Close Menu
    Facebook X (Twitter) Instagram
    • News
      • OCG & TCG
      • Master Duel
      • Rush Duel
      • Set Spoilers
      • Forbidden & Limited Lists
    • Articles
      • Rulings
        • Summary of PSCT
      • Card Lores
      • Deck Building
      • Strategy Guides
      • Lists
        • TCG Only
        • OCG Only
    • Creative Decks
    • Wiki
    • Database
    • Newsletter
    • About Us
    YGOrganization
    YGOrganization
    FAQ Rulings

    [OCG] Structure Deck: Power of Fellows + Limited Pack GX: Osiris Red Rulings

    RedshiftBy RedshiftSeptember 16, 2025No Comments

    Basic database rulings for these 2 products.

     

     

    STRUCTURE DECK: POWER OF FELLOWS

     

    SD48-JP001 Fullspeed Warrior

    【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Junk Synchron” or 1 Spell/Trap that mentions “Junk Warrior” from your Deck to your hand.”】
    ■ It is a Trigger Effect that can be activated in the Monster Zone.
    ■ It can also be activated during the Damage Step.
    ■ A ‘Spell/Trap that mentions “Junk Warrior”’ refers to a Spell/Trap Card that has the specific card name “Junk Warrior” written in its text.

    【Regarding the effect “Monsters that mention “Junk Warrior”, and Synchro Monsters with “Warrior” in their original names, that you control gain 900 ATK during your Battle Phase only.”】
    ■ It is a Continuous Effect that applies in the Monster Zone.
    ■ ‘Monsters that mentions “Junk Warrior”’ refers to monsters that have the specific card name “Junk Warrior” written in their text.

     

    SD48-JP002 Anchorbolt Hedgehog

    【Regarding the effect “If you control “Junk Warrior”, or a monster that mentions it other than “Anchorbolt Hedgehog”, and this card is in your GY (Quick Effect): You can Special Summon this card in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters.”】
    ■ It is a Quick Effect that can be activated in the GY.
    ■ It cannot be activated during the Damage Step.
    ■ A ‘monster that mentions “Junk Warrior”’ refers to a monster that has the specific card name “Junk Warrior” written in its text.
    ■ After this effect resolves, you will be in a state where you can only Special Summon Synchro Monsters from the Extra Deck until the end of the turn. (You can still activate this effect during a turn you already Special Summoned a monster other than a Synchro Monster from the Extra Deck.)
    ■ As long as this effect or its activation are not negated, you will be in a state where you can only Special Summon Synchro Monsters from the Extra Deck for the rest of the turn, regardless of whether or not this card was successfully Special Summoned.

     

    SD48-JP003 Supersonic Chick

    【Regarding the effect “If a Tuner(s) is sent to your GY, even during the Damage Step: You can Special Summon this card from your GY (if it was there when the card was sent) or hand (even if not) (but banish it when it leaves the field), then if “Junk Warrior” or another monster that mentions it is on the field, you can change all monsters your opponent controls with 1900 or more ATK to Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters.”】
    ■ It is a Trigger Effect that can be activated in the hand or GY.
    ■ When this effect resolves, Special Summon this card from your hand or GY. If the Special Summon is successful and there is a Junk Warrior or another monster that mentions it on the field, you can then change all monsters your opponent controls with 1900 or more ATK to Defense Position.
    ■ Special Summoning this card and changing your opponent’s monsters to Defense Position do not occur simultaneously.
    ■ A ‘monster that mentions “Junk Warrior”’ refers to a monster that has the specific card name “Junk Warrior” written in its text.
    ■ After this effect resolves, you will be in a state where you can only Special Summon Synchro Monsters from the Extra Deck until the end of the turn. (You can still activate this effect during a turn you already Special Summoned a monster other than a Synchro Monster from the Extra Deck.)
    ■ As long as this effect or its activation are not negated, you will be in a state where you can only Special Summon Synchro Monsters from the Extra Deck for the rest of the turn, regardless of whether or not this card was successfully Special Summoned.
    ■ If this card that was Special Summoned by this effect becomes treated as a Spell/Trap Card and is no longer in the Monster Zone, or if it changes to face-down Defense Position, it is no longer banished when it leaves the field.
    ■ If this effect is activated in the GY, this card must be in the GY when the Tuner is sent to the GY. (For example, the effect cannot be activated if this card and a Tuner monster are sent to the GY at the same time.)

