Give a man a Ghoti, and he’ll banish for a day.
WPP4-JP001 Labyrinth Heavy Tank
【Regarding the effect “You can Normal Summon this card without Tributing.”】
■ This is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
■ This effect allows you to Normal Summon this card (face-up). It cannot be Set this way.
【Regarding the effect “Cannot attack the turn it is Normal Summoned.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “During your Main Phase: You can place 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a “Labyrinth Wall” card, you can destroy 1 monster your opponent controls.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, choose 1 Sanga of the Thunder, Kazejin, or Suijin from among your cards in your hand, Deck, or that are banished face-up, and place it face-up in your Spell & Trap Zone as a Continuous Spell. Then, if you control a “Labyrinth Wall” card, you can destroy 1 monster your opponent controls.
WPP4-JP002 Shadow Ghoul of the Labyrinth
【Regarding the effect “You can discard this card; add 1 “Labyrinth Wall” card from your Deck to your hand.”】
■ This is an Ignition Effect that can be activated in the hand.
【Regarding the effect “At the start of the Damage Step, if your opponent’s monster battles, while you control a “Labyrinth Wall” card: You can banish this card from your GY; destroy that opponent’s monster.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can only be activated if you control a face-up “Labyrinth Wall” card.
WPP4-JP003 Gate Guardians Combined
【Regarding the text “Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY.”】
■ This is not treated as a card effect. This is the method and procedure for Special Summoning this monster from the Extra Deck.
■ This is the only way to Special Summon this card. (It cannot be Special Summoned by Fusion Summon. Even if it leaves the field after being Special Summoned this way, it cannot be Special Summoned by another card’s effect.)
■ The listed cards can also be banished from your Spell & Trap Zone for the Special Summon.
■ The listed cards in face-down Defense Position can also be banished for the Special Summon.
■ Banishing the listed cards and Special Summoning this card do not occur simultaneously.
【Regarding the effect “When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates an effect that targets a card you control, you can activate this effect by chaining directly to that activation.
■ It cannot be activated during the Damage Step.
【Regarding the effect “If this face-up Special Summoned card in its owner’s control leaves the field because of an opponent’s card: You can Special Summon 1 Level 11 or lower “Gate Guardian” monster from your Deck or Extra Deck, ignoring its Summoning conditions.”】
■ This is a Trigger Effect.
■ If this card leaves the field and is sent to the GY, it can be activated in the GY, or if it is banished face-up, it can be activated while this card is banished. (It can be activated wherever it moves to first after leaving the field.)
■ It can also be activated during the Damage Step.
WPP4-JP004 Gate Guardian of Thunder and Wind
【Regarding the text “Must be Special Summoned (from your Extra Deck) by banishing the above cards you control.”】
■ This is not treated as a card effect. This is the method and procedure for Special Summoning this monster from the Extra Deck.
■ This is the only way to Special Summon this card. (It cannot be Special Summoned by Fusion Summon. Even if it leaves the field after being Special Summoned this way, it cannot be Special Summoned by another card’s effect.)
■ The listed cards can also be banished from your Spell & Trap Zone for the Special Summon.
■ The listed cards in face-down Defense Position can also be banished for the Special Summon.
■ Banishing the listed cards and Special Summoning this card do not occur simultaneously.
【Regarding the effect “During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions “Sanga of the Thunder”, “Kazejin”, AND “Suijin”.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ A Spell/Trap Card that mentions Sanga of the Thunder, Kazejin, and Suijin is a Spell/Trap Card with the specific card names “Sanga of the Thunder”, “Kazejin”, and “Suijin” written in its card text.
【Regarding the effect “If this face-up Special Summoned card in its owner’s control leaves the field because of an opponent’s card: You can Special Summon 1 of your banished “Sanga of the Thunder” or “Kazejin”.”】
■ This is a Trigger Effect.
■ If this card leaves the field and is sent to the GY, it can be activated in the GY, or if it is banished face-up, it can be activated while this card is banished. (It can be activated wherever it moves to first after leaving the field.)
■ It can also be activated during the Damage Step.
■ When resolving this effect, choose 1 of your Sanga of the Thunder or Kazejin that is banished face-up, and Special Summon it.
WPP4-JP005 Gate Guardian of Wind and Water
【Regarding the text “Must be Special Summoned (from your Extra Deck) by banishing the above cards you control.”】
■ This is not treated as a card effect. This is the method and procedure for Special Summoning this monster from the Extra Deck.
■ This is the only way to Special Summon this card. (It cannot be Special Summoned by Fusion Summon. Even if it leaves the field after being Special Summoned this way, it cannot be Special Summoned by another card’s effect.)
■ The listed cards can also be banished from your Spell & Trap Zone for the Special Summon.
■ The listed cards in face-down Defense Position can also be banished for the Special Summon.
■ Banishing the listed cards and Special Summoning this card do not occur simultaneously.
【Regarding the effect “Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates the effect of a Spell/Trap Card on the field, you can activate this effect by chaining directly to that activation.
■ It cannot be activated during the Damage Step.
【Regarding the effect “If this face-up Special Summoned card in its owner’s control leaves the field because of an opponent’s card: You can Special Summon 1 of your banished “Kazejin” or “Suijin”.”】
■ This is a Trigger Effect.
■ If this card leaves the field and is sent to the GY, it can be activated in the GY, or if it is banished face-up, it can be activated while this card is banished. (It can be activated wherever it moves to first after leaving the field.)
■ It can also be activated during the Damage Step.
