Learn Rulings

14 posts · Updated

14 posts
Demystifying Rulings, Part 13: Advanced Rulings
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Demystifying Rulings, Part 13: Advanced Rulings

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The series returns for one last article! There are a couple more important game mechanics to cover, informally referred to in this article as “Forgetting” and “The Highlander Clause”. I’ll also address Extra Normal Summons.

Demystifying Rulings, Part 12: Miscellaneous Rulings
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Demystifying Rulings, Part 12: Miscellaneous Rulings

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We end the series by looking at several miscellaneous areas of rulings: The Game State, Verifications, and, finally, the mystery topic… DISCLAIMER: Due to the April 11th, 2019 changes to verification policy in the TCG, this section is no longer up to date. Refer to this article for details.

Demystifying Rulings, Part 11: Move Legality
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Demystifying Rulings, Part 11: Move Legality

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In this article, we use the language of ‘attempts’ to study various rulings regarding when actions and activations are legal.

Demystifying Rulings, Part 9: The Damage Step
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Demystifying Rulings, Part 9: The Damage Step

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The Damage Step is an incredibly mysterious and complicated area of rulings. In this article, we develop some intuition for its structure. Updated: 1st October, 2015.

Demystifying Rulings, Part 7: Fast Effect Timing
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Demystifying Rulings, Part 7: Fast Effect Timing

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Though it may not always seem like it, only one player has the right to act at any given time in the game. In this article, we study the passing back and forth of this ‘right to act’. Also, if you missed it due to the new F/L List, check out the last article on Summons: www.ygorganization.com/learnrulingspart6

Demystifying Rulings, Part 5: Conjunctions
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Demystifying Rulings, Part 5: Conjunctions

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A conjunction, in PSCT, is a word/phrase that join two parts of an effect. They condense a lot of information on how an effect works into a single word or phrase, and this makes them a very powerful element of PSCT.

Demystifying Rulings, Part 3: SEGOC
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Demystifying Rulings, Part 3: SEGOC

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Trigger effects come up all of the time in Yu-Gi-Oh!, and there are a couple of simple game mechanics that govern how they work. Updated: 3rd August, 2017

Demystifying Rulings, Part 1: PSCT
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Demystifying Rulings, Part 1: PSCT

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This is the first proper article in the series! The introductory post is here: http://ygorganization.com/learnrulingspart0/ Your cards tell you more about how they work than you might realise. Cards released (or reprinted) after about 2011 (ie. almost all of the cards commonly used today) have been written in Problem Solving Card Text (PSCT). What this […]

Demystifying Rulings, Part 0: Introduction
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Demystifying Rulings, Part 0: Introduction

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Yu-Gi-Oh! is quite an intricate and reading-intensive card game, and there are many rulings and game mechanics that seem very complex. You might think it’s not worth the effort to learn rulings. However, this is not the case – many game mechanics are actually quite simple and it’s my goal to bring the most common rulings […]