Not too many names that needed revisions this time.
PHHY-JP001
Photon Emperor
Level 8 LIGHT Warrior Effect Monster
ATK 2800
DEF 1000
You can use the 1st effect with this card’s name only once per turn.
(1) If this card is sent to the GY, except from the field, and another “Photon” or “Galaxy” monster is on your field or in your GY: You can Special Summon this card in Defense Position.
(2) After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
PHHY-JP002
Galaxy Summoner
Level 4 LIGHT Spellcaster Effect Monster
ATK 1600
DEF 1400
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 “Photon” or “Galaxy” monster in your GY, except “Galaxy Summoner”; Special Summon it in Defense Position.
(2) You can target 1 other LIGHT monster you control that has a Level; its Level becomes 4 until the end of this turn.
PHHY-JP003
Galakuriboh
Level 1 LIGHT Fiend Effect Monster
ATK 300
DEF 200
(This card is also always treated as a “Galaxy” card.)
(1) When an opponent’s monster declares an attack: You can discard this card; Special Summon 1 “Galaxy-Eyes Photon Dragon” from your hand or Deck, then change the attack target to it, then you can attach this card in your GY to 1 Xyz Monster on the field as material.
(2) If a “Photon” and/or “Galaxy” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your GY instead.
PHHY-JP004
Byssted Baldrake / Bystial Baldrake
Level 6 DARK Dragon Effect Monster
ATK 2500
DEF 2000
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster.
(2) If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Summoned monsters; banish that monster.
PHHY-JP005
Shin’en no Soukenryuu / Swordsoul Dragon of the Abyss
Level 8 FIRE Wyrm [Special Summon] Effect Monster
ATK 3000
DEF 2900
Cannot be Normal Summoned/Set.
Must be Special Summoned by a Wyrm monster’s effect.
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) If a monster(s) is banished by a card effect: You can Special Summon this card from your GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field.
(2) If this card is Special Summoned: You can target 1 card in a Field Zone, and 1 card on your opponent’s field or in their GY; banish them.
PHHY-JP006
K’shahtr-Ira Riseheart / Kashtira Riseheart
Level 4 FIRE Warrior Effect Monster
ATK 1500
DEF 2100
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) If you control a “Kashtira” monster: You can activate this effect; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters.
(2) If this card was Normal or Special Summoned previously this turn: You can banish 1 “Kashtira” card from your Deck, except “Kashtira Riseheart”; banish the top 3 cards of your opponent’s Deck, face-down, and if you do, this card’s Level becomes 7.
PHHY-JP007
Scareclaw K’shahtr-Ira / Scareclaw Kashtira
Level 7 EARTH Psychic Effect Monster
ATK 0
DEF 2600
You can use the 1st effect with this card’s name only once per turn.
(1) During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 “Kashtira” or “Scareclaw” card from your hand or GY.
(2) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
(3) If your “Kashtira” or “Scareclaw” monster battles an opponent’s monster, negate that opponent’s monster’s effects for the rest of the turn.
PHHY-JP008
Tearlaments K’shahtr-Ira / Tearlaments Kashtira
Level 7 WATER Psychic Effect Monster
ATK 2300
DEF 1200
You can use each effect among the 1st, 2nd, and 3rd with this card’s name only once per turn.
(1) During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 “Kashtira” or “Tearlaments” card from your hand or GY.
(2) If this card is Normal or Special Summoned: You can send the top 3 cards of either Deck to the GY.
(3) If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY.
PHHY-JP009
Chaos Witch – Konton no Majo – / Chaos Witch
Level 4 DARK Spellcaster Effect Monster
ATK 1500
DEF 1500
You can use only 1 effect among the 1st and 2nd with this card’s name each turn, and only once that turn.
You cannot Special Summon monsters from the Extra Deck during the turn you activate either of this card’s effects, except LIGHT and DARK Synchro Monsters.
(1) You can Tribute this card; Special Summon 2 “Black Beast Tokens” (Fiend/DARK/Level 2/ATK 1000/DEF 500).
(2) If this card is banished from the hand or GY: You can Special Summon 2 “White Beast Tokens” (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000).
PHHY-JP010
Shell of Chaos
Level 4 DARK Machine [Special Summon] Effect Monster
ATK 1600
DEF 0
Cannot be Normal Summoned/Set.
Must be Special Summoned with a card effect.
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT and DARK Synchro Monsters.
(2) If this card is Special Summoned: You can target 1 of your banished “Core of Chaos”; Special Summon it.
(3) If this face-up card leaves the field, banish it.
PHHY-JP011
Core of Chaos
Level 2 LIGHT Thunder [Special Summon] Tuner Effect Monster
ATK 0
DEF 1600
Cannot be Normal Summoned/Set.
Must be Special Summoned with a card effect.
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT and DARK Synchro Monsters.
(2) If this card is Special Summoned: You can target 1 of your banished “Shell of Chaos”; Special Summon it.
(3) If this face-up card leaves the field, banish it.
PHHY-JP012
Mental Tuner / Mind Tuner
Level 3 LIGHT Psychic Tuner Effect Monster
ATK 200
DEF 2100
You can use the [1st] effect with this card’s name only once per turn.
(1) You can activate 1 of these effects.
● Banish 1 LIGHT and/or 1 DARK monster from your hand and/or GY; increase or decrease this card’s Level by the number banished, until the end of this turn.
● Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return those monsters to the GY, and if you do, increase or decrease this card’s Level by the number returned, until the end of this turn.
