Yes, Materiactor Support Is Real. Kinda?
Materiactor Annulus
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Detach 1 Xyz Material from a card you control, then, if that detached materials was sent to your GY, you can Set it to your field.
Note: Annulus is basically Latin for (Little) Ring.
Sekitori – Musomaru
Rank 6 FIRE Machine Xyz Effect Monster
ATK 600
DEF 3000
Materials: 2 Level 6 Monsters
(1) At the start of your opponent’s Battle Phase: Activate this effect. Roll a six-sided die. Assign the next 6 Main Monster Zones on either field from the perspective of this card that is in a Main Monster Zone, a number from 1 to 6 clockwise, and move this card into the Zone assigned the number of the die-roll result. If there is a monster in a Zone this card is about to move into, attach it to this card as material. (If it is an Xyz Monster, transfer its materials to this card as well.) If this card has more than 6 Xyz Materials attached this way, the player who activated this effect wins the Duel. If this card cannot move into a Zone, or if there is a monster in a Zone it is about to move into and it cannot attach that monster as material, send this card to the GY.
Note: This card is a play on Sekitori, a sumo wrestler rank, while reading as something akin to “Musical Chairs”. Its second name is Sugoroku (a dice game in Japan) + -maru (a general name suffix) bent into Muso (which sounds like ‘the invincible’, ‘the unchallenged’). Chicken is Tori. Hur hur hur.
How It Moves Around The Field:
Examples:
Hakuchuu no Sniper (Midday Sentinel)
Level 6 EARTH Warrior Effect Monster
ATK 2300
DEF 1500
(1) You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card.
(2) During the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then, destroy all cards your opponent controls in the same column as it.
Zekkai no Mare (Mare of the Shore)
Level 4 WATER Aqua Effect Monster
ATK 1500
DEF 1600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can send 1 Aqua monster from your Deck to the GY, except “Mare of the Shore”.
(2) During your End Phase: You can Tribute this card, then target 1 Aqua monster in your GY, except “Mare of the Shore”; add it to your hand.
Note: “Mare” here is “mah-reh”, as in Italian/Latin for “ocean”, as opposed to “female horse”.
Yamatako Orochi
Level 1 WATER Sea Serpent Tuner Effect Monster
ATK 0
DEF 800
(1) If you use this card on the field as a Synchro Material, you can treat it as a Level 8 monster.
(2) A Synchro Monster that used this card as a Synchro Material gains 1 of these effects based on its original Level.
• 8 or less: It gains 800 ATK/DEF.
• 9 or more: If it attacks a Defense Position monster, inflict piercing battle damage.
Note: This card’s name is a pun on Yamata-no-orochi, the mythical Japanese eight-headed snake, and tako, “octopus”, the real eight-legged mollusk.
Shiseikan Sarcophagus / Entombing Casket Sarcophagus
Dark Zombie / Effect
LV4 0/0
You can only use this card name’s (2) effect once per turn.
(1) When this card is destroyed by battle with an opponent’s monster You can take control of that opponent’s monster, and if you do, that monster becomes Zombie-Type, and its ATK/DEF each becomes 0.
(2) When a Zombie monster you control is destroyed by battle with an opponent’s monster and this card is in your GY: You can banish this card; take control of that opponent’s monster, and if you do, that monster becomes Zombie-Type, and its ATK/DEF each becomes 0.
Surprise Chain
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate as Chain Link 2 or higher: Apply the following effects in order depending on the Chain Link number of this card. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.
• 2+: Excavate a number of cards from the top of your Deck equal to this card’s Chain Link Number, and place them on top of your Deck in any order.
• 3+: Send the top card of your Deck to the GY.
• 4+: Draw 1 card.
Note: This card’s name is a pun on “supply chain”.
Yumemakura Parasonmnia (Dream Pillow Parasomnia)
Equip Spell Card
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) During the End Phase: You can activate this effect; destroy the equipped monster.
(2) If this card is sent to the GY as a result of the equipped monster being destroyed: You can Special Summon 1 “Parasomnia Token” (Level 1/ATK ?/DEF 0) with the same original Type, Attribute and ATK as the monster that this card was equipped to, then equip this card to that Token.
Vivid Tail
Normal Trap Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Target 1 card you control; return it to the hand.
(2) If this card is in your GY: You can target 1 face-up card you control; set this card on your field (but banish it if it leaves the field), and if you do, return that face-up card to the hand. You cannot activate cards or the effects of cards with the name of the card returned to the hand for the rest of this turn.