY(s) to your field, as many of those monsters as possible.
DBDS-JP004
Vampire Grimson / Vampire Grim Crimson
Level 5 DARK Zombie Effect Monster
2000/1400
(1) If a monster(s) you control would be destroyed by battle or an opponent’s card effect, you can pay 1000 LP for each of those monsters instead.
(2) At the end of the Battle Phase, if this card destroyed a monster(s) by battle during that Battle Phase: You can Special Summon, from the GY(s) to your field, as many of those monsters as possible.
DBDS-JP005
Vampire Scargelet / Vampire Scarlet Scourge
Level 6 DARK Zombie Effect Monster
2200/2200
You can use the (1)st effect with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 “Vampire” monster in your GY (not named “Vampire Koala”, or “Vampire Orchis”), except “Vampire Scarlet Scourge”; Special Summon it, but it cannot attack during this turn.
(2) At the end of the Battle Phase, if this card destroyed a monster(s) by battle during that Battle Phase: You can Special Summon, from the GY(s) to your field, as many of those monsters as possible.
DBDS-JP006
Vampire Red Baron
Level 6 DARK Zombie Effect Monster
2400/1000
(1) Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other “Vampire” monster you control (not named “Vampire Koala” or “Vampire Orchis”); switch control of those 2 monsters.
(2) At the end of the Battle Phase, if this card destroyed a monster(s) by battle during that Battle Phase: You can Special Summon, from the GY(s) to your field, as many of those monsters as possible.
DBDS-JP007 – Ultra Rare
Al Dhampir – Vampire Sheridan
Rank 6 DARK Zombie Xyz Effect Monster
2600/1000
Xyz Materials: 2+ Level 6 monsters
For this card’s Xyz Summon, you can treat monsters your opponent owns (that have a Level other than 6) as Level 6 Xyz Materials.
(1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; send it to the GY.
(2) Once per turn, if a monster(s) on the field is sent to your opponent’s GY because of a card effect or being destroyed by battle: You can detach 1 Xyz Material from this card; Special Summon 1 of those monsters to your field in Defense Position.
DBDS-JP008
Vampire Desire
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
-Target 1 face-up monster you control; send 1 “Vampire” monster (not named “Vampire Koala” or “Vampire Orchis”) from your Deck to the GY whose Level is different from that monster’s, and if you do, the targeted monster’s Level becomes the Level of the monster sent to the GY, until the end of this turn.
-Target 1 “Vampire” monster in your GY (not named “Vampire Koala” or “Vampire Orchis”); send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.
DBDS-JP009
Vampire no Ryouiki / Vampire Territory
Continuous Spell Card
(1) Once per turn: You can pay 500 LP; you can Normal Summon 1 “Vampire” monster (not named “Vampire Koala” or “Vampire Orchis”) during your Main Phase this turn in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) If a “Vampire” monster you control (not named “Vampire Koala” or “Vampire Orchis”) inflicts battle damage to your opponent: Gain that much LP.
DBDS-JP010
Vampire Awake
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 “Vampire” monster (not named “Vampire Koala” or “Vampire Orchis”) from your Deck, but destroy it during the End Phase of this turn.
DBDS-JP011 – Super Rare
Vampire no Shihai / Vampire Domination
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When a Spell/Trap Card, or monster effect, is activated while you control a “Vampire” monster (not named “Vampire Koala” or “Vampire Orchis”): Negate the activation, and if you do, destroy that card, then, if the destroyed card is a Monster Card, gain LP equal to its original ATK.
DBDS-JP012
Shadow Vampire
DBDS-JP013
Edel Ritter – Vampire Bram / Crimson Knight Vampire Bram
DBDS-JP014
Kuugadan no Gekishu Donpa / Donpa, Deadeye of the Skyfang Brigade
Level 2 WIND Beast Effect Monster
500/1000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Donpa, Deadeye of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up in your Monster Zone: You can target 1 face-up card on the field; destroy it.
DBDS-JP015
Kuugadan no Hishou Recon / Recon, Remotescout of the Skyfang Brigade
Level 2 WIND Beast Effect Monster
1000/500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Recon, Remotescout of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up in your Monster Zone: You can target 1 Set card on the field; destroy it.
DBDS-JP016
Kuugadan no Dashu Helmer / Helmer, Helmsman of the Skyfang Brigade
Level 3 WATER Aqua Effect Monster
0/2000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Helmer, Helmsman of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up in your Monster Zone: You can discard 1 “Skyfang Brigade” card; draw 1 card.
DBDS-JP017 – Super Rare
Kuugadan no Kenshi Beat / Beat, Blademaster of the Skyfang Brigade
Level 3 EARTH Warrior Effect Monster
1200/500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Beat, Blademaster of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up in your Monster Zone: You can add 1 “Skyfang Brigade” monster from your Deck to your hand, except “Beat, Blademaster of the Skyfang Brigade”.
