It’s Wednesday my Dudes.
And that means it’s time for the Gizmeks!
Gizmek Inaba, the Hopping Hare of Hakuto
Level 1 WIND Machine Effect Monster
ATK 50
DEF 50
When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you curently control whose ATK equals their own DEF. You can only use this effect of “Gizmek Inaba, the Hopping Hare of Hakuto” once per turn.
Gizmek Naganaki, the Sunrise Signaler (UR)
Level 2 LIGHT Machine Effect Monster
ATK 950
DEF 950
You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of “Gizmek Naganaki, the Sunrise Signaler” once per turn.
Gizmek Taniguku, the Immobile Intellect (UR)
Level 3 EARTH Machine Effect Monster
ATK 1450
DEF 1450
If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of “Gizmek Taniguku, the Immobile Intellect” once per turn.
Gizmek Arakami, the Hailbringer Hog
Level 4 WATER Machine Effect Monster
ATK 1850
DEF 1850
If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; Send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the level of the monster sent to the GY x 100. You can only use each effect of “Gizmek Arakami, the Hailbringer Hog” once per turn.
Sacred Scrolls of the Gizmek Legend (ScR)
Field Spell
During your Main Phase; You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of “Sacred Scrolls of the Gizmek Legend” once per turn. Each time a Machine monster (s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF.