Sorry for being so late about this.
RATE-JP001 – Rare
Kouryuu no Majutsushi / Dragoncalling Magician
Level 7 DARK Spellcaster-Type Pendulum Effect Monster
Pendulum Scale 2
2400 ATK
1000 DEF
Pendulum Effect:
(1) Once per turn: You can target 1 face-up monster on the field; until the end of your opponent’s turn, that monster becomes Dragon-Type.
Monster Effects:
(1) Once per turn: You can have this card become Dragon-Type for the rest of this turn.
(2) A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect.
● If it battles a Dragon-Type monster, its ATK becomes double its original ATK during the Damage Step only.
RATE-JP002
Entermate Return Tantan / Performapal Return Tantan
Level 2 EARTH Beast-Type Pendulum Effect Monster
Pendulum Scale 3
400 ATK
600 DEF
Pendulum Effect:
You can only use this Pendulum Effect of “Performapal Return Tantan” once per turn.
(1) You can target 1 “Performapal” card you control; return it to the owner’s hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn.
Monster Effect:
(1) When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.
RATE-JP003
Entermate Dag Daggerman / Performapal Dag Daggerman
Level 5 EARTH Warrior-Type Pendulum Effect Monster
Pendulum Scale 2
2000 ATK
600 DEF
Pendulum Effect:
You can only use this Pendulum Effect of “Performapal Dag Daggerman” once per turn.
(1) During your Main Phase, if this card was activated this turn: You can target 1 “Performapal” monster in your Graveyard; add that monster to your hand.
Monster Effect:
You can only use this monster effect of “Performapal Dag Daggerman” once per turn.
(1) During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 “Performapal” monster from your hand to the Graveyard; draw 1 card.
RATE-JP004 – Rare
Entermate Laughmaker / Performapal Laughmaker
Level 8 LIGHT Spellcaster-Type Pendulum Effect Monster
Pendulum Scale 5
2500 ATK
2000 DEF
Pendulum Effect:
(1) Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP.
Monster Effect:
You can only use 1 “Performapal Laughmaker” monster effect per turn, and only once that turn.
(1) When this card declares an attack: You can have this card gain 1000 ATK for each monster with current ATK higher than its original ATK among this card and each monster your opponent currently controls. This change lasts for the rest of the Battle Phase.
(2) If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it.
RATE-JP005
Speedroid OMK Gum
Level 1 WIND Machine-Type Tuner Effect Monster
0 ATK
800 DEF
(1) During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand.
(2) During a Battle Phase that this card was Special Summoned by its own effect, you can: Immediately after this effect resolves, Synchro Summon using only WIND monsters you control, including this card (this is a Quick Effect).
(3) If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if you do, the Synchro Monster that used this card as a Synchro Material gains 1000 ATK if that card in the Graveyard is a “Speedroid” monster.
RATE-JP006
Speedroid Bamboo Horse
Level 4 WIND Machine-Type Effect Monster
1100 ATK
1100 DEF
You can only use the (2)nd effect of “Speedroid Bamboo Horse” once per turn.
(1) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Speedroid” monster from your hand.
(2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard.
RATE-JP007
Wind Witch – Ice Bell
Level 3 WIND Spellcaster-Type Effect Monster
1000 ATK
1000 DEF
You can only use each effect of “Wind Witch – Ice Bell” once per turn.
(1) If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 “Wind Witch” monster from your Deck, but that monster Special Summoned from the Deck cannot be Tributed. During the turn you activate this effect, you cannot Special Summon monsters from the Extra Deck, except Level 5 or higher WIND monsters.
(2) If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent.
RATE-JP008
Wind Witch – Snow Bell
Level 1 WIND Spellcaster-Type Tuner Effect Monster
100 ATK
100 DEF
(1) If the only monsters you control are 2 or more WIND monsters: You can Special Summon this card from your hand.
(2) A WIND Synchro Monster that was Synchro Summoned using this card as Synchro Material cannot be destroyed by your opponent’s card effects.
RATE-JP009 – Rare
Parasite Fusioner
Level 1 DARK Insect-Type Effect Monster
0 ATK
0 DEF
Cannot be used as a Fusion Material, except by applying its (1)st effect.
(1) You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct.
(2) If this card is Special Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control, including this card, as Fusion Material.
RATE-JP010
Cyber Tutubon
Level 5 EARTH Warrior-Type Effect Monster
1800 ATK
1600 DEF
(1) You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field.