     

    SD48-JP004 Scrap Synchron

    【Regarding the text “For a Synchro Summon, you can substitute this card for any 1 “Synchron” Tuner.”】
    ■ It is not treated as an effect.
    ■ Even if this card’s effects are negated, it can be substituted for a “Synchron” Tuner.

    【Regarding the effect “If you Synchro Summon a monster that mentions a “Synchron” Tuner as material, this card in your hand can also be used as material.”】
    ■ It is not classified as an Ignition, Trigger, Quick, or Continuous Effect.
    ■ A ‘monster that mentions a “Synchron” Tuner as material’ refers to either a Synchro Monster that has a “Synchron” Tuner’s specific card name written as its material, or that has ‘“Synchron” Tuner’ written as its material.

    【Regarding the effect “If a monster(s) that mentions “Junk Warrior”, and/or a Synchro Monster(s) with “Warrior” in its original name, that you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead.”】
    ■ It is not classified as an Ignition, Trigger, Quick, or Continuous Effect.
    ■ It can be applied while this card is face-up in the Monster Zone or in the GY.
    ■ It can also be applied during the Damage Step.
    ■ This effect can only be applied if a monster that mentions “Junk Warrior” other than this card, or a Synchro Monster with “Warrior” in its original name, that is face-up in your Monster Zone would be destroyed by battle or effect.
    ■ Applying this effect does not start a Chain.
    ■ Even if multiple monsters that mention “Junk Warrior” and/or Synchro Monsters with “Warrior” in their original names would be destroyed at the same time by an effect, you can banish this card instead of destroying any.
    ■ This effect cannot be applied if this card and another card you control would be destroyed at the same time.
    ■ A ‘monster that mentions “Junk Warrior”’ refers to a monster that has the specific card name “Junk Warrior” written in its text.

     

    SD48-JP005 Synchro Fellows

    【Regarding the effect “Add 1 “Junk Synchron”, and 1 monster that mentions “Junk Warrior” or “Stardust Dragon”, from your Deck to your hand, then discard 1 card.”】
    ■ It is the effect that applies when this card’s activation resolves.
    ■ It can only be activated if you have at least 1 Junk Synchron and at least 1 monster that mentions “Junk Warrior” or “Stardust Dragon” in your Deck.
    ■ It can be activated even if you have no cards in your hand.
    ■ When resolving this effect, add 1 of each of the listed monsters from your Deck to your hand, and if you successfully add them to your hand, you then discard 1 card.
    ■ Adding the monsters to your hand and discarding 1 card do not occur simultaneously.
    ■ When resolving this effect, if you do not have either Junk Synchron, or a monster that mentions “Junk Warrior” or “Stardust Dragon” in your Deck, no effect is applied. (The effect is only applied as long as you have 1 of each of those monsters in your Deck.)
    ■ A ‘monster that mentions “Junk Warrior” or “Stardust Dragon”’ refers to a monster that has the specific card name “Junk Warrior” or “Stardust Dragon” written in its text.

    【Regarding the effect “You can banish this card from your GY, then target 1 Synchro Monster you control; decrease its Level by 1, then, during your Main Phase this turn, you can Normal Summon 1 “Synchron” monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn).”】
    ■ It starts a Chain and can be activated in the GY.
    ■ When resolving this effect, decrease the targeted monster’s Level by 1. If its Level is successfully decreased, the effect “during your Main Phase this turn, you can Normal Summon 1 “Synchron” monster, in addition to your Normal Summon/Set” will be in effect.
    ■ If the monster to which this effect is applied is no longer face-up in the Monster Zone, its Level is no longer decreased by 1.
    ■ If you are able to perform a regular Normal Summon as well as a Normal Summon using this effect, it doesn’t matter which you perform first.
    ■ Performing a Normal Summon using this effect does not start a Chain.
    ■ When performing a Normal Summon using this effect, you must inform your opponent that you are applying this effect.
    ■ Even if multiple effects are applied that allow you to perform an additional Normal Summon/Set, only 1 additional Normal Summon/Set can be performed per turn. (If one effect is applied, the other effects cannot be applied that turn.)
    ■ If the second effect of a Synchro Fellows has already resolved this turn, meaning you are already able to perform an additional Normal Summon/Set, this effect of any additional copies of this card cannot be activated.

     

    SD48-JP006 Synchro Oneway

    【Regarding the effect “Add to your hand, or Special Summon, 1 Level 1 Tuner from your Deck or GY.”】
    ■ It is the effect that applies when this card’s activation resolves.
    ■ It cannot be activated during the Damage Step.

