We still do these from time to time
SOFU-JP001
クロック・ワイバーン
Clock Wyvern
Level 4 WIND Cyberse Effect Monster
ATK/1800 DEF/1000
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can halve this card’s ATK, and if you do, Special Summon 1 “Clock Token” (Cyberse/WIND/Level 1/ATK 0/DEF 0).
SOFU-JP002
転生炎獣(サラマングレイト) ミーア
Salamangreat Meer
Level 2 FIRE Cyberse Effect Monster
ATK/800 DEF/600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is added to your hand, except by drawing it for a normal draw: You can reveal it; Special Summon it from your hand.
(2) You can discard 1 other “Salamangreat” card; Special Summon this card from your hand.
SOFU-JP003
転生炎獣(サラマングレイト) フォクシー
Salamangreat Foxy
Level 3 FIRE Cyberse Effect Monster
ATK/1000 DEF/1200
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) When this card is Normal Summoned: You can activate this effect; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated “Salamangreat” card to your hand, also shuffle the remaining cards into the Deck.
(2) If this card is in your GY, and a Spell/Trap is face-up on the field: You can discard 1 “Salamangreat” card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field.
SOFU-JP004
転生炎獣(サラマングレイト) ファルコ
Salamangreat Falco
Level 4 FIRE Cyberse Effect Monster
ATK/1200 DEF/1600
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) If this card is sent to your GY: You can target 1 “Salamangreat” Spell/Trap in your GY; Set it.
(2) While this card is in your GY: You can target 1 “Salamangreat” monster you control, except “Salamangreat Falco”; return that monster to the hand, and if you do, Special Summon this card from the GY.
SOFU-JP005
転生炎獣(サラマングレイト) J(ジャック)ジャガー
Salamangreat Jack Jaguar
Level 4 FIRE Cyberse Effect Monster
ATK/1800 DEF/1200
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card attacks a Defense Position monster, inflict piercing battle damage.
(2) If this card is in your GY and you control a “Salamangreat” Link Monster: You can target 1 “Salamangreat” monster in your GY, except “Salamangreat Jack Jaguar”; shuffle that monster into the Deck, and if you return a monster this way, Special Summon this card from your GY to your zone a “Salamangreat” Link Monster you control points to.
SOFU-JP006
ダイナレスラー・カパプテラ
Dinowrestler Capaptera
Level 3 WIND Dinosaur Effect Monster
ATK/1600 DEF/0
You can use the (1)st effect with this card’s name only once per turn.
(1) If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send that monster to the GY.
(2) If this card is sent to the GY as Link Material for the Link Summon of a “Dinowrestler” monster: you can have that Link Monster gain 1000 ATK until the end of the turn.
SOFU-JP007
ダイナレスラー・カポエイラプトル
Dinowrestler Capoeiraptor
Level 4 EARTH Dinosaur Effect Monster
ATK/1800 DEF/0
You can use the (2)nd effect with this card’s name only once per turn.
(1) This Attack Position card cannot be destroyed by battle, also, if this Attack Position card is attacked, change it to Defense Position at the end of the Damage Step.
(2) Once per turn, during the Standby Phase, if this card is in Defense Position: You can Special Summon 1 “Dinowrestler Capoeiraptor” from your Deck.
SOFU-JP008
ダイナレスラー・システゴ
Dinowrestler Systego
Level 4 EARTH Dinosaur Effect Monster
ATK/1900 DEF/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Special Summoned: You can add 1 “Dinowrestler” monster or “World Dino Wrestling” from your Deck to your hand.
(2) During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you: You can target 1 “Dinowrestler” monster in your GY, except “Dinowrestler Systego”; Special Summon that monster.
SOFU-JP009
ダイナレスラー・パンクラトプス
Dinowrestler Pankratops
Level 7 EARTH Dinosaur Effect Monster
ATK/2600 DEF/0
You can Special Summon only once per turn via the way written in the (1)st effect with this card’s name, also you can use the (2)nd effect with this card’s name only once per turn.
(1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
(2) (Quick Effect): You can Tribute 1 “Dinowrestler” monster, then target 1 card your opponent controls; destroy it.
SOFU-JP010
銀河の修道師 (ギャラクシー・プリースト)
Galaxy Priest
Level 4 LIGHT Spellcaster Effect Monster
ATK/1500 DEF/600
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) You can target 1 “Photon” or “Galaxy” Xyz Monster you control; attach this card from your hand to that monster as Xyz Material.