(2) If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
RATE-JP011
Cipher Étranger
Level 1 LIGHT Spellcaster-Type Effect Monster
0 ATK
0 DEF
You can only use 1 “Cipher Étranger” effect per turn, and only once that turn.
(1) If this card is in your hand or Graveyard: You can target 1 “Cipher” Xyz Monster you control; attach this card to that monster as Xyz Material.
(2) If this card is sent to the Graveyard: You can add 1 “Cipher” Spell/Trap Card from your Deck to your hand.
RATE-JP012
Cardian – Sakura ni Maku / Flower Cardian Cherry Blossom with Curtain
Level 3 DARK Warrior-Type [Special Summon] Effect Monster
2000 ATK
2000 DEF
Cannot be Normal Summoned/Set.
Must first be Special Summoned by its (1)st effect.
(1) You can reveal this card in your hand; draw 1 card and reveal it, then, if it is a “Flower Cardian” monster, Special Summon this card. Otherwise, send that drawn card and this card to the Graveyard.
(2) During either player’s Damage Step, if a “Flower Cardian” monster you control is battling an opponent’s monster: You can discard this card; for the rest of the turn, that battling monster you control gains 1000 ATK.
RATE-JP013
Antique Gear Hounddog / Ancient Gear Hunting Hound
Level 3 EARTH Machine-Type Effect Monster
1000 ATK
1000 DEF
(1) If this card is Normal Summoned: Inflict 600 damage to your opponent.
(2) If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
(3) Once per turn: You can Fusion Summon 1 “Ancient Gear” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
RATE-JP014 – Rare
Juunishishi Marmorat / Zodiac Beast Marmorat
Level 4 EARTH Beast-Warrior-Type Effect Monster
0 ATK
0 DEF
(1) If this card is Normal Summoned: You can send 1 “Zodiac Beast” card from your Deck to the Graveyard.
(2) While this card is an Xyz Material attached to an Xyz Monster that is originally Beast-Warrior-Type, that Xyz Monster gains this effect.
● Once per turn: You can detach 1 Xyz Material from it; Special Summon 1 “Zodiac Beast Marmorat” from your hand or Deck.
RATE-JP015
Juunishishi Rabbina / Zodiac Beast Rabbina
Level 4 EARTH Beast-Warrior-Type Effect Monster
800 ATK
800 DEF
(1) If this card is destroyed by battle or card effect: You can target 1 “Zodiac Beast” card in your Graveyard, except “Zodiac Beast Rabbina”; add it to your hand.
(2) While this card is an Xyz Material attached to an Xyz Monster that is originally Beast-Warrior-Type, that Xyz Monster gains this effect.
● During either player’s turn, when your opponent’s Spell Card/effect that targets it is activated: You can detach 1 Xyz Material from this card; negate that activation.
RATE-JP016
Juunishishi Viper / Zodiac Beast Viper
Level 4 EARTH Beast-Warrior-Type Effect Monster
1200 ATK
400 DEF
(1) During either player’s turn: You can target 1 Beast-Warrior-Type Xyz Monster you control; attach this card from your hand or face-up from your field to that monster as Xyz Material.
(2) While this card is an Xyz Material attached to an Xyz Monster that is originally Beast-Warrior-Type, that Xyz Monster gains this effect.
● If it battles an opponent’s monster, after damage calculation: Banish that opponent’s monster.
RATE-JP017 – Super Rare
Juunishishi Thoroughblade / Zodiac Beast Thoroughblade
Level 4 EARTH Beast-Warrior-Type Effect Monster
1600 ATK
0 DEF
(1) If this card is Normal or Special Summoned: You can discard 1 “Zodiac Beast” card, and if you do, draw 1 card.
(2) While this card is an Xyz Material attached to an Xyz Monster that is originally Beast-Warrior-Type, that Xyz Monster gains this effect.
● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
RATE-JP018
Juunishishi Ram / Zodiac Beast Ram
Level 4 EARTH Beast-Warrior-Type Effect Monster
400 ATK
2000 DEF
(1) If this card is destroyed by battle or card effect: You can target 1 “Zodiac Beast” monster in your Graveyard, except “Zodiac Beast Ram”; Special Summon it.
(2) While this card is an Xyz Material attached to an Xyz Monster that is originally Beast-Warrior-Type, that Xyz Monster gains this effect.
● During either player’s turn, when your opponent’s Trap Card/effect that targets it is activated: You can detach 1 Xyz Material from this card; negate that activation.
