[TCG] SPYRAL and Subterrors and TDIL!

Edited to include rarities and pictures of all cards in The Dark Illusion TCG set!

snake bond

SPYRAL Super Agent
Level 4
If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent’s Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a “SPYRAL” card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of “SPYRAL Super Agent” once per turn.

Level 1
If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent’s Deck, and if you do, place them on top of their Deck in any order. During either player’s turn: You can Tribute this card, then target 1 “SPYRAL” monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 “SPYRAL” card from your Graveyard, then target 1 “SPYRAL Super Agent” in your Graveyard; add it to your hand.

Equip Spell Card
Activate this card by targeting 1 “SPYRAL” monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 “SPYRAL GEAR – Big Red” per turn.

Subterror and Spyral

Level 1
If this card is Normal or Speical summoned: You can add 1 “SPYRAL GEAR” card from your deck to your hand. If this card is in your Graveyard and you control “SPYRAL Super Agent”: You can discard 1 card; Special Summon this card, but banish it when it leaves the field.

Subterror Nemesis Warrior
Level 4
During either player’s turn: You can send 1 “Subterror” monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so that the original LEvels Tributed equal or exceed the Level of that “Subterror” monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a “Subterror Behemoth” monster is flipped face-up while this card is in your Graveyard, you can Special Summon this card. You can only use each effect of “Subterror Nemesis Warrior” once per turn.
Subterror and Premature
Subterror Behemoth Umastryx
Level 7
Flip: You can target 1 monster your opponent controls; banish it. You can only use this effect of “Subterror Behemoth Umastryx” once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Courtesy of Zodia on Facebook
also more alleged Rarities. These seem to be mostly accurate but Tramid Sphoinx is nowhere to be found, so something may be amiss.

Rares 20/20
Magical Something
Performapal Rubber Mutton
Acrobat Magician
D/D Savant Thomas
Metalfoes Goldriver
Metalfoes Wolflame
Triamid Hunter
Triamid Master
Tuning Gum
Metalfoes Adamante
Metalfoes Cardinal
Assault Blackwing – Sayo the Rain-Shrouded
Illusion Magic
Triamid Cruiser
Triamid King Golem
Triamid Pulse
Subterror Nemesis Warrior

Supers 14/14
Magician of Dark Illusion
Magician’s Rod
Toon Dark Magician
Spell Strider
Assault Blackwing – Onimaru the Thunderbolt
Ebon Void Magician
Lunalight Perfume
Metamor Formation
Metalfoes Fusion
Metalfoes Combination
Number 81: Superdreadnought Rail Cannon Superior Dora
Burgesstoma Anomalocaris

Ultras 10/10
Master Peace, the True Dracoslayer
Agnimazd Vanisher, the True Dracoruler
Shiranui Sage
Block Dragon
Tyrant Red Dragon Archfiend
Endless Trap Hole
Pendulum Hole
Premature Return
SPYRAL Super Agent
Subterror Behemoth Stalagmo
Subterror Behemoth Umastryx

Secrets 8/8
Nirvana High Paladin
Coral Dragon
Dark Magical Circle
Cosmic Cyclone
Pot of Desires
Magician Navigation
The Hidden City

EDIT Pictures courtesy of Joseph Anadio! Thanks Joseph!


notebook and unified front

Subterror Stalagmo

Hidden City Forceful Checkpoint

Super Agent close up

Adamante and Gum

anime pendulums

Atlas and Endless

Circle and Cyclone

Crimsonite and BW

Desires and Navigation

Expanded and mid-breaker

Fright Walz

FT - Snow

Fusion Combination

Ghost and Mustung


Hole Train Dragodies

Illusion Spell and Triamid field


Luna Light


Master Peace Draco King

memories and scarlet

Metalfoes Counter

Metalfoes pendulums

more anime pendulums

more crow

More Jack

more pals


Paleozoic and Pal


pals and robe

Panda Orichalc

reiji crow jack

sanctuary and ABW


Solitaire and Blocky

Something and pal

Sphinx and Toon Magician


Steelen and Dinomist


Super Crow and High Magician

Super Hippo Dark Contract

switchyard and empowerment

Synchro Secrets


Terasu and Striker

Train Xyz and Paleo Xyz

Triamid Fort Card of Soul

Triamid Pulse




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Number 17 of the YGOrg. I'll write articles on various themes that catch my interest and help out in the newsroom as necessary. I always try to post the best builds I can, or at least ones that I enjoy a lot. That being said, I'm an amateur writer and duelist, so I'm always open to constructive criticism. Please do share your thoughts in the comments, and be sure to check all article urls and tags!