So, let us discuss a Deck that really makes your opponent unable to play Yu-Gi-Oh!
With Special Thanks to our guest contributor, CloudParameters, for this article!
Deck List
7 Monsters
2 Armageddon Knight
1 Blackwing – Zephyros the Elite
1 Mathematician
1 Protector of the Sanctuary
2 Summoner Monk
.
27 Spells
2 Black Garden
3 Chicken Game
1 Foolish Burial
3 Hand Destruction
3 Instant Fusion
3 Into The Void
1 Magical Mallet
1 One Day of Peace
2 Psuedo Space
1 Reinforcement of the Army
1 Soul Charge
3 Terraforming
3 Upstart Goblin
.
6 Traps
3 Call of the Haunted
3 Oasis of Dragon Souls
.
15 Extra Deck
2 Elder Entity Entity
2 Artifact Durendal
1 Castel, the Skyblaster Musketeer
2 Constellar Pleiades
1 Daigust Emeral
2 Stellarknight Constellar Diamond
1 Stellarknight Delteros
3 Tellarknight Ptolemaeus
1 Tiras, Keeper of Genesis
.
15 Side Deck
3 Satellarknight Altair
3 Satellarknight Deneb
2 Satellarknight Vega
2 Fiendish Chain
3 Stellarnova Alpha.
2 Stellarknight Triverr
This is Protector Stun. The Idea is to make “Tellarknight Ptolemaeus” with “Protector of the Sanctuary” as an Xyz Material, along with a Set “Call of the Haunted” of “Oasis of Dragon Souls”.
The deck functions as a “First Turn Kill” Deck without actually First Turn Killing the opponent, in a sense that on the first turn, you deep draw into your combo, Which allows you to shuffle your opponent’s entire hand into their deck before they even have a chance to play.
However, Battle Damage is the actual win Condition here; It also functions as a playable turn 2 deck which is based off of looping “Elder Entity Norden” With “Oasis of Dragon Souls” and “Call of the Haunted”. This allows for powerful Rank 4 and 5 plays in combination with “Tellerknight Ptolemaeus”
The plays are simple since they don’t require dealing damage, having a particular amount of LP, or having the entire deck in the graveyard similar to “Exchange of Spirit” or “Magical Explosion” FTKs.
The Following hands will allow you to shuffle your opponent’s hand into the deck:
1) “Summoner Monk” + 1 Spell + 1 Trap
2) “Mathematician” + “Instant Fusion” + 1 Trap
3) “Armageddon Knight” + 1 “Black Garden” + 1 Spell + 1 Trap
4) “Mathematician” + 1 “Black Garden” + 1 Spell + 1 Trap
5) “Foolish burial” + “Protector of the Santuary” + 1 Field Spell + 1 Trap
6) “Armageddon knight” + 1 Field Spell + “Protector of the Sanctuary” + 1 Trap + “Into the Void”
These are all based on the likelihood of drawing them.
Note: All combos will end with:
Set the Trap, Overlay into “Tellarknight Ptolemaeus”, during End Phase attach 1 “Stellarknight” monster from the extra as a material, then use the effect of “Tellarknight Ptolemaeus” to Summon Artifact Durendal, then End turn. During Standbyphase, Activate the effect of “Artifact Durendal” and chain the Trap.
In Method 1:
Summon “Summoner Monk”, Use it’s effect to Special Summon “Protector of the Sanctuary”. Proceed with Above noted Ending.
In method 2:
Summon “Mathematician” and use his effect to send “Protector of the Sanctuary”, then activate “Instant Fusion” to Special Summon “Elder Entity Norden”. Use the effect of “Elder Entity norden” to Summon “Protector of the Sanctuary”. With “Elder Entity norden” And Protector of the Sanctuary”, proceed to Above noted Ending.
Note: This Combo also works with “Foolish Burial”.
In Method 3:
Activate “Black Garden” and Summon “Armageddon Knight”. Cl1 “Black Garden” and Cl2 “Armageddon knight” Will Send “Summoner monk” to the graveyard and Summon a Level 2 Plant Token to your opponent’s side of the field with 800 ATK. Use the effect of “Black Garden” to destroy the Token and Summon “Summoner Monk”. Use the effect of “Summoner Monk” to Special Summon “Protector of the sanctuary”. Proceed with Above noted ending using “Armageddon knight” and “Protector of the Sanctuary”.
In Method 4:
Activate “Black Garden” and Summon “Mathematician”. Cl1 “Black Garden” and Cl2 “Mathematician” Will Send “Summoner monk” to the graveyard and Summon a Level 2 Plant Token to your opponent’s side of the field with 800 ATK. Use the effect of “Black Garden” to destroy the Token and Summon “Summoner Monk”. Use the effect of “Summoner Monk” to Special Summon “Protector of the sanctuary”. Proceed with Above noted ending using “Summoner Monk” and “Protector of the Sanctuary”.
In Method 5:
Activate “Foolish Burial” Sending “Blackwing – Zepheros The elite” to the graveyard. Then Normal Summon “Protector of the sanctuary” and activate X Field Spell. Return the Field Spell to Special Summon “Blackwing – Zepheros The Elite” and proceed with Above Noted Ending.
In Method 6:
Activate “Into the void”. Summon “Armageddon knight” and Send “Blackwing – Zepheros the Elite”. Activate the Field Spell. Return the field Spell to Summon Zepheros. Set All Spells and Traps you have In hand and proceed with Above noted Ending using “Armageddon Knight” and “Blackwing – Zepheros the Elite”, with the exception that you discard your remaining hand including “Protector of the sanctuary”.
Most FTK decks have the weakness of not winning Game 2.
With this decklist, You’re able to Smokescreen into “Tellarknights”.
With “Stellarknight Triverr”, You have the ability to Return the opponent’s field to the hand, (Also Allowing you to re-use “Fiendish chain”, “Chicken Game”, and both “Oasis of Dragon Souls” and “Call of the Haunted”) Then finally Shuffle their hand which contains their former field, back into the deck with the “Protector of the Santuary” + “Artifact Durendal” Combo.