RATE-JP019 – Super Rare
Shinryuuoh Lithosazim Disaster / True King Lithosazim, the Disaster
Level 9 EARTH Wyrm-Type Effect Monster
2500 ATK
2300 DEF
You can only use each effect of “True King Lithosazim, the Disaster” once per turn.
(1) If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, you can look at your opponent’s Extra Deck and banish up to 3 monsters with different names from it, if both the destroyed monsters were EARTH.
(2) If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard.
RATE-JP020 – Rare
Crystron Rion
Level 3 WATER Machine-Type Tuner Effect Monster
500 ATK
500 DEF
You can only use this effect of “Crystron Rion” once per turn.
(1) During your opponent’s Main or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon that monster, but its effects are negated, and if you Summon it, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster, using that monster and this card only (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard.
RATE-JP021 – Rare
Crystron Sulfafnir
Level 5 WATER Machine-Type Effect Monster
2000 ATK
1500 DEF
You can only use each effect of “Crystron Sulfafnir” once per turn.
(1) If this card is in your hand or Graveyard: You can discard 1 “Crystron” card, except “Crystron Sulfafnir”; Special Summon this card in Defense Position, then destroy 1 card you control.
(2) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 “Crystron” monster from your Deck in Defense Position.
RATE-JP022
Esprit Bird Shinobigarasu
Level 4 WIND Winged Beast-Type Spirit Effect Monster
0 ATK
0 DEF
Cannot be Special Summoned.
(1) Once per turn, during either player’s Damage Step, if this card battles an opponent’s monster: You can discard 1 Spirit monster; for the rest of the Battle Phase, this card gains ATK and DEF equal to the discarded monster’s.
(2) Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
RATE-JP023
Esprit Bird Kannagizuru
Level 4 WIND Winged Beast-Type Spirit Effect Monster
1500 ATK
1500 DEF
Cannot be Special Summoned.
(1) Once per turn, if another Spirit monster is Normal or Special Summoned (except during the Damage Step), and this card is in your Monster Zone: You can draw 1 card.
(2) Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
RATE-JP024
Esprit Bird Tsutaebato
Level 4 WIND Winged Beast-Type Spirit Effect Monster
1000 ATK
1800 DEF
Cannot be Special Summoned.
(1) Once per turn: You can target 1 other Spirit monster on the field; return that monster to the hand.
(2) Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
RATE-JP025 – Rare
Konton no Shisha / Envoy of Chaos
Level 4 DARK Warrior-Type Effect Monster
1500 ATK
0 DEF
(1) During either player’s Battle Phase: You can discard this card, then target 1 “Black Luster Soldier” monster or “Gaia The Fierce Knight” monster you control; for the rest of the turn, it gains 1500 ATK, also any opponent’s monsters that battle with it this turn have their ATK become their original ATK during damage calculation only.
(2) Once per turn, during the End Phase, if this card is in your Graveyard: You can banish 1 LIGHT monster and 1 DARK monster from your Graveyard (other than this card); add this card to your hand.
RATE-JP026 – Rare
Seireijuutsukai Winda / Spiritual Beast Tamer Winda
Level 4 WIND Psychic-Type Effect Monster
1600 ATK
1800 DEF
You can only Special Summon “Spiritual Beast Tamer Winda(s)” once per turn.
(1) If this card in its owner’s possession is destroyed by an opponent’s card (by battle or card effect): You can Special Summon 1 “Ritual Beast” monster from your Deck or Extra Deck, ignoring its Summoning conditions.
RATE-JP027 – Super Rare
Souseishin tierra / Tierra, Goddess of Rebirth
Level 11 LIGHT Fiend-Type [Special Summon] Effect Monster
3400 ATK
3600 DEF
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Main Deck and/or Extra Deck, and cannot be Special Summoned by other ways.
(1) This card’s Special Summon cannot be negated.
(2) If this card is Special Summoned: Shuffle into the Deck all other cards on either player’s field, in either player’s hand, and in either player’s Graveyard, also shuffle into the Deck all face-up Pendulum Monsters in either player’s Extra Deck. Cards and effects cannot be activated in response to this effect’s activation.
RATE-JP028
Gensou no Miscellasaurus / Phantasmal Miscellasaurus
Level 4 FIRE Dinosaur-Type Effect Monster
1800 ATK
1000 DEF
You can only use the (2)nd effect of “Phantasmal Miscellasaurus” once per turn.
(1) During either player’s Main Phase: You can send this card from your hand to the Graveyard; for the rest of this Main Phase, all Dinosaur-Type monsters you control will be unaffected by card effects activated by your opponent.
