We’ve revised our work. The Sisterhood of the Traveling Decks is here.
DP21-JP000 – Holographic Rare
Harpie no Hane Bouki / Harpie’s Feather Duster
DP21-JP001 – Ultra Rare
Harpie Perfumer
Level 4 WIND Winged Beast Effect Monster
ATK 1400
DEF 1300
You can use the (2)nd effect with this card’s name only once per turn.
(1) This card’s name is treated as “Harpie Lady” while it is on the field or in the GY.
(2) If this card is Normal/Special Summoned: You can add, from your Deck to your hand, 1 Spell/Trap that specifically lists the card “Harpie Lady Sisters” in its text, or, if you activated this effect while you controlled a Level 5 or higher “Harpie” monster, you can add up to 2 of those Spells and/or Traps, instead, but they must have different names.
DP21-JP002 – Super Rare
Harpie Oracle
Level 4 WIND Winged Beast Effect Monster
ATK 1300
DEF 1400
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) This card’s name is treated as “Harpie Lady” while it is on the field or in the GY.
(2) If you control a Level 5 or higher “Harpie” monster: You can Special Summon this card from your hand.
(3) If this card is Normal/Special Summoned: You can activate this effect; during the End Phase of this turn, add, from your GY to your hand, 1 Spell/Trap that specifically lists the card “Harpie Lady Sisters” in its text.
DP21-JP003 – Rare
Miwaku no Split Mirror / Split Mirrors of Seduction
Continuous Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When a “Harpie Lady” or “Harpie Lady Sisters” you control is destroyed by battle: You can Special Summon, from your Deck, 1 “Harpie” monster with a different original name from that destroyed monster(s).
(2) If this card in its owner’s control is destroyed by an opponent’s card effect, or by its owner’s “Harpie” card effect: You can target 1 “Harpie” monster in your GY; Special Summon it.
DP21-JP004 – Rare
Harpie no Hane Yasume / Harpie’s Feather Roosting
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 3 “Harpie Lady” and/or “Harpie Lady Sisters” in your GY; for the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters, also shuffle them into the Deck, then draw 1 card, or, if you activated this effect while you controlled a Level 5 or higher “Harpie” monster, draw 2 cards, instead.
DP21-JP005 – Rare
Kareinaru Harpie Lady / The Elegant Harpie Lady
Normal Trap
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters, also shuffle 1 “Harpie Lady Sisters” you control into the Deck, then you can Special Summon 3 “Harpie” monsters with different names (1 each from your hand, Deck, and GY).
(2) If this card in its owner’s control is destroyed by an opponent’s card effect, or by its owner’s “Harpie” card effect: You can add 1 “Harpie” monster from your Deck to your hand.
DP21-JP006
Harpie Lady Sanshimai / Harpie Lady Sisters
DP21-JP007
Harpie Queen
DP21-JP008
Mangekyou – Kareinaru Bunshin / Elegant Egotist
DP21-JP009
Harpie no Kariba / Harpie’s Hunting Ground
DP21-JP010
Harpie Lady -Ho-Oh no Jin- / Harpie Lady Phoenix Formation
DP21-JP011
Triangle Ecstasy Spark
DP21-JP012 – Ultra Rare
Cyber Angel -Izana- / Cyber Angel Izana
Level 8 LIGHT Fairy Ritual Effect Monster
ATK 2500
DEF 2600
You can Ritual Summon this card with “Machine Angel Ritual”.
(1) If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY.
(2) When this attacking card destroys an opponent’s monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent’s monster in a row..
(3) Once per turn, when a “Cyber Angel” Ritual Monster you control is targeted by an opponent’s Spell, Trap, or card effect (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
DP21-JP013 – Rare
Cyber Egg Angel
Level 2 LIGHT Fairy Effect Monster
ATK 200
DEF 300
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is Summoned: You can add 1 “Machine Angel” Spell or “Ritual Sanctuary” from your Deck to your hand.
DP21-JP014 – Super Rare
Jihibukaki Kikai Tenshi / The Merciful Machine Angel
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Tribute 1 “Cyber Angel” Ritual Monster from your hand or field; for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters, also draw 2 cards, then place 1 card from your hand on the bottom of your Deck.
DP21-JP015 – Rare
Oujin no Kikai Tenshi / Machine Angel Manifestation
Continuous Spell
You can use the (2)nd effect with this card’s name only once per turn.
(1) “Cyber Angel” Ritual Monsters you control cannot be destroyed by battle.
(2) When you take either battle damage or damage from an opponent’s card effect: You can Tribute 1 “Cyber Angel” Ritual Monster from your hand or field; Special Summon 1 “Cyber Angel” Ritual Monster from your hand (this is treated as a Ritual Summon).