PHHY-JP013
Chaos Mirage Dragon
Level 4 LIGHT Wyrm Tuner Effect Monster
ATK 1600
DEF 600
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) You can target 1 banished LIGHT or DARK monster; Special Summon it to your field (but negate its effects), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT and DARK Synchro Monsters.
(2) If this card is sent to the GY as Synchro Material: You can target cards your opponent controls up to the number of other materials used for that Synchro Summon; banish them.
PHHY-JP014
Bio Insect Armor
Level 5 EARTH Insect Effect Monster
ATK 1500
DEF 2000
You can use the 1st effect with this card’s name only once per turn.
(1) If this card is in your hand or GY and you do not control “Bio Insect Armor”: You can target 1 Insect monster you control; equip this card to it (but banish each card among this one and that equipped monster when they each leave the field).
(2) The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2 only.
PHHY-JP015
Giant Messiah / Giant Antlion
Level 3 EARTH Insect Effect Monster
ATK 1200
DEF 1500
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can equip 1 Insect monster in your hand or GY to this card, as an Equip Spell that gives this card 500 ATK/DEF.
(3) Once per turn, at the start of the Damage Step, if an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them.
PHHY-JP016
Makai Gekidan – Liberty Dramatist / Abyss Actor – Liberty Dramatist
Level 4 DARK Fiend Pendulum Effect Monster
ATK 1500
DEF 1500
Pendulum Scale: 8
[Pendulum Effect]
You can use the [1st] Pendulum Effect with this card’s name only once per turn.
(1) When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent’s field.
[Monster Effect]
You can use each monster effect among the 1st and 2nd with this card’s name only once per turn.
(1) If this card is Special Summoned from the Pendulum Zone: This card’s owner reveals 3 “Abyss Script” Spells in their Deck, their opponent randomly chooses 1 for this card’s owner to Set to their field (but they will destroy it during the End Phase), and this card’s owner shuffles the rest back into the Deck.
(2) If this card is destroyed: You can shuffle 1 “Abyss Script” Spell from your GY into the Deck.
PHHY-JP017
Kasane no Ninja – Jio / Jio the Stacked Ninja
Level 8 EARTH Rock Effect Monster
ATK 2300
DEF 2900
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any of them that were on your opponent’s field when changed this way cannot change their battle positions.
(2) If another monster(s) on the field is flipped face-up while this monster is on the field: You can target 1 card your opponent controls; destroy it.
Note: This is either Stack or Weights. He’s got a stack of induction coils, but he’s also wearing weighted armor, so…. And yes, the Jio sounds like Geo.
Note 2: stacked is at times a term to describe someone capable of lifting heavy free weights, including the weighted armor worn here, including the induction coil stack depicted here.
PHHY-JP018
Grim Ritua / Gishki Grim
Level 2 WATER Fish/Effect
ATK 600
DEF 700
You can use the 2nd effect with this card’s name only once per turn.
(1) If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 “Gishki” monster from your Deck, except “Gishki Grim”, also you cannot declare attacks for the rest of this turn, except with Ritual Monsters.
PHHY-JP019
Jugan no Kenzoku Basilicoq / Basiltrice, Familiar of the Evil Eye
Level 3 DARK Fiend Effect Monster
ATK 1000
DEF 2000
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) If this card is in your hand or GY, and you control an “Evil Eye” monster (Quick Effect): You can Special Summon this card, but banish it when it leaves the field.
(2) During your opponent’s turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 “Evil Eye” Link Monster using materials you control. (You can use “Evil Eye” Equip Spells you control as “Evil Eye” monster Link Materials for this Summon.)
PHHY-JP020
Vara, Generaid Seidhr / Vara, Seidhr of the Generaider Bosses
Level 9 FIRE Fairy Effect Monster
ATK 2500
DEF 2500
You can use each effect among the 2nd and 3rd with this card’s name only once per turn.
(1) You can only control 1 “Vara, Seidhr of the Generaider Bosses”.
(2) If this card is in your hand or GY: You can send 1 other “Generaider” card from your hand to the GY; Special Summon this card, but banish it when it leaves the field.
(3) If this card is Special Summoned: You can Special Summon 1 “Generaider” monster from your hand or GY, except “Vara, Seidhr of the Generaider Bosses”.
Notes:
Vara itself seems to be a Germanic/Nordic word for ‘heed’ or ‘be aware of’. It could also be a feminized spelling of Var, a goddess of Oaths.
Seidhr itself is a form of pre-Christian Nordic magic associated with both seeing/telling the future as well as shaping the future, and while both men and women practiced it, it has an association with the feminine.
PHHY-JP021
Jukan no Koutei Beagram / Tree Crown Armorperor Beagram
Level 9 EARTH Insect {Special Summon} Effect Monster
ATK 3400
DEF 2800
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY.
You can only Special Summon “Tree Crown Armorperor Beagram(s)” once per turn.
(1) Your opponent cannot activate monster effects in response to the activations of your Spells, your Traps, and your Spell/Trap effects.
(2) Once per turn: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly this turn.
Note: Armorperor because Koutei (Emperor) has the first Kanji replaced with Armor.
PHHY-JP022
Shinten no Manticore / Manticore of Smashing
Level 6 FIRE Beast-Warrior Effect Monster
ATK 2300
DEF 1000
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) During your Main Phase: You can add 1 “Fissure” or 1 “Smashing Ground” from your Deck to your hand.
(2) If this card is in your GY: You can banish 1 “Fissure” or 1 “Smashing Ground” from your hand or GY; Special Summon this card.
PHHY-JP023
Choujuu God / Choju of the Trillion Hands
Level 6 LIGHT Fairy Effect Monster
ATK 1400
DEF 1000
You can use the [1st] effect with this card’s name only once per turn.
(1) If this card is Summoned: You can add 1 Ritual Monster and 1 Ritual Spell from your Deck to your hand.
PHHY-JP024
Mouko Menghu / Fierce Tiger Menghu
Level 4 EARTH Beast Effect Monster
ATK 1700
DEF 1000
(1) All other monsters on the field lose 500 ATK.
(2) Once per turn, during your Main Phase: You can destroy all monsters on the field with lower ATK than this card.
TL note: Much like King Tiger Wanghu (King + Tiger), Menghu’s name is also duplicated (Fierce + Tiger). Also expect the name to change if I got the Chinese wrong.
PHHY-JP025
Enkanshi Faeri / Hexenringe Summoner Faeri
Level 3 WIND Insect Tuner Effect Monster
ATK 800
DEF 1500
You can Special Summon only once per turn using the way in the (1)st effect with this card’s name.
(1) If an Insect and/or Plant monster(s) is in any GY(s), you can Special Summon this card (from your hand).
(2) If this card you control would be used as Synchro Material for an Insect or Plant monster, you can treat it as a non-Tuner.
Note: Enkan (円環) means a Torus, or basically a doughnut shaped object, typically, but the second Kanji (環) (circle), has been replaced by 喚 (Cry/Summon), the latter half of 召喚 (Shoukan), i.e. Summon. It’s obviously riffing on a Fairy Ring, so, let’s go with Hexenringe, a German term for them.
This monster also has the extended letter cut off, so I’ll go with the spelling of Faerie to differ between the two, alright?
PHHY-JP026
Ginyoku no AXE – Sarry / Silver-Winged AXE-Sarry
Level 3 LIGHT Machine Effect Monster
ATK 500
DEF 100
You can use the [1st] effect with this card’s name only once per turn.
(1) (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand or field to it as an Equip Spell that gives it 100 ATK/DEF.
PHHY-JP027
Couple of Aces
Level 2 EARTH Fairy Effect Monster
ATK 100
DEF 100
You can use the 1st effect with this card’s name only once per turn.
(1) If this card is in your hand: You can toss a coin and Special Summon this card. If the result is heads, it is Special Summoned to your field, if it is tails, it is Special Summoned to your opponent’s field.
(2) If Summoned that way: Draw 2 cards.
PHHY-JP028
Jigen Douitai Varis / Dimensional Isoallotope Varis
Level 1 LIGHT Psychic Tuner Effect Monster
ATK 0
DEF 0
You can use the 2nd effect with this card’s name only once per turn.
(1) Cannot be destroyed by battle with another monster that has this card’s Type and/or Attribute.
(2) You can declare 1 Type and 1 Attribute; this card’s Type and Attribute become those declared ones until the end of the opponent’s turn.
PHHY-JP029
Meteorush – Blackwhiteroid
Level 10 EARTH Machine Effect Monster
ATK 0
DEF 0
You can use the 1st effect with this card’s name only once per turn.
(1) During the Battle Phase, if 5 or more attacks were declared previously this turn (Quick Effect): You can Special Summon this card from your hand.
(2) If this card battles, during the Damage Step only, it gains 1000 ATK for each attack declared by the turn player this turn.
PHHY-JP030
Senpuku-suru G / Hiding “C”
Level 7 EARTH Insect Effect Monster
ATk 1300
DEF 2500
You can use the 1st effect with this card’s name only once per turn.
(1) When your opponent Special Summons a monster(s): You can Special Summon this card from your hand in face-down Defense Position, and if you do, change it to face-up Defense Position during the End Phase of this turn.
(2) If this card is flipped face-up during the End Phase: Destroy all Special Summoned monsters on the field.
PHHY-JP031
Dragma no Alba Zoa / White Zoa of Dogmatika
Level 12 LIGHT Spellcaster Ritual Effect Monster
ATK 4000 DEF 4000
You can Ritual Summon this card with “Dogmatikalamity”.
Cannot be Ritual Summoned, except with a “Dogmatika” card’s effect.
You can use the 2nd effect with this card’s name only once per turn.
(1) “Dogmatika” monsters you control are unaffected by Fusion, Synchro, Xyz, and Link Monsters’ effects activated by your opponent.
(2) During your Main Phase: You can activate this effect; your opponent applies 1 of these effects.
● They send 1 card from their hand or Extra Deck to the GY for every 2 cards in their Extra Deck.
● They return all Fusion, Synchro, Xyz, and Link Monsters they control to the Extra Deck.
Note: Zoa is literally “Beast/Life” in Greek, but could be referencing William Blake’s use of the Zoa as primordial forces of existence, as well.
“Vala, or The Four Zoas is one of the uncompleted prophetic books by the English poet William Blake, begun in 1797. The eponymous main characters of the book are the Four Zoas (Urthona, Urizen, Luvah and Tharmas), who were created by the fall of Albion in Blake’s mythology.”
PHHY-JP032
Eviritua Nereimanas / Evigishki Nereimanas
Level 10 WATER Spellcaster Ritual Effect Monster
ATK 3000
DEF 1800
You can Ritual Summon this card with any “Gishki” Ritual Spell.
