Psychics, a Zombie, and Spellcaster support.
Romance Pick
LIGHT/Psychic
Level 1
ATK 500/DEF 0
[Requirement] If your LP is lower than your opponent’s, you can pay 500 LP.
[Effect] Send the top 3 cards of your Deck to the GY. If there are any monsters (Psychic) among them, choose 1 monster (Psychic) in your GY and add it to your hand.
-Rush Duel-
Romic’n’Roller
DARK/Psychic
Level 6
ATK 1700/DEF 0
[Requirement] If your LP is 2000 or less.
[Effect] All face-up monsters your opponent controls lose 500 ATK/DEF until the end of this turn.
-Rush Duel-
Wicked Shadow – Dark Rooker
DARK/Zombie
Level 7
ATK 100/DEF 2600
[Requirement] You can send the top card of your Deck to the GY.
[Effect] Choose 1 Spell/Trap Card your opponent controls and destroy it, and inflict 1000 damage to your opponent. Then, return this card to the hand.
-Rush Duel-
Sevens Road Mage
DARK/Spellcaster
Level 2
ATK 800/DEF 800
[Requirement] You can send the top card of your Deck to the GY.
[Effect] Choose 1 face-up monster (Level 7 or higher) your opponent controls, and make it lose 400 ATK until the end of the turn. If you control a face-up “Sevens Road Magician”, the chosen monster then loses 100 ATK for each [monster (Spellcaster) in your GY] until the end of this turn.
-Rush Duel-
Siesta Hold
Trap Card
[Requirement] When your opponent Normal Summons a monster (Level 4 or lower), if they control no other monsters.
[Effect] Change that monster to face-down Defense Position.
-Rush Duel-
Road Magic – Diastrophism
Spell Card
[Requirement] If you control a face-up monster (Level 7 or higher Spellcaster), send 1 monster (EARTH) from your hand to the GY.
[Effect] Choose 1 face-up monster your opponent controls, and make it lose ATK equal to [the ATK of the monster in your GY with the highest ATK] until the end of this turn.
-Rush Duel-