DP21-JP016 – Rare
Sougon’naru Kikai Tenshi / The Majestic Machine Angel
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Tribute 1 “Cyber Angel” Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; until the end of this turn, it gains ATK/DEF equal to the Tributed monster’s Level x 200, also, if it battles an opponent’s monster this turn, and that opponent’s monster was Special Summoned from the Extra Deck, that opponent’s monster has its effects negated during the Battle Phase only.
DP21-JP017
Cyber Petit Angel
DP21-JP018
Cyber Angel -Benten- / Cyber Angel Benten
DP21-JP019
Cyber Angel -Idaten- / Cyber Angel Idaten
DP21-JP020
Cyber Angel -Dakini- / Cyber Angel Dakini
DP21-JP021
Kikai Tenshi no Gishiki / Machine Angel Ritual
DP21-JP022
Shukufuku no Kyoukai – Ritual Church / Ritual Sanctuary
DP21-JP023 – Ultra Rare
Garden Rose Maiden
Level 5 DARK Plant Synchro Effect Monster
ATK 1600
DEF 2400
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Special Summoned: You can add 1 “Black Garden” from your Deck or GY to your hand.
(2) You can banish this card from your GY, then target 1 “Rose Dragon” monster or Dragon Synchro Monster in your GY; Special Summon it.
DP21-JP024 – Super Rare
Dark Rose Fairy
Level 2 DARK Fairy Effect Monster
ATK 800
DEF 1000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a Tuner(s) is Special Summoned: You can Special Summon this card from your hand.
(2) If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on either the top or bottom of your Deck.
DP21-JP025 – Rare
Red Rose Dragon
Level 3 DARK Dragon Tuner Effect Monster
ATK 1000
DEF 1800
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is sent to the GY for a Synchro Summon: You can Special Summon 1 “Rose Dragon” monster from your hand or Deck, except “Red Rose Dragon”, then, if that Synchro Summoned monster is “Black Rose Dragon” or a Plant Synchro Monster, you can add 1 “Frozen Roars” or “Blooming Rose” from your Deck to your hand.
DP21-JP026 – Super Rare
Frozen Roars
Quick-Play Spell
You can activate only 1 card with this card’s name per turn.
(1) Send 1 face-up monster you control to the GY; apply 1 of these effects depending on the Monster Type that sent monster had while on the field.
• Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
• Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
DP21-JP027 – Rare
Blooming Rose
Normal Trap
You can use the (2)nd effect with this card’s name only once per turn.
(1) Special Summon to anywhere on the field, in Defense Position, “Rose Tokens” (Plant/DARK/Level 2/ATK 800/DEF 800) up to the combined number of cards in Field Zones and Field Spells in GYs.
(2) If this card is in your GY: You can target 1 “Black Rose Dragon” or Plant monster in your Monster Zone; banish that monster, and if you do, place this card on the bottom of your Deck. Return the banished monster to the field during the next Standby Phase.
DP21-JP028
Black Rose Dragon
DP21-JP029
Night Rose Knight / Twilight Rose Knight
DP21-JP030
Black Rose Witch / Witch of the Black Rose
DP21-JP031
Blue Rose Dragon
DP21-JP032
Black Garden
DP21-JP033
Bara no Kokuin / Mark of the Rose
DP21-JP034 – Ultra Rare
Chou Dokyuu Houtou Ressha Juggernaut Liebe / Superdreadnought Rail Cannon Juggernaut Liebe
Rank 11 EARTH Machine Xyz Effect Monster
ATK 4000
DEF 4000
Xyz Materials: 3 Level 11 monsters
Once per turn, you can also Xyz Summon “Superdreadnought Rail Cannon Juggernaut Liebe” by using a Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.)
(1) Once per turn: You can detach 1 Xyz Material from this card; this card gains 2000 ATK/DEF, also you cannot declare an attack for the rest of this turn, except to attack with this card.
(2) During each Battle Phase, this card can make attacks on monsters up to a number equal to the number of Xyz Materials attached to this card + 1.
DP21-JP035 – Rare
Dangan Tokkyuu Bullet Liner / Speedy Express Bullet Liner
Level 10 EARTH Machine Effect Monster
ATK 3000
DEF 0
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) If all monsters you control are EARTH Machine monsters (min. 1): You can Special Summon this card from your hand.
(2) You must send 2 other cards you control to the GY to declare an attack with this card.
(3) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except “Speedy Express Bullet Liner”; add that monster to your hand.
DP21-JP036 – Super Rare
Bakusou Kidou Flying Pegasus / Runaway Railcar Flying Pegasus
Level 4 EARTH Machine Effect Monster
ATK 1800
DEF 1000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except “Runaway Railcar Flying Pegasus”; Special Summon it in Defense Position, but its effects are negated.
