The series returns for one last article! There are a couple more important game mechanics to cover, informally referred to…
Browsing: Learn Rulings
We end the series by looking at several miscellaneous areas of rulings: The Game State, Verifications, and, finally, the mystery…
In this article, we use the language of ‘attempts’ to study various rulings regarding when actions and activations are legal.
This article will explain various aspects of negation in Yugioh.
The Damage Step is an incredibly mysterious and complicated area of rulings. In this article, we develop some intuition for…
Today we look at the structure of the Battle Phase, another fundamental element of every duel.
Though it may not always seem like it, only one player has the right to act at any given time…
In this article, we return to a much simpler, but still fundamental, topic: Summons.
A conjunction, in PSCT, is a word/phrase that join two parts of an effect. They condense a lot of information…
This article is about the often confused and misunderstood ruling concerning ‘when’ optional effects.