■ When resolving this effect, choose 1 of your Kazejin or Suijin that is banished face-up, and Special Summon it.
WPP4-JP006 Gate Guardian of Water and Thunder
【Regarding the text “Must be Special Summoned (from your Extra Deck) by banishing the above cards you control.”】
■ This is not treated as a card effect. This is the method and procedure for Special Summoning this monster from the Extra Deck.
■ This is the only way to Special Summon this card. (It cannot be Special Summoned by Fusion Summon. Even if it leaves the field after being Special Summoned this way, it cannot be Special Summoned by another card’s effect.)
■ The listed cards can also be banished from your Spell & Trap Zone for the Special Summon.
■ The listed cards in face-down Defense Position can also be banished for the Special Summon.
■ Banishing the listed cards and Special Summoning this card do not occur simultaneously.
【Regarding the effect “Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ It can be activated during the Damage Step, only from the start of the Damage Step to before damage calculation.
【Regarding the effect “If this face-up Special Summoned card in its owner’s control leaves the field because of an opponent’s card: You can Special Summon 1 of your banished “Suijin” or “Sanga of the Thunder”.”】
■ This is a Trigger Effect.
■ If this card leaves the field and is sent to the GY, it can be activated in the GY, or if it is banished face-up, it can be activated while this card is banished. (It can be activated wherever it moves to first after leaving the field.)
■ It can also be activated during the Damage Step.
■ When resolving this effect, choose 1 of your Suijin or Sanga of the Thunder that is banished face-up, and Special Summon it.
WPP4-JP007 Labyrinth Wall Shadow
【Regarding the effect “Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher.”】
■ This effect does not start a Chain and applies while this card is face-up in the Field Zone.
■ While this effect is applied, monsters whose original Level is 5 or higher can attack. Other monsters cannot attack during the turn they are Normal, Flip, or Special Summoned.
【Regarding the effect “Once per turn, during your Main Phase: You can place 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Field Zone.
■ When resolving this effect, choose 1 Sanga of the Thunder, Kazejin, or Suijin from among your cards in your hand, Deck, or that are banished face-up, and place it face-up in your Spell & Trap Zone as a Continuous Spell.
【Regarding the effect “At the start of your opponent’s Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Field Zone.
■ It can be activated once per each Start Step of your opponent’s Battle Phase.
■ When activating this effect, target 1 face-up monster your opponent controls with 1600 or less ATK.
WPP4-JP008 Double Attack! Wind and Thunder!!
【Regarding the effect “If you control a “Gate Guardian” monster: Target 1 card on the field; destroy it.”】
■ This is the effect applied when this card’s activation resolves.
■ It can only be activated if you have a face-up “Gate Guardian” monster in your Monster Zone.
■ It cannot be activated during the Damage Step.
【Regarding the effect “During your Main Phase: You can banish this card from your GY; add 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished or in your Deck to your hand.”】
■ This effect starts a Chain and can be activated in the GY.
■ When resolving this effect, choose 1 Sanga of the Thunder, Kazejin, or Suijin from among your cards in your Deck or that is banished face-up, and add it to your hand.
WPP4-JP009 Riryoku Guardian
【Regarding the effect “If your LP are lower than your opponent’s: Target 1 monster you control with “Gate Guardian” in its original name; halve your opponent’s LP, then that monster gains ATK equal to your opponent’s LP.”】
■ This is the effect applied when this card’s activation resolves.
■ When activating this effect, target 1 face-up monster in your Monster Zone with “Gate Guardian” in its original card name.
■ When resolving this effect, halve your opponent’s LP. Then, increase the targeted monster’s ATK by your opponent’s LP.
【Regarding the effect “You can banish this card from your GY; add 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished or in your Deck to your hand.”】
■ This effect starts a Chain and can be activated in the GY.
■ It can only be activated during your Main Phase.
■ When resolving this effect, choose 1 Sanga of the Thunder, Kazejin, or Suijin from among your cards in your Deck or that is banished face-up, and add it to your hand.
WPP4-JP010 Prey of the Jirai Gumo
【Regarding the effect “Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card’s column.”】
■ This is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon this card as a Normal Monster to your Main Monster Zone in the same column. Then, if it is successfully Special Summoned, you can destroy 1 monster your opponent controls in this card’s column. These do not occur simultaneously.
【Regarding the effect “You can banish this card from your GY; add 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished or in your Deck to your hand.”】
■ This effect starts a Chain and can be activated in the GY.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, choose 1 Sanga of the Thunder, Kazejin, or Suijin from among your cards in your Deck or that is banished face-up, and add it to your hand.
WPP4-JP015 Paces, Light of the Ghoti
【Regarding the effect “You can banish this card you control; Special Summon 1 Fish monster from your hand, except “Paces, Light of the Ghoti”.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
【Regarding the effect “During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card.”】
■ This is a Trigger Effect that can be activated while this card is banished.
■ If this card was banished face-up, this effect can be activated during the Standby Phase of the next turn.
【Regarding the effect “During your opponent’s Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ If this card was successfully Special Summoned during your opponent’s turn, this effect can be activated during the Main Phase of that turn.
■ After resolving the Chain Link made by this effect’s activation, immediately Synchro Summon 1 Fish Synchro Monster by including this card as a material.
WPP4-JP016 Shif, Fairy of the Ghoti
【Regarding the effect “You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn.”】
■ This is an Ignition Effect that can be activated in the GY.
■ When activating this effect, target 1 face-up Fish monster in your Monster Zone.
【Regarding the effect “During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card.”】
■ This is a Trigger Effect that can be activated while this card is banished.
