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    News

    [DP19] Legend Duelist 2’s Duel Monsters Era Cards

    NeoArkadiaBy NeoArkadiaSeptember 15, 2017No Comments

    News about the second Legend Duelists Duelist Pack arrives, and this one includes Duelists from the legendary Duelist Kingdom Arc!

    (Thanks to Eva for the Card Effects as always)

    DP19-JP001 Millennium-Eyes Illusionist
    Level 2 DARK Spellcaster-Type Effect Monster
    ATK 0
    DEF 1400
    You can only use each effect (among the (1)st and (2)nd effects) with this card’s name once per turn.
    (1) (Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; choose 1 “Eyes Restrict” Fusion Monster or “Relinquished” you control, and if you do, equip that target to the chosen monster. (Treat it as being equipped by the chosen monster’s own effect.)
    (2) If an “Eyes Restrict” Fusion Monster or “Relinquished” is Special Summoned to the field: Add this card from your GY to your hand.

    DP19-JP003 Millennium Eyes Sacrifice / Millennium Eyes Restrict
    Level 1 DARK Spellcaster-Type Fusion Effect Monster
    ATK 0
    DEF 0
    Fusion Materials: “Relinquished” + 1 Effect Monster
    (1) Once per turn, when an opponent’s monster effect is activated (Quick Effect): You can target 1 Effect Monster on your opponent’s field or in their GY; equip that target to this card.
    (2) This card gains ATK and DEF equal to the combined ATK and DEF of the monsters equipped to it by its own effect.
    (3) Monsters with the same name as any monster equipped to this card by its own effect cannot attack, also they have their effects negated (if any).

    DP19-JP004 Sacrifice Fusion / Relinquished Fusion
    Quick-Play Spell Card
    You can only use each effect (among the (1)st and (2)nd effects) with this card’s name once per turn.
    (1) Fusion Summon 1 “Eyes Restrict” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand, field, or GY.
    (2) You can banish this card from your GY, then target 1 Effect Monster your opponent controls; choose 1 “Eyes Restrict” Fusion Monster or “Relinquished” you control, and if you do, equip that target to the chosen monster. (Treat it as being equipped by the chosen monster’s own effect.)

    Atem’s edit note: as writ, they aren’t quite identical to most “equip a monster to another monster” effects. Most of those, in JP, are writ to just treat one thing as an Equip Card, and if you do, equip the newly-treated Equip Card to something. These, however, make you choose a mon first – which means I expect that if you fail to choose a mon, you don’t treat anything as an Equip Card, which means you may be able to find ways to save the target from leaving the field. I’ll keep a special eye out for rulings relating to these on release.

    DP19-JP007 Kiseijuu Paranoid / Parasite Paranoid
    Level 2 EARTH Insect-Type Effect Monster
    ATK 500
    DEF 300
    You can only use the (1)st effect with this card’s name once per turn.
    (1) (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster’s Type becomes Insect, also it cannot attack Insect monsters, also it has its activated effects that target Insect monsters negated (if any).
    (2) If this card is sent to the GY while it is an Equip Card: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.

    DP19-JP008 Kyoukyoku Hen’itai Insect Queen / Ultimately Mutated Insect Queen
    Level 7 EARTH Insect-Type [Special Summon] Effect Monster
    ATK 2800
    DEF 2400
    Cannot be Normal Summoned/Set.
    Must be Special Summoned by a card effect.
    (1) While another Insect monster is on the field, Insect monsters you control cannot be targeted by, or destroyed by, an opponent’s card effect.
    (2) At the end of the Damage Step, if this card attacked: You can Tribute 1 monster; this card can attack an opponent’s monster again in a row.
    (3) Once per turn, during the End Phase: You can Special Summon 1 “Insect Monster Token” (Insect/EARTH/Level 1/ATK 100/DEF 100).

    DP19-JP009 Choushinka no Mayu / Super Cocoon of Evolution
    Quick-Play Spell Card
    You can only use the (2)nd effect with this card’s name once per turn.
    (1) Tribute 1 Insect monster either player controls that is equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions.
    (2) You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle that monster into the Deck, then draw 1 card.

    DP19-JP014 BM-4 Bomb Spider
    Level 4 DARK Machine-Type Effect Monster
    ATK 1400
    DEF 2200
    You can only use the (2)nd effect with this card’s name once per turn.
    (1) Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them.
    (2) If a monster you control whose original Attribute and Type are DARK and Machine destroys a monster(s) your opponent controls (either by battle or with its own card effect) and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monsters that were destroyed and sent to the GY.

    DP19-JP015 Desperado Revolver Dragon / Desperado Barrel Dragon
    Level 8 DARK Machine-Type Effect Monster
    ATK 2800
    DEF 2200
    (1) If a DARK Machine monster you control is destroyed (either by battle or card effect): You can Special Summon this card from your hand.
    (2) Once per turn, during the Battle Phase: You can toss a coin 3 times, and if you do, destroy face-up monsters on the field, up to the number of Heads, then if the result is 3 Heads, draw 1 card. This card cannot attack during the turn you activate this effect.
    (3) If this card is sent to the GY: You can add, from your Deck to your hand, 1 Level 7 or lower monster whose effect tosses a coin.

    DP19-JP017 Gun Cannon Shot
    Continuous Trap Card
    (1) Once per turn, if a card or effect is activated that tosses a coin: Apply these effects depending on the number of Heads.
    • 1+: Inflict 500 damage to your opponent.
    • 2+: Destroy 1 card your opponent controls.
    • 3+: Look at your opponent’s hand, and if you do, discard 1 card from it.
    (2) When a card or effect is activated that tosses a coin 2 or more times: You can banish this card from your GY; treat the result of those tosses as all Heads.

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    NeoArkadia is the 2nd Number of "The Organization" and a primary article writer. They are also an administrator for the forum Neo Ark Cradle.

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