Hammer to Thunder and a few other small changes…
As with the other articles, these texts are not finalized.
Magoushinjuu Behillmoth (Demon Roar God Beast Behillmoth) [The Fabled Behillmoth] / The Fabled Behilmoth
If this card is in your hand: You can discard 2 or more “Fabled” monsters, including this card, and if you do, Special Summon 1 “Fabled” Synchro Monster from your Extra Deck whose Level equals the discarded monsters’ total original Levels (this is treated as a Synchro Summon). If a card(s) is sent from your hand to the GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 “Fabled” monster from your hand. You can only use each effect of “The Fabled Behilmoth” once per turn.
Magoushin Gamygyn (Demon Roar God Gamygyn) [Fabled Gamygyn) / Fabled Gammajin
1 “Fabled” Tuner + 1+ non-Tuner monsters
Your opponent cannot target other “Fabled” Synchro Monsters you control with card effects. You can only use each of the following effects of “Fabled Gammajin” once per turn. If this card is Synchro Summoned: You can Special Summon 1 “Fabled” monster from your hand or Deck. If this card is sent to the GY: You can draw cards equal to the number of “Fabled” Synchro Monsters you control, then discard 1 card.
Magoushin Leverzebul (Demon Roar God Leverzebul) [Fabledswarm Leverzebul] / Fabled Levilazebul
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can Tribute any number of “Fabled” monsters, and if you do, take control of that many face-up monsters your opponent controls, but their effects are negated. If this card is in your GY: You can target 1 other “Fabled” card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand. You can only use this effect of “Fabled Levilazebul” once per turn.
Magoushinkai no Fukkatsu (Resurrection of the Demon Roar God Realm) [Fabled Realm Resurrection] / Fabled Realm’s Revival
When this card is activated: You can Set 1 “Fabled” Spell/Trap from your Deck, except “Fabled Realm’s Revival”. Your opponent cannot activate cards or effects when you Synchro Summon a “Fabled” Synchro Monster. Once per turn: You can discard 1 “Fabled” card, then activate 1 of these effects;
●Draw 1 card.
●Special Summon 1 “Fabled” monster from your GY or banishment.
You can only activate 1 “Fabled Realm’s Revival” per turn.
Jurrac Megalo / Jurrac Megalo
If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a “Jurrac” card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 “Jurrac” monster from your Deck/Extra Deck to the GY, except “Jurrac Megalo”. You can only use each effect of “Jurrac Megalo” once per turn.
Jurrac Stigo / Jurrac Stego
During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon “Jurrac” monster(s) from your hand and/or Deck, except “Jurrac Stego”, whose total Levels equal the sent monster’s Level, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon, except Dinosaur monsters. You can only use this effect of “Jurrac Stego” once per turn. When this card is destroyed by battle: You can return 1 face-up card on the field to the hand.
Jurrac Astero / Jurrac Astero
1 Tuner + 1+ non-Tuner Dinosaur monsters
If this card is Synchro Summoned: You can Set 1 “Jurrac” Spell/Trap from your Deck or GY. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s). During your opponent’s turn (Quick Effect): You can banish 2 “Jurrac” monsters from your GY, including this card; Special Summon 1 “Jurrac Meteor” from your Extra Deck (this is treated as a Synchro Summon).
Jurrac Volcano / Jurrac Volcano
During your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 “Jurrac” monster from your Deck. If your opponent Special Summons a monster(s) and they have activated 4 or more monster effects this turn (except during the Damage Step): You can Special Summon 1 “Jurrac Meteor” from your Extra Deck (this is treated as a Synchro Summon). If a “Jurrac” monster(s) you control would be destroyed by card effect, you can banish 1 Dinosaur monster from your GY instead. You can only use each effect of “Jurrac Volcano” once per turn.
Gem-Knight Master Dia Dispersion (Gem-Knight Master Diamond Dispersion) / Gem-Knight Master Diamond Dispersion
3 “Gem-” monsters
During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock “Gem-” monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your “Gem-Knight” Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of “Gem-Knight Master Diamond Dispersion” once per turn.
Gem-Knight Nepyrim / Gem-Knight Nepyrim
If this card is Normal or Special Summoned: You can add 1 “Gem-Knight” card from your Deck to your hand, except “Gem-Knight Nepyrim”, also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 “Gem-” monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of “Gem-Knight Nepyrim” once per turn.
Gem-Knight Voidroots [Gem-Knight Hollowcore] / Gem-Knight Hollowcore
You can send 1 “Gem-Knight” Normal Monster or 1 “Gem-Knight Fusion” from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a “Gem-Knight” Fusion Monster (Quick Effect): You can banish 3 “Gem-Knight” cards from your GY, including this card; negate that effect, then all “Gem-Knight” monsters you currently control gain 1000 ATK. You can only use each effect of “Gem-Knight Hollowcore” once per turn.