    【Regarding the effect “If this card is in your GY and you control “Junk Warrior” or a monster that mentions it: You can Set this card, but banish it when it leaves the field.”】
    ■ It starts a Chain and can be activated in the GY.
    ■ It cannot be activated during the Damage Step.
    ■ A ‘monster that mentions “Junk Warrior”’ refers to a monster that has the specific card name “Junk Warrior” written in its text.
    ■ This card is Set with the effect “banish it when it leaves the field” applied to it.

     

    SD48-JP032 Junk Warrior Extreme

    【Regarding the effect “If this card is Synchro Summoned: You can Special Summon as many Level 2 or lower monsters from your GY as possible, but they cannot activate their effects this turn, also you can only Special Summon once for the rest of this turn.”】
    ■ It is a Trigger Effect that can be activated in the Monster Zone.
    ■ After this effect resolves, you will be in a state where you can only Special Summon once until the end of the turn. (You can still activate this effect during a turn you already Special Summoned a monster 2 or more times.)
    ■ As long as this effect or its activation are not negated, you will be in a state where you can only Special Summon once for the rest of the turn, regardless of whether or not any monsters were successfully Special Summoned from your GY.

    【Regarding the effect “When this card destroys an opponent’s monster by battle: You can banish this card; Special Summon 1 “Junk” Synchro Monster from your Extra Deck (this is treated as a Synchro Summon).”】
    ■ It is a Trigger Effect that can be activated in the Monster Zone.
    ■ It can be activated at the end of the Damage Step when this card destroys an opponent’s monster by battle.

     

    SD48-JP033 Scrap Warrior

    【Regarding the effect “If this card is Synchro Summoned: You can add to your hand, or send to the GY, 1 “Junk Synchron” or 1 card that mentions “Junk Warrior” from your Deck.”】
    ■ It is a Trigger Effect that can be activated in the Monster Zone.
    ■ A ‘card that mentions “Junk Warrior”’ refers to a card that has the specific card name “Junk Warrior” written in its text.

    【Regarding the effect “The activated effects of monsters that mention “Junk Warrior”, and Synchro Monsters with “Warrior” in their original names, that you control cannot be negated, except “Scrap Warrior”.”】
    ■ It is a Continuous Effect that applies in the Monster Zone.
    ■ ‘Monsters that mentions “Junk Warrior”’ refers to monsters that have the specific card name “Junk Warrior” written in their text.

     

     

    LIMITED PACK GX: OSIRIS RED

     

    LPG1-JP001 Maiden in Love

    【Regarding the effect “Monsters your opponent controls that can attack must attack this card.”】
    ■ It is a Continuous Effect that applies in the Monster Zone.
    ■ It is an effect that affects your opponent’s monsters.

    【Regarding the effect “Cannot be destroyed by battle.”】
    ■ It is a Continuous Effect that applies in the Monster Zone.

    【Regarding the effect “At the end of the Damage Step, if this card battled an opponent’s monster: You can activate 1 of these effects; ● Place 1 Maiden Counter on 1 face-up monster your opponent controls. ● Take control of 1 opponent’s monster with a Maiden Counter.”】
    ■ It is a Trigger Effect that can be activated in the Monster Zone.
    ■ When activating this effect, choose 1 “●” effect and activate it as that effect.

     

    LGP1-JP002 Conduction Warrior Linear Magnum ±

    【Regarding the text “Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 “Magnet Warrior” monsters whose original Level is 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon “Conduction Warrior Linear Magnum ±” once per turn this way.”】
    ■ It is not treated as an effect. This is the procedure for Special Summoning this monster from your hand.
    ■ Special Summoning this card using this method does not start a Chain.
    ■ You send 2 “Magnet Warrior” monsters with an original Level of 4 or lower from your hand, Deck, and/or face-up field to the GY, then Special Summon this card. (These actions do not occur simultaneously.)
    ■ The monsters sent to the GY for the Special Summon are not treated as sent to the GY by a card effect.
    ■ If this card is Special Summoned from your hand this way and then sent to the GY or banished face-up, it can then be Special Summoned by another effect.

    【Regarding the effect “You can target 1 other EARTH monster on the field; this card gains ATK equal to half that monster’s until the end of this turn.”】
    ■ It is an Ignition Effect that can be activated in the Monster Zone.
    ■ If this card is no longer face-up in the Monster Zone, or if its effects are negated, this effect no longer applies.