■ If this card was banished face-up, this effect can be activated during the Standby Phase of the next turn.
【Regarding the effect “During your opponent’s Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ If this card was successfully Special Summoned during your opponent’s turn, this effect can be activated during the Main Phase of that turn.
■ After resolving the Chain Link made by this effect’s activation, immediately Synchro Summon 1 Fish Synchro Monster by including this card as a material.
WPP4-JP017 Zep, Ruby of the Ghoti
【Regarding the effect “You can banish this card from your hand, then target 1 Fish monster in your GY; banish it.”】
■ This is an Ignition Effect that can be activated in the hand.
【Regarding the effect “During your opponent’s turn, if this card is banished: You can Special Summon it.”】
■ This is a Trigger Effect that can be activated if this card becomes banished face-up.
■ It can also be activated during the Damage Step.
【Regarding the effect “If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ After resolving the Chain Link made by this effect’s activation, immediately Synchro Summon 1 Fish Synchro Monster by including this card as a material.
WPP4-JP018 Ixeep, Omen of the Ghoti
【Regarding the effect “If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand.”】
■ This is a Trigger Effect that can be activated in the hand.
■ It can be activated if a Fish monster becomes banished face-up.
■ It cannot be activated during the Damage Step.
【Regarding the effect “During the Standby Phase of the next turn after this card was banished: You can target 1 of your “Ghoti” Traps that is banished or in your GY; Set that target.”】
■ This is a Trigger Effect that can be activated while this card is banished.
■ When activating this effect, target 1 “Ghoti” Trap Card in your GY, or 1 of your face-up banished “Ghoti” Trap Cards.
WPP4-JP019 Eanoc, Sentry of the Ghoti
【Regarding the effect “If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When activating this effect, target 1 of your face-up banished Level 4 or lower Fish monsters.
【Regarding the effect “You can banish 1 Fish monster from your hand or face-up field; add 1 “Ghoti” Trap from your Deck to your hand.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When activating this effect, banish 1 Fish monster from your hand or 1 face-up Fish monster from your Monster Zone as the cost. (You can also banish a Token.)
WPP4-JP020 Snopios, Shade of the Ghoti
【Regarding the effect “During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand.”】
■ This is a Quick Effect that can be activated in the hand.
【Regarding the effect “If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, the effect “banish it when it leaves the field” is applied to the targeted card.
【Regarding the effect “If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand.”】
■ This is a Trigger Effect that can be activated if this card becomes banished face-up.
■ It can also be activated during the Damage Step.
WPP4-JP021 Arionpos, Serpent of the Ghoti
【Regarding the effect “If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
【Regarding the effect “If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand.”】
■ This is a Trigger Effect that can be activated in the GY.
■ When resolving this effect, banish the targeted monster. Then, you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. These actions do not occur simultaneously.
WPP4-JP022 Askaan, the Bicorned Ghoti
【Regarding the effect “If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ When activating this effect, target 1 face-up Fish monster in your Monster Zone and 1 card your opponent controls.
■ When resolving this effect, even if one of the targeted cards is no longer present, the effect is applied to the remaining targeted card.
【Regarding the effect “If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card.”】
■ This is a Trigger Effect that can be activated if this card becomes banished face-up.
■ It can also be activated during the Damage Step.
WPP4-JP023 Guoglim, Spear of the Ghoti
【Regarding the effect “At the start of the Damage Step, if this card battles an opponent’s monster: You can banish that opponent’s monster.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
【Regarding the effect “During your opponent’s Standby Phase: You can banish this card, then, if the monsters used as material for this card’s Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, banish this card. Then, if the set of Synchro Materials used for this card’s Synchro Summon are in your GY, you can Special Summon them all. These actions do not occur simultaneously.
■ The effect “banish them when they leave the field” is applied to the Special Summoned monsters as long as they remain face-up in the Monster Zone.
WPP4-JP024 Ghoti of the Deep Beyond
【Regarding the effect “The original ATK of this card becomes 500 x the number of banished monsters.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “If this card is Synchro Summoned during your opponent’s turn: You can banish all cards on the field.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
【Regarding the effect “During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.”】
■ This is a Trigger Effect that can be activated while this card is banished.
■ If this card is banished face-up, this effect can be activated during the Standby Phase of the next turn.
WPP4-JP025 The Most Distant, Deepest Depths
【Regarding the effect “While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects.”】
■ This effect does not start a Chain and applies to this face-up card in the Field Zone.
【Regarding the effect “You can banish 1 Fish monster from your hand or GY; add 1 “Ghoti” monster from your Deck to your hand.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Field Zone.
【Regarding the effect “If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.”】
■ This effect starts a Chain and can be activated in the GY.
■ It can be activated if a Fish monster is Normal or Special Summoned to your Monster Zone while this card is already in your GY.
■ It cannot be activated during the Damage Step.
■ When activating this effect, target 1 face-up Fish monster in your Monster Zone.
■ When resolving this effect, banish the targeted monster, and add this card to your hand. These actions occur simultaneously.
WPP4-JP026 Ghoti Chain
【Regarding the effect “Banish 1 face-up Fish monster you control; Special Summon 1 of your “Ghoti” monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field.”】
■ It cannot be activated during the Damage Step.
■ When activating this card, banish 1 face-up Fish monster from your Monster Zone as the cost. (You can also banish a Token.)