Gem-Knight Dispersion / Gem-Knight Dispersion
Activate 1 of these effects (but you can only use each effect of “Gem-Knight Dispersion” once per turn);
●Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock “Gem-Knight” monsters and you have “Gem-Knight Fusion” in your GY.
●Add 1 “Gem-” monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.
Necroth no Makenshi Avance (Avance, Magical Swordsman of the Necroth) [Avance, Swordsman of the Nekroz] / Avance, Swordsman of the Nekroz
If you Ritual Summon exactly 1 “Nekroz” Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. When this card is Normal Summoned: You can Special Summon 1 “Nekroz” monster from your Deck, except “Avance, Swordsman of the Nekroz”. If this card is Tributed by card effect: You can add any number of your banished “Nekroz” cards with different names to your hand. You can only use this effect of “Avance, Swordsman of the Nekroz” once per Duel.
Necroth no Maimiko Emilia (Emilia, Dance Miko of the Necroth) [Emilia, Dance Priestess of the Nekroz] / Emilia, Dance Priestess of the Nekroz
If you Ritual Summon exactly 1 “Nekroz” Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. You can only use each of the following effects of “Emilia, Dance Priestess of the Nekroz” once per turn. If you have a Warrior “Nekroz” monster in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “Nekroz” Ritual Monster or 1 “Nekroz” Spell from your Deck to your hand.
Metatron no Necroth (Necroth of Metatron) [Nekroz of Metaltron] / Nekroz of Metaltron
You can Ritual Summon this card with any “Nekroz” Ritual Spell. Must be Ritual Summoned, using monsters, and you cannot use Level 9 monsters. During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish this card (until the End Phase), and if you do, banish that monster. You can only use this effect of “Nekroz of Metaltron” once per turn. Any monster destroyed by battle with your “Nekroz” monster is banished.
[Pendulum Effect]
If your “Nekroz” card(s) is banished face-up (except during the Damage Step): You can target 1 Spell/Trap on the field; banish it. You can only use this effect of “Nekroz of Metaltron” once per turn.
Necroth no Shinmakyou (Necroth Divine Magic Mirror) [Nekroz Divinemirror] / Nekroz Divinemirror
During the Main Phase: Ritual Summon 1 “Nekroz” Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending “Nekroz” monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 “Nekroz” monster from your GY; add 1 “Nekroz” Spell from your Deck to your hand. You can only use each effect of “Nekroz Divinemirror” once per turn.
Dragonmaid Stern / Dragonmaid Cehrmba
Dragon Fusion Monsters you control cannot be destroyed by your opponent’s card effects. You can only use each of the following effects of “Dragonmaid Cehrmba” once per turn. You can discard this card; Special Summon 1 “Dragonmaid” monster from your GY or banishment, except “Dragonmaid Cehrmba”. At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 4 or lower “Dragonmaid” monster from your hand.
Dragonmaid Latys [Lady’s Dragonmaid] / Lady’s Dragonmaid
2 “Dragonmaid” monsters with the same Attribute but different Levels
Must first be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower “Dragonmaid” monster from your Deck. During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck. You can only use each effect of “Lady’s Dragonmaid” once per turn.
Orphegel Galatea-i [Galatea-i, the Orcust Automaton] / Galatea-I, the Orcust Automaton
1 “Orcust” or “World Legacy” monster
You can only Link Summon “Galatea-I, the Orcust Automaton” once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 “World Legacy” monster or 1 “Orcustrated Babel” from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other “Orcust” card from your GY; Special Summon this card. You can only use each effect of “Galatea-I, the Orcust Automaton” once per turn.
Jack-Knights Orphegel Enlilgirsu (Enlilgirsu, the Orcust Mekk-Knight) / Enlilgirsu, the Orcust Mekk-Knight
2+ monsters, including an “Orcust” Link Monster
You can target 1 of your banished “Orcust” or “World Legacy” cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of “Enlilgirsu, the Orcust Mekk-Knight” once per turn.
Note: If you control “Orcustrated Babel” This card can be activated in any phase of either player’s turn, but not during the Damage Step according to the Japanese Database’s rulings on the cards, meaning “During your Main Phase” is somewhat misleading.
Mori no Ninja Bat (Bat, the Forest Ninja) / TCG: Bat, the Forest Ninja
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Bat, the Forest Ninja” once per turn this way. If this card is Normal or Special Summoned and “Fairy Tale Prologue: Journey’s Dawn” is in your field or GY: You can add 1 LIGHT Beast monster from your Deck to your hand. You can only use this effect of “Bat, the Forest Ninja” once per turn.