    【Regarding the effect “If this card is destroyed and sent to the GY: Add it to your hand.”】
    ■ It is a Trigger Effect that activates in the GY.
    ■ It is mandatory to activate.
    ■ It also activates during the Damage Step.

     

    LGP1-JP003 Eucalyptus Mole

    【Regarding the effect “If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Beast monster from your Deck in face-down Defense Position, then if this card is in Attack Position, change it to Defense Position.”】
    ■ It is a Trigger Effect that can be activated in the Monster Zone.
    ■ It can also be activated during the Damage Step.
    ■ When resolving this effect, Special Summon 1 Level 4 or lower Beast monster from your Deck in face-down Defense Position. If the Special Summon is successful and this card is in Attack Position, you then change this card to Defense Position.
    ■ Special Summoning a monster and changing this card to Defense Position do not occur simultaneously.

    【Regarding the effect “If this card is destroyed: You can Special Summon 1 “Koala” monster or 1 “Tree Otter” from your Deck, and if you do, apply this effect until the end of the next turn. ● Non-Effect Beast monsters you control gain ATK equal to their own original DEF.”】
    ■ It is a Trigger Effect.
    ■ If this card is destroyed and sent to the GY, it can be activated in the GY. If this card is destroyed and banished face-up, it can be activated in your banishment. (It can be activated wherever this card is sent to first after being destroyed.)
    ■ It can also be activated during the Damage Step.
    ■ When resolving this effect, Special Summon 1 “Koala” monster from your Deck. If the Special Summon is successful, apply the “●” effect.

    【Regarding the “●” effect.】
    ■ It also applies to non-Effect Beast monsters that become face-up in your Monster Zone after the effect resolves.

     

    LGP1-JP004 Archfiend Matador

    【Regarding the effect “If this card is Ritual Summoned: You can add 2 “Archfiend” cards from your Deck to your hand, except “Archfiend Matador”, also this card cannot attack for the rest of this turn.”】
    ■ It is a Trigger Effect that can be activated in the Monster Zone.
    ■ As long as this effect or its activation are not negated, this card will not be able to attack for the rest of the turn, regardless of whether or not you successfully add cards to your hand.

    【Regarding the effect “Cannot be destroyed by battle, also you take no battle damage from battles involving this card.”】
    ■ It is a Continuous Effect that applies in the Monster Zone.

    【Regarding the effect “After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict 1000 damage to your opponent.”】
    ■ It is a Trigger Effect that can be activated in the Monster Zone.
    ■ When resolving this effect, destroy the monster this card battled. If it is successfully destroyed, inflict 1000 damage to your opponent.
    ■ Destroying the monster and inflicting damage to your opponent occur simultaneously.

     

    LGP1-JP005 Illusion Gate

    【Regarding the effect “Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent’s GY to your field, ignoring its Summoning conditions.”】
    ■ When resolving this effect, destroy all monsters your opponent controls. If you successfully destroy at least 1 monster, you can then Special Summon 1 monster from your opponent’s GY, ignoring its Summoning conditions.
    ■ Destroying your opponent’s monsters and Special Summoning a monster do not occur simultaneously.

     

    LGP1-JP006 Ritual of the Matador

    【Regarding the effect “This card is used to Ritual Summon “Archfiend Matador”. You must also Tribute monsters from your hand or field whose total Levels equal 6 or more.”】
    ■ It is the effect that applies when this card’s activation resolves.
    ■ When resolving this effect, Tribute monsters from your hand or field whose total Levels equal 6 or more. Then, Ritual Summon Archfiend Matador from your hand.
    ■ Tributing and Special Summoning do not occur simultaneously.

    【Regarding the effect “You can banish this card from your GY; Special Summon 1 non-Ritual “Archfiend” monster from your hand.”】
    ■ It starts a Chain and can be activated in the GY.
    ■ It can only be activated during your Main Phase.

     

    LGP1-JP007 Prima Light

    【Regarding the effect “Activate 1 of these effects; ● Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck. ● During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand.”】
    ■ It is the effect that applies when this card’s activation resolves.
    ■ When activating this effect, choose 1 “●” effect and activate it as that effect.
    ■ Regardless of which “●” effect you activate, it cannot be activated during the Damage Step.

    【Regarding the first “●” effect.】
    ■ When resolving this effect, Tribute 1 EARTH Warrior monster you control, and if it is successfully Tributed, Special Summon 1 LIGHT Warrior monster from your hand or Deck.
    ■ Tributing and Special Summoning occur simultaneously.
    ■ You can also Tribute a face-down Defense Position EARTH Warrior monster in your Monster Zone.

