Including Latency and Swap Cleric from the animated series!
SD34-JP001 Latency
Level 1 LIGHT Cyberse Effect Monster
ATK 0
DEF 0
You can only use each effect of this card’s name once per turn.
(1) If this card is added from your GY to your hand by an effect: You can Special Summon this card from the hand.
(2) If this card Special Summoned by its (1) effect is sent to the GY as a Link Material: You can draw 1 card.
SD34-JP002 Swap Cleric
Level 2 EARTH Cyberse Effect Monster
ATK 500
DEF 1000
You can only use the effect of this card’s name once per turn.
(1) If this card is sent to the GY as a Link Material: You can have the monster that used this card as a Link Material lose 500 ATK, then, draw 1 card.
SD34-JP004 Micro Coder
Level 1 DARK Cyberse Effect Monster
ATK 300
DEF 0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you would use a Cyberse monster(s) you control as Link Material for the Link Summon of a “Code Talker” monster, you can use this card in your hand as a Link Material.
(2) If this card is sent from the hand or field to the GY as a Link Material for a “Code Talker” monster: You can add 1 “Cynet” Spell/Trap card from your Deck to your hand. If this card was sent from the field, you can add 1 Level 4 Cyberse monster instead.
SD34-JP006 Code Radiator
Level 4 WATER Cyberse Effect Monster
ATK 1600
DEF 800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you would use a Cyberse monster(s) you control as Link Material for the Link Summon of a “Code Talker” monster, you can use this card in your hand as a Link Material.
(2) If this card is sent from the hand or field to the GY as a Link Material for a “Code Talker” monster: You can target 1 face-up monster your opponent controls; that monster’s ATK becomes 0, also its effects are negated. If this card was sent from the field, you can target 2 face-up monsters instead.
SD34-JP023 Cybnet Optimize / Cynet Optimize
Spell Continuous
You can only use this card name’s (1) effect once per turn.
(1) During your Main Phase, you can: You cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Cyberse monsters, also immediately after this effect resolves, Normal Summon 1 Cyberse monster.
(2) If a “Code Talker” monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
SD34-JP024 Cynet Codec
Continuous Spell
You can only activate 1 of this card name’s effect per Chain.
(1): If a “Code Talker” monster is Special Summoned to your side of the field from the Extra Deck: You can target that monster; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck, except Cyberse monsters, for the rest of the turn. You cannot add another monster of the same Attribute from your Deck to your hand with the effect of “Cynet Codec” this turn.
SD34-JP032 Cybnet Conflict / Cynet Conflict
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When a monster effect, or a Spell/Trap Card is activated while you control a “Code Talker” monster: Negate that activation, and if you do, banish it, and if you do that, until the end of next turn, your opponent cannot activate a card or effect with the same original name as the card banished by this effect.