Mori no Seikishi Wonko (Wonko, Holy Knight of the Forest) [Wonko, Noble Knight of the Forest] / Wonko, Noble Knight of the Forest]
If this card is Normal or Special Summoned: You can add 1 “Fairy Tale Prologue: Journey’s Dawn” from your Deck to your hand, or, if “Fairy Tale Prologue: Journey’s Dawn” is in your field or GY, you can draw 1 card instead. You can only use this effect of “Wonko, Noble Knight of the Forest” once per turn. While a card is in a Field Zone, your opponent’s monsters cannot target monsters for attacks, except this one. When this card is destroyed by battle: You can make the monster that destroyed it lose 500 ATK.
Fairy Tale Joshou Tabidachi no Gyoukou (Fairy Tale Prologue: Journey’s Dawn) / Fairy Tale Prologue: Journey’s Dawn
Any battle damage a player takes is halved. If you control a LIGHT Beast monster or a Level 7 or 8 Dragon Synchro Monster: You can draw 1 card. You can only use this effect of “Fairy Tale Prologue: Journey’s Dawn” once per turn. During your Standby Phase: You can send this card from the Field Zone to the GY; place 1 Field Spell from your hand or Deck face-up in your Field Zone, except “Fairy Tale Prologue: Journey’s Dawn”.
天賦の魔導士クロウリー Gift of Magistus Crowley [Crowley, the Gifted of Magistus] / Crowley the Gifted Magistus
If this face-up card is used as Fusion Material, its name can be treated as “Aleister the Invoker”. You can only use each of the following effects of “Crowley, the Gifted Magistus” once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 “Magistus” or “Invoked” Fusion Monster from your Extra Deck, using monsters from your hand or field.
竜王絶火[マギストス・ウルスラグナ]ゾロア Magistus Verethragna Zoroa [Zoroa, the Magistus Victorious Verethragna] / Zoroa, the Magistus Verethragna
1 “Magistus” monster + 1 Fusion, Synchro, Xyz, or Link Monster
You can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up “Magistus” Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of “Zoroa, the Magistus Verethragna” once per turn.
結晶魔術 光の涙 Verre Magic – Hikari no Lacrima (Verre Magic – Lacrima of Light) / Verre Magic – Lacrima of Light
(This card is always treated as a “Magistus” and “Witchcrafter” card.)
Activate 1 of these effects (but you can only use each effect of “Verre Magic – Lacrima of Light” once per turn);
●If you control a “Magistus” or “Witchcrafter” monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY.
●When your opponent activates a card or effect: Special Summon 1 “Magistus” or “Witchcrafter” monster from your hand or Deck.
聖魔 裁きの雷 Magia Magic – Thor Hammer / Magica Magic – Thunder of Judgment
(This card is always treated as a “Magistus” and “Endymion” card.)
Send 1 other face-up “Magistus” card you control to the GY, or remove 2 Spell Counters from your field, then activate 1 of these effects (but you can only use each effect of “Magia Magic – Thunder of Judgment” once per turn);
●Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck, or GY.
●Banish 1 other card on the field.
うかのみつねのたまゆら Ukanomitsune-no-Tamayura / Ukanomitsune-no-Tamayura
If you control a Level 4 or lower LIGHT Beast, Plant, or Fairy monster: You can Special Summon this card from your hand. A monster that was Synchro Summoned using this card as material gains these effects.
●Gains 500 DEF.
●Your opponent cannot target this Defense Position card with card effects.
You can only use each effect of “Ukanomitsune-no-Tamayura” once per turn.
月の魔術師(ムーン・マジシャン) Moon Magician / Moon Magician
If your opponent controls an Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon “Moon Magician” once per turn this way. If this card is Normal or Special Summoned: You can target 1 Level 4 LIGHT monster in your GY, except “Moon Magician”; Special Summon it, but negate its effects. You can only use this effect of “Moon Magician” once per turn.
ムーン・ガードナー Moon Gardner / Moon Gardna
If your opponent controls 2 or more monsters, you can Special Summon this card (from your hand). You can only Special Summon “Moon Gardna” once per turn this way. If this card is Normal or Special Summoned and your opponent controls a monster: You can target 1 Level 4 LIGHT monster in your GY, except “Moon Gardna”; add it to your hand. You can only use this effect of “Moon Gardner” once per turn.
Note: As you can see from the effect text, despite referring to itself properly twice, the hard once per turn clause still refers to the wrong name for this card, showing just how unfinished these card texts are. You can expect slight changes to everything by the time they print in the TCG and/or are added to Master Duel
Source: Master Duel
2 Comments
Why is leverzebul named like that, why’d they do that
1) The whole “L/R” thing.
2) Makes it a mash up of Leviathan and Beezlebub.