No step on.
Hahebi Taikou Golgonda / Supreme Archserpent Golgonda
Fire Reptile / Effect
LV8 ?/0
You can only use this card name’s (1) and (3) effects once per turn each.
(1) If this card is in your hand or GY and there is a face-up card in your Field Zone: You can Special Summon this card, but banish it if it leaves the field.
(2) If “Vast Desert – Gold Golgonda” is on the field, this card’s original ATK becomes 3000.
(3) If “Vast Desert – Gold Golgonda” on the field would be destroyed by a card effect, you can banish 1 monster from your GY instead.
Sprigguns Brothers
Fire Machine / Effect
LV4 300/1800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is sent from the hand or Deck to the GY: You can target 1 “Sprigguns” monster in your GY, except “Sprigguns Brothers”; Special Summon it in Defense Position.
(2) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as Xyz Material.
Sprigguns Merry-Maker
Fire Machine / Xyz / Effect
RK4 1100/2000
2 Level 4 monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned from the Extra Deck: You can send 1 “Sprigguns” monster from your Deck to the GY.
(2) During your opponent’s Main Phase or either player’s Battle Phase (Quick Effect): You can banish this card until the End Phase. Then, if this card had 2 or more materials, you can send 1 Fusion Monster that uses “Fallen of Albaz” as a material from your Extra Deck to the GY.
Sprigguns Booty
Spell Continuous
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a face-up Xyz Monster you control leaves the field by a card effect: You can target 1 Effect Monster your opponent control; that monster cannot activate its effects that activate on the field for the rest of this turn.
(2) You can send this face-up card from the Spell & Trap Zone to the GY; activate 1 “Vast Desert – Gold Golgonda” from your Deck or GY.