(2) If this card is Normal or Special Summoned: You can target 5 “Photon” and/or “Galaxy” cards with different names in your GY; shuffle them into the Deck, then draw 2 cards.
SOFU-JP011
銀河剣聖(ギャラクシー・ブレイバー)
Galaxy Braver
Level 8 LIGHT Warrior Effect Monster
ATK/0 DEF/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can reveal 1 “Photon” monster in your hand; Special Summon this card from your hand, and if you do, its Level becomes that revealed “Photon” monster’s Level.
(2) If this card is Normal or Special Summoned: You can target 1 “Galaxy” monster in your GY; this card’s ATK/DEF become that monster’s.
SOFU-JP012
墓守の神職(はかもりのしんしょく)
Gravekeeper’s Priest
Level 3 DARK Spellcaster Effect Monster
ATK/500 DEF/1500
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is Summoned: You can target 1 Level 4 “Gravekeeper’s” monster in your GY; Special Summon that monster in face-up Attack Position or face-down Defense Position. This effect is unaffected by the effect of “Necrovalley”.
SOFU-JP013
墓守の霊術師(はかもりのれいじゅつし)
Gravekeeper’s Medium
Level 4 DARK Spellcaster Effect Monster
ATK/1500 DEF/1500
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If “Necrovalley” is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field, including this card on the field.
SOFU-JP014
オルフェゴール・カノーネ
Orphegel Canon Cannon
Level 1 DARK Machine Tuner Effect Monster
ATK/500 DEF/1900
You can use the [(1)st] effect with this card’s name only once per turn.
(1) You can banish this card from your GY; you cannot Special Summon monsters for the rest of this turn, except DARK monsters, also Special Summon 1 “Orphegel” monster from your hand, except “Orphegel Canon Cannon”.
SOFU-JP015
オルフェゴール・スケルツォン
Orphegel Scherzo Skeleton
Level 3 DARK Machine Effect Monster
ATK/1200 DEF/1500
You can use the [(1)st] effect with this card’s name only once per turn.
(1) You can banish this card from your GY, then target 1 “Orphegel” monster in your GY, except “Orphegel Scherzo Skeleton”; you cannot Special Summon monsters for the rest of this turn, except DARK monsters, also Special Summon the targeted monster.
SOFU-JP016
オルフェゴール・ディヴェル
Orphegel Divertimento Devil
Level 4 DARK Machine Effect Monster
ATK/1700 DEF/1400
You can use the [(1)st] effect with this card’s name only once per turn.
(1) You can banish this card from your GY; you cannot Special Summon monsters for the rest of this turn, except DARK monsters, also Special Summon 1 “Orphegel” monster from your Deck, except “Orphegel Divertimento Devil”.
SOFU-JP017
星遺物-『星杖』(せいいぶつ-『せいじょう』)
World Legacy – “World Scepter”
Level 8 DARK Machine Effect Monster
ATK/500 DEF/2500
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) This Normal Summoned/Set card cannot by destroyed by battle with a monster that was Special Summoned from the Extra Deck.
(2) If this card is sent to the GY: You can Special Summon 1 “World Legacy” monster from your hand.
(3) You can banish this card from your GY, then target 1 of your banished “Orphegel” monsters; you cannot Special Summon monsters for the rest of this turn, except DARK monsters, also Special Summon that monster.
SOFU-JP018
雷源龍(らいげんりゅう)-サンダー・ドラゴン
Thunder Dragon Origin
Level 1 LIGHT Thunder Effect Monster
ATK/0 DEF/2000
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) You can discard this card, then target 1 Thunder monster you control (Quick Effect); that monster gains 500 ATK.
(2) If this card is banished, or if this card is sent from the field to the GY: You can add 1 “Thunder Dragon Origin” from your Deck to your hand.
SOFU-JP019
雷電龍(らいでんりゅう) -サンダー・ドラゴン
Thunder Dragon Bolt
Level 5 DARK Thunder Effect Monster
ATK/1600 DEF/1500
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) You can discard this card (Quick Effect); add 1 “Thunder Dragon Bolt” from your Deck to your hand.
(2) If this card is banished, or if this card is sent from the field to the GY: You can add 1 “Thunder Dragon” card from your Deck to your hand, except “Thunder Dragon Bolt”.
SOFU-JP020
雷鳥龍(らいちょうりゅう) -サンダー・ドラゴン
Thunder Dragon Avian
Level 6 LIGHT Thunder Effect Monster
ATK/1800 DEF/2200
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) You can discard this card; Special Summon 1 “Thunder Dragon” monster that is in your GY or among your banished monsters, except “Thunder Dragon Avian”.
