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    News Set Spoilers

    Completed Translations of Legend Duelist 5

    Pharaoh AtemBy Pharaoh AtemJune 16, 2019No Comments

    The Organization presents its completed translation of Duelist Pack: Legend Duelist 5

    DP22-JP000 – Holographic Rare
    Thunder Bolt / Raigeki

    DP22-JP001 – Ultra Rare
    Curse Necrofear
    DARK Fiend [Special Summon] Effect Monster
    LV8 2800/2200
    Cannot be Normal Summoned/Set.
    Must be Special Summoned by a card effect.
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle the targeted monsters into the Deck.
    (2) Once per turn, during the End Phase, if this card is in your GY because it was destroyed by an opponent’s card (by battle or card effect) while in your Monster Zone and sent there this turn: Special Summon this card from the GY, then you can destroy cards your opponent controls, up to the number of Spells and/or Traps with different names you control.

    DP22-JP002 – Rare
    Massatsu no Dark Spirit / Dark Spirit of the Stricken
    DARK Fiend Effect Monster
    LV3 1600/0
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If an opponent’s monster attacks, at the start of the Damage Step: You can send this card that is in your hand or face-up on your field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you Summon it, change the attack target to it and perform damage calculation.
    (2) If a Level 8 Fiend monster is sent to your GY while this card is in your GY: You can add this card to your hand.

    DP22-JP003 – Rare
    On’nen no Dark Spirit / Dark Spirit of the Spiteful
    DARK Fiend Effect Monster
    LV3 1600/0
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When your opponent activates a card or effect (Quick Effect): You can send this card that is in your hand or face-up on your field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated.
    (2) If a Level 8 Fiend monster is sent to your GY while this card is in your GY: You can add this card to your hand.

    DP22-JP004 – Super Rare
    Dark Occultism
    Normal Spell
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) Discard 1 card; add 1 Level 8 Fiend monster or 1 “Destiny Board” from your Deck or GY to your hand.
    (2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; return to the bottom of the Deck, in any order, any number of cards with different names from your hand and/or GY, that are “Destiny Board” and/or “Spirit Message” cards, then draw that many cards.

    DP22-JP005
    Shi no Senkoku / Final Pronouncement
    Continuous Trap
    You can only use 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
    (1) You can target any number of Fiend monsters in your possession that are banished or in the GY, up to the number of “Destiny Board” and “Spirit Message” cards you control; add them to your hand.
    (2) You can send this card from your Spell & Trap Zone to the GY; place 1 “Spirit Message” card from your hand, Deck, or GY in your Spell & Trap Zone as if it were placed with “Destiny Board”.

    DP22-JP006
    Dark Necrofear

    DP22-JP007
    Shiryou Kishi Descaliber Knight / Doomcaliber Knight

    DP22-JP008
    Diabound Kernel

    DP22-JP009
    Dark Sanctuary

    DP22-JP010
    Shiryou Zoma / Zoma the Spirit

    DP22-JP011
    Jibakurei no Izanai / Call of the Earthbound

    DP22-JP012 – Ultra Rare
    Evil HERO Malicious Bane
    DARK Fiend Fusion Effect Monster
    LV8 3000/3000
    1 “Evil HERO” monster + 1 Level 5 or higher monster
    Must be Special Summoned with “Dark Fusion”.
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Cannot be destroyed by battle or card effect.
    (2) During your Main Phase: You can activate this effect; you cannot declare attacks for the rest of this turn, except to attack with “HERO” monsters, also destroy as many monsters your opponent controls as possible with ATK lower than or equal to this card’s, and if you do, this card gains 200 ATK for each destroyed.

    DP22-JP013 – Super Rare
    Evil HERO Aduster Gold
    LIGHT Fiend Effect Monster
    LV4 2100/800
    You can use the (1)st effect with this card’s name only once per turn.
    (1) You can discard this card; add, from your Deck to your hand, 1 “Dark Fusion” or 1 card that specifically lists the card “Dark Fusion” in its text, except “Evil HERO Aduster Gold”.
    (2) Cannot attack unless you control a Fusion Monster.

    DP22-JP014 – Super Rare
    Evil HERO Sinister Necrom
    DARK Fiend Effect Monster
    LV5 1600/1800
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) You can banish this card from your GY; Special Summon 1 “Evil HERO” monster from your hand or Deck, except “Evil HERO Sinister Necrom”.

    DP22-JP015
    Ha-Oh-Jou / Supreme King’s Castle
    Field Spell
    (1) You can Fusion Summon Fusion Monsters that must be Special Summoned with “Dark Fusion” without “Dark Fusion”.
    (2) Once per turn, if a Fiend monster you control battles an opponent’s monster, during damage calculation: You can send 1 “Evil HERO” monster from your Deck or Extra Deck to the GY; for the rest of the turn, your battling monster gains ATK equal to the sent monster’s Level x 200.