(1) If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it.
(2) Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck.
(3) Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 “Gishki” Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle that card into the Deck.
PHHY-JP033
Kakuenryuu Grand-Guignol / Grand-Guignol the Finale Dragon
Level 8 LIGHT Spellcaster Fusion Effect Monster
ATK 2500
DEF 2500
Fusion Materials: “Blazing Cartesia, the Virtuous” + 1 LIGHT or DARK monster
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY.
(2) If a monster(s) is Special Summoned by a monster’s effect activated by your opponent: You can banish this card from your field or GY; Special Summon 1 “Dogmatika” monster from your Deck, or 1 “Despia” monster from your Extra Deck.
Note: This card is named after “Le Théâtre du Grand-Guignol”, a Parisian theater well known from the 1897 to 1962, specializing in horror shows, not supernatural horror, but plays about things such as surgery gone wrong, insanity, hypnosis, dis-figuration, etc. It was considered a place where you went for experiences, not shows, and was considered extremely formative to the genre of horror.
The theatre’s name means “The Theater of the Grand Puppet”, taking its name from Guignol, a Punch-and-Judy esque puppet.
PHHY-JP034
Gekitetsuryuu Lindwurm / Lindwurm the Hammer Dragon
Level 8 DARK Winged Beast Fusion Effect Monster
ATK 2500
DEF 2000
Fusion Materials: “Fallen of Albaz” + 1 Beast, Beast-Warrior or Winged Beast monster
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) When a Fusion, Synchro, Xyz, or Link Monster’s effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster on the field to the hand.
(2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 “Fallen of Albaz” in your GY; between that target and this card in the GY, Special Summon one and banish the other.
Note: Lindwurm is a Central-Northern European Dragon associated as being a serpent or sort of serpent. Also, this card’s name refers to a Gun’s percussion hammer, but we can only use one word since patterns.
PHHY-JP035
Kanzentai Great Insect / Perfect Great Insect
Level 9 EARTH Insect Fusion Effect Monster
ATK 3000
DEF 2600
Fusion Materials: 1 Level 8 Insect monster + 1 Level 7 Insect monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card.
You can Special Summon “Perfect Great Insect(s)” only once per turn.
(1) Cannot be destroyed by battle.
(2) Once per turn, during the Battle Phase, if a face-up card(s) is in any Field Zone(s) (Quick Effect): You can destroy all monsters your opponent controls.
PHHY-JP036
Yoroi no Ninja – Yaguramaru / Yaguramaru the Armored Ninja
Level 5 DARK Machine Fusion Effect Monster
ATK 2000
DEF 2000
Fusion Materials: 2 “Ninja” monsters with different Types
Must first be either Fusion Summoned, or Special Summoned by Tributing the above cards you control.
(1) If this card is Special Summoned or flipped face-up: You can banish 1 other “Ninja” or “Ninjutsu Art” card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can use this effect with this card’s name only once per turn.
Note: Yes, this card’s “you can use” section is written differently from that of nearly all JP cards – there are only seven others that do this, and of those seven, six are for monsters who can’t write this stipulation the standard way, because they gain effects that have said stipulation, those gained effects do not have preceding numeric bracketing, and the standard way of writing requires matching up numeric bracketing. The only other card writ like Yaguramaru is “Trishula, the Dragon of Icy Imprisonment”.
PHHY-JP037
Shin’en no Vaylantz – Arctus XII / Vaylantz of the Wireframe Abyss – Arctus XII
Level 12 EARTH Fairy Fusion Pendulum Effect Monster
ATK 3000
DEF 3000
Pendulum Scale 12
[Pendulum Effect]
You can use the [1st] Pendulum Effect with this card’s name only once per turn.
(1) You can activate 1 of these effects;
● Special Summon this card to your Main Monster Zone in its same column.
● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
[Monster Effects]
Fusion Materials: 2 Level 5 or higher “Vaylantz” monsters
This face-down card in the Extra Deck must first be Special Summoned by Tributing the above cards.
You can use each monster effect among the 1st and 2nd with this card’s name only once per turn.
(1) (Quick Effect): You can choose a player and switch the locations of 2 monsters in that player’s Main Monster Zones.
(2) If a card(s) in a Monster Zone(s) moves to another Monster Zone(s): You can destroy 1 card on the field.
Note: Shin’en means Abyss. They replaced the first Kanji with Wire(frame), sooo…
PHHY-JP038
Hisuitei Aegir Gymir / Icejade Aegirine Gymir
Level 10 WATER Aqua Synchro Effect Monster
ATK 3000
DEF 1500
Fusion Materials: 1 WATER Tuner + 1+ non-Tuner monsters
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) (Quick Effect): You can make face-up monsters you control unable to be destroyed, or banished, by your opponent’s card effects for the rest of this turn, then, if this effect was activated in response to your opponent activating a card or effect, you can banish all cards with that activation’s name from their field and GY.
(2) If a card(s) is banished by an opponent’s effect while this card is in your GY: You can Special Summon this card.
TL note: The title of “Empress” was omitted in the TCG for Kosmochlor’s name, but in the lore, Kosmochlor passes this title to Aegirine. This card, however, uses a less common Kanji “啼” instead of the one for Empress. This one is similar to the “Empress” kanji (帝) but with a mouth radical and it means “to wail, to cry,”, fitting for Aegirine becoming the new Empress after the collapse of the Enion Cradle and the loss of Empress Kosmochlor.