(2) If this card is banished, or if this card is sent from the field to the GY: You can shuffle into the Deck any number of cards from your hand, then draw that same number of cards.
SOFU-JP021
雷獣龍(らいじゅうりゅう) -サンダー・ドラゴン
Thunder Dragon Beast
Level 6 DARK Thunder Effect Monster
ATK/2400 DEF/0
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) You can discard this card; add to your hand 1 “Thunder Dragon” card that is in your GY or among your banished cards, except “Thunder Dragon Beast”.
(2) If this card is banished, or if this card is sent from the field to the GY: You can Special Summon 1 “Thunder Dragon” monster from your Deck, but return it to the hand during the End Phase.
SOFU-JP022
雷劫龍(らいごうりゅう)-サンダー・ドラゴン
Thunder Dragon Aeon
Level 8 DARK Thunder [Special Summon] Effect Monster
ATK/2800 DEF/0
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY.
(1) Once per turn, if a monster effect activates in the hand: This card gains 300 ATK until the end of the turn.
(2) When this card destroys an opponent’s monster by battle: You can banish 1 card from your GY: add 1 Thunder monster from your Deck to your hand.
(3) Once per turn, during your opponent’s End Phase: You can target 1 of your banished cards; place it on either the top or bottom of your Deck.
SOFU-JP023
魔神儀(デビリチャル)-ぺンシルベル
Impcantation Pencilval
Level 3 LIGHT Psychic Effect Monster
ATK/0 DEF/0
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Pencilval”.
(2) If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add that monster to your hand.
(3) You cannot Special Summon monsters from the Extra Deck.
SOFU-JP024 魔神儀(デビリチャル)-ブックストーン
Impcantation Bookstone
Level 5 DARK Spellcaster Effect Monster
ATK/0 DEF/0
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Bookstone”.
(2) If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand.
(3) You cannot Special Summon monsters from the Extra Deck.
SOFU-JP025 混源龍(こんげんりゅう)レヴィオニア
Levionia the Archaos Dragon
Level 8 DARK Dragon [Special Summon Effect Monster
ATK/3000 DEF/0
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY.
You can use the [(1)st] effect with this card’s name only once per turn.
(1) When Summoned the above way: You can activate this effect; this card cannot attack this turn, also apply this effect, depending on the Attribute(s) of the monsters banished for that Special Summon.
● LIGHT only: Special Summon 1 monster from your GY in Defense Position.
● DARK only: Shuffle 1 random card from your opponent’s hand into the Deck.
● LIGHT and DARK: Destroy up to 2 cards on the field.
SOFU-JP026
幻妖(げんよう)フルドラ
Huldra the Hidden
Level 5 DARK Spellcaster Effect Monster
ATK/1500 DEF/2400
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can discard 1 card; apply this effect, depending on the discarded card’s card type.
● Monster: Add 1 Trap from your GY to your hand.
● Spell: Add 1 monster from your GY to your hand.
● Trap: Add 1 Spell from your GY to your hand.
SOFU-JP027
光の精霊(ひかりのせいれい) ディアーナ
Diana the Light Spirit
Level 4 LIGHT Thunder [Special Summon] Effect Monster
ATK/1700 DEF/1000
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. (1) Once per turn, during your opponent’s End Phase: Gain 1000 LP.
SOFU-JP028
失楽の魔女(しつらくのまじょ)
Condemned Witch
Level 4 DARK Fairy Effect Monster
ATK/100 DEF/2000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When this card is Normal Summoned: You can add 1 “Forbidden” Quick-Play Spell from your Deck to your hand, except “Forbidden Graveyard”.
(2) During your opponent’s Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except “Condemned Witch”.
SOFU-JP029
クマモール
Bearrier
Level 3 DARK Fiend Effect Monster
ATK/1600 DEF/0
(1) Set cards in your Spell & Trap Zone cannot be destroyed by card effects during your opponent’s turn.
(2) Each time a Set card(s) in your Spell & Trap Zone is destroyed by your opponent’s card effect: This card gains 800 ATK until the end of the turn.
SOFU-JP030
ゴキポール
Gokipole
Level 3 EARTH Insect Effect Monster
ATK/1000 DEF/1200
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if that added monster is a Normal Monster, you can Special Summon it from your hand, then you can destroy 1 monster on the field whose ATK is equal to or higher than the Summoned monster’s.