(2) You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon from your Deck 1 Dinosaur-Type monster whose Level equals the number of monsters banished this way, but destroy it during the End Phase.
RATE-JP029
Minarai Matekitsukai / Apprentice Piper
Level 2 DARK Spellcaster-Type Flip Effect Monster
100 ATK
1500 DEF
(1) FLIP: You can Special Summon 1 monster from your hand.
(2) If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand.
RATE-JP030
Kawanokami
Level 4 WATER Aqua-Type Spirit Effect Monster
1800 ATK
600 DEF
Cannot be Special Summoned.
(1) If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; treat that target as a Spirit monster if it isn’t already one, also return it to the hand during the End Phase.
(2) Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
RATE-JP031
Yokotuner
Level 1 EARTH Beast-Type Tuner Effect Monster
800 ATK
600 DEF
(1) When this card is Normal Summoned: You can Special Summon 1 Tuner monster from your hand or Graveyard, but its effects are negated.
RATE-JP032
Yorozugurai no Glutton / All-Devouring Glutton
Level 1 DARK Fiend-Type [Special Summon] Effect Monster
? ATK
? DEF
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by banishing, face-down, 5 or more cards from your hand, field, and/or Extra Deck, and cannot be Special Summoned by other ways.
(1) This card gains 100 ATK and DEF for each card banished face-down.
(2) While in a Monster Zone, this card cannot be Tributed and cannot be used as Material for a Fusion, Synchro, or Xyz Summon.
(3) Once per turn, if this card battles an opponent’s monster, at the start of the Damage Step: You can banish that opponent’s monster, face-down.
RATE-JP033
Wightprincess
Level 3 LIGHT Zombie-Type Effect Monster
1600 ATK
0 DEF
(1) This card’s name becomes “Skull Servant” while it is in the Graveyard.
(2) If this card is Normal or Special Summoned: You can send 1 “Wightprince” from your Deck to the Graveyard.
(3) During either player’s turn: You can send this card from your hand or face-up from your field to the Graveyard; for the rest of the turn, each face-up monster currently on the field loses ATK and DEF equal to its current Level/Rank x 300.
RATE-JP034 – Normal Rare
Metrognome
Level 4 EARTH Fairy-Type Pendulum Effect Monster
Pendulum Scale 4
1800 ATK
1600 DEF
Pendulum Effect:
(1) Once per turn: You can target 1 other card in either player’s Pendulum Zone; for the rest of this turn, this card’s Pendulum Scale becomes that card’s current Pendulum Scale.
Monster Effects:
(1) While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK equal to that Pendulum Scale x 100 and can attack directly.
(2) If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in both players’ Pendulum Zones.
RATE-JP035 – Normal Rare
Fairy Tail – Cinderella
Level 4 LIGHT Spellcaster-Type Effect Monster
1850 ATK
1000 DEF
(1) Neither player can target another monster on the field with a Spell Card/effect.
(2) Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return it to the hand during the End Phase.
RATE-JP036 – Rare
Cyber Angel Nasatya
Level 5 LIGHT Fairy-Type Ritual Effect Monster
1000 ATK
1000 DEF
You can Ritual Summon this card with “Machine Angel Ritual”.
(1) Once per turn: You can target 1 face-up monster you control; gain LP equal to half that monster’s current ATK.
(2) When a Ritual Monster you control is targeted for an attack: You can negate that attack.
(3) If this card is in your Graveyard: You can banish 1 other “Cyber Angel” monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card from your Graveyard, and if you do, take control of that monster.
RATE-JP037 – Rare
Esprit Lord Himekujaku
Level 8 WIND Winged Beast-Type Ritual Spirit Effect Monster
2500 ATK
3000 DEF
You can Ritual Summon this card with “Esprit Calling”.
Must be Ritual Summoned, and cannot be Special Summoned by other ways.
(1) If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions.
(2) Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand, and if you do, Special Summon 2 “Esprit Bird Tokens” (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
RATE-JP038 – Rare
Esprit Lord – Hikokujaku
Level 8 WIND Winged Beast-Type Ritual Spirit Effect Monster
3000 ATK
2500 DEF
You can Ritual Summon this card with “Esprit Calling”.
Must be Ritual Summoned, and cannot be Special Summoned by other ways.
(1) If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions.