PHHY-JP039
Chaos Daemon –Konton no Majin– / Chaos Archfiend
Level 8 DARK Fiend Synchro Effect Monster
ATK 2500
DEF 1800
Synchro Materials: 1 LIGHT Tuner + 1+ non-Tuner DARK monsters
You can use the 3rd effect with this card’s name only once per turn.
(1) Gains 2000 ATK during the turn a card(s) becomes banished.
(2) This card can attack all opponent’s monsters once each, also monsters destroyed by battle with this card are banished instead of being sent to the GY.
(3) If this card in its owner’s control leaves the field because of their opponent: You can Special Summon 1 “Chaos” Synchro Monster from your Extra Deck, except “Chaos Archfiend”.
PHHY-JP040
Chaos Beast –Konton no Majuu– / Chaos Beast
Level 6 DARK Fiend Synchro Effect Monster
ATK 2000
DEF 1800
Synchro Materials: 1 LIGHT Tuner + 1+ non-Tuner DARK monsters
You can use each effect among the 2nd and 3rd with this card’s name only once per turn.
(1) Gains 1000 ATK during the turn a card(s) becomes banished.
(2) You can target 1 of your banished LIGHT or DARK monsters; add it to your hand.
(3) If this card is in your GY, except the turn it was sent there: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card.
PHHY-JP041
Plundroll – Souchou no Jörð-gou / Plunder Patrollship Jord
Level 8 EARTH Fiend Synchro Pendulum Effect Monster
ATK 1500
DEF 3000
[Pendulum Effect]
You can use the [1st] Pendulum Effect with this card’s name only once per turn.
(1) You can declare 1 Attribute; return this card to the Extra Deck, and if you do, Special Summon 1 “Plunder Patroll Token” (Fiend/Level 4/ATK 0/DEF 0) with that Attribute to each field in Defense Position.
[Monster Effects]
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use each monster effect among the 1st and 2nd with this card’s name only once per turn.
(1) If your opponent Special Summons a monster(s): You can add 1 “Plunder Patroll” card from your Deck to your hand, then, if this card is equipped with a “Plunder Patroll” card, you can Special Summon 1 “Plunder Patroll” monster from your Deck.
(2) You can target 1 “Plunder Patroll” card in your GY; add it to your hand, and if you do, place this card in your Pendulum Zone.
Note: Jörð is the Norse earth goddess
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Circle of Faerie
Level 7 WIND Plant Synchro Effect Monster
ATK 2200
DEF 2500
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) During your Main Phase, you can Normal Summon 1 Insect or Plant monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) When a monster(s) is destroyed by a battle involving your Insect or Plant monster and sent to the GY: You can target 1 of them; inflict damage to your opponent equal to half the ATK it had on the field, then you gain LP equal to the damage inflicted.
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Chaos Numbers’ Rokujuu-Ni Neo Galaxy-Eyes Prime Photon Dragon / Number C62: Neo Galaxy-Eyes Prime Photon Dragon
Rank 8 LIGHT Dragon Xyz Effect Monster
ATK 4000
DEF 3000
Xyz Materials: 3 Level 8 LIGHT monsters
You can also Xyz Summon this card by using “Number 62: Galaxy-Eyes Prime Photon Dragon” you control. (Transfer its materials to this card.)
(1) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase.
(2) While this card has “Galaxy-Eyes Photon Dragon” as material, it gains these effects.
● Unaffected by your opponent’s monsters’ effects.
● Gains ATK equal to the combined Levels and Ranks of all monsters attached to it as material x 100.
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Galaxy Photon Dragon
Rank 4 LIGHT Dragon Xyz Effect Monster
ATK 2000
DEF 0
Xyz Materials: 2 Level 4 monsters
You can use each effect among the 2nd and 3rd effect of this card’s name only once per turn..
(1) Other LIGHT monsters you control gain 500 ATK.
(2) You can detach 1 material from this card; take 1 “Photon” or “Galaxy” card from your Deck, and either add it to your hand or send it to the GY.
(3) If a LIGHT monster(s) is Special Summoned to your field: You can target 1 of them that has a Level; its Level becomes 4 or 8 until the end of this turn.
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Gigantic “Champion” Sargas
Rank 8 FIRE Machine Xyz Effect Monster
ATK 2800
DEF 1500
Xyz Materials: 2+ Level 8 monsters
Once per turn, you can also Xyz Summon “Gigantic “Champion” Sargas” by using 1 “Springans” Xyz Monster you control. (Transfer its materials to this card.)
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) If this card has material: You can add 1 “Springans” or “Therion” card from your Deck to your hand.
(2) If an Xyz Material(s) is detached: You can target 1 card on the field; either destroy it or return it to the hand.
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K’shahtr-Ira Arise-Heart / Kashtira Arise-Heart
Rank 7 DARK Machine Xyz Effect Monster
ATK 3000
DEF 3000
Xyz Materials: 3 Level 7 monsters
Once per turn, if “Kashtira Shangri-Ira” activated its effect(s) this turn, you can also Xyz Summon “Kashtira Ariseheart” by using 1 “Kashtira” monster you control. (Transfer its materials to this card.)
(1) Cards sent to the GY are banished instead.
(2) Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material.
(3) Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.
