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    Looking Ahead News Reprints Set Spoilers Yu-Gi-Oh! Yu-Gi-Oh! 5D's Yu-Gi-Oh! ARC-V Yu-Gi-Oh! GX Yu-Gi-Oh! ZEXAL

    Legend Duelist 4, Revised Localizations

    Pharaoh AtemBy Pharaoh AtemNovember 14, 2018No Comments

    We’ve revised our work. The Sisterhood of the Traveling Decks is here.

    DP21-JP000 – Holographic Rare
    Harpie no Hane Bouki / Harpie’s Feather Duster

    DP21-JP001 – Ultra Rare
    Harpie Perfumer
    Level 4 WIND Winged Beast Effect Monster
    ATK 1400
    DEF 1300
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) This card’s name is treated as “Harpie Lady” while it is on the field or in the GY.
    (2) If this card is Normal/Special Summoned: You can add, from your Deck to your hand, 1 Spell/Trap that specifically lists the card “Harpie Lady Sisters” in its text, or, if you activated this effect while you controlled a Level 5 or higher “Harpie” monster, you can add up to 2 of those Spells and/or Traps, instead, but they must have different names.

    DP21-JP002 – Super Rare
    Harpie Oracle
    Level 4 WIND Winged Beast Effect Monster
    ATK 1300
    DEF 1400
    You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
    (1) This card’s name is treated as “Harpie Lady” while it is on the field or in the GY.
    (2) If you control a Level 5 or higher “Harpie” monster: You can Special Summon this card from your hand.
    (3) If this card is Normal/Special Summoned: You can activate this effect; during the End Phase of this turn, add, from your GY to your hand, 1 Spell/Trap that specifically lists the card “Harpie Lady Sisters” in its text.

    DP21-JP003 – Rare
    Miwaku no Split Mirror / Split Mirrors of Seduction
    Continuous Spell
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When a “Harpie Lady” or “Harpie Lady Sisters” you control is destroyed by battle: You can Special Summon, from your Deck, 1 “Harpie” monster with a different original name from that destroyed monster(s).
    (2) If this card in its owner’s control is destroyed by an opponent’s card effect, or by its owner’s “Harpie” card effect: You can target 1 “Harpie” monster in your GY; Special Summon it.

    DP21-JP004 – Rare
    Harpie no Hane Yasume / Harpie’s Feather Roosting
    Normal Spell
    You can only activate 1 card with this card’s name per turn.
    (1) Target 3 “Harpie Lady” and/or “Harpie Lady Sisters” in your GY; for the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters, also shuffle them into the Deck, then draw 1 card, or, if you activated this effect while you controlled a Level 5 or higher “Harpie” monster, draw 2 cards, instead.

    DP21-JP005 – Rare
    Kareinaru Harpie Lady / The Elegant Harpie Lady
    Normal Trap
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters, also shuffle 1 “Harpie Lady Sisters” you control into the Deck, then you can Special Summon 3 “Harpie” monsters with different names (1 each from your hand, Deck, and GY).
    (2) If this card in its owner’s control is destroyed by an opponent’s card effect, or by its owner’s “Harpie” card effect: You can add 1 “Harpie” monster from your Deck to your hand.

    DP21-JP006
    Harpie Lady Sanshimai / Harpie Lady Sisters

    DP21-JP007
    Harpie Queen

    DP21-JP008
    Mangekyou – Kareinaru Bunshin / Elegant Egotist

    DP21-JP009
    Harpie no Kariba / Harpie’s Hunting Ground

    DP21-JP010
    Harpie Lady -Ho-Oh no Jin- / Harpie Lady Phoenix Formation

    DP21-JP011
    Triangle Ecstasy Spark

    DP21-JP012 – Ultra Rare
    Cyber Angel -Izana- / Cyber Angel Izana
    Level 8 LIGHT Fairy Ritual Effect Monster
    ATK 2500
    DEF 2600
    You can Ritual Summon this card with “Machine Angel Ritual”.
    (1) If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY.
    (2) When this attacking card destroys an opponent’s monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent’s monster in a row..
    (3) Once per turn, when a “Cyber Angel” Ritual Monster you control is targeted by an opponent’s Spell, Trap, or card effect (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.

    DP21-JP013 – Rare
    Cyber Egg Angel
    Level 2 LIGHT Fairy Effect Monster
    ATK 200
    DEF 300
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) If this card is Summoned: You can add 1 “Machine Angel” Spell or “Ritual Sanctuary” from your Deck to your hand.

    DP21-JP014 – Super Rare
    Jihibukaki Kikai Tenshi / The Merciful Machine Angel
    Normal Spell
    You can only activate 1 card with this card’s name per turn.
    (1) Tribute 1 “Cyber Angel” Ritual Monster from your hand or field; for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters, also draw 2 cards, then place 1 card from your hand on the bottom of your Deck.