WPP4-JP027 Ghoti Cosmos
【Regarding the effect “Apply these effects in sequence, based on the number of banished Fish monsters. ● 1+: Your Fish monsters cannot be destroyed by battle this turn. ● 4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn. ● 8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)”】
■ This is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ It can be activated even if you do not control any Fish monsters in your Monster Zone.
■ It can be activated even if there are 8 or more banished Fish monsters but you have no Fish Synchro Monsters in your Extra Deck.
■ Apply all “●” effects that meet their conditions when you resolve this effect.
■ The “1+” effect is applied to any face-up Fish monsters in your Monster Zone. It also applies to monsters that come to exist in your Monster Zone after the effect resolves.
WPP4-JP028 Ghoti Fury
■ This card cannot be activated during the Damage Step.
【Regarding the effect “You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase.”】
■ This effect starts a Chain and can be activated in the Spell & Trap Zone.
■ It cannot be activated during the Damage Step.
■ It can be activated as the same Chain Link as the card’s activation.
■ When activating this effect, target 1 face-up Fish monster in your Monster Zone and 1 monster in your opponent’s Monster Zone.
■ When resolving this effect, if both targeted cards are in the Monster Zone, banish them until your next Standby Phase. (If one or both monsters are no longer present, the effect is not applied.)
■ The monsters banished by this effect will return to the field during your next Standby Phase in the same battle positions they were in when they were banished.
■ Even if one of the monsters banished by this effect is no longer banished during your next Standby Phase, the other monster still returns to the field.
■ If this effect is applied to a monster in face-down Defense Position, it will be banished face-down.
■ If this effect is applied to a Token, it disappears when it is banished. The Token will not reappear in your Monster Zone during your next Standby Phase.
■ If this effect is applied to a Trap Card treated as a monster, it will no longer be treated as a monster once it is banished (and leaves the Monster Zone). It returns to the Monster Zone during your next Standby Phase, but is immediately sent to the GY.
【Regarding the effect “If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn.”】
■ This effect starts a Chain and can be activated in the Spell & Trap Zone or GY.
■ It cannot be activated as the same Chain Link as the card’s activation.
■ It cannot be activated during the Damage Step.
■ This effect is applied to all face-up Fish monsters that are in your Monster Zone at the time the effect resolves. (It applies to each monster for as long as it remains face-up in the Monster Zone, until the end of the turn.)
WPP4-JP029 Gold Pride – Leon
【Regarding the effect “If your LP are lower than your opponent’s: You can Special Summon this card from your hand.”】
■ This is an Ignition Effect that can be activated in the hand.
【Regarding the effect “If this card is Normal or Special Summoned: You can target 1 non-Warrior “Gold Pride” monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Gold Pride” monsters.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ It can be activated even if you already Special Summoned a “Gold Pride” monster that turn. However, after this effect resolves, you can only Special Summon “Gold Pride” monsters for the rest of the turn.
【Regarding the effect “During your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only “Gold Pride” monsters you control.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ After resolving the Chain Link made by this effect’s activation, immediately Synchro Summon 1 Synchro Monster by using only “Gold Pride” monsters as material.
WPP4-JP030 Gold Pride – Nytro Head
【Regarding the effect “If your LP are lower than your opponent’s: You can Special Summon this card from your hand.”】
■ This is an Ignition Effect that can be activated in the hand.
【Regarding the effect “During your opponent’s Standby Phase: You can Special Summon 1 “Nytro Token” (Pyro/FIRE/Level 8/ATK 0/DEF 0) to your opponent’s field, but it cannot be used as Link Material.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ The player who activates this effect determines which Monster Zone the Nytro Token is Special Summoned to.
【Regarding the effect “During your opponent’s Main Phase (Quick Effect): You can target 1 “Nytro Token” on the field; destroy that Token, also destroy all cards in its adjacent Monster Zones and Spell & Trap Zones.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
WPP4-JP031 Gold Pride – Captain Carrie
【Regarding the effect “If your LP are lower than your opponent’s: You can Special Summon this card from your hand.”】
■ This is an Ignition Effect that can be activated in the hand.
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Gold Pride” Trap from your Deck to your hand.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “If this card is sent to the GY: You can target 1 “Gold Pride” monster you control that was Special Summoned from the Extra Deck; banish up to 3 “Gold Pride” cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can also be activated during the Damage Step.
■ When resolving this effect, banish up to 3 “Gold Pride” cards from your GY, and the targeted monster gains 500 ATK for each. These actions occur simultaneously.
■ When resolving this effect, if you have any “Gold Pride” cards in your GY, you must banish at least 1 of them.
WPP4-JP032 Gold Pride – Roller Baller
【Regarding the effect “If your LP are lower than your opponent’s: You can Special Summon this card from your hand.”】
■ This is an Ignition Effect that can be activated in the hand.
【Regarding the effect “During the Main Phase (Quick Effect): You can Fusion Summon 1 “Gold Pride” Fusion Monster from your Extra Deck, using monsters from your hand or field as material.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ When resolving this effect, send the Fusion Material monsters listed on a “Gold Pride” Fusion Monster from your hand or field to the GY. Then, Fusion Summon that Fusion Monster from your Extra Deck. These actions do not occur simultaneously.
WPP4-JP033 Gold Pride – Pin Baller
【Regarding the effect “If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, if this card is still in the Monster Zone, choose monsters your opponent controls and equip them to this card. The number of monsters you choose must be less than or equal to the number of materials used for this card’s Fusion Summon, and less than or equal to the number of usable Spell & Trap Zones you have.
■ If this card is not face-up in the Monster Zone when resolving its effect, the effect is not applied. (All monsters your opponent controls remain in the Monster Zone.)