SOFU-JP031
トークンコレクター
Token Collector
Level 4 EARTH Fiend Effect Monster
ATK/0 DEF/2000
You can use the (1)st effect with this card’s name only once per turn.
(1) If a Token(s) is Special Summoned: You can Special Summon this card from your GY (if it was there when the Token(s) was Summoned) or hand (even if not).
(2) If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each destroyed Token.
(3) Neither player can Special Summon Tokens.
SOFU-JP032
通販売員(ツーマン・セールズマン)
Two-man Salesman
Level 2 LIGHT Warrior Effect Monster
ATK/1200 DEF/1200
(1) Once per turn: You can have both players reveal a card in their hand to their opponent, and if both revealed cards have the same card type (Monster, Spell, or Trap), apply the appropriate effect.
• Monster: Each player can Special Summon their revealed monster.
• Spell: Each player draws 2 cards.
• Trap: Each player sends 2 cards from their Deck to the GY.
SOFU-JP033
転生炎獣(サラマングレイト) エメラルド・イーグル
Salamangreat Emerald Eagle
Level 8 FIRE Cyberse Ritual Effect Monster
ATK/2800 DEF/2000
You can Ritual Summon this card with “Rise of the Salamangreat”.
(1) When this card is Ritual Summoned using a “Salamangreat Emerald Eagle” you control: You can destroy all Special Summoned monsters your opponent controls.
(2) Once per turn: You can Tribute 1 “Salamangreat” Link Monster; this card gains this effect for the rest of this turn. ● At the start of the Damage Step, if this card battles an opponent’s monster: Destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that monster’s original ATK.
SOFU-JP034
サイバース・クロック・ドラゴン
Cyberse Clock Dragon
Level 7 DARK Cyberse Fusion Effect Monster
ATK/2500 DEF/2000
Fusion Materials: “Clock Wyvern” + 1+ Link Monsters
(1) When this card is Fusion Summoned: You can activate this effect; until the end of the next turn, other monsters you control cannot attack, also send cards from the top of your Deck to the GY, equal to the total Link Rating of this card’s Fusion Materials, and if you do, until the end of the next turn, this card gains 1000 ATK for each sent to the GY.
(2) While you control a Link Monster, your opponent cannot target a monster you control for attacks or with card effects, except this one.
(3) If this Fusion Summoned card you control is sent to your GY by your opponent’s card effect: You can add 1 Spell from your Deck to your hand.
SOFU-JP035
墓守の異能者(はかもりのいのうしゃ)
Gravekeeper’s Gifted
Level 7 DARK Spellcaster Fusion Effect Monster
ATK/2000 DEF/2000
Fusion Materials: 2 “Gravekeeper’s” monsters
You can use the (3)rd effect with this card’s name only once per turn.
(1) This card gains ATK/DEF equal to the total original Level of its Fusion Materials x 100.
(2) While “Necrovalley” is on the field, both this card and a card in your Field Zone cannot be destroyed by card effects.
(3) During your Main Phase: You can activate this effect: during the End Phase of this turn, add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand.
SOFU-JP036
超雷龍(ちょうらいりゅう)-サンダー・ドラゴン
Thunder Dragon Superbolt
Level 8 DARK Thunder Fusion Effect Monster
ATK/2600 DEF/2400
Fusion Materials: “Thunder Dragon” + 1 Thunder monster
Must be either Fusion Summoned, or, Special Summoned by Tributing 1 non-Fusion Thunder Effect Monster after a Thunder monster effect activated in the hand previously this turn (in which case you do not use “Polymerization”).
(1) Your opponent cannot add cards from the Deck(s) to the hand(s), except by drawing them.
(2) If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
SOFU-JP037
雷神龍(らいじんりゅう)-サンダー・ドラゴン
Thunder Dragon Lord
Level 10 LIGHT Thunder Fusion Effect Monster
ATK/3200 DEF/3200
Fusion Materials: 3 “Thunder Dragon” monsters
Must be either Fusion Summoned, or, Special Summoned by banishing both 1 Thunder monster from your hand and 1 Thunder Fusion Monster not named “Thunder Dragon Lord” from your field (in which case you do not use “Polymerization”).
(1) When a Thunder monster effect activates in the hand (even during the Damage Step) (Quick Effect): You can destroy 1 card on the field.
(2) If this card would be destroyed by a card effect, you can banish 2 cards from your GY instead.
SOFU-JP038
ダイプレクサ・キマイラ
Diplexer Chimera
Level 5 LIGHT Cyberse Fusion Effect Monster
ATK/2000 DEF/800
Fusion Materials: 2 Cyberse monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) Once per turn: You can Tribute 1 Cyberse monster; neither player can activate cards or effects during each Battle Phase this turn.
