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    News

    SOFU World Premiers

    SatchmoBy SatchmoOctober 4, 2018No Comments

    Praise the light, brõther

    SOFU-EN083 Danger! Dogman!
    Level 7 DARK Beast-Warrior Effect Monster
    ATK 2400
    DEF 1000
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Dogman!”, Special Summon 1 “Danger! Dogman!” from your hand, and if you, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of “Danger! Dogman!” once per turn.

    SOFU-EN084 Danger! Mothman!
    Level 4 DARK Insect Effect Monster
    ATK 1800
    DEF 400
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Mothman!”, Special Summon 1 “Danger! Mothman!” from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of “Danger! Mothman!” once per turn.

    SOFU-EN085 Danger!? Tsuchinoko?
    Level 3 DARK Reptile Effect Monster
    ATK 1300
    DEF 0
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger!? Tsuchinoko?”, Special Summon 1 “Danger!? Tsuchinoko?” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of “Danger!? Tsuchinoko?” once per turn.

    SOFU-EN086 Danger! Response Team
    Normal Spell Card
    Target 1 “Danger!” monster you control and 1 monster on the field; return them to the hand. If this card is in your GY: You can discard 1 “Danger!” monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of “Danger! Response Team” once per turn.

    SOFU-EN087 Second Expedition into Danger!
    Continuous Trap Card
    Discard 1 card, then target 1 “Danger!” monster you control; it gains 500ATK/DEF until the end of this turn. If this card is in your GY: You can discard 1 “Danger!” monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of “Second Expedition into Danger!” once per turn.

    SOFU-EN088 Noble Knight Iyvanne
    Level 4 LIGHT Warrior Effect Monster
    ATK 1700
    DEF 1600
    If a “Noble Arms” Equip Spell comes equipped to this card: You can Special Summon 1 “Noble Knight Token” (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summon monsters for the rest of this turn, except “Noble Knight” monsters. You can only use this effect of “Noble Knight Iyvanne” once per turn. While this card is equipped with a “Noble Arms” Equip Spell, all other “Noble Knight” monsters you control gain 500 ATK.

    SOFU-EN089 Morgan, the Enchantress of Avalon
    Level 3 DARK Spellcaster Effect Monster
    ATK 1300
    DEF 1600
    When your opponent activates a card or effect, while you control a “Noble Knight” monster and a “Noble Arms” Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 “Noble Are” Equip Spell you control, and if you do, negate the activation. You can only use this effect of “Morgan, the Enchantress of Avalon” once per turn.

    SOFU-EN090 Heritage of the Chalice
    Normal Spell Card
    Add 1 “Noble Knight” monster or 1 “Noble Arms” card from your Deck or GY to your hand. If your “Noble Knight” monster equipped with a “Noble Arms” Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 “Heritage of the Chalice” effect per turn, and only once that turn.

    SOFU-EN091 Until Noble Arms are Needed Once Again
    Normal Trap Card
    Excavate cards from the top of your Deck, equal to the number of “Noble Arms” Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 “Noble Knight” monster with a different name from the cards you control or in your GY. You can only use this effect of “Until Noble Arms are Needed Once Again” once per turn.

    Additional Rarities:

    Secret Rare: Trap Trick, Orchestrated Return

    Ultra Rare: Galaxy-Eyes Solflare Dragon, Thunder Dragon Fusion, Cyberse Clock Dragon

    Source: New York Comic Con

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    Satchmo

    Number XVII. Former Cardfight Coalition staff. Former Duelistgroundz staff. They be like "Gosh Darn Satchmo, why you still on that block ish?"

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