For the GX cast inside us all. (We’ll get effects when we get readable pictures)
Cyber Dark Cannon / Cyberdark Cannon
Dark Dragon / Effect
LV3 1600/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can discard this card; add 1 Machine-Type “Cyberdark” monster from your Deck to your hand.
(2) During damage calculation, when a monster that this card is equipped to as an Equip Card attacks or is attacked: You can send 1 monster from your Deck to the Graveyard.
(3) If this card is sent to the Graveyard while equipped to a monster: You can draw 1 card.
Cyber Dark Claw / Cyberdark Claw
Dark Dragon / Effect
LV3 1600/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can discard this card; add 1 “Cyberdark” Spell/Trap Card from your Deck to your hand.
(2) During damage calculation, when a monster that this card is equipped to as an Equip Card attacks or is attacked: You can send 1 monster from your Extra Deck to the Graveyard.
(3) If this card is sent to the Graveyard while equipped to a monster: You can target 1 “Cyberdark” monster in your Graveyard; add it to your hand.
Cyberdark Inferno
Spell Field
You can only use this card name’s (2) and (3) effects once per turn.
(1) “Cyberdark” effect monsters you control equipped with Equip Cards cannot be targeted by, or destroyed by, an opponent’s card effects.
(2) You can target 1 “Cyberdark” monster you control; return it to the hand, then, you can, immediately after this effect resolves, Normal Summon 1 “Cyberdark” monster.
(3) If this card on the field is destroyed by an opponent’s card effect: You can add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand.
Megaroid City
Spell Field
You can only use each of this card name’s effects once per turn. If you activate any of this card’s effects, you cannot Special Summon from the Extra Deck during this turn, except Fusion Monsters.
(1) You can target 1 other card you control; destroy it, and if you do, add 1 “roid” card from your Deck to your hand.
(2) During damage calculation, when a “roid” monster you control attacks or is attacked: You can send 1 “roid” monster from your Deck to the Graveyard; during this damage calculation only, switch the original ATK and DEF of that monster you control.
Mixeroid
Wind Machine / Effect
LV4 0/2200
You can only use each of this card name’s effects once per turn.
(1) You can Tribute 1 Machine-Type monster; Special Summon 1 non-WIND “roid” monster from your Deck.
(2) You can pay half your LP, then banish any number of Machine-Type monsters from your GY, including this card; Special Summon 1 “roid” Fusion Monster from your Extra Deck whose Level is the same as the number of monsters you banished, ignoring its Summoning conditions, and if you do, destroy it during the End Phase.
Deuterion
Water Dinosaur / Effect
LV5 2000/1400
You can only use each of this card name’s effects once per turn.
(1) You can discard this card; add 1 “Bonding” Spell/Trap Card from your Deck to your hand.
(2) If this card is Normal or Special Summoned: You can target 1 “Hydroggedon”, “Oxygeddon”, or “Deuterion” in your Graveyard; Special Summon it.
Bonding D2O
Spell Normal
You can only use this card name’s (2) effect once per turn.
(1) You can Tribute 2 “Deuterion” and 1 “Oxygeddon” from your hand or field; Special Summon 1 “Water Dragon” or “Water Dragon Cluster” from your hand, Deck, or GY. (This is treated as a Special Summon with “Bonding H2O”.
(2) If this card is in your GY, if “Water Dragon” or “Water Dragon Cluster” is sent from the field to your GY: You can add this card from your GY to your hand.
Bonding DHO
Trap Normal
(1) Shuffle 1 each of “Deuterion”, “Hydrogeddon”, and “Oxygeddon” from your hand or Graveyard into the Deck; Special Summon 1 “Water Dragon Cluster” from your hand or GY.
(2) You can banish this card from your GY; add 1 “Water Dragon” or “Water Dragon Cluster” from your Deck or GY to your hand.
Red-Eyes B. Dragon is (unconfirmed) apparently in Legend Duelist
Source: Maxut