(2) If this face-up Fusion Summoned card is sent from the field to the GY: You can target both 1 other Cyberse monster in your GY and 1 “Cynet Fusion” in your GY; add them to the hand.
SOFU-JP039
クロック・スパルトイ
Clock Spartoi
Link 2 DARK Cyberse Link Effect Monster
ATK/800
Link Arrows: Bottom-Center, Bottom-Right
Link Materials: 2 Cyberse monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Link Summoned: You can add 1 “Cynet Fusion” from your Deck to your hand.
(2) If a monster(s) is Special Summoned to a zone this card points to: You can target 1 Level 4 or lower Cyberse monster in your GY; you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters, also Special Summon that monster, but it has its effects negated.
SOFU-JP040
転生炎獣(サラマングレイト) ヒートライ
Salamangreat Heatleo
Link 3 FIRE Cyberse Link Effect Monster
ATK/2300
Link Arrows: Top-Center, Bottom-Left, Bottom-Right
Link Materials: 2+ FIRE Effect Monsters
(1) If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck.
(2) Once per turn, if this card was Link Summoned using “Salamangreat Heatleo” as Link Material: You can target both 1 face-up monster on the field and 1 monster in your GY; until the end of the turn, the ATK of the target on the field becomes the ATK of the target in the GY.
SOFU-JP041
ダイナレスラー・キング・T(ティ)ー レッスル
Dinowrestler King T-Wrextle
Link 3 EARTH Dinosaur Link Effect Monster
ATK/3000
Link Arrows: Bottom-Left, Bottom-Center, Bottom-Right
Link Materials: 2+ “Dinowrestler” monsters
(1) If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
(2) Your opponent cannot target monsters for attacks, except this one.
(3) Once per opponent’s Battle Phase, at the start of the Battle Phase: You can target 1 Attack Position monster your opponent controls; during this Battle Phase, if your opponent has not declared an attack with the targeted monster, they cannot declare attacks, except with it, also destroy the targeted monster at the end of this Battle Phase if they did not declare an attack with it.
SOFU-JP042
銀河眼の煌星竜(ギャラクシーアイズ・ソルフレア・ドラゴン)
Galaxy-Eyes Solflare Dragon
Link 2 LIGHT Dragon Link Effect Monster
ATK/2000
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 LIGHT monsters, including a monster with 2000 or more ATK
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Link Summoned: You can target 1 “Photon” or “Galaxy” monster in your GY; add that monster to your hand.
(2) During your opponent’s Main Phase (Quick Effect): You can discard EITHER 2 “Photon” and/or “Galaxy” cards, OR 1 “Galaxy-Eyes Photon Dragon”, then target 1 Special Summoned monster your opponent controls; destroy it.
SOFU-JP043
オルフェゴール・ガラテア
Orphegel Galatea
Link 2 DARK Machine Link Effect Monster
ATK/1800
Link Arrows: Top-Right, Bottom-Left
Link Materials: 2 Effect Monsters, including an “Orphegel” monster
You can use the (2)nd effect with this card’s name only once per turn.
(1) This linked card cannot be destroyed by battle.
(2) You can target 1 of your banished Machine monsters; shuffle that monster into the Deck, also, after that, if you returned a monster this way, you can Set 1 “Orphegel” Spell/Trap directly from your Deck.
SOFU-JP044
オルフェゴール・ロンギルス
Orphegel Longirsu
Link 3 DARK Machine Link Effect Monster
ATK/2500
Link Arrows: Top-Left, Top-Center, Bottom-Right
Link Materials: 2+ Effect Monsters, including an “Orphegel” monster
You can use the (2)nd effect with this card’s name only once per turn.
(1) This linked card cannot be destroyed by card effects.
(2) You can target 2 of your banished Machine monsters; shuffle them into the Deck, also, after that, if you returned a monster this way, you can send 1 linked monster your opponent controls to the GY. This card cannot attack during the turn this effect is activated.
SOFU-JP045
オルフェゴール・オーケストリオン
Orphegel Orchestrion
Link 4 DARK Machine Link Effect Monster
ATK/3000
Link Arrows: Top-Center, Top-Right, Bottom-Left, Bottom-Center
Link Materials: 2+ Effect Monsters, including an “Orphegel” monster
You can use the (2)nd effect with this card’s name only once per turn.
(1) This linked card cannot be destroyed by battle or card effects.