DBDS-JP018 – Super Rare
Kuugadan no Sanbou Seal / Seal, Strategist of the Skyfang Brigade
Level 4 DARK Beast-Warrior Effect Monster
1600/1000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Seal, Strategist of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up in your Monster Zone: You can target 1 “Skyfang Brigade” monster in your GY; add that monster to your hand.
DBDS-JP019
Kuugadan no Toushi Bravo / Bravo, Brawler of the Skyfang Brigade
Level 4 FIRE Reptile Effect Monster
1900/200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Bravo, Brawler of the Skyfang Brigade”.
(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up in your Monster Zone: You can activate this effect; all “Skyfang Brigade” monsters on the field gain 500 ATK/DEF until the end of this turn.
DBDS-JP020 – Super Rare
Kuugadan no Kokou Sagitta / Sagitta, Solitary of the Skyfang Brigade
Level 5 WIND Winged Beast Effect Monster
1200/2400
You can use the (1)st effect with this card’s name only once per turn.
(1) If this card is Special Summoned: You can inflict 500 damage to your opponent for each “Skyfang Brigade” monster with a different name you control, except “Sagitta, Solitary of the Skyfang Brigade”.
(2) Your opponent cannot target other “Skyfang Brigade” monsters you control with card effects.
DBDS-JP021
Kuugadan no Gouketsu Dyna / Dyna, Dynamo of the Skyfang Brigade
Level 6 EARTH Beast-Warrior Effect Monster
2500/1400
You can use the (1)st effect with this card’s name only once per turn.
(1) If this card is Special Summoned: You can banish cards from your opponent’s GY, up to the number of “Skyfang Brigade” monsters you control with different names.
(2) Your opponent cannot target other “Skyfang Brigade” monsters you control for attacks.
DBDS-JP022
Kuugadan no Eichi Wiz / Wiz, Wisewoman of the Skyfang Brigade
Level 7 WATER Spellcaster Effect Monster
1600/2800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Special Summoned: You can gain 500 LP for each “Skyfang Brigade” monster you control with a different name, except “Wiz, Wisewoman of the Skyfang Brigade”.
(2) When your opponent activates a Spell Card, Trap Card, or Spell/Trap effect (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.
DBDS-JP023 – Ultra Rare
Kuugadan no Eiyuu Rafale / Rafale, Regal of the Skyfang Brigade
Level 8 LIGHT Dragon Effect Monster
2800/2200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Special Summoned: You can excavate cards from the top of your Deck equal to the number of “Skyfang Brigade” monsters you control with different names, except “Rafale, Regal of the Skyfang Brigade”, and if you do, add 1 excavated card to your hand, also shuffle the remaining cards back into the Deck.
(2) When your opponent activates a monster effect (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.
DBDS-JP024
Hiryuutei – Fandra / Dragon Airship Fandra
Field Spell Card
(1) During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 “Skyfang Brigade” monster from your Deck to your hand.
(2) If you control 5 or more “Skyfang Brigade” monsters with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also your opponent takes no further damage for the rest of this turn.
DBDS-JP025 – Super Rare
Reppuu no Kuugadan / The Storming Skyfang Brigade
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Skyfang Brigade” monster in your GY; Special Summon it in Defense Position.
DBDS-JP026 – Supre Rare
Kuugadan no Shuuren / Skyfang Brigade Training
Continuous Trap Card
You can use the (1)st effect with this card’s name only once per turn.
(1) If a “Skyfang Brigade” monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monsters; Special Summon from your Deck 1 “Skyfang Brigade” monster, whose Level is lower than that destroyed monster’s original Level.
DBDS-JP027 – Ultra Rare
Sentouki – Kagari / Strikeblade Valkyrie Kagari
Link 1 FIRE Machine Link Effect Monster
1500 ATK
Link Arrow: Top-Left
Link Material: 1 “Strikeblade Valkyrie” monster, except a FIRE monster
You can only Special Summon “Strikeblade Valkyrie Kagari(s)” once per turn.
(1) If this card is Special Summoned: You can target 1 “Strikeblade” Spell Card in your GY; add it to your hand.
(2) This card gains 100 ATK for each Spell Card in your GY.
DBDS-JP028 – Super Rare
Sentouki – Shizuku / Strikeblade Valkyrie Shizuku
Link 1 FIRE Machine Link Effect Monster
1500 ATK
Link Arrow: Top-Right
Link Material: 1 “Strikeblade Valkyrie” monster, except a WATER monster
You can only Special Summon “Strikeblade Valkyrie Shizuku(s)” once per turn.
(1) Each monsters your opponent controls loses 100 ATK/DEF for each Spell Card in your GY.
(2) Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 “Strikeblade” Spell Card that does not have the same name as any card in your GY, from your Deck to your hand.
DBDS-JP029
Sentouki – Rei / Strikeblade Valkyrie Rei
Level 4 DARK Warrior Effect Monster
1500/1500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) (Quick Effect): You can Tribute this card; Special Summon 1 “Strikeblade Valkyrie” monster from your Extra Deck to an Extra Monster Zone.