    DP21-JP015 – Rare
    Oujin no Kikai Tenshi / Machine Angel Manifestation
    Continuous Spell
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) “Cyber Angel” Ritual Monsters you control cannot be destroyed by battle.
    (2) When you take either battle damage or damage from an opponent’s card effect: You can Tribute 1 “Cyber Angel” Ritual Monster from your hand or field; Special Summon 1 “Cyber Angel” Ritual Monster from your hand (this is treated as a Ritual Summon).

    DP21-JP016 – Rare
    Sougon’naru Kikai Tenshi / The Majestic Machine Angel
    Quick-Play Spell
    You can only activate 1 card with this card’s name per turn.
    (1) Tribute 1 “Cyber Angel” Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; until the end of this turn, it gains ATK/DEF equal to the Tributed monster’s Level x 200, also, if it battles an opponent’s monster this turn, and that opponent’s monster was Special Summoned from the Extra Deck, that opponent’s monster has its effects negated during the Battle Phase only.

    DP21-JP017
    Cyber Petit Angel

    DP21-JP018
    Cyber Angel -Benten- / Cyber Angel Benten

    DP21-JP019
    Cyber Angel -Idaten- / Cyber Angel Idaten

    DP21-JP020
    Cyber Angel -Dakini- / Cyber Angel Dakini

    DP21-JP021
    Kikai Tenshi no Gishiki / Machine Angel Ritual

    DP21-JP022
    Shukufuku no Kyoukai – Ritual Church / Ritual Sanctuary

    DP21-JP023 – Ultra Rare
    Garden Rose Maiden
    Level 5 DARK Plant Synchro Effect Monster
    ATK 1600
    DEF 2400
    Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Special Summoned: You can add 1 “Black Garden” from your Deck or GY to your hand.
    (2) You can banish this card from your GY, then target 1 “Rose Dragon” monster or Dragon Synchro Monster in your GY; Special Summon it.

    DP21-JP024 – Super Rare
    Dark Rose Fairy
    Level 2 DARK Fairy Effect Monster
    ATK 800
    DEF 1000
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If a Tuner(s) is Special Summoned: You can Special Summon this card from your hand.
    (2) If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on either the top or bottom of your Deck.

    DP21-JP025 – Rare
    Red Rose Dragon
    Level 3 DARK Dragon Tuner Effect Monster
    ATK 1000
    DEF 1800
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) If this card is sent to the GY for a Synchro Summon: You can Special Summon 1 “Rose Dragon” monster from your hand or Deck, except “Red Rose Dragon”, then, if that Synchro Summoned monster is “Black Rose Dragon” or a Plant Synchro Monster, you can add 1 “Frozen Roars” or “Blooming Rose” from your Deck to your hand.

    DP21-JP026 – Super Rare
    Frozen Roars
    Quick-Play Spell
    You can activate only 1 card with this card’s name per turn.
    (1) Send 1 face-up monster you control to the GY; apply 1 of these effects depending on the Monster Type that sent monster had while on the field.
    • Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
    • Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.

    DP21-JP027 – Rare
    Blooming Rose
    Normal Trap
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Special Summon to anywhere on the field, in Defense Position, “Rose Tokens” (Plant/DARK/Level 2/ATK 800/DEF 800) up to the combined number of cards in Field Zones and Field Spells in GYs.
    (2) If this card is in your GY: You can target 1 “Black Rose Dragon” or Plant monster in your Monster Zone; banish that monster, and if you do, place this card on the bottom of your Deck. Return the banished monster to the field during the next Standby Phase.

    DP21-JP028
    Black Rose Dragon

    DP21-JP029
    Night Rose Knight / Twilight Rose Knight

    DP21-JP030
    Black Rose Witch / Witch of the Black Rose

    DP21-JP031
    Blue Rose Dragon

    DP21-JP032
    Black Garden

    DP21-JP033
    Bara no Kokuin / Mark of the Rose

    DP21-JP034 – Ultra Rare
    Chou Dokyuu Houtou Ressha Juggernaut Liebe / Superdreadnought Rail Cannon Juggernaut Liebe
    Rank 11 EARTH Machine Xyz Effect Monster
    ATK 4000
    DEF 4000
    Xyz Materials: 3 Level 11 monsters
    Once per turn, you can also Xyz Summon “Superdreadnought Rail Cannon Juggernaut Liebe” by using a Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.)
    (1) Once per turn: You can detach 1 Xyz Material from this card; this card gains 2000 ATK/DEF, also you cannot declare an attack for the rest of this turn, except to attack with this card.
    (2) During each Battle Phase, this card can make attacks on monsters up to a number equal to the number of Xyz Materials attached to this card + 1.

    DP21-JP035 – Rare
    Dangan Tokkyuu Bullet Liner / Speedy Express Bullet Liner
    Level 10 EARTH Machine Effect Monster
    ATK 3000
    DEF 0
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1) If all monsters you control are EARTH Machine monsters (min. 1): You can Special Summon this card from your hand.
    (2) You must send 2 other cards you control to the GY to declare an attack with this card.
    (3) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except “Speedy Express Bullet Liner”; add that monster to your hand.

