The full set is out. Thirty-two new cards, plus twenty-eight reprints.
New:
Daibakaze the Malevolent Hermit Yokai
Level 10 WIND Beast-Type Pendulum Effect Monster
Scale 7
ATK 3000
DEF 300
Pendulum effect: When a “Hermit Yokai” monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
Monster effect: Cannot be Special Summoned, except by Pendulum Summon. This card’s Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target 1 or 2 cards on the field; return them to the hand. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
Yamamisaki of the Hermit Yokai
Level 6 WIND Beast-Type Effect Monster
ATK 2300
DEF 200
At the start of the Damage Step, if this card battles a non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
Kamaitachi of the Hermit Yokai
Level 4 WIND Beast-Warrior-Type Effect Monster
ATK 1500
DEF 800
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 “Hermit Yokai” monster from your hand, except “Kamamitachi of the Hermit Yokai”. When another “Hermit Yokai” monster you control inflicts battle damage to your opponent: You can add 1 “Hermit Yokai” card from your Deck to your hand, except “Kamamitachi of the Hermit Yokai”. You can only use this effect of “Kamamitachi of the Hermit Yokai” once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Kamanitachi of the Hermit Yokai
Level 4 WIND Beast-Warrior-Type Effect Monster
ATK 1800
DEF 200
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 “Hermit Yokai” monster from your hand, except “Kamanitachi of the Hermit Yokai”. This card can attack your opponent directly, but when it does so using this effect, any battle damage it inflicts to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Kamamitachi of the Hermit Yokai
Level 4 WIND Beast-Warrior-Type Effect Monster
ATK 1600
DEF 500
If this card is Normal Summoned: You can Special Summon 1 “Hermit Yokai” monster from your hand, except “Kamaitachi of the Hermit Yokai”. If you control another “Hermit Yokai” monster: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Sarenjinchu, Torii of the Hermit Yokai
Level 4 WIND Rock-Type Pendulum Effect Monster
Scale 3
ATK 0
DEF 2100
Pendulum effect: If a “Hermit Yokai” monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
Monster effect: If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target other “Hermit Yokai” monsters you control with card effects.
Urenjinchu, Torii of the Hermit Yokai
Level 4 WIND Rock-Type Pendulum Effect Monster
Scale 5
ATK 0
DEF 2100
Pendulum effect: Once per turn, if you control a “Hermit Yokai” card in your other Pendulum Zone: You can make this card’s Pendulum Scale 11 until the end of this turn. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except “Hermit Yokai” monsters.
Monster effect: If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target “Hermit Yokai” monsters for attacks, except this one.
Yokai Shrine of Trials
Continuous Spell Card
Each time a “Hermit Yokai” monster(s) is Normal or Special Summoned, place 1 Hermit Yokai Counter on this card. You can remove Hermit Yokai Counters from this card to activate these effects. You can only use this effect of “Yokai Shrine of Trials” once per turn.
● 1 Counter: All “Hermit Yokai” monsters you currently control gain 300 ATK until the end of this turn.
● 3 Counters: Add 1 “Hermit Yokai” card from your Deck or Graveyard to your hand.
Secret Technique of the Hermit Yokai
Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated while you control a “Hermit Yokai” card and all the face-up monsters you control (if any) are “Hermit Yokai” monsters: Negate the activation, and if you do, destroy it.
Shrit, Caster of the Necloth
Level 3 WATER Warrior-Type Effect Monster
ATK 300
DEF 1800
If you Ritual Summon exactly 1 “Necloth” Ritual Monster, this card can be used as the entire Tribute. If this card is Tributed by a card effect: You can add 1 Warrior-Type “Necloth” Ritual Monster from your Deck to your hand. You can only use this effect of “Shrit, Caster of the Necloth” once per turn.
Archmage of the Necloth
Level 4 WATER Spellcaster-Type Effect Monster
ATK 1500
DEF 800
If this card is Tributed by a card effect: You can add 1 Spellcaster-Type “Necloth” Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 “Necloth” monster from your Deck to the Graveyard, except “Archmage of the Necloth”. You can only use 1 “Archmage of the Necloth” effect per turn, and only once that turn.
Exa, Warrior of the Necloth
Level 5 WATER Dragon-Type Effect Monster
ATK 2000
DEF 1000
If this card is Tributed by a card effect: You can add 1 Dragon-Type “Necloth” Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished “Necloth” monsters, except this card; Special Summon it. You can only use 1 “Exa, Warrior of the Necloth” effect per turn, and only once that turn.