(2) You can target 1 other face-up monster you control; either this card’s Level or that monster’s Level becomes the current Level of the other. You cannot declare attacks during the turn you activate this effect, except to attack with Xyz Monsters.
DP21-JP037 – Super Rare
Kinkyuu Dia / Urgent Schedule
Quick-Play Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If your opponent controls more monsters than you do: Special Summon 2 EARTH Machine monsters from your Deck (1 Level 4 or lower and 1 Level 5 or higher) in Defense Position, but their effects are negated. You cannot declare attacks during the turn you activate this card, except to attack with Machine monsters.
(2) If this Set card on the field is sent to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand.
DP21-JP038 – Rare
Sousha Tokkou / Blitzkrieg Bombardment
Continuous Trap
(1) Once per turn: You can detach any number of materials from Machine Xyz Monsters you control, then target the same number of cards on the field; destroy them.
(2) If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent’s card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to that banished monster’s Rank x 200.
DP21-JP039
Chou Dokyuu Houtou Ressha Gustav Max / Superdreadnought Rail Cannon Gustav Max
DP21-JP040
Shin’ya Kyuukou Kishi Night Express Knight / Night Express Knight
DP21-JP041
Jusetsuki Kansha Hustle Rustle / Snow Plow Hustle Rustle
DP21-JP042
Burai Tokkyuu Battrain / Ruffian Railcar
DP21-JP043
Kousaku Ressha Signal Red / Construction Train Signal Red
DP21-JP044
Rinji Dia / Special Schedule
DP21-JP045 – Ultra Rare
Moon-Light Sabre Dancer / Lunalight Sabre Dancer
Level 9 DARK Beast-Warrior Fusion Effect Monster
ATK 3000
DEF 2600
Fusion Materials: 3 “Lunalight” monsters
Must be Fusion Summoned.
You can use the (3)rd effect with this card’s name only once per turn.
(1) Gains 200 ATK for each banished Beast-Warrior monster and each Beast-Warrior monster in any GY.
(2) Cannot be targeted by your opponent’s card effect.
(3) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn.
DP21-JP046 – Rare
Moon-Light Emerald Bird / Lunalight Emerald Bird
Level 4 DARK Beast-Warrior Effect Monster
ATK 1200
DEF 1000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Lunalight” card from your hand to the GY, and if you do, draw 1 card.
(2) If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower “Lunalight” monsters that is banished or in your GY, except “Lunalight Emerald Bird”; Special Summon it in Defense Position, but its effects are negated.
DP21-JP047 – Rare
Moon-Light Yellow Marten / Lunalight Yellow Marten
Level 4 DARK Beast-Warrior Effect Monster
ATK 800
DEF 2000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is in your hand or GY: You can target 1 “Lunalight” card you control, except “Lunalight Yellow Marten”; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field.
(2) If this card is sent to the GY by a card effect: You can add 1 “Lunalight” Spell/Trap from your Deck to your hand.
DP21-JP048 – Super Rare
Moon-Light Fusion / Lunalight Fusion
Normal Spell
You can activate only 1 card with this card’s name per turn.
(1) Fusion Summon 1 “Lunalight” Fusion Monster, using monsters from your hand and/or field as material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 “Lunalight” monster from your Deck or Extra Deck as material.
DP21-JP049 – Rare
Moon-Light Serenade Dance / Lunalight Serenade Dance
Continuous Trap
You can use the (2)nd effect with this card’s name only once per turn.
(1) When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of them; apply these effects.
• Special Summon 1 “Lunalight Token”(Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent’s field.
• The targeted monster gains ATK equal to the number of monsters your opponent currently controls x 500.
(2) During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 “Lunalight” monster from your Deck.
DP21-JP050
Moon-Light Blue Cat / Lunalight Blue Cat
DP21-JP051
Moon-Light Kaleido Chick / Lunalight Kaleido Chick
DP21-JP052
Moon-Light Cat Dancer / Lunalight Cat Dancer
DP21-JP053
Moon-Light Panther Dancer / Lunalight Panther Dancer
DP21-JP054
Moon-Light Lio Dancer / Lunalight Leo Dancer
DP21-JP055
Gekkouga / Luna Light Perfume
VJMP-JP155
White Rose Dragon
Level 4 DARK Dragon Effect Monster
ATK 1200
DEF 1000
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1): If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
(2): When this card is Normal Summoned: You can Special Summon 1 “Rose Dragon” monster from your hand or GY, except “White Rose Dragon”.
(3): If this card is sent to the GY for a Synchro Summon: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.