    DP21-JP036 – Super Rare
    Bakusou Kidou Flying Pegasus / Runaway Railcar Flying Pegasus
    Level 4 EARTH Machine Effect Monster
    ATK 1800
    DEF 1000
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except “Runaway Railcar Flying Pegasus”; Special Summon it in Defense Position, but its effects are negated.
    (2) You can target 1 other face-up monster you control; either this card’s Level or that monster’s Level becomes the current Level of the other. You cannot declare attacks during the turn you activate this effect, except to attack with Xyz Monsters.

    DP21-JP037 – Super Rare
    Kinkyuu Dia / Urgent Schedule
    Quick-Play Spell
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If your opponent controls more monsters than you do: Special Summon 2 EARTH Machine monsters from your Deck (1 Level 4 or lower and 1 Level 5 or higher) in Defense Position, but their effects are negated. You cannot declare attacks during the turn you activate this card, except to attack with Machine monsters.
    (2) If this Set card on the field is sent to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand.

    DP21-JP038 – Rare
    Sousha Tokkou / Blitzkrieg Bombardment
    Continuous Trap
    (1) Once per turn: You can detach any number of materials from Machine Xyz Monsters you control, then target the same number of cards on the field; destroy them.
    (2) If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent’s card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to that banished monster’s Rank x 200.

    DP21-JP039
    Chou Dokyuu Houtou Ressha Gustav Max / Superdreadnought Rail Cannon Gustav Max

    DP21-JP040
    Shin’ya Kyuukou Kishi Night Express Knight / Night Express Knight

    DP21-JP041
    Jusetsuki Kansha Hustle Rustle / Snow Plow Hustle Rustle

    DP21-JP042
    Burai Tokkyuu Battrain / Ruffian Railcar

    DP21-JP043
    Kousaku Ressha Signal Red / Construction Train Signal Red

    DP21-JP044
    Rinji Dia / Special Schedule

    DP21-JP045 – Ultra Rare
    Moon-Light Sabre Dancer / Lunalight Sabre Dancer
    Level 9 DARK Beast-Warrior Fusion Effect Monster
    ATK 3000
    DEF 2600
    Fusion Materials: 3 “Lunalight” monsters
    Must be Fusion Summoned.
    You can use the (3)rd effect with this card’s name only once per turn.
    (1) Gains 200 ATK for each banished Beast-Warrior monster and each Beast-Warrior monster in any GY.
    (2) Cannot be targeted by your opponent’s card effect.
    (3) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn.

    DP21-JP046 – Rare
    Moon-Light Emerald Bird / Lunalight Emerald Bird
    Level 4 DARK Beast-Warrior Effect Monster
    ATK 1200
    DEF 1000
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Normal or Special Summoned: You can send 1 “Lunalight” card from your hand to the GY, and if you do, draw 1 card.
    (2) If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower “Lunalight” monsters that is banished or in your GY, except “Lunalight Emerald Bird”; Special Summon it in Defense Position, but its effects are negated.

    DP21-JP047 – Rare
    Moon-Light Yellow Marten / Lunalight Yellow Marten
    Level 4 DARK Beast-Warrior Effect Monster
    ATK 800
    DEF 2000
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is in your hand or GY: You can target 1 “Lunalight” card you control, except “Lunalight Yellow Marten”; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field.
    (2) If this card is sent to the GY by a card effect: You can add 1 “Lunalight” Spell/Trap from your Deck to your hand.

    DP21-JP048 – Super Rare
    Moon-Light Fusion / Lunalight Fusion
    Normal Spell
    You can activate only 1 card with this card’s name per turn.
    (1) Fusion Summon 1 “Lunalight” Fusion Monster, using monsters from your hand and/or field as material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 “Lunalight” monster from your Deck or Extra Deck as material.

    DP21-JP049 – Rare
    Moon-Light Serenade Dance / Lunalight Serenade Dance
    Continuous Trap
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of them; apply these effects.
    • Special Summon 1 “Lunalight Token”(Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent’s field.
    • The targeted monster gains ATK equal to the number of monsters your opponent currently controls x 500.
    (2) During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 “Lunalight” monster from your Deck.

    DP21-JP050
    Moon-Light Blue Cat / Lunalight Blue Cat

    DP21-JP051
    Moon-Light Kaleido Chick / Lunalight Kaleido Chick

    DP21-JP052
    Moon-Light Cat Dancer / Lunalight Cat Dancer

    DP21-JP053
    Moon-Light Panther Dancer / Lunalight Panther Dancer

    DP21-JP054
    Moon-Light Lio Dancer / Lunalight Leo Dancer

    DP21-JP055
    Gekkouga / Luna Light Perfume

    VJMP-JP155
    White Rose Dragon
    Level 4 DARK Dragon Effect Monster
    ATK 1200
    DEF 1000
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1): If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
    (2): When this card is Normal Summoned: You can Special Summon 1 “Rose Dragon” monster from your hand or GY, except “White Rose Dragon”.
    (3): If this card is sent to the GY for a Synchro Summon: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.

    Bigger Trains! cyber angel cyber angels Fighting Evil by Moonlight Harpie Harpies Lunalight revised Rose Rose Dragon Trains
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