(2) You can target 3 of your banished Machine monsters; shuffle them into the Deck, also if your opponent controls any face-up linked monsters, their ATK/DEF become 0, also they have their effects negated.
SOFU-JP046
ヴェルスパーダ・パラディオン
Crusadia Verspada
Link 2 LIGHT Warrior Link Effect Monster
ATK/500
Link Arrows: Middle-Left, Bottom-Center
Link Materials: 2 Effect Monsters, including at least 1 “Crusadia” monster
(1) Gains ATK equal to the original ATK of the monster this card points to.
(2) The monster this card points to cannot attack.
(3) Once per turn, if an Effect Monster is Special Summoned to a zone this card points to: You can target 1 monster in either player’s Main Monster Zone, except this card; move it to another Main Monster Zone on its controller’s field.
SOFU-JP047
空牙団の大義 フォルゴ
Folgo, Justice Fur Hire
Link 3 DARK Beast/Link/Effect
ATK/2400
Link Arrows: Top-Center, Bottom-Left, Bottom-Right
Link Materials: 3 monsters with different types
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
Cannot be used as Link Material.
(1) If this card is Link Summoned: You can Special Summon, in Defense Position, 1 monster “Fur Hire” from your Deck whose Type is different from those 3 monsters used as Link Material for that Summon.
(2) If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then, if you control 3+ monsters “Fur Hire” with different names, draw 2 cards.
SOFU-JP048 竜絶蘭 (りゅうぜつらん)
Dragave
Link 4 EARTH Wyrm Link Effect Monster
ATK/3000
Link Arrows: Middle-Left, Middle-Right, Bottom-Left, Bottom-Right
Link Materials: 2+ non-Token monsters
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is Link Summoned: You can activate this effect; apply these effects.
• Inflict 100 damage to your opponent for each Dragon monster in the GY(s).
• This card gains 200 ATK for each Dinosaur monster in the GY(s).
• All monsters your opponent controls lose 300 ATK for each Sea Serpent monster in the GY(s).
• Gain 400 LP for each Wyrm monster in the GY(s).
SOFU-JP049
常夏のカミナリサマー
Kaminari Summer Vacation
Link 2 LIGHT Thunder Link Effect Monster
ATK/1600
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 Thunder monsters
(1) Once per opponent’s turn (Quick Effect): You can discard 1 card, then target 1 non-Link Thunder monster in your GY, Special Summon that monster to your zone this card points to.
SOFU-JP050
サイバネット・フュージョン
Cynet Fusion
Normal Spell
(1) Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If you do not control a monster in an Extra Monster Zone, you can also banish 1 Cyberse Link Monster from your GY as Fusion Material.
SOFU-JP051
転生炎獣の聖域(サラマングレイト・サンクチュアリ)
Salamangreat Sanctuary
Field Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can also Link Summon a “Salamangreat” Link Monster by using exactly 1 “Salamangreat” Link Monster you control with the same name as Link Material.
(2) If your monster battles, during damage calculation: You can pay 1000 LP, then target 1 Link Monster you control; that monster’s ATK becomes 0, and if it does, gain LP equal to that monster’s original ATK.
SOFU-JP052
転生炎獣の降臨(サラマングレイトのこうりん)
Rise of the Salamangreat
Ritual Spell
This card can be used to Ritual Summon any “Salamangreat” Ritual Monster.
(1) Ritual Summon 1 “Salamangreat” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of that Ritual Monster. If you control a FIRE Link Monster, you can also shuffle “Salamangreat” monsters from your GY into the Deck.
(2) If this card in your possession is destroyed by your opponent’s card effect: You can Special Summon 1 “Salamangreat Emerald Eagle” from your hand, ignoring its Summoning conditions.
SOFU-JP053
転生炎獣の意志(サラマングレイト・ハート)
Salamangreat Heart
Continuous Spell
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY.
(2) You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned by using a monster with the same name as itself as Link Material; Special Summon, in Defense Position, any number of “Salamangreat” monsters from your hand and/or GY, up to the targeted monster’s Link Rating.
SOFU-JP054
ワールド・ダイナ・レスリング
World Dino Wrestling
Field Spell
You can use the (3)rd effect with this card’s name only once per turn.
(1) While you control a “Dinowrestler” monster, only 1 monster can attack during each Battle Phase.
(2) If a “Dinowrestler” monster you control attacks an opponent’s monster, it gains 200 ATK during damage calculation only.
(3) If your opponent controls more monsters than you do: You can banish this card from your GY; Special Summon 1 “Dinowrestler” monster from your Deck.
