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    [OCG] 3 Cards from LVP3

    DanBy DanOctober 15, 2019No Comments

    Good morning

    LVP3-JP001
    Link God Dragon / Five-Headed Link Dragon
    Link 5 DARK Dragon Link Effect Monster
    ATK 5000
    Link Arrows: Middle-Left, Middle-Right, Bottom-Left, Bottom-Center, Bottom-Right
    Link Materials: 5 monsters
    Must be Link Summoned.
    (1) If this card is Link Summoned using monsters whose combined Attributes include DARK, EARTH, WATER, FIRE and WIND: You can destroy all cards your opponent controls.
    (2) Unaffected by effects of other cards, also cannot be destroyed by battle with a monster whose Attributes include DARK, EARTH, WATER, FIRE, and/or WIND.
    (3) Once per turn, during your opponent’s End Phase: Banish 5 cards from your GY face-down, or if you cannot banish 5 cards, send this card to the GY.
    LVP3-JP036
    Shinsei Makougou Selene / Selene, the Sacred Sovereign of Magic
    Link 3 LIGHT Spellcaster Link Effect Monster
    ATK 1850
    Link Arrows: Bottom-Left, Bottom-Center, Bottom-Right
    Link Materials: 2+ monsters, including a Spellcaster monster
    (1) If this card is Link Summoned: Place Spell Counters on this card equal to the number of Spell Cards on the field and both player’s GYs.
    (2) Your opponent cannot target this card for attacks while an “Endymion” card is on the field.
    (3) Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position in a zone this card points to.

    LVP3-JP071
    Predator Plants’ Verte Anaconda / Predaplant Verte Anaconda
    Link 2 DARK Plant Link Effect Monster
    ATK 500
    Link Arrows: Bottom-Left, Bottom-Right
    Link Materials: 2 Effect Monsters
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) You can target 1 face-up monster on the field; it becomes DARK for the rest of this turn.
    (2) You can pay 2000 LP, then send 1 “Polymerization” Normal or Quick-Play Spell, OR 1 “Fusion” Normal or Quick-Play Spell, from your Deck to the GY; this effect becomes the same effect as when that Spell is activated, also you cannot Special Summon monsters for the rest of the turn.

     

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