(2) Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand, and if you do, Special Summon 2 “Esprit Bird Tokens” (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
RATE-JP039 – Ultra Rare
Brave-Eyes Pendulum Dragon
Level 8 DARK Dragon-Type Fusion Effect Monster
3000 ATK
2000 DEF
1 “Pendulum Dragon” monster + 1 Warrior-Type monster
(1) When this card is Fusion Summoned: You can make the ATK of all monsters your opponent currently controls 0, also, for the rest of this turn, other monsters you control cannot attack.
(2) Negate activated effects of monsters with 0 ATK.
(3) At the end of the Damage Step, when this card attacks an opponent’s monster, but the opponent’s monster was not destroyed by the battle: You can banish that opponent’s monster.
RATE-JP040 – Rare
Wind Witch – Crystal Bell
Level 8 WIND Spellcaster-Type Fusion Effect Monster
2800 ATK
2400 DEF
“Wind Witch – Winter Bell” + 1 “Wind Witch” monster
You can only use each effect of “Wind Witch – Crystal Bell” once per turn.
(1) You can target 1 monster in either player’s Graveyard; this card’s name becomes that monster’s, and replace this effect with that monster’s original effects. These changes last until the End Phase.
(2) If this card is destroyed by your opponent’s card (either by battle or card effect) and sent to the Graveyard: You can target 2 monsters in your Graveyard (1 “Wind Witch – Winter Bell” and 1 Level 4 or lower “Wind Witch” monster); Special Summon them.
RATE-JP041 – Ultra Rare
Antique Gear Chaos Giant / Ancient Gear Chaos Giant
Level 10 DARK Machine-Type Fusion Effect Monster
4500 ATK
3000 DEF
Fusion Materials: 4 “Ancient Gear” monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways.
(1) Unaffected by Spell/Trap effects, also monsters in your opponent’s possession cannot activate their effects during the Battle Phase.
(2) This card can attack all monsters your opponent controls, also, if this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
RATE-JP042
Antique Gear Devil / Ancient Gear Fiend
Level 8 EARTH Machine-Type Fusion Effect Monster
1000 ATK
1800 DEF
Fusion Materials: 2 “Ancient Gear” monsters
You can only use the (2) effect of “Ancient Gear Fiend” once per turn.
(1) Unaffected by other cards’ effects.
(2) During your Main Phase: You can inflict 1000 damage to your opponent.
(3) If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Ancient Gear” monster from your Deck, ignoring its Summoning conditions.
RATE-JP043 – Rare
Wind Witch – Winter Bell
Level 7 WIND Spellcaster-Type Synchro Effect Monster
2400 ATK
2000 DEF
Synchro Materials: 1 Tuner + 1 or more non-Tuner WIND monsters
You can only use each “Wind Witch – Winter Bell” effect once per turn.
(1) You can target 1 “Wind Witch” monster in your Graveyard; inflict damage to your opponent equal to its Level x 200.
(2) During either player’s Battle Phase: You can target 1 “Wind Witch” monster you control; Special Summon 1 monster from your hand whose Level is equal to or lower than the targeted monster’s, but the Summoned monster cannot attack during this turn.
RATE-JP044 – Super Rare
Choujuu Ninja Shinobi AC / Superheavy Samurai Ninja Shinobi-Ashi
Level 7 EARTH Machine-Type Synchro Effect Monster
1200 ATK
2800 DEF
Synchro Materials: 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
[Game rules treat this card’s JP printed name as including “Choujuu Musha (EN: Superheavy Samurai)”.]
(1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
(2) If you have no Spell/Trap Cards in your Graveyard: You can halve this card’s original DEF, and if you do, this card can attack directly. These changes last for the rest of the turn.
(3) During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your Graveyard.
RATE-JP045 – Super Rare
Cardian – Gokou / Flower Cardian Fivelights
Level 10 DARK Warrior-Type Synchro Effect Monster
5000 ATK
0 DEF
Synchro Materials: 1 Tuner + 4 non-Tuner monsters
(1) Once per turn, during either player’s turn, when your opponent activates a Spell/Trap Card: You can negate that activation, and if you do, destroy it.
(2) If a “Flower Cardian” monster you control battles a monster your opponent controls, negate the effects of that monster your opponent controls, during the Battle Phase only.
(3) If this Synchro Summoned card is destroyed by battle, or if this Synchro Summoned card in its owner’s control leaves the field because of an opponent’s card effect: You can Special Summon 1 “Flower Cardian” Synchro Monster from your Extra Deck, except “Flower Cardian Fivelights”
RATE-JP046 – Ultra Rare
Crystron Gliongandr
Level 9 WATER Machine-Type Synchro Effect Monster
3000 ATK
3000 DEF
Synchro Materials: 2 or more Tuners + 1 non-Tuner monster
(1) If this card is Synchro Summoned: You can target monsters on your opponent’s field and/or in their Graveyard, up to the number of monsters used for the Synchro Summon of this card; banish them.