【Regarding the effect “Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 “Gold Pride – Roller Baller” from your Deck or GY.”】
■ This is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate once during the End Phase of the turn this card’s previous effect was activated. (It activates even if Gold Pride – Roller Baller is not in your Deck or GY.)
■ When resolving this effect, return this card to the Extra Deck, and if it successfully returns to the Extra Deck, Special Summon 1 Gold Pride – Roller Baller from your Deck or GY.
■ Returning this card to the Extra Deck and Special Summoning Gold Pride – Roller Baller occur simultaneously.
WPP4-JP034 Gold Pride – Star Leon
【Regarding the effect “During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target’s original ATK, then, if your LP are lower than your opponent’s, you can destroy that monster.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ When resolving this effect, if the targeted monster is face-up in the Monster Zone, this card gains ATK equal to its original ATK. Then, if this card successfully gains ATK and your LP are lower than your opponent’s, you can destroy the targeted monster.
【Regarding the effect “Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 “Gold Pride – Leon” from your Deck or GY.”】
■ This is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate once during the End Phase of the turn this card’s previous effect was activated. (It activates even if Gold Pride – Leon is not in your Deck or GY.)
■ When resolving this effect, return this card to the Extra Deck, and if it successfully returns to the Extra Deck, Special Summon 1 Gold Pride – Leon from your Deck or GY.
■ Returning this card to the Extra Deck and Special Summoning Gold Pride – Leon occur simultaneously.
WPP4-JP035 Gold Pride – Chariot Carrie
【Regarding the effect “You can detach 1 material from this card; add 1 “Gold Pride” Spell from your Deck to your hand, then if your LP are lower than your opponent’s, you can send 1 “Gold Pride” monster from your Deck to the GY.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, add 1 “Gold Pride” Spell Card from your Deck to your hand. Then, if you successfully add a card to your hand and your LP are lower than your opponent’s, you can send 1 “Gold Pride” monster from your Deck to the GY.
■ Adding a card from your Deck to your hand and sending a monster from your Deck to the GY do not occur simultaneously.
【Regarding the effect “Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 “Gold Pride – Captain Carrie” from your Deck or GY.”】
■ This is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate once during the End Phase of the turn this card’s previous effect was activated. (It activates even if Gold Pride – Captain Carrie is not in your Deck or GY.)
■ When resolving this effect, return this card to the Extra Deck, and if it successfully returns to the Extra Deck, Special Summon 1 Gold Pride – Captain Carrie from your Deck or GY.
■ Returning this card to the Extra Deck and Special Summoning Gold Pride – Captain Carrie occur simultaneously.
WPP4-JP036 Gold Pride – Nytro Blaster
【Regarding the effect “You can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent’s, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, destroy the targeted monster. Then, if the monster is successfully destroyed and your LP are lower than your opponent’s, you can destroy all cards in the Monster Zones and Spell & Trap Zones adjacent to that monster.
■ Destroying the targeted monster and destroying the cards in the adjacent zones do not occur simultaneously.
【Regarding the effect “Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 “Gold Pride – Nytro Head” from your Deck or GY.”】
■ This is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate once during the End Phase of the turn this card’s previous effect was activated. (It activates even if Gold Pride – Nytro Head is not in your Deck or GY.)
■ When resolving this effect, return this card to the Extra Deck, and if it successfully returns to the Extra Deck, Special Summon 1 Gold Pride – Nytro Head from your Deck or GY.
■ Returning this card to the Extra Deck and Special Summoning Gold Pride – Nytro Head occur simultaneously.
WPP4-JP037 Gold Pride – The Crowd Goes Wild!
【Regarding the effect “Reveal 1 “Gold Pride” monster in your hand; add 1 “Gold Pride” monster with a different name from your Deck to your hand, then you can apply the following effect. ● Special Summon 1 “Gold Pride” monster from your hand, but lose LP equal to its original ATK.”】
■ When resolving this effect, add 1 “Gold Pride” monster with a different name than the revealed monster from your Deck to your hand. If you successfully add a card to your hand, you can apply the “●” effect.
■ When applying the “●” effect, Special Summon 1 “Gold Pride” monster from your hand, and if it is successfully Special Summoned, you lose LP equal to its original ATK.
■ Adding a “Gold Pride” monster from your Deck to your hand and applying the “●” effect do not occur simultaneously.
■ Special Summoning a “Gold Pride” monster from your hand and losing LP equal to its original ATK occur simultaneously.
WPP4-JP038 Gold Pride – That Came Out of Nowhere!
【Regarding the effect “Special Summon 1 “Gold Pride” monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to their field, but negate its effects.”】
■ This is the effect applied when this card’s activation resolves.
■ When resolving this effect, Special Summon 1 “Gold Pride” monster from your hand or GY. If the Special Summon is successful, your opponent can then Special Summon 1 monster from their hand or GY with its effects negated.
■ Each player’s Special Summon does not occur simultaneously.
WPP4-JP039 Gold Pride – Pedal to the Metal!
【Regarding the effect “Target 1 “Gold Pride” monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects.”】
■ This is the effect applied when this card’s activation resolves.
■ It can be activated during the Damage Step, only from the start of the Damage Step to before damage calculation.
【Regarding the effect “During the End Phase, if a face-up “Gold Pride” monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY.”】
■ This effect starts a Chain and can be activated in the GY.
■ If a face-up “Gold Pride” monster you controlled was destroyed by battle or card effect since the start of this turn, the effect of this card in your GY can be activated during the End Phase. Note that this card does not need to be in the GY at the time the face-up “Gold Pride” monster you control is destroyed by battle or card effect.
