Our spoiler for SD32, and all of its wonderful wonderful reprints and Decode Ends.
SD32-JP001
Digitron
Earth Cyberse / Normal
LV2 1500/0
A subspecies discovered in cyberspace, somehow there’s quite a bit of information about it.
SD32-JP002
Dot Scaper
Earth Cyberse / Effect
LV1 0/2100
You can only use 1 of this card name’s effect per turn, and each effect can only be used once per Duel.
(1) If this card is sent to the GY: You can Special Summon this card.
(2) If this card is banished: You can Special Summon this card.
SD32-JP003 – Parallel Rare
Kleinant
Light Cyberse / Effect
LV3 1500/1500
(1) If this card was Normal Summoned, all Cyberse monsters you control gain 500 ATK and DEF during your turn.
(2) If this card on the field would be destroyed by battle or card effect, you can destroy 1 other Cyberse monster you control or have in your hand instead.
SD32-JP004 – Parallel Rare
Backlinker
Dark Cyberse / Effect
LV3 1600/0
(1) If your opponent controls a monster in the Extra Monster Zone while you do not, you can Special Summon this card (from your hand).
(2) You can Tribute this card; return all monsters in the Extra Monster Zone to the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
SD32-JP005 – Parallel Rare
Balancer Lord
Light Cyberse / Effect
LV4 1700/1200
You can only use this card name’s (2) effect once per turn.
(1) Once per turn: You can pay 1000 LP; during this turn’s Main Phase, you can Normal Summon 1 Cyberse monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand.
SD32-JP006 – Parallel Rare
ROM Cloudia
Dark Cyberse / Effect
LV4 1800/0
(1) When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except “ROM Cloudia”; add it to your hand.
(2) If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except “ROM Cloudia”.
SD32-JP007 – Parallel Rare
Boot Stagguard
Light Cyberse / Effect
LV5 2300/500
You can only use this card name’s (1) effect once per turn.
(1) When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand.
(2) When this card inflicts battle damage to your opponent: You can Special Summon 1 “Stag Token” (Cyberse-Type/EARTH/Level 1/ATK 0/DEF 0).
SD32-JP008 – Super Rare
Dual Assembloom
Dark Cyberse / Effect
LV8 2800/1000
You can only use this card name’s (2) effect once per turn.
(1) If this card is in your hand or GY: You can banish 2 Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved.
(2) Once per turn: You can banish 1 card from your hand; banish 1 monster on the field whose ATK is equal to or lower than this card’s.
SD32-JP009
Tragoedia
SD32-JP010
Shoukansou Summon Priest / Sumoner Monk
SD32-JP011
Kibakuryuu Wyvurster / White Dragon Wyverburster
SD32-JP012
Anokukuryuu Collapsarpent / Black Dragon Collapserpent
SD32-JP013
Card Gunner / Card Trooper
SD32-JP014
Debris Dragon
SD32-JP015
Mathematician
SD32-JP016
Crane Crane
SD32-JP017
Metamorpot / Morphing Jar
SD32-JP018
Saint Magician / Magician of Faith
SD32-JP019
Yomigaeru / Treeborn Frog
SD32-JP020
Jester Confit
SD32-JP021
Glow-Up Bulb
SD32-JP022
Kinka-Byo
SD32-JP023 – Super Rare
Cybnet Backdoor / Cynet Backdoor
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster with ATK lower than that monster’s original ATK from your Deck to your hand. Return the monster banished by this effect to the field during your next Standby Phase, and if it does it can attack directly during that turn.
SD32-JP024
Soul Charge
SD32-JP025
Shuffle Reborn
SD32-JP026
Different Dimension Revival / D.D.R. – Different Dimension Reincarnation
SD32-JP027
Fuuin no Ougonhitsu / Gold Sarcophagus
SD32-JP028
Seishin Sousa / Mind Control
SD32-JP029
Cosmic Cyclone
SD32-JP030
Tsukigami no Tate / Moon Mirror Shield
SD32-JP031
Wanchan!? / Where Arf Thou?
SD32-JP032 – Parallel Rare
Recoded Alive
Trap Normal
(1) Target 1 Link 3 Cyberse Link Monster you control or have in your GY; banish it, and if you do, Special Summon 1 “Code Talker” monster from your Extra Deck.
(2) If you do not control a monster in the Extra Monster Zone: You can banish this card from the GY, then target 1 of your banished “Code Talker” monsters; Special Summon it.
SD32-JP033
Kiseki no Zanshou / Miracle’s Wake
SD32-JP034
Kyouka Sousei / Powerful Rebirth
SD32-JP035
Hayasugita Kikan / Premature Return
SD32-JP036
Kyouzou no Swampman / Swamp Mirrorer
SD32-JP037
Ryoushi Neko / Quantum Cat
SD32-JP038
Shinpuu no Barrier – Air Force – / Storming Mirror Force
SD32-JP039
Jigen Jouheki / Dimensional Barrier
SD32-JP040
Kami no Tsuukoku / Solemn Strike
SD32-JP041 – Ultra Rare
Encode Talker
Light Cyberse / Link / Effect
Link 3 2300/ T B BR
2+ Cyberse monsters
(1) Once per turn, before damage calculation, if a monster you control that this card points to battles an opponent’s monster with higher ATK: You can activate this effect; that monster you control cannot be destroyed by battle, also you take no battle damage from that battle. Then, at the end of that damage calculation, have either this card or a monster this card points to gain ATK equal to the ATK of that opponent’s monster, until the end of this turn.
SD32-JP042 – Ultra Rare
Trigate Wizard
Earth Cyberse / Link / Effect
Link 3 2200 / T L R
2+ non-Token monsters
(1) This card gains the these according to the number of monsters co-linked with it.
-1 or more: If a monster co-linked with this card battles an opponent’s monster, double any battle damage it inflicts to your opponent.
-2 o more: Once per turn: You can target 1 card on the field; banish it.
-3: Once per turn, when a card or effect is activated (Quick Effect): You can negate that activation, and if you do, banish it.
SD32-JP043 – Super Rare
Binal Sorceress
Earth Cyberse / Link / Effect
Link 2 1600 / L R
2 non-Token monsters
(1) This card gains these effects according to the number of monsters co-linked with it.
-1 or more: When a monster co-linked with this card inflicts battle to your opponent in a battle with an opponent’s monster: You can gain LP equal to that amount.
-2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These changes last until the end of this turn.