i.e. a look at our friends from Zombie World, and specifically how the new cards work.
Structure Deck R “Undeat World” Special Feature
“Structure Deck R – Undeat World –” is a preconstructed Deck centered around the Field Spell “Zombie World”, whose effect changes all monsters on the opponent’s field and GY into Zombie Monsters, allowing you to make significant plays while disrupting your opponent’s own combos!
Based around the concept of the popular past Deck “Undeat World”, it contains new cards that revitalizes its strategy!
Here, we’ll check out how to use this Deck and introduce new cards, so check it out!!
Deck Guide – Playing Image Centered On New Cards
First, let’s check out the playing guide, which is based on the image of combos using the new cards!
Fight With Tactics Centered Around “Zombie World”
A Deck whose basic tactics are centered around the Field Spell “Zombie World” that makes monsters on the field or GY into Zombies, and fights with Zombies and cards that support Zombies. The High level Monster, “Drochshuile the Spirit King” has an effect to disrupt the tactics of your opponent and Special Summon itself from the GY, and can be Special Summoned from the Deck by the effect of “Glow-Up Bloom”. And, the Deck has another ace card, “Red-Eyes Zombie Necro Dragon” that can be Synchro Summoned by the effect of “Tatsunecro” that can use monsters in the hand as Synchro Material! Its ATK and DEF can greatly increase due to “Zombie World”, allowing you to inflict enormous damage to your opponent and seize victory!!
• Supports that activation and effects of Spell & Trap Cards
• Fulfills the conditions for the effect that Special Summons (“Drochshuile the Spirit King”) from the GY!!
• Fulfills the conditions of the effect of “Glow-Up Bloom”!!
• Supports the effect of “Red-Eyes Zombie Necro Dragon”
“Strongly Supports “Zombie World”!!”
• It protects “Zombie World” from effects
“Otherworldly Banshee” has effects that protect “Zombie World” on the field from effects, but can also activate “Zombie World” from the hand or Deck!
Spell & Trap Cards That Support Zombies
You can activate “Zombie Necronize” while you control no monsters to seize control of opponent monsters due to “Zombie World”, while “Zombie Struggle” and “Return of Zombie” can make the most of their effects.
Synchro Summon Using A Monster From The Hand As Material
Use “Glow-Up Bloom” To Special Summon From The Deck!!
Win The Duel By Disrupting Your Opponent’s Tactics!!
A New Intense Ace Monster Appears!
The new ace monster “Drochshuile the Spirit King” appears! Its two effects are intense, and combined with “Zombie World” become extremely terrifying!!
It Can Endlessly Revive From The GY! In Combo With “Zombie World”, You Seize And Capture Monsters On Your Opponent’s Field And Monster!!
Drochshuile the Spirit King
[ATK 2800/DEF 2000]
When a Zombie monster’s effect is activated, except the effect of “Drochshúile the Spirit King” (Quick Effect): You can apply 1 of these effects, also you cannot apply that effect of “Drochshúile the Spirit King” for the rest of this turn.
● Negate that effect.
● Banish 1 monster from the field or GYs.
During the Standby Phase, if a face-up card is in a Field Zone: You can Special Summon this card from your GY in Defense Position. You can only use this effect of “Drochshúile the Spirit King” once per turn.
Powerful New Monsters That Strengthen Tactics Appear!
Introducing New monsters with effects tied to “Zombie World”!
Activate And Protect “Zombie World” With its Two Effects!! Its Effect That Activates A Card From Your Hand Or Deck Can Be Used Even During Your Opponent’s Turn!
[ATK 1800/DEF 200]
Neither player can target “Zombie World” in a Field Zone with card effects, also it cannot be destroyed by card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 “Zombie World” from your hand or Deck. You can only use this effect of “Otherworldly Banshee” once per turn.
Support Synchro Summoning With A Level 1 Tuner! If Sent To The GY, It Can Make An Ace Zombie Monster Appear!?
[Tuner ATK 0/DEF 0]
If this card is sent to the GY: You can banish this card from the GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if “Zombie World” is in the Field Zone, you can Special Summon that monster, instead, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of “Glow-Up Bloom” once per turn.
Two Special Cards Are Included!! A New Synchro Monster And Tuner Appears!
A Level 7 Synchro Monster and a Level 3 Tuner that works well in tandem with it both appear!
Its Effect Also Counts The Opponent’s Field & GY! Combine It With “Zombie World” To Strengthen It And Increase Your Field!
Red-Eyes Zombie Necro Dragon
[ATK 2400/DEF 2000]
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either player’s GY to your field. You can only use this effect of “Red-Eyes Zombie Necro Dragon” once per turn.
Synchro Summon Zombies With This Level 3 Tuner That Can Use A Monster In The Hand As Synchro Material!
[Tuner ATK 500/DEF 1700]
If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other Synchro Materials. These Synchro Materials are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters.
New Spell & Trap Cards That Support Zombies!!
3 new Spell/Trap Cards that support Zombies appear! They have powerful effects that return banished Zombies to the Deck, and some even can be reused from the GY!
It Has An Intense Effect To Take Control Of A Monster On Your Opponent’s Field!! Its Effect To Be Reused From The GY Is Strong!
If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 “Zombie Necronize” effect per turn, and only once that turn.
A Zombie On The Field Has Its ATK Go Up Or Down By 1000! It Has An Effect To Be Used Again Even If Sent To The GY!
Target 1 Zombie monster on the field; it gains or loses 1000 ATK until the end of this turn. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of “Zombie Struggle” once per turn.
Exchange Zombies By Banishing One From The Field To Call One From The GY!! It Can Be Used Offensively And Defensively And Be Reused!
Return of Zombie
Banish 1 Zombie monster from the field, then Special Summon 1 Zombie monster from the controller’s GY to their field in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of “Return of Zombie” once per turn.
Also Take Note Of Repinted Cards!
Besides the Field Spell “Zombie World” and powerful Zombie monsters, there’s also powerful cards that were once regularly used and some that still are that are also worth taking note of!
What Kind Of Cards Will You Combine For Your Deck?
Let’s find out which cards are already released in the Card Database and see what cards will work with them!
▼ Check The Database For Cards Already Released
Level 1~4 Zombie Monsters
Level 5 or higher Zombie Monsters
Zombie Monsters with 2000 or less DEF
Zombie Tuners with 0 DEF
STRUCTURE DECK R – Undeat World –
[On Sale September 22nd, 2018]
The 7th Preconstructed Deck of the “Structure Deck R” series has appeared that renews a once popular Structure Deck’s concept with new cards! This time, it’s time to bring back the appeal of the “Undeat World” Structure Deck that fights with “Zombie World”, that turnins all monsters on the field and in the GY into Zombies! It’s been revived with new cards that enhance battle tactics, and various cards that compliment the Deck’s strategies over all!
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