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Kage no Generaid Laevateinn / Laevateinn, Generaider Boss of Shadows
Rank 9 FIRE Fairy Xyz Effect Monster
ATK 2500
DEF 2500
Xyz Materials: 2+ Level 9 monsters
(1) You can only control 1 “Laevateinn, Generaider Boss of Shadows”.
(2) All monsters your opponent controls lose 1000 ATK/DEF.
(3) (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy “Generaider” Xyz Monster from your Extra Deck, then you can attach to it as material cards from the field and/or any GY(s), up to the number of materials this card had.
Note: Lævateinn is a weapon crafted by Loki, mentioned in the Poetic Edda. It’s been suggested to be a dart (or projectile), sword, or wand. However, while it seems to mean “Sure-Strike Bolt” or “Wounding Wand”, its name is a kenning (or metaphor) for a sword. While it also is associated as being a magic wand used by practitioners of Seidr.
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Tri-Brigade Arms “Bucephalus II”
Link-5 DARK Winged Beast Link Effect Monster
ATK 3500
Link Arrows: Middle-Left, Middle-Right, Bottom-Left, Bottom-Center, Bottom-Right
Link Materials: 3+ Beast, Beast-Warrior, and/or Winged Beast monsters
Cannot be Special Summoned from the Extra Deck while you have 2 or fewer “Tri-Brigade” Spells/Traps in your GY.
You can use the 3rd effect with this card’s name only once per turn.
(1) When you Special Summon a monster(s), your opponent cannot activate cards or effects.
(2) When a monster declares an attack: You can banish this card and all cards your opponent controls.
(3) If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY.
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Makai Gekidan – Super Producer / Abyss Actor – Super Producer
Link-2 DARK Fiend Link Effect Monster
ATK 1600
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 monsters, including a Fiend monster(s)
You can use the [1st] effect with this card’s name only once per turn.
(1) During the Main Phase (Quick Effect): You can target 1 face-up card you control; destroy it, then you can apply 1 of these effects.
● Place 1 “Abyss Playhouse – Fantastic Theater” from your Deck in your Field Zone.
● Place 1 “Abyss Actor” Pendulum Monster from your Deck in your Pendulum Zone.
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Daina Monndo / Dyna Mond
Link 2 EARTH Cyberse Link Effect Monster
ATK 2200
Link Arrows: Top-Center, Bottom-Center
Link Materials: 2 monsters, including a Ritual Monster
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; return both those 2 targets to the Deck.
(2) During your opponent’s turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add that monster to your hand or Special Summon it.
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Galaxy Hundred
Continuous Spell
You can only activate 1 card with this card’s name per turn.
You can use the 2nd effect with this card’s name only once per turn.
(1) When this card resolves, you can send 1 “Photon” or “Galaxy” card from your Deck to the GY.
(2) If “Galaxy-Eyes Photon Dragon” is Special Summoned to your field: You can look at your opponent’s Extra Deck, then you can apply 1 of these effects.
● Banish 1 monster from it.
● Special Summon 1 “Number” monster from it to your field.
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Numeron Creation
Normal Spell
(This card is also always treated as a “Galaxy-Eyes” card.)
You can apply the [1st] effect with this card’s name only once per turn.
(1) If there are 3 or more LIGHT Dragon monsters on the field with 3000 or more original ATK: Special Summon 1 Dragon “Number” Xyz Monster from your Extra Deck, then attach this card on the field to it as material.
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Hisui Daikengen / Icejade Eminence Emergence
Normal Spell
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) If a monster(s) is on your opponent’s field and/or in their GY, and you control a WATER monster: You can take 1 “Icejade” monster from your Deck, and either send it to the GY or Special Summon it.
(2) If a face-up “Icejade” monster(s) you control leaves the field because of your opponent, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it.
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Tallyho! Sprigguns! / Tallyho! Springans!
Quick-Play Spell
You can use only one effect among the 1st and 2nd with this card’s name each turn, and only once that turn.
When you activate this card, you can also detach up to 3 materials from Xyz Monsters you control;
(1) Add 1 “Springans” monster from your Deck to your hand, then, if you detached any material(s) when you activated this card, you can Special Summon that number of “Springans” monsters from your hand and/or GY.
(2) If this card is in your GY: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, add this card to your hand.
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Dragmatrix / Dogmatikatrix
Continuous Spell
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can add 1 “Dogmatika” Ritual Monster or Ritual Spell from your Deck to your hand, then, if your opponent controls a monster, you can add 1 “Dogmatika” card from your Deck to your hand.
(2) Once per turn, if you control a “Dogmatika” Ritual Monster: You can look at either Extra Deck and send 1 monster from it to the GY.
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Rakuin no Hikari / Light of the Branded
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Fusion Monster on the field or in the GY; return it to the Extra Deck, then you can Special Summon 1 “Fallen of Albaz” from your GY and 1 monster from your opponent’s GY to their owners’ fields.
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K’shahtr-Ira Overlap / Kashtira Overlap
Quick-Play Spell
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) Target 1 monster on the field; banish 1 monster with 1500 ATK/2100 DEF from either field, your hand, or your GY, and if you do, the targeted monster gains 1500 ATK.
(2) If this card becomes banished, and you control a “Kashtira” monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
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K’shahtr-Ira Papiyas / Kashtira Papiyas
Normal Spell
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) Target 1 “Kashtira” monster you control; Special Summon 1 “Kashtira” monster with a different Attribute from your Deck in Defense Position, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.
(2) If this card becomes banished: You can target 1 of your banished “Kashtira” cards, except “Kashtira Papiyas”; add it to your hand.
