So the new DARK Machina has two buddies on his artwork
SR10-JP023 Machiners Reformation / Machina Reformation
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
• Discard 1 card; add 2 “Machina” monsters with different names from your Deck to your hand.
• Discard 1 “Machina” card; add 2 “Machina” cards with different names from your Deck to your hand, except “Machina Reformation”.
SR10-JP024 Machiners Defense Region / Machina Defense Region
Continuous Spell Card
You can only use this card name’s (2) effects once per turn.
(1) Your opponent cannot target Level 6 or lower Machine monsters you control with attacks or for card effects while you control a Level 7 or higher Machine monster.
(2) If a face-up Machine monster you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand.
SR10-JP034 Machiners Overdrive / Machina Overdrive
Normal Trap Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Target 1 Machine monster you control; Special Summon 1 “Machina” with a different name from your hand or Deck, and if you do, destroy the target.
(2) You can banish this card from your GY, then target 3 Machine monsters amongst monsters you have banished or have in your GY; shuffle them into your Deck, then draw 1 card.
SR10-JP040 Machiners Possesstorage / Machina Possesstorage
Level 4 DARK Machine Effect Monster
ATK 1600
DEF 1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can target 1 “Machina” monster in your GY, except “Machina Possesstorage”; Special Summon it in Defense Position, but it cannot activate its effects this turn.
(2) You can target 1 other “Machina” monster you control and 1 Spell/Trap your opponent controls; return them to the hand.
SR10-JP041 Malefactors’ Command
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn.
SR10-JP006 Machina Peacekeeper
SR10-JP007 Machina Force
SR10-JP008 Machina Megaform
SR10-JP014 Jizukiru the Star Destroying Kaiju
SR10-JP019 Righty Driver
SR10-JP020 Lefty Driver
SR10-JP030 Ties of the Brethren