(2) If a face-up “Strikeblade Valkyrie” Link Monster you control is destroyed by battle, or leaves the field because of an opponent’s card effect, while this card is in your GY: You can Special Summon this card.
DBDS-JP030 – Super Rare
Sentou Kidou – Engage / Strikeblade Ignition: Engage
Normal Spell Card
(1) If there are no monsters in your Main Monster Zone: Add 1 “Strikeblade” card from your Deck to your hand, except “Strikeblade Ignition: Engage”, then if there are 3 or more Spell Cards in your GY, you can draw 1 card.
DBDS-JP031 – Super Rare
Sentou Jutsushiki – Afterburner / Strikeblade Maneuver: Afterburner
Normal Spell Card
(1) If there are no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy that monster, then if there are 3 or more Spell Cards in your GY, you can destroy 1 Spell/Trap Card on the field.
DBDS-JP032
Sentou Jutsushiki – Jamming Wave / Strikeblade Maneuver: Jamming Wave
Normal Spell Card
(1) If there are no monsters in your Main Monster Zone: Target 1 Set Spell/Trap Card on the field; destroy it, then if there are 3 or more Spell Cards in your GY, you can destroy 1 monster on the field.
DBDS-JP033
Sentouki – Hornet Bit / Strikeblade Battlegear: Hornet Bit
Quick-Play Spell Card
(1) If there are no monsters in your Main Monster Zone: Special Summon 1 “Strikeblade Valkyrie Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, but it cannot be Tributed. (When Summoned, its ATK and DEF each become 1500 if there are 3 or more Spell Cards in your GY.)
DBDS-JP034 – Super Rare
Sentouki – Widow Anchor / Strikeblade Battlegear: Widow Anchor
Quick-Play Spell Card
(1) If there are no monsters in your Main Monster Zone: Target 1 Effect Monster on the field; that monster has its effects negated (until the end of this turn), then if there are 3 or more Spell Cards in your GY, you can take control of that monster until the End Phase.
DBDS-JP035
Sentouki – Eagle Booster / Strikeblade Battlegear: Eagle Booster
Quick-Play Spell Card
(1) If there are no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target becomes unaffected by other card effects for the rest of this turn (except its own effects), then if there are 3 or more Spell Cards in your GY, that target becomes unable to be destroyed by battle this turn.
DBDS-JP036
Sentouki – Shark Cannon / Strikeblade Battlegear: Shark Cannon
Quick-Play Spell Card
(1) If there are no monsters in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish that monster. If there are 3 or more Spell Cards in your GY, you can Special Summon it to your field instead of banishing it, but it cannot attack.
DBDS-JP037
Sentoukikou – Hercule-Base / Strikeblade Battleship: Hercules Base
Equip Spell Card
Activate this card only if there are no monsters in your Main Monster Zone.
(1) The equipped monster can make up to 2 attacks on monsters during each Battle Phase, but cannot attack directly.
(2) If that attacking monster destroys a monster by battle: Draw 1 card.
(3) If this card is sent from the field to the GY by a card effect: You can target up to 3 “Strikeblade” cards in your GY, except “Strikeblade Battleship: Hercules Base”; shuffle them into the Deck.
DBDS-JP038 – Super Rare
Sentoukikan – Multirole / Strikeblade Battle System: Multirole
Continuous Spell Card
(1) Once per turn: You can target 1 other card you control; for the rest of this turn, your opponent cannot activate cards or effects in response to your Spell Cards’ activations, also send the targeted card to the GY.
(2) Once per turn, during the End Phase: You can choose a number of “Strikeblade” Spell Cards with different names from your GY, up to the number of “Strikeblade” Spell Cards you activated while this card was face-up on the field this turn, and if you do, Set them, but banish them if they leave the field.
**UK: (1) is per recent effect formatting, in sets like CIBR and EXFO.
DBDS-JP039
Sentou Kuuiki – Area Zero / Strikeblade Airspace: Area Zero
Field Spell Card
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can target 1 other card you control; excavate the top 3 cards of your Deck, you can add 1 excavated “Strikeblade” card to your hand, also shuffle the remaining cards into the Deck, then, if you excavated a “Strikeblade” card(s), send the targeted card to the GY.
(2) If this card is sent from the Field Zone to the GY by a card effect: You can Special Summon 1 “Strikeblade Valkyrie” monster from your Deck.
DBDS-JP040
Shuuen no Kishi / Armageddon Knight
DBDS-JP041
Zombie Carrier / Plaguespreader Zombie
DBDS-JP042
Mad Reloader
DBDS-JP043
Mahouseki no Saikutsu / Magical Stone Excavation
DBDS-JP044
Tei-Oh no Ressen / The Monarchs Stormforth
DBDS-JP045
Hamon no Barrier – Wave Force – / Drowning Mirror Force