Note: 他化自在天 is the highest ranking realm of the realms of desire among the three worlds, and the lowest of the six heavenly realms, it is ruled by the demon king of the sixth heaven, the lord of all desire, Papiyas. Let’s just say this ties back to Mara, Desire, Temptation, and the association with Kastira/Kshatri-La as the Sixth Realm is related to this all. Also, there is a non-zero chance Nobunaga vibes are somewhere in this theme, which probably explains their nature as conquerors.
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Musekai = Paraisos / Prime Planet Paraisos
Field Spell
You can only activate 1 card with this card’s name per turn.
You can use the 3rd effect with this card’s name only once per turn.
(1) When this card resolves, you can add 1 “Kashtira” monster from your Deck to your hand.
(2) Monsters you control gain 100 ATK/DEF for each different Attribute among monsters on the field.
(3) If “Kashtira Shangri-La” you control activates its effect: You can target 1 card on the field; destroy it.
Note: Paraiso is Portuguese for Paradise.
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Scareclaw Defang
Continuous Spell
You can use the 3rd effect with this card’s name only once per turn.
(1) Your opponent cannot target “Scareclaw” Link Monsters and “Visas Starfrost” you control with card effects, also they cannot be destroyed by your opponent’s card effects.
(2) Monsters destroyed by battle with your “Scareclaw” Link Monster, or with your “Visas Starfrost”, are banished instead of being sent to the GY.
(3) You can banish 1 “Scareclaw” Link Monster from your field or GY, then target 1 card your opponent controls; destroy it.
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Tearlaments Perleregia
Field Spell
You can use the 2nd effect with this card’s name only once per turn.
(1) Fusion Monsters and “Tearlaments” monsters you control gain 500 ATK.
(2) If an Aqua “Tearlaments” monster is sent to your GY by card effect: You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if the sent monster is not a “Tearlaments” monster, you cannot activate cards, or the effects of cards, with the sent monster’s name for the rest of this turn.
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Giant Ballshoot
Continuous Spell
You can use only 1 effect among the 1st and 2nd with this card’s name each turn, and only once that turn.
(1) During the turn this card was activated: You can Special Summon 1 Level 6 or lower Insect monster from your GY.
(2) You can reveal 1 Insect monster in your hand, then target 1 face-up monster your opponent controls and 1 Insect monster you control with lower ATK than the revealed monster; switch control of those 2 targets, and if you do, the monster you take becomes an Insect monster.
Note: on the livestream reveal, the card script shown in a bottom box, read by the stream staff, did not match the text pictured on the part of the card. The database confirms that the script text was not correct, and that the picture text was correct, making the card stronger than scripted.
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Makai Gekidan no Genepro / Abyss Actors’ Dress Rehearsal
Normal Spell
(1) At the start of your Main Phase 1: Add 1 “Abyss Actor” card and 1 “Abyss Script” Spell from your Deck to your hand, also you cannot Pendulum Summon monsters for the rest of this turn after this card resolves, except “Abyss Actor” monsters.
Note: The Japanese version of this card’s name is Waseieigo, Japanese made-up loan words, derived from Generalprobe, a final rehearsal performed under the same conditions as the live performance with the same stage, costumes, etc. It’s German for “Thorough Training”.
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Makai Daihon “Dramatic Story” / Abyss Script – Dramatic Story
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Abyss Actor” Pendulum Monster you control; Special Summon 1 “Abyss Actor” Pendulum Monster with a different name from your Deck, then either place that target in your Pendulum Zone or destroy it.
(2) If this Set card in its owner’s control is destroyed by an opponent’s card effect, and you have a face-up “Abyss Actor” Pendulum Monster in your Extra Deck: You can return up to 2 cards on the field to the hand.
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Tenchi Gaimei / A World Shrouded in Darkness
Field Spell
(This card is also always treated as a “Ninjutsu Art” card.)
(1) When your “Ninja” monster inflicts battle damage to your opponent: You can target 1 card they control; destroy it.
(2) If this face-up card in its owner’s Field Zone has left the field because of an opponent’s card effect, and is now in your GY or banished: You can target any number of “Ninja” monsters with different names in your GY; Special Summon them in face-down Defense Position.
Note: This card’s name is based on a Japanese Idiom/Phrase that obviously ties back to Ninja.
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Ritua no Hyoumakyou / Gishki Icemirror
Ritual Spell
This card can be used to Ritual Summon any “Gishki” Ritual Monster.
(1) Ritual Summon 1 “Gishki” Ritual Monster from your hand (by Tributing either 1 face-up monster your opponent controls, or monsters from your hand and/or field whose total Levels exactly equal the Summoned monster’s Level), and if you do, you lose LP equal to the Summoned monster’s original ATK.
(2) If this card is in your GY: You can target 1 “Gishki” monster in your GY; place it on the top of the Deck, and if you do, place this card on the bottom of the Deck.
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Gisuikyou no Shuukou / Aquamirror Focalization
Normal Spell
You can use the 2nd effect with this card’s name only once per turn.
(1) Add 1 “Gishki” monster from your Deck to your hand.
(2) During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 “Aquamirror” Spell/Trap from your Deck or GY, except “Aquamirror Focalization”.