(2) If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.
RATE-JP047 – Rare
Homuragami – Shiranui / Shiranui Sovereignsaga
Level 10 FIRE Zombie-Type Synchro Effect Monster
3500 ATK
0 DEF
Synchro Materials: 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
You can only Special Summon “Shiranui Sovereignsaga(s)” once per turn.
(1) If this card is Special Summoned: You can shuffle into your Extra Deck any number of Zombie-Type Synchro Monsters among your banished cards and your cards in the Graveyard, then you can destroy that number of cards your opponent controls.
(2) If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 “Shiranui” monster from your Graveyard instead.
RATE-JP048 – Ultra Rare
Ha-Oh Retsuryuu Odd-Eyes Raging Dragon / Odd-Eyes Raging Dragon
Rank 7 DARK Dragon-Type Xyz Pendulum Effect Monster
Pendulum Scale 1
3000 ATK
2500 DEF
Xyz Materials: 2 Level 7 Dragon-Type monsters
Pendulum Effect:
(1) Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
Monster Effects:
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck.
[TL note: To ensure that this card’s (2)nd effect is not mistaken as bulleted text it gains via its (1)st effect, we have written its (2)nd effect first.]
(2) If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
(1) If this card was Xyz Summoned by using an Xyz Monster as a Material, it gains these effects.
● This card can make a second attack during each Battle Phase.
● Once per turn: You can detach 1 Xyz Material from this card; destroy as many cards your opponent controls as possible (min. 1), and if you do, for the rest of the turn, this card gains 200 ATK for each card destroyed.
RATE-JP049 – Ultra Rare
Neo Galaxy-Eyes Cipher Dragon
Rank 9 LIGHT Dragon-Type Xyz Effect Monster
4500 ATK
3000 DEF
Xyz Materials: 3 Level 9 monsters
(1) If this card has a “Cipher” card or “Kinetic Soldier” as Xyz Material, it gains this effect.
● Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also, until the End Phase, take control of face-up monsters your opponent controls equal to the number of Xyz Materials you detached. While this effect is applied, they have their effects negated, their ATKs each become 4500, and their names each become “Neo Galaxy-Eyes Cipher Dragon”.
RATE-JP050 – Super Rare
Juusoukou Ressha Iron Volf / Heavy-Armored Train Iron Wolf
Rank 4 EARTH Machine-Type Xyz Effect Monster
2200 ATK
2200 DEF
Xyz Materials: 2 Level 4 Machine-Type monsters
(1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; you cannot attack for the rest of the turn, except with that monster, also that monster can attack directly for the rest of the turn.
(2) If this card is destroyed by an opponent’s card (battle or card effect) and sent to the Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
RATE-JP051 – Super Rare
Juunishishi Bullhorn / Zodiac Beast Bullhorn
Rank 4 EARTH Beast-Warrior-Type Xyz Effect Monster
? ATK
? DEF
Xyz Materials: 2 Level 4 monsters
Once per turn, you can also Xyz Summon “Zodiac Beast Bullhorn” by using a “Zodiac Beast” monster with a different name you control as the Xyz Material. (If it was an Xyz Monster, Xyz Materials attached to it also become Xyz Materials on this card.)
(1) This card gains ATK and DEF equal to the total ATK and DEF of its currently attached Xyz Materials that were originally “Zodiac Beast” monsters.
(2) Once per turn: You can detach 1 Xyz Material from this card; add to your hand 1 Beast-Warrior-Type monster from your Deck that can be Normal Summoned/Set.
RATE-JP052
Juunishishi Tigress / Zodiac Beast Tigress
Rank 4 EARTH Beast-Warrior-Type Xyz Effect Monster
? ATK
? DEF
Xyz Materials: 3 Level 4 monsters
Once per turn, you can also Xyz Summon “Zodiac Beast Tigress” by using a “Zodiac Beast” monster with a different name you control as the Xyz Material. (If it was an Xyz Monster, Xyz Materials attached to it also become Xyz Materials on this card.)
(1) This card gains ATK and DEF equal to the total ATK and DEF of its currently attached Xyz Materials that were originally “Zodiac Beast” monsters.
(2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 “Zodiac Beast” monster in your Graveyard; attach that second target to that first target as Xyz Material.