WPP4-JP040 Gold Pride – Better Luck Next Time!
【Regarding the effect “When this card is activated: You can add 1 “Gold Pride” monster from your Deck to your hand, and if you do, lose LP equal to its ATK.”】
■ This is the effect applied when this card’s activation resolves.
■ You choose whether or not to apply this effect when resolving the Chain Link made by this card’s activation.
■ If you choose to apply the effect, add 1 “Gold Pride” monster from your Deck to your hand, and lose LP equal to its ATK.
■ Adding a monster from your Deck to your hand and losing LP equal to its ATK occur simultaneously.
【Regarding the effect “If a face-up “Gold Pride” monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card.”】
■ This effect starts a Chain and can be activated in the Spell & Trap Zone.
■ It cannot be activated during the Damage Step.
WPP4-JP041 Gold Pride – Start Your Engines!
【Regarding the effect “If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 “Gold Pride” monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster.”】
■ It cannot be activated during the Damage Step.
■ When resolving this effect, after your opponent randomly chooses one of the “Gold Pride” monsters you revealed, Special Summon it and return the rest to the Deck. If this part of the effect is applied successfully, destroy the targeted monster.
■ Special Summoning a monster and destroying the targeted monster do not occur simultaneously.
WPP4-JP042 Gold Pride – It’s Neck and Neck!
【Regarding the effect “Target 1 “Gold Pride” monster you control or 1 “Gold Pride” card in your GY, except “Gold Pride – It’s Neck and Neck!”; return it to the hand.”】
■ This is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When activating this card, target 1 face-up “Gold Pride” monster in your Monster Zone or 1 “Gold Pride” card in your GY other than Gold Pride – It’s Neck and Neck!.
【Regarding the effect “If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 “Gold Pride” monster from your GY; Special Summon 1 other “Gold Pride” monster from your Extra Deck that mentions that banished monster’s name.”】
■ This effect starts a Chain and can be activated in the GY.
■ It cannot be activated during the Damage Step.
■ A “Gold Pride” monster in your Extra Deck that mentions the banished monster’s name is a monster with the banished monster’s specific name written in its card text.
WPP4-JP043 Orphebull the Harmonious Bullfighter Bard
【Regarding the text “Cannot be Normal Summoned/Set.”】
■ This is not treated as a card effect.
【Regarding the text “Must be Special Summoned (from your hand) by banishing 2 LIGHT and 2 DARK monsters from your hand and/or GY, except this card.”】
■ This is not treated as a card effect. This is the method and procedure for Special Summoning this monster from the hand.
■ A total of 4 monsters are banished from your hand/GY as part of this Special Summoning procedure. Provided the banished monsters include 2 LIGHT monsters and 2 DARK monsters, it does not matter how many of each are banished from your hand or your GY.
■ Banishing monsters and Special Summoning this card do not occur simultaneously.
■ This card can only be Special Summoned by this method. Even if it leaves the Monster Zone after being Special Summoned this way, it cannot be Special Summoned by another card’s effect.
【Regarding the effect “If Summoned this way, this card gains 1000 ATK for each monster banished from your hand for its Summon, and can attack monsters a number of times each Battle Phase up to the number of monsters banished from the GY for its Summon.”】
■ This is a Continuous Effect that applies in the Monster Zone.
■ After this card is successfully Special Summoned using the method written in its text, if any monsters were banished from the hand as part of that procedure, the part of the effect that increases its ATK is immediately applied.
■ As long as this card that was Special Summoned using the method written in its text remains face-up in the Monster Zone and its effect is applied, it can attack monsters each Battle Phase up to the number of monsters banished from the GY for the Summon. (This effect is applied even if you only banished monsters from your GY and did not banish any from your hand.)
【Regarding the effect “If this card destroys an opponent’s monster by battle, after damage calculation: You can banish that opponent’s monster.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated even if both monsters were destroyed by the battle.
WPP4-JP044 Vanguard of the Underground Emperor
【Regarding the effect “If a monster(s) is sent from the hand to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can be activated if a monster is sent from your opponent’s hand to the GY while this card is already in the GY.
■ It cannot be activated during the Damage Step.
WPP4-JP045 Bayerock Dragon
【Regarding the effect “If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand.”】
■ This is a Trigger Effect that can be activated in the hand.
■ It can also be activated during the Damage Step.
【Regarding the effect “If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them.”】
■ This is a Trigger Effect.
■ If this card is destroyed and sent to the GY, it can be activated in the GY, or if it is banished face-up, it can be activated while this card is banished. (It can be activated wherever it moves to first after leaving the field.)
■ It can also be activated during the Damage Step.
■ When activating this effect, target 1 or 2 monsters with different Types among the Rock and Dinosaur monsters in your GY.
WPP4-JP046 Zalamander Catalyzer
【Regarding the effect “You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other.”】
■ This is an Ignition Effect that can be activated in the hand.
■ When resolving this effect, if the two revealed monsters are in your hand, Special Summon one of them and discard the other.
■ Special Summoning and discarding occur simultaneously.
【Regarding the effect “When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand.”】
■ This is a Trigger Effect that can be activated in the GY.
■ If your monster or your opponent’s monster is destroyed by a battle involving your Fiend monster, this effect can be activated at the end of that Damage Step.
WPP4-JP047 Minairuka
【Regarding the effect “When a WATER monster’s effect is activated (Quick Effect): You can Special Summon this card from your hand.”】
■ This is a Quick Effect that can be activated in the hand.
