Generic Reptile Support, Ghost Fusion and Nash all get a little something something.
22PP-JP005 Black Mamba
Level 3 DARK Reptile Effect Monster
ATK 1300
DEF 1000
You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) If you control a Reptile monster, you can Special Summon this card (from your hand).
(2) If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster’s battle position.
22PP-JP006 Junen no Keshin Urubonus (Urubonus, the Avatar of Malice)
Level 5 DARK Reptile Effect Monster
ATK 2000
DEF 800
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) You can Tribute 1 Reptile monster; Special Summon this card from your hand.
(2) All monsters your opponent controls lose 300 ATK/DEF.
(3) You can Tribute 1 monster; all face-up monsters your opponent currently controls lose ATK/DEF equal to the Tributed monster’s original ATK/DEF, until the end of this turn.
22PP-JP007 Lamia
Level 4 DARK Reptile Effect Monster
ATK 1300
DEF 1500
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand.
(2) If this card becomes banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn.
2PP-JP008 Dokuja no Onnen (Literal: Venomous Snake’s Grudge/Viz: Viper’s Grudge)
Continuous Trap Card
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Non-Reptile monsters you control cannot attack or activate their effects.
(2) If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck.
(3) If this card in the Spell & Trap Zone is destroyed: You can return all your banished Reptile monsters to the GY.
22PP-JP009 Gouka no Soujutsushi Ghost Lancer (Literal: Hellfire Spearman Ghost Lancer/Viz: Ghost Lancer, the Underworld Spearman)
Level 5 DARK Zombie Effect MonsterDARK Zombie / Effect
LV5 2000/0
(1) If only your opponent controls a monster, you can Special Summon this card (from your hand).
(2) Cannot be destroyed by battle, except with a monster Special Summoned from the Extra Deck.
(3) If this card attacks a Defense Position monster, inflict piercing battle damage.
22PP-JP010 Gouka no Nemurihime Ghost Sleeper (Literal: Hellfire Sleeping Beauty, Ghost Sleeper/Viz: Ghost Sleeper, the Underworld Sleeping Beauty)
Level 3 DARK Zombie Effect Monster
ATK 1300
DEF 0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is sent to the GY: You can add 1 “Ghost Fusion” from your Deck to your hand.
(2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters; add it to your hand.
22PP-JP011 Gouka no Yokuryuu Ghost Wyvern (Literal: Hellfire Winged Dragon, Ghost Wyvern/Viz: Ghost Wyvern, the Underworld Dragon)
Level 4 DARK Zombie Effect Monster
ATK 1700
DEF 0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Ghost Fusion” from your Deck to your hand.
(2) During the End Phase, if this card was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck, and either add it to your hand or send it to the GY.
22PP-JP012 Yuugou – Ghost Fusion (Ghost Fusion)
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Only Zombie monsters can be used as Fusion Material for this effect. If your LP are lower than your opponent’s, you can also banish 1 Zombie monster from your hand, Deck, or GY as material.
22PP-JP013 Numbers Evaille
Normal Spell Card
(1) If only your opponent controls a monster Special Summoned from the Extra Deck: Choose 4 “Number” Xyz Monsters with different Ranks in your Extra Deck, add the numbers in all their names together, and Special Summon 1 “Number” Xyz Monster from your Extra Deck with a number in its name equal to the result, and if you do, attach all the chosen monsters to it as material, but you cannot Special Summon monsters while you control it, except “Number” Xyz Monsters. (This is treated as an Xyz Summon.)
22PP-JP014 Seventh Around (Dub: Reincarnation of the Seven Emperors)
Normal Trap Card
(1) If your Xyz Monster that is a “Number” monster with a number between “101” and “107” in its name or has such a monster as material battles, during damage calculation: Banish it and any material attached to it, also during the End Phase of the turn you activate this card, Special Summon 1 Rank 3 or lower Xyz Monster from your Extra Deck, except a “Number” monster, and if you do, inflict damage to your opponent equal to its original ATK.
22PP-JP015 Seventh Arrival (Dub: Rebirth of the Seven Emperors)
Normal Trap Card
(1) Tribute all Xyz Monsters you control, then target 1 of your banished Xyz Monsters; Special Summon it, then you can attach “Number” Xyz Monsters with numbers between “101” and “107” in their names that are banished and/or in your GY, up to the number of monsters Tributed +1, to it as material. During the End Phase of the turn you activate this card, each player takes 300 damage for each card in their hand.
22PP-JP016 Xyz Bento
Normal Trap Card
(1) If a monster(s) your opponent controls is destroyed by battle or sent to the GY: Target 1 Xyz Monster you control; attach 1 monster from your opponent’s GY to it as material.
(2) You can banish this card from your GY, then target 1 monster Special Summoned from the Extra Deck; change its battle position.