The Necloth of Clausolas
Level 3 WATER Warrior-Type Ritual Monster
ATK 1200
DEF 2300
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. You can discard this card; add 1 “Necloth” Spell/Trap Card from your Deck to your hand. During either player’s turn: You can target 1 monster on the field that was Special Summoned from the Extra Deck; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn. You can only use each effect of “The Necloth of Clausolas” once per turn.
The Necloth of Brionac
Level 6 WATER Warrior-Type Ritual Monster
ATK 2300
DEF 1400
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than “The Necloth of Brionac”, and cannot be Special Summoned by other ways. You can discard this card; add 1 “Necloth” monster from your Deck to your hand, except “The Necloth of Brionac”. You can target 1 or 2 monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only use each effect of “The Necloth of Brionac” once per turn.
The Necloth of Trishula
Level 9 WATER Warrior-Type Ritual Monster
ATK 2700
DEF 2000
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 9 monsters, and cannot be Special Summoned by other ways. During either player’s turn, when a “Necloth” monster(s) you control is targeted by a card or effect: You can discard this card; negate the activation. When this card is Ritual Summoned: You can banish 1 card from your opponent’s side of the field, hand (at random) and Graveyard. You can only use each effect of “The Necloth of Trishula” once per turn.
The Necloth of Unicore
Level 4 WATER Spellcaster-Type Ritual Monster
ATK 2300
DEF 1000
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. You can discard this card, then target 1 “Necloth” card in your Graveyard, except “The Necloth of Unicore”; add it to your hand. You can only use this effect of “The Necloth of Unicore” once per turn. Negate the effects of all face-up monsters on the field that were Special Summoned from the Extra Deck.
The Necloth of Valkyrus
Level 8 WATER Spellcaster-Type Ritual Monster
ATK 2900
DEF 1700
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 8 monsters, and cannot be Special Summoned by other ways. When an opponent’s monster declares an attack: You can banish 1 “Necloth” card from your Graveyard, then discard this card; negate that attack, then end the Battle Phase. You can Tribute 1 or 2 monsters from your hand and/or your side of the field, and if you do, draw 1 card for each card Tributed. You can only use each effect of “The Necloth of Valkyrus” once per turn.
The Necloth of Catastor
Level 5 WATER Dragon-Type Ritual Monster
ATK 2200
DEF 1200
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than “The Necloth of Catastor”, and cannot be Special Summoned by other ways. You can discard this card, then target 1 “Necloth” monster in your Graveyard; Special Summon that target. You can only use this effect of “The Necloth of Catastor” once per turn. At the start of the Damage Step, if a “Necloth” monster you control battles a monster that was Special Summoned from the Extra Deck: Destroy that monster.
The Necloth of Decisive Armor
Level 10 WATER Dragon-Type Ritual Monster
ATK 3300
DEF 2300
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 10 monsters, and cannot be Special Summoned by other ways. During either player’s turn: You can discard this card, then target 1 “Necloth” monster you control; it gains 1000 ATK and DEF until the end of this turn. You can target 1 Set card your opponent controls; destroy it, and if you do, banish it. You can only use each effect of “The Necloth of Decisive Armor” once per turn.
Necloth Exomirror
Ritual Spell Card
This card can be used to Ritual Summon any “Necloth” Ritual Monster. You must also Tribute monsters from your hand or field and/or banish “Necloth” monsters from your Graveyard, whose total Levels equal the Level of that Ritual Monster. You can only use this effect of “Necloth Exomirror” once per turn. If you control no monsters: You can banish both this card and 1 “Necloth” monster from your Graveyard; add 1 “Necloth” Spell Card from your Deck to your hand.
Necloth Kaleidomirror
Ritual Spell Card
This card can be used to Ritual Summon any number of “Necloth” Ritual Monsters. You must also Tribute 1 monster from your hand or field, OR send 1 monster from your Extra Deck to the Graveyard, whose Level equals the total Levels of that Ritual Monster(s). You can only use this effect of “Necloth Kaleidomirror” once per turn. If you control no monsters: You can banish both this card and 1 “Necloth” monster from your Graveyard; add 1 “Necloth” Spell Card from your Deck to your hand.
Rera the Spirit Beast Tamer
Level 1 WIND Psychic-Type Effect Monster
ATK 100
DEF 200
If this card is Normal Summoned: You can target 1 “Spirit Beast” monster in your Graveyard; Special Summon it. You can only Special Summon “Rera the Spirit Beast Tamer” once per turn.