■ When a WATER monster’s effect is activated, you can activate this effect by chaining directly to that activation.
■ It cannot be activated during the Damage Step.
【Regarding the effect “You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent’s turn.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
WPP4-JP048 Moissa Knight, the Comet General
【Regarding the Pendulum Effect “If you Pendulum Summon a monster(s): Place this card on either the top or bottom of the Deck.”】
■ This effect starts a Chain and activates in the Pendulum Zone.
■ It is mandatory to activate.
【Regarding the monster effect “When you draw this card: You can reveal it; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to your Pendulum Summon. (You can only gain this effect once per turn.)”】
■ This is a Trigger Effect that can be activated in the hand.
■ It can also be activated during the Damage Step.
■ A Pendulum Summon is not performed when resolving this effect. After resolving this effect, you will be able to perform a Pendulum Summon during your Main Phase in addition to a regular Pendulum Summon.
■ If you can perform your regular Pendulum Summon as well as a Pendulum Summon using this effect, it doesn’t matter which you perform first.
■ When performing the Pendulum Summon using this effect, you can only Special Summon the monsters from your hand. You cannot Pendulum Summon from the Extra Deck.
WPP4-JP049 Garura, Wings of Resonant Life
【Regarding the effect “Any battle damage your opponent takes from battles involving this card is doubled.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “If this card is sent to the GY: You can draw 1 card.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can also be activated during the Damage Step.
WPP4-JP050 Tilting Entrainment
【Regarding the effect “If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
【Regarding the effect “At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent’s monster, but the opponent’s monster was not destroyed by the battle: You can destroy that opponent’s monster.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
WPP4-JP051 Diabolantis the Menacing Mantis
【Regarding the effect “If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, send 1 or more Insect or Plant monsters from your Deck to the GY, less than or equal to the number of non-Tuner monsters used as Synchro Materials.
【Regarding the effect “If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When activating this effect, target 1 face-up Insect or Plant monster in your Monster Zone. However, you cannot target a Tuner monster.
■ The targeted monster is treated as a Tuner for as long as it remains face-up in the Monster Zone, until the end of the turn.
WPP4-JP052 Golden Cloud Beast – Malong
【Regarding the effect “If this card is Special Summoned: You can increase or decrease its Level by 1.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can also be activated during the Damage Step.
WPP4-JP053 Imperial Princess Quinquery
【Regarding the effect “You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
【Regarding the effect “If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent’s card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ It can only be activated if a monster whose Level is 5 while in the Monster Zone leaves the field. (It can be activated even if the monster’s Level is no longer 5 due to leaving the field.)
WPP4-JP054 Pitknight Earlie
【Regarding the effect “When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ When a monster this card points to activates its effect, you can activate this effect by chaining directly to that activation. (For example, when you activate the effect of a monster this card points to, check whether or not your opponent wishes to chain to that effect. If they do not, you can chain this effect.)
■ It cannot be activated during the Damage Step.
■ When activating this effect, target 1 face-up Effect Monster in your opponent’s Monster Zone.
■ You can target a monster whose effects are already negated as long as its ATK is not 0.
■ You can target a monster with 0 ATK as long as its effects are not already negated.
■ You cannot target a monster with 0 ATK whose effects are already negated.
【Regarding the effect “During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card.”】
■ This is a Trigger Effect that can be activated in the GY.
WPP4-JP055 Spellbound
【Regarding the effect “All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn.”】
■ It cannot be activated during the Damage Step.
■ This effect is applied to the face-up monsters your opponent controls at the time it resolves.
WPP4-JP056 Xyz Align
【Regarding the effect “Declare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster.”】
■ It cannot be activated during the Damage Step.
■ When activating this effect, target 1 monster you control and 1 monster your opponent controls. However, you can only target face-up monsters whose current Levels are different than the declared Level.
■ When resolving this effect, the effect “they become the declared Level (until the end of this turn)” is applied to any targeted monster that is face-up in the Monster Zone. Also when resolving this effect, the effect “for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster” is applied.
■ When resolving this effect, even if one of the targeted monsters is no longer face-up in the Monster Zone, the effect is applied to the remaining targeted monster.
■ When resolving this effect, if a targeted monster is face-up in the Monster Zone, its current Type is referenced for the effect “for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster”. (If each monster has a different Type, you can only Special Summon monsters from the Extra Deck with either of those Types. If both monsters have the same Type, you can only Special Summon monsters from the Extra Deck with that Type.)
WPP4-JP057 Made to Order Mermaid Outfit Outfitter
【Regarding the effect “Target 1 card in your opponent’s GY; banish it, then you can add 1 card from your Deck to your hand with the same name as that banished card. You can only activate 1 “Made to Order Mermaid Outfit Outfitter” per turn.”】
■ When resolving this effect, banish the targeted card. Then, you can refer to that card’s name while banished and add 1 card from your Deck to your hand with the same name.
■ Banishing a card and adding a card from your Deck to your hand do not occur simultaneously.
WPP4-JP058 Pendulum Pendant
【Regarding the effect “Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone.”】
■ This is the effect applied when this card’s activation resolves.
■ When activating this card, banish 5 Pendulum Monsters from your face-up Extra Deck as the cost.
【Regarding the effect “You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0).”】
■ This effect starts a Chain and can be activated in the GY.
■ It can only be activated during your Main Phase.