SOFU-JP055
ネクロバレーの玉座 (ぎょくざ)
Throne of Necrovalley
Normal Spell
You can activate a card with this card’s name only once per turn.
(1) Activate 1 of these effects;
● Add 1 “Gravekeeper’s” monster from your Deck to your hand.
● Immediately after this effect resolves, Normal Summon 1 “Gravekeeper’s” monster.
SOFU-JP056
銀河天翔(ギャラクシー・トランサー)
Galaxy Transer
Normal Spell
You can activate a card with this card’s name only once per turn, also during the turn you activate this card, you cannot Normal or Special Summon monsters, except “Photon” and “Galaxy” monsters.
(1) Pay 2000 LP, then target 1 “Photon” monster in your GY: Special Summon, in Defense Position, both that monster from your GY and 1 “Galaxy” monster from your Deck whose Level is the same as that monster’s, and if you do, their ATKs each become 2000, also they have their effects negated.
SOFU-JP057
オルフェゴール・バベル
Orphegel Babel
Field Spell Card
(1) The effects of Link Monsters you control whose original names include “Orphegel”, and of monsters in your GY whose original names include “Orphegel”, can also be activated during your opponent’s turn.
(2) If this card is in your GY, except the turn this card was sent there: You can send 1 card from your hand to the GY; add this card from the GY to the hand.
SOFU-JP058
オルフェゴール・プライム
Orphegel Prime
Normal Spell
You can activate a card with this card’s name only once per turn.
(1) Send 1 “Orphegel” or “World Legacy” monster that is in your hand or face-up on your field to the GY; draw 2 cards.
SOFU-JP059
オルフェゴール・アインザッツ
Orphegel Einsatz
Continuous Spell
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If your opponent Normal or Special Summons a monster(s): You can take 1 “Orphegel” or “World Legacy” monster from your hand or Deck, and if you do, either send it to the GY or banish it.
SOFU-JP060
雷龍融合(サンダー・ドラゴン・フュージョン)
Thunder Dragon Fusion
Normal Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling into the Deck Fusion Materials listed on it that are on your field, in your GY, and/or among your banished cards.
(2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand.
SOFU-JP061
閃刀術式 (せんとうじゅつしき)-ベクタードブラスト
Sky Striker Maneuver – Vectored Blast!
Normal Spell
(1) If you control no monsters in your Main Monster Zones: Each player sends the top 2 cards of their Deck to the GY, then, if you have 3 or more Spells in your GY, you can shuffle into the Deck all monsters your opponent controls in the Extra Monster Zones.
SOFU-JP062
G(ジャイアント)・ボールパーク
Giant Ballpark
Field Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During damage calculation, if a player(s) would take battle damage from this battle: You can activate this effect; neither player takes battle damage from that battle, also send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if a Normal Monster was sent to the GY, you can Special Summon any number of monsters with the same name from your hand, Deck, and/or GY.
(2) If a monster you control is sent to the GY by your opponent’s card effect: You can Special Summon 1 Insect Normal Monster from your GY.
SOFU-JP063
深淵の宣告者 (しんえんのせんこくしゃ)
Abyssal Judge
Normal Spell
You can activate a card with this card’s name only once per turn.
(1) Pay 1500 LP, then declare 1 Monster Type and Attribute; if your opponent controls monsters of that Type and Attribute, make them send 1 of those monsters to the GY, also, for the rest of this turn, your opponent cannot activate monster effects with the same name as the monster that left their field.
SOFU-JP064
コンセントレイト
Rockin’-Outlet
Quick-Play Spell
(1) Target 1 face-up monster you control; it gains ATK equal to its DEF until the end of this turn. Other monsters cannot attack during the turn you activate this card.
SOFU-JP065
おろかな重葬(じゅうそう)
Foolish Mass Burial
Normal Spell
You can activate a card with this card’s name only once per turn, also you cannot Set Spells or Traps during the turn you activate this card.
(1) Pay half your LP; send 1 monster from your Extra Deck to the GY.
SOFU-JP066
パラレル・パンツァー
Parallel Panzer
Equip Spell
Equip only to a Link Monster.
You can use the (2)nd effect with this card’s name only once per turn.
(1) Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller’s field.
(2) If this card is sent to the GY while equipped to a monster: You can destroy 1 card in the same column as that monster on the field.
SOFU-JP067
サラマングレイト・ギフト
Salamangreat Gift
Continuous Trap
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) You can discard 1 “Salamangreat” monster; send 1 “Salamangreat” monster from your Deck to the GY, then draw 1 card.