RATE-JP053 – Ultra Rare
Juunishishi Drancia / Zodiac Beast Drancia
Rank 4 EARTH Beast-Warrior-Type Xyz Effect Monster
? ATK
? DEF
Xyz Materials: 4 Level 4 monsters
Once per turn, you can also Xyz Summon “Zodiac Beast Drancia” by using a “Zodiac Beast” monster with a different name you control as the Xyz Material. (If it was an Xyz Monster, Xyz Materials attached to it also become Xyz Materials on this card.)
(1) This card gains ATK and DEF equal to the total ATK and DEF of its currently attached Xyz Materials that were originally “Zodiac Beast” monsters.
(2) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up card; destroy it.
RATE-JP054 – Rare
Juunishishi Wildbow / Zodiac Beast Wildbow
Rank 4 EARTH Beast-Warrior-Type Xyz Effect Monster
? ATK
? DEF
Xyz Materials: 5 Level 4 monsters
Once per turn, you can also Xyz Summon “Zodiac Beast Wildbow” by using a “Zodiac Beast” monster with a different name you control as the Xyz Material. (If it was an Xyz Monster, Xyz Materials attached to it also become Xyz Materials on this card.)
(1) This card gains ATK and DEF equal to the total ATK and DEF of its currently attached Xyz Materials that were originally “Zodiac Beast” monsters.
(2) This card can attack your opponent directly.
(3) When this card inflicts battle damage to your opponent while 12 or more Xyz Materials are attached to it: You can send all cards from your opponent’s hand and field to the Graveyard, then change this card to Defense Position.
RATE-JP055
Kikaitenshi no Zettai Gishiki / Machine Angel Absolute Ritual
Ritual Spell Card
This card can be used to Ritual Summon any “Cyber Angel” Ritual Monster.
(1) Tribute monsters from your hand or field, and/or shuffle into the Deck Fairy-Type and/or Warrior-Type monsters from your Graveyard, and Ritual Summon 1 “Cyber Angel” Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters after that.
RATE-JP056
Rank-Up-Magic Cipher Ascension
Quick-Play Spell Card
(1) During either player’s Main Phase: Target 1 “Cipher” Xyz Monster you control; Special Summon, from your Extra Deck, 1 “Cipher” Xyz Monster that is 1 Rank higher than that monster you control, by using it as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) The Special Summoned monster gains this effect.
● It gains 500 ATK for each Level 4 or higher monster you control.
RATE-JP057
Fudasaisei / Card Retrieval
Normal Spell Card
(1) Target 1 “Flower Cardian” monster in your Graveyard; add that monster to your hand, then you can Special Summon 1 “Flower Cardian” monster from your hand, ignoring its Summoning conditions.
(2) If this card is sent to the Graveyard by the effect of a “Flower Cardian” monster: You can excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also return the remaining cards to the top of your Deck in any order.
RATE-JP058
Zodiac Sign
Field Spell Card
(1)“Zodiac Beast” monsters you control gain 300 ATK and DEF.
(2) Your opponent cannot target Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster(s) you control with the highest ATK.
(3) Once per turn, if a “Zodiac Beast” monster(s) you control would be destroyed by card effect, you can destroy 1 other monster from your hand or field instead.
RATE-JP059 – Rare
Juunishishi no Kaikyoku / Elemental Triangle of the Zodiac Beasts
Continuous Spell Card
You can only use the (1)st effect of “Elemental Triangle of the Zodiac Beasts” once per turn.
(1) You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 “Zodiac Beast” monster from your Deck.
(2) If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 “Zodiac Beast” Xyz monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material.
RATE-JP060
Esprit Calling
Ritual Spell Card
This card can be used to Ritual Summon “Esprit Lord Himekujaku” or “Esprit Lord Hikokujaku”.
(1) Tribute monsters from your hand or field, and/or banish Spirit Monsters from your Graveyard, whose total Levels equal or exceed the Level of 1 “Esprit Lord Himekujaku” or “Esprit Lord Hikokujaku” in your hand, and Ritual Summon that monster from your hand after that.
RATE-JP061
Esprit Powerspot
Continuous Spell Card
You can only use the (2)nd effect of “Esprit Powerspot” once per turn.
(1) Spirit Monsters you control gain 500 ATK and DEF.
(2) If a face-up WIND monster you control is returned to your hand: You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand.
RATE-JP062
Chousenshi no Houga / Super Soldier Origin
Ritual Spell Card
This card can be used to Ritual Summon any “Black Luster Soldier” Ritual Monster. You can only activate 1 “Super Soldier Origin” per turn.