PHHY-JP068
Saitan no Jugan / Evil Eye Resurrection
Normal Spell
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) Send 1 “Evil Eye” monster and 1 “Evil Eye” Spell/Trap from your Deck to the GY; add 1 “Evil Eye” Equip Spell from your Deck to your hand, also, for the rest of this turn, each time you activate a card or card effect that is not an “Evil Eye” card or card effect, you lose 500 LP.
(2) If you Link Summon an “Evil Eye” Link Monster: You can banish this card from your GY; equip 1 “Evil Eye” Equip Spell from your GY to 1 “Evil Eye” Link Monster you control.
Note: There is a non-zero chance they went for Saitan to make it sound extra demon-y, as it sounds like ‘Satan’. We went with Resurrection to give a similar vibe as a lot of video games and media would go with something like “Resurrection” for the dark lord going full demon mode.
PHHY-JP069
Sansen no Gou / Triple Tactic Tasking
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) If your opponent has activated a monster effect this turn: Set 1 Normal Spell/Trap directly from your Deck, except “Triple Tactic Tasking” (it cannot be activated this turn), or, if your opponent controls a monster, you can add that card to your hand instead.
TL Note: The card is not in fact just “Triple Tactic” (the “Sansen” part of the Japanese card name); the “Gou” can mean, among other things, “shout” or “command” when part of larger words, with “Tasking” being the closest alliteration that loosely fits the card’s image of “ordering”.
PHHY-JP070
Tochi Korogashi / Repeated Land Transaction
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up card in a Field Zone; banish it, then place that banished card face-up in the Field Zone of the opponent of the player who controlled it when it was banished, then you can take 1 Field Spell from the GY of the player in whose Field Zone you placed the first card, with an original name different from the first card’s, and place that second card face-up in the Field Zone of the player who controlled the first card when it was banished.
PHHY-JP071
Photon Retardation / Photon Deceleration
Normal Trap
(1) Take 1 “Photon” or “Galaxy” Continuous Spell/Trap from your Deck, and either add it to your hand or place it face-up on your field.
(2) If this Set card you control is destroyed by an opponent’s card effect during their turn, and you control “Galaxy-Eyes Photon Dragon” or an Xyz Monster that has it as material: You can make it become the End Phase.
PHHY-JP072
Gigantic Thunder Cross
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Target monsters on the field and/or in the GYs equal to the difference between each player’s number of banished cards; banish them, then your opponent can Special Summon 1 monster from their Deck.
PHHY-JP073
Michibikareshi Rakuin / Inevitably Branded
Continuous Trap
(1) Once per turn, when your opponent activates a card or effect that targets 1 “Bystial” monster you control (and no other cards), or when they activate a card or effect in response to you activating a “Bystial” monster’s effect: You can target 1 LIGHT or DARK monster in any GY; banish it, and if you do, negate that activated effect.
Note: As a note here, the way they’re using Michibikiareshi (Guided/Led), here, it feels intentionally metaphorical in the sense of ‘this was the inevitable result that was bound to happen, that everything led to this result’.
PHHY-JP074
Trivikarma
Normal Trap
You can only use 1 effect of this card’s name per turn, and only once that turn.
(1) Target 1 “Visas Starfrost” you control and 1 Effect Monster your opponent controls; negate that opponent’s monster’s effects, and if you do, your monster gains ATK equal to half of that opponent’s monster’s original ATK/DEF (whichever is higher).
(2) You can banish this card from your GY; add 1 Spell/Trap that mentions “Visas Starfrost” from your Deck to your hand, except “Trivikarma”.
PHHY-JP075
K’shaht-Ira Big Bang / Kashtira Big Bang
Normal Trap
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) If there is a “Kashtira” Xyz Monster on the field: Make both players banish monsters from their field face-down so they each control exactly 1.
(2) If this card becomes banished: You can target 1 “Kashtira” Xyz Monster you control; add 1 “Kashtira” monster attached to it as material to your hand, then you can Special Summon it from your hand.
PHHY-JP076
Chaos Phantasm
Normal Trap
(1) Target 2 of your banished monsters that have a Level (1 LIGHT Tuner and 1 Level 8 or lower DARK non-Tuner); return those 2 monsters to the GY, then Special Summon 1 LIGHT or DARK Synchro Monster from your Extra Deck whose Level equals those monsters’ total Levels.
PHHY-JP077
Big Welcome Labrynth
Normal Trap
You can use only 1 effect among the 1st and 2nd with this card’s name per turn, and only once that turn.
(1) Special Summon 1 “Labrynth” monster from your hand, Deck, or GY, then return 1 monster you control to the hand.
(2) You can banish this card from the GY, then target 1 Fiend monster you control (or you can instead target 1 card your opponent controls if you control a Level 8 or higher Fiend monster); return it to the hand.
PHHY-JP078
Daikan Keiryou / Weight Measuring
Normal Trap
(1) If your opponent controls at least 2 more monsters than you do: They must send monsters they control to the GY so they control exactly 1.
PHHY-JP079
Akazu no Fumikiri / Red Vinegar Crossing
Continuous Trap
(1) You can only control 1 “Red Vinegar Crossing”.
(2) Activate only if your opponent controls a card in this card’s column while this card is Set; return all other cards in this card’s column to the hand.
(3) Unoccupied zones in this card’s column cannot be used.
PHHY-JP080
Ihaku Kouseki – Summonite / Threatening Ore – Summonite
Normal Trap
(1) Target 3 monsters in your GY; choose 1 of them, then your opponent chooses 1 of these effects for you to apply.
● Special Summon the chosen target.
● Special Summon as many of the other targets as possible.