(2) If you control a “Salamangreat” Link Monster that was Link Summoned by using a monster with the same name as itself as Link Material: You can discard 1 “Salamangreat” monster; draw 2 cards.
SOFU-JP068
ネクロバレーの神殿(しんでん)
Sacred Temples of Necrovalley
Continuous Trap
(1) While a “Gravekeeper’s” monster(s) and/or “Necrovalley” is on the field, all monsters your opponent controls lose 500 ATK/DEF.
(2) Once per turn, during either player’s Main Phase, if you control no card in your Field Zone: You can activate 1 “Necrovalley” from your hand or GY.
(3) If this card in your possession is destroyed by your opponent’s card effect and sent to your GY: You can Set 1 “Necrovalley” Spell/Trap directly from your Deck, except “Sacred Temples of Necrovalley”.
SOFU-JP069
永遠なる銀河(エターナル・ギャラクシー)
Eternal Galaxy
Normal Trap
You can activate a card with this card’s name only once per turn.
(1) If you control a “Photon” or “Galaxy” monster: Target 1 Xyz Monster you control; Special Summon, from your Extra Deck, 1 “Photon” or “Galaxy” Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
SOFU-JP070
オルフェゴール・アタック
Orphegel Attack
Normal Trap
(1) When any player’s monster declares an attack: Tribute 1 “Orphegel” or “World Legacy” monster, then target 1 monster your opponent controls; banish that monster.
SOFU-JP071
オルフェゴール・コア
Orphegel Core
Continuous Trap
(1) Once per turn: You can banish 1 monster from your field or GY, then target 1 “Orphegel” or “World Legacy” card you control, except “Orphegel Core”; for the rest of this turn, neither player can target it with card effects.
(2) If another “Orphegel” and/or “World Legacy” card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.
SOFU-JP072
百雷(ひゃくらい)のサンダー・ドラゴン
The Hundred Thunder Dragons
Normal Trap
You can activate a card with this card’s name only once per turn.
(1) Target 1 Thunder monster in your GY; Special Summon that monster, then you can Special Summon from your GY as many monsters as possible with the same name as the Summoned monster, but each of the Summoned monsters is banished when it leaves the field, also while any of the Summoned monsters are in a Monster Zone, you cannot Special Summon monsters, except Thunder monsters.
SOFU-JP073
雷龍放電(サンダー・ドラゴン・ストリーマ)
Thunder Dragon Streamer
Continuous Trap
(1) Your Thunder monster effects’ activations cannot be negated.
(2) Once per turn, if a “Thunder Dragon” monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; Banish 1 Thunder monster from your Deck, and if you do, destroy it.
SOFU-JP074
クローラー・パラディオン
Crusadia Krawler
Continuous Trap
(1) Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.)
(2) If this card is Special Summoned by its own effect to a zone a Link Monster points to: You can add 1 “World Legacy” card from your Deck to your hand.
SOFU-JP075
死魂融合(ネクロ・フュージョン)
Necro Fusion
Normal Trap Card
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials from your GY, face-down, but that Summoned monster cannot attack this turn.
SOFU-JP076
インヴィンシブル・ヘイロー
Invincible Halo
Continuous Trap
(1) Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; during this turn, effects of monsters with the same card type (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) as that banished monster are negated while this card is in the Spell & Trap Zone.
SOFU-JP077
通行増税(つうこうぞうぜい)
Toll Increase
Continuous Trap
(1) Each player must send 1 card from their hand to the GY to declare an attack.
SOFU-JP078
トラップトリック
Traptrick
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) For the rest of this turn after this card resolves, you can only activate 1 Trap Card, and only once that turn, also banish from your Deck 1 Normal Trap Card not named “Traptrick”, and if you do, Set 1 card with that banished card’s name directly from your Deck, and if you do that, that Set card can be activated this turn.
SOFU-JP079
一触即発(いっしょくそくはつ)
The Explosion of the Normal
Normal Trap
You can activate a card with this card’s name only once per turn.
(1) Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls.
SOFU-JP080
素早きは三文の徳(すばやきはさんもんのとく)
The Nimble Fish Gets the Gift
Normal Trap
You can activate a card with this card’s name only once per turn.
(1) If you control exactly 3 non-Token monsters with the same name and no other monsters: Choose 3 monsters with the same name as each other from your Deck, and if you do, add those 3 monsters to your hand, and if you do that, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters’ name, also monster effects with the added monsters’ name cannot be activated.