    DP22-JP016
    Evil Mind
    Normal Spell
    You can only activate 1 card with this card’s name per turn.
    (1) If you control a Fiend monster: Activate 1 of these effects, depending on how many monsters are in your opponent’s GY;
    -1+: Draw 1 card.
    -4+: Add 1 “HERO” monster or 1 “Dark Fusion” from your Deck to your hand.
    -10+: Add 1 “Polymerization” Spell or 1 “Fusion” Spell from your Deck to your hand.

    DP22-JP017
    Evil HERO Malicious Edge

    DP22-JP018
    Evil HERO Hell Gainer / Evil HERO Infernal Gainer

    DP22-JP019
    Evil HERO Hell Brat / Evil HERO Infernal Prodigy

    DP22-JP020
    Evil HERO Malicious Devil / Evil HERO Malicious Fiend

    DP22-JP021
    Dark Fusion

    DP22-JP022
    Dark Calling

    DP22-JP023 – Ultra Rare
    Jibaku Choushinkan / Earthbound Super Lineoracle
    DARK Fiend Effect Monster
    LV8 2900/2900
    You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
    (1) If you control a Synchro Monster and have a Synchro Monster in your GY: You can Special Summon this card from your hand.
    (2) During your Main Phase: You can add 1 “Earthbound Immortal” monster from your Deck or GY to your hand.
    (3) If an “Earthbound Immortal” monster is Normal Summoned while this face-up card is in your Monster Zone: You can have your opponent’s LP become 3000.

    DP22-JP024 – Rare
    Shishinkan – Ascator / Envoy Oracle of Ascator
    EARTH Spellcaster Effect Monster
    LV5 2300/1500
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) You can discard 1 other card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 “Fire Ant Ascator” from your hand or Deck. You cannot Special Summon monsters from your Extra Deck during the turn you activate this effect, except Synchro Monsters.

    DP22-JP025 – Rare
    Shishinkan – Supay / Reaper Oracle of Supay
    EARTH Spellcaster Effect Monster
    LV5 2200/1900
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) You can discard 1 other card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 “Supay” from your hand or Deck. You cannot Special Summon monsters from your Extra Deck during the turn you activate this effect, except Synchro Monsters.

    DP22-JP026
    Jibaku Chijoue / Earthbound Geoglyph
    Field Spell
    You can use the (3)rd effect with this card’s name only once per turn.
    (1) While a Level 10 monster is face-up on the field, this card cannot be targeted by, or destroyed by, card effects.
    (2) You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an “Earthbound Immortal” monster.
    (3) If a Synchro Monster is Special Summoned: You can add 1 “Earthbound Immortal” Spell/Trap, 1 “Earthbound Revival”, or 1 “Roar of the Earthbound” from your Deck to your hand.

    DP22-JP027
    Kyuukyoku Jibakushin / The Ultimate Earthbound Immortal
    Continuous Trap
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If a face-up Normal Summoned/Set “Earthbound Immortal” monster is on the field: You can target 1 face-up monster; destroy it.

    DP22-JP028
    Jibakushin Wiraqocha Rasca / Earthbound Immortal Wiraqocha Rasca

    DP22-JP029
    Taiyou no Shinkan / Oracle of the Sun

    DP22-JP030
    Aka Ari Ascator / Fire Ant Ascator

    DP22-JP031
    Supay

    DP22-JP032
    Taiyou Ryuu Inti / Sun Dragon Inti

    DP22-JP033
    Tsukikage Ryuu Quilla / Moon Dragon Quilla

    DP22-JP034 – Ultra Rare
    Gimmick Puppet – Gigantes Doll
    DARK Machine Xyz Effect Monster
    RK4 0/2000
    Xyz Materials: 2 Level 4 “Gimmick Puppet” monsters
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; take control of those monsters until the End Phase, also for the rest of this turn, you cannot Special Summon monsters, except “Gimmick Puppet” monsters, and you cannot declare attacks, except to attack with Xyz Monsters.
    (2) You can Tribute this card; the Levels of all monsters you currently control become 8 until the end of this turn.

    DP22-JP035 – Rare
    Gimmick Puppet – Terror Baby
    DARK Machine Effect Monster
    LV4 500/0
    (1) When this card is Normal Summoned: You can target 1 “Gimmick Puppet” monster in your GY, except “Gimmick Puppet Terror Baby”; Special Summon it in Defense Position.
    (2) You can banish this card from your GY; for the rest of this turn, your opponent cannot activate cards or effects in response to your “Gimmick Puppet” monster effect activations.