WPP4-JP059 Moray of Avarice
【Regarding the effect “Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards.”】
■ When activating this card, banish 1 face-up Fish, Sea Serpent, or Aqua monster from your Monster Zone as the cost. (You can also banish a Token.)
WPP4-JP060 Mimesis Elephant
【Regarding the effect “Special Summon this card as an Effect Monster (Beast/EARTH/Level 2/ATK 0/DEF 2000). (This card is also still a Trap.)”】
■ This is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
【Regarding the effect “If this card is in the Monster Zone (Quick Effect): You can declare 1 Type and 1 Attribute, then target 1 face-up monster on the field; it becomes that Type and Attribute, until the end of this turn.”】
■ This is a Quick Effect that can be activated in the Monster Zone. (This is a monster effect.)
■ It cannot be activated during the Damage Step.
■ When activating this effect, declare 1 Type and Attribute, and target 1 face-up monster in the Monster Zone. At that time, at least 1 of either the targeted monster’s Type or Attribute must be different than the declared Type/Attribute.
WPP4-JP061 Destructive Daruma Karma Cannon
【Regarding the effect “Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.”】
■ It cannot be activated during the Damage Step.
■ It can only be activated if there is at least 1 face-up monster in the Monster Zone that is neither a Link Monster nor a Token.
■ When resolving this effect, change all face-up monsters on the field to face-down Defense Position. Then, if this effect changes at least 1 monster to face-down Defense Position and there are still face-up monsters on the field, the controller of each face-up monster must send it to the GY.
■ Changing monsters to face-down Defense Position and sending monsters to the GY do not occur simultaneously.
■ The part of the effect “they must send all face-up monsters they control to the GY” is an effect that forces a player to make an action. It is not an effect applied to their monsters. (Monsters unaffected by Trap effects must still be sent to the GY.)
■ Monsters sent to the GY this way are not treated as being sent to the GY by a card effect.
WPP4-JP062 How Did Dai Get Here?
【Regarding the effect “If a monster you control is destroyed by your opponent’s attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck.”】
■ It cannot be activated during the Damage Step.
■ When resolving this effect, place 1 Field Spell Card from your Deck with a different name than any cards in the Field Zones face-up in your Field Zone. Then, if it was successfully placed in your Field Zone, reveal 5 monsters from your Deck with different names that can be Special Summoned, your opponent picks 1 for you to Special Summon, and shuffle the rest into your Deck.
■ All 5 monsters revealed by this effect must be monsters that can be Special Summoned by this effect.
■ Placing a card in your Field Zone and Special Summoning a monster do not occur simultaneously. Special Summoning a monster and shuffling the remaining monsters into your Deck occur simultaneously.
WPP4-JP063 Camelot, Realm of Noble Knights and Noble Arms
【Regarding the effect “During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 “Noble Knights of the Round Table” from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 “Artorigus” monster, or add to your hand 1 “Noble Arms” card, from your Deck or GY.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Field Zone.
■ When resolving this effect, banish this card until the next Standby Phase. If it is successfully banished, place 1 Noble Knights of the Round Table from your hand, Deck, or GY face-up in your Field Zone. Then, if that card is successfully placed in your Field Zone, you can Special Summon 1 “Artorigus” monster, or add to your hand 1 “Noble Arms” card, from your Deck or GY.
■ Banishing this card from your Field Zone and placing Noble Knights of the Round Table face-up in your Field Zone occur simultaneously.
■ Placing a card face-up in your Field Zone, and either Special Summoning an “Artorigus” monster or adding a “Noble Arms” card to your hand do not occur simultaneously.
■ Return this card face-up to your Field Zone during the next Standby Phase. If there is a card in your Field Zone at that time, place the existing card in your GY.
【Regarding the effect “Once per turn, if a “Noble Knight” card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead.”】
■ This effect does not start a Chain and can be applied while this card is face-up in the Field Zone.
■ It can also be applied during the Damage Step.
■ You cannot destroy a card instead that is also about to be destroyed.
WPP4-JP064 Time Thief Power Reserve
【Regarding the effect “Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine “Time Thief” monster from your hand, Deck, or GY.”】
■ This is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon this card as a Normal Monster to your Main Monster Zone. Then, if it is successfully Special Summoned, you can Special Summon 1 Machine “Time Thief” monster from your hand, Deck, or GY.
■ Special Summoning this card and Special Summoning a Machine “Time Thief” monster do not occur simultaneously.
【Regarding the effect “If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field.”】
■ This effect starts a Chain and can be activated in the GY.
■ It can only be activated if there is a face-up Xyz Monster in your Monster Zone with both a Spell and a Trap Card as Xyz Material.
■ It cannot be activated during the Damage Step.
WPP4-JP065 SPYRAL Double Agent
【Regarding the effect “If you have a “SPYRAL” card on your field or in your GY: You can Special Summon this card from your hand to your opponent’s field in Defense Position (but it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon), then both players reveal the top card of their Deck.”】
■ This is an Ignition Effect that can be activated in the hand.
■ When resolving this effect, Special Summon this card to your opponent’s field. Then, if it is successfully Special Summoned, reveal the top card of both players’ Decks.
■ Special Summoning this card and revealing the top cards of the Decks do not occur simultaneously.
■ As long as this card Special Summoned by this effect remains face-up in the Monster Zone, it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon.
【Regarding the effect “All “SPYRAL” monsters on the field gain 500 ATK, also “SPYRAL Super Agent” on the field can attack directly.”】
■ This is a Continuous Effect that applies in the Monster Zone.
1 Comment
Teach a fish to synchro summon and he’ll synchro summon for life.