Elder of the Spirit Beast Tamers
Level 2 WIND Psychic-Type Effect Monster
ATK 200
DEF 1000
After you Normal Summon this card, you can Normal Summon 1 “Spirit Beast” monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon “Elder of the Spirit Beast Tamers” once per turn.
Wen the Spirit Beast Tamer
Level 3 WIND Psychic-Type Effect Monster
ATK 1500
DEF 1000
If this card is Normal Summoned: You can target 1 of your banished “Spirit Beast” monsters; Special Summon that target. You can only Special Summon 1 “Wen the Spirit Beast Tamer” per turn.
Apelion the Noble Spirit Beast
Level 4 WIND Pyro-Type Effect Monster
ATK 1800
DEF 200
Once per turn, during either player’s turn: You can banish 1 “Spirit Beast” card from your Graveyard; this turn, all “Spirit Beast” monsters you control gain 500 ATK and DEF. You can only Special Summon 1 “Apelion the Noble Spirit Beast” per turn.
Petolphin the Noble Spirit Beast
Level 4 WIND Aqua-Type Effect Monster
ATK 0
DEF 2000
Once per turn: You can banish 1 “Spirit Beast” card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon “Petolphin the Noble Spirit Beast” once per turn.
Kannahawk the Noble Spirit Beast
Level 4 WIND Thunder-Type Effect Monster
ATK 1400
DEF 600
Once per turn: You can banish 1 “Spirit Beast” card from your Deck, and if you do, add that card to your hand during your 2nd Standby Phase after activation. You can only Special Summon “Kannahawk the Noble Spirit Beast” once per turn.
Apelion the Tamed Sacred Spirit Beast
Level 6 WIND Pyro-Type Fusion Monster
ATK 2600
DEF 400
1 “Spirit Beast Tamer” monster + 1 “Noble Spirit Beast” monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use “Polymerization”). If this card attacks, it is unaffected by other card effects until the end of the Damage Step. During either player’s turn: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monsters and 1 of your banished “Noble Spirit Beast” monsters; Special Summon them in Defense Position.
Petolphin the Tamed Sacred Spirit Beast
Level 6 WIND Aqua-Type Fusion Monster
ATK 200
DEF 2800
1 “Spirit Beast Tamer” monster + 1 “Noble Spirit Beast” monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use “Polymerization”). Cannot be destroyed by card effects. During either player’s turn: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monsters and 1 of your banished “Noble Spirit Beast” monsters; Special Summon them in Defense Position.
Kannahawk the Tamed Sacred Spirit Beast
Level 6 WIND Thunder-Type Fusion Monster
ATK 1400
DEF 1600
1 “Spirit Beast Tamer” monster + 1 “Noble Spirit Beast” monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use “Polymerization”). Once per turn: You can target 2 of your banished “Spirit Beast” cards; return them to the Graveyard, and if you do, add 1 “Spirit Beast” card from your Deck to your hand. During either player’s turn: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monsters and 1 of your banished “Noble Spirit Beast” monsters; Special Summon them in Defense Position.
Bond with the Spirit Beast
Quick-Play Spell Card
Banish 2 face-up “Spirit Beast” monsters you control; Special Summon 1 “Spirit Beast” monster from your Extra Deck, ignoring its Summoning conditions.
Combination with the Spirit Beast
Normal Trap Card
If you control a “Spirit Beast” monster: Destroy any number of monsters on the field, up to the number of “Spirit Beast” monsters you control.
Reprints:
Blackwing – Gale the Whirlwind
Blackwing – Bora the Spear
Blackwing – Sirocco the Dawn
Blackwing – Blizzard the Far North
Blackwing – Shura the Blue Flame
Blackwing – Kalut the Moon Shadow
Blackwing – Vayu the Emblem of Honor
Blackwing – Kochi the Daybreak
Blackwing – Zephyros the Elite
Blackwing Armor Master
Blackwing Armed Wing
Black Whirlwind
Manju of the Ten Thousand Hands
Necro Gardna
Armageddon Knight
Tragoedia
Battle Fader
Effect Veiler
Mystical Space Typhoon
Reinforcement of the Army
Burial from Another Dimension
Emergency Teleport
Preparation of Rites
Forbidden Lance
Royal Decree
Call of the Haunted
Torrential Tribute
Icarus Attack