    DP22-JP036 – Super Rare
    Gimmick Puppet – Bisque Doll
    DARK Machine Effect Monster
    LV8 1000/1000
    (1) You can Special Summon this card (from your hand) by discarding 1 “Gimmick Puppet” monster.
    (2) You can banish this card from your GY; for the rest of this turn, “Gimmick Puppet” monsters you control cannot be targeted by an opponent’s card effect.

    DP22-JP037
    Perform Puppet
    Continuous Spell
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) You can banish 1 “Gimmick Puppet” monster with a Level from your GY; the Levels of all monsters you currently control become that banished monster’s, until the end of this turn.
    (2) If a face-up “Gimmick Puppet” monster you control is destroyed by battle or an opponent’s card effect and sent to the GY: You can target 1 of your banished “Gimmick Puppet” monsters; Special Summon it.

    DP22-JP038
    Kugutsu Sougi – Puppet Parade / Puppet Procession
    Normal Trap
    You can only activate 1 card with this card’s name per turn.
    (1) If your opponent controls more monsters than you do: For the rest of this turn after this card resolves, you cannot Special Summon monsters, except “Gimmick Puppet” monsters, also, if your opponent still controls more monsters than you do, Special Summon any number of “Gimmick Puppet” monsters with different names from your Deck, but no more than your deficit, then, if your opponent’s LP is at least 2000 higher than yours, you can Set 1 “Rank-Up-Magic” Normal Spell directly from your Deck.

    DP22-JP039
    Gimmick Puppet – Necro Doll / Gimmick Puppet Dreary Doll

    DP22-JP040
    Gimmick Puppet – Magne Doll / Gimmick Puppet Magnet Doll

    DP22-JP041
    Gimmick Puppet – Des Troy / Gimmick Puppet Des Troy

    DP22-JP042
    Gimmick Puppet – Humpty Dumpty / Gimmick Puppet Humpty Dumpty

    DP22-JP043
    Numbers 40 Gimmick Puppet – Heaven’s Strings / Number 40: Gimmick Puppet of Strings

    DP22-JP044
    Junk Puppet

    DP22-JP045 – Ultra Rare
    Predator Plant Triphyovertum / Predaplant Triphyovertum
    DARK Plant Fusion Effect Monster
    LV9 3000/3000
    Fusion Materials: 3 DARK monsters on the field
    You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
    (1) Gains ATK equal to the total original ATK of all other monsters with Predator Counters on the field.
    (2) When your opponent would Special Summon a monster(s) from the Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate that Special Summon, and if you do, destroy that monster(s).
    (3) If your opponent controls a monster with a Predator Counter: You can Special Summon this card from your GY in Defense Position.

    DP22-JP046 – Super Rare
    Predator Plant Heliamphorhynchus / Predaplant Heliamphorhynchus
    DARK Plant Effect Monster
    LV8 1200/2400
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If your opponent controls a monster with a Predator Counter: You can Special Summon this card from your hand.
    (2) If this card is destroyed by your opponent’s card (by battle or card effect): You can target 1 DARK Dragon monster or DARK Plant monster in your GY, except “Predaplant Heliamphorhynchus”; Special Summon it.

    DP22-JP047 – Super Rare
    Predator Practice / Predapractice
    Normal Spell
    You can only activate 1 card with this card’s name per turn.
    (1) For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, also Special Summon 1 “Predaplant” monster from your hand, then add 1 “Predap” card from your Deck to your hand, except “Predapractice”.

    DP22-JP048
    Predator Prime Fusion / Predaprime Fusion
    Quick-Play Spell
    You can only activate 1 card with this card’s name per turn.
    (1) If a “Predaplant” monster is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material, including 2+ DARK monsters you control.

    DP22-JP049
    Predator Planning / Predaplanning
    Normal Trap
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) Send 1 “Predaplant” monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
    (2) If you Fusion Summon a DARK monster while this card is in your GY: You can banish this card from your GY, then target 1 card on the field; destroy it.

    DP22-JP050
    Predator Plant Drosophyllum Hydra / Predaplant Drosophyllum Hydra

    DP22-JP051
    Predator Plant Sundew Kingii / Predaplant Chlamydosundew

    DP22-JP052
    Starve Venom Fusion Dragon / Starving Venom Fusion Dragon

    DP22-JP053
    Predator Plant Dragostapelia / Predaplant Dragostapelia

    DP22-JP054
    Predator Planter / Predaponics

    DP22-JP055
    Predator Plast / Predaplast

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