    【Regarding the second “●” effect.】
    ■ Immediately after resolving the Chain Link made by activating this effect, Normal Summon 1 Warrior monster from your hand.

    【Regarding the effect “During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy “Cyber” monster from your Deck to your hand.”】
    ■ It starts a Chain and can be activated in the GY.
    ■ It is Spell Speed 1.

     

    LGP1-JP008 Chaos Distill

    【Regarding the effect “Any card sent to your GY is banished instead.”】
    ■ It does not start a Chain and applies in the Spell & Trap Zone.

    【Regarding the effect “You can activate 1 of these effects; ● Add 1 “Macro Cosmos”, or 1 card that mentions it, from your Deck to your hand, except “Chaos Distill”. ● If “Macro Cosmos” is on the field: Banish this face-up card from the Spell & Trap Zone; add 1 LIGHT monster with ? ATK from your Deck to your hand.”】
    ■ It starts a Chain and can be activated in the Spell & Trap Zone.
    ■ It can only be activated during your Main Phase.
    ■ When activating this effect, choose 1 “●” effect and activate it as that effect.

    【Regarding the first “●” effect.】
    ■ A ‘card that mentions “Macro Cosmos”’ refers to a card that has the specific card name “Macro Cosmos” written in its text.

     

    LGP1-JP009 Hero’s Rule 1: Five Freedoms

    【Regarding the effect “Target up to 5 cards in any GY(s); banish them.”】
    ■ It is the effect that applies when this card’s activation resolves.
    ■ It cannot be activated during the Damage Step.
    ■ Even if some of the targeted cards are no longer in the GY when the effect resolves, the effect is still applied to the remaining targeted cards.

    【Regarding the effect “If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished “Elemental HERO” monsters; Special Summon it, ignoring its Summoning conditions.”】
    ■ It starts a Chain and can be activated in the GY.
    ■ It cannot be activated during the Damage Step.

     

    LGP1-JP010 Soul Union

    【Regarding the effect “Target 1 face-up monster on the field and 1 “Elemental HERO” monster in your GY; that monster on the field gains ATK equal to the ATK of that other monster in the GY (until the end of this turn), then if an “Elemental HERO” Normal Monster is in your field or GY, you can apply the following effect. ● Fusion Summon 1 “Elemental HERO” Fusion Monster from your Extra Deck, by banishing its materials from your GY.”】
    ■ It can also be activated during the Damage Step, as long as it is from the start of the Damage Step to before damage calculation.
    ■ When resolving this effect, the targeted monster on the field gains ATK equal to the ATK of the targeted monster in the GY. If the monster successfully gains ATK and there is an “Elemental HERO” Normal Monster on your field or in your GY, you can then apply the “●” effect.
    ■ The ATK increase and the “●” effect do not occur simultaneously.
    ■ Once the targeted monster on the field is no longer face-up in the Monster Zone, its ATK is no longer increased.
    ■ If this card is activated during the Damage Step, the “●” effect cannot be applied.

    【Regarding the “●” effect.】
    ■ When resolving this effect, banish the Fusion Monster’s materials from your GY. Then, Fusion Summon the Fusion Monster from your Extra Deck.
    ■ Banishing and Special Summoning do not occur simultaneously.

    Share. Facebook Twitter Reddit
    Redshift

    Number VI of The Organization, Redshift is a firm believer that the toilet paper should be pulled outward from the top of the roll, not the bottom.

    Related Articles

    [OCG] November 2025 Rulings Update

    November 30, 2025

    [OCG] October 2025 Rulings Update

    October 31, 2025

    [OCG] September 2025 Rulings Update

    September 30, 2025

    Comments are closed.

    Recent Posts

    Instructor Decks for “Gias Charge of the Nova” [Deck Recipes]

    December 4, 2025

    Tellarknight Constellar, ft. TW03 Support [CDP]

    December 4, 2025

    Weave A Wonderful “Fairy Tail” Story! [BLZD]

    December 3, 2025

    [MW] Shooting Stars on the Galactic Market With Aliens

    December 3, 2025

    And The Next Saikyo Jump Promo Is… [RUSH DUEL]

    December 3, 2025
    Facebook X (Twitter) YouTube Discord RSS
    • Terms of Service / Privacy Policy
    • Contact Us
    © 2025 YGOrganization. All rights reserved.

    Type above and press Enter to search. Press Esc to cancel.