(1) Send to the Graveyard 2 monsters whose total Levels equal exactly 8 (1 from the hand and 1 from the Deck, 1 LIGHT and the other 1 DARK), and Ritual Summon 1 “Black Luster Soldier” Ritual Monster from your hand or Graveyard after that.
RATE-JP063
Chouryou Hissatsu Alphan Ball / Super Quantal Finisher Alphan Ball
Normal Spell Card
(1) If you control 3 or more “Super Quantum” monsters with different names: Shuffle as many cards your opponent controls into the Deck as possible (min. 1), then your opponent Special Summons 1 monster from their Extra Deck (their choice), ignoring its Summoning conditions.
(2) You can banish this card and 1 “Super Quantal Fairy Alphan” from your Graveyard; activate 1 “Super Quantal Mech Ship Magnacarrier” directly from your Deck.
RATE-JP064
Reijuu no Seikan / Ritual Beast’s Promised Return
Quick-Play Spell Card
(1) Banish 1 “Ritual Beast” monster from your hand, then target 1 your “Ritual Beast” monsters that is either banished or in your Graveyard; Special Summon it.
RATE-JP065 – Super Rare
Orokana Fukusou / Foolish Burial with Belongings
Normal Spell Card
You can only activate 1 “Foolish Burial with Belongings” per turn.
(1) Send 1 Spell/Trap Card from your Deck to the Graveyard.
RATE-JP066 – Super Rare
Tonari no Shibagari / The Grass is Always Tastier on the Other Side
Normal Spell Card
(1) If there are more cards in your Deck than your opponent’s: Send cards from the top of your Deck to the Graveyard until you and your opponent have the same number of cards in each of your Decks.
Note: The metaphor is more on the point of the grass getting mowed on the other side, but we tried to go with something more fitting with the artwork.
RATE-JP067 – Normal Rare
Terminal World Next
Continuous Spell Card
Activate this card only if you control no other cards, your opponent controls 3 or fewer monsters, and your opponent controls 3 or fewer Spell/Trap Cards.
(1) Neither player can place a monster(s) on the field in a way that would cause either player to control more than 3 monsters, also neither player can place a Spell/Trap Card(s) on the field in a way that would cause either player to control more than 3 Spell/Trap Cards.
RATE-JP068
Mayoikaze / Bewildering Wind
Normal Trap Card
(1) Target 1 face-up monster that was Special Summoned from the Extra Deck; negate that monster’s effects, also halve its original ATK.
(2) If a monster(s) is Special Summoned from your opponent’s Extra Deck, and this card is in your Graveyard: You can Set this card, but banish it when it leaves the field.
RATE-JP069
Cipher Spectrum
Normal Trap Card
(1) If a “Cipher” Xyz Monster(s) you control with Xyz Material is destroyed by battle or an opponent’s card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it from your Graveyard, and if you do, Special Summon 1 monster with the same name from your Extra Deck.
RATE-JP070 – Rare
Antique Gear Reborn / Ancient Gear Reborn
Continuous Trap Card
(1) You can only control 1 face-up “Ancient Gear Reborn”.
(2) Once per turn, if you control no monsters: You can target 1 “Ancient Gear” monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK.
RATE-JP071
Juunishishi no Hougou / Seasonal Direction of the Zodiac Beasts
Normal Trap Card
(1) Target 1 “Zodiac Beast” Xyz Monster you control; attach 1 “Zodiac Beast” monster from your Deck to that Xyz Monster as Xyz Material.
(2) During either player’s turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 “Zodiac Beast” cards with different names in your Graveyard; shuffle those 5 cards into the Deck, then draw 1 card.
RATE-JP072
Esprit Healing
Continuous Trap Card
You can only use each “Esprit Healing” effect once per turn.
(1) If a face-up Spirit monster(s) you control is returned to your hand, and this card is in your Spell & Trap Zone: You can target 1 card your opponent controls; destroy it.
(2) When an opponent’s monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate that attack, then end the Battle Phase.
RATE-JP073
Tenchi Kaibyaku / The Beginning
Normal Trap Card
You can only activate 1 “The Beginning” per turn.
(1) Reveal 3 Warrior-Type monsters from your Deck, including at least 1 “Black Luster Soldier” monster or “Gaia The Fierce Knight” monster, and have your opponent randomly pick 1 of them, and if it is a “Black Luster Soldier” monster or “Gaia The Fierce Knight” monster, add it to your hand and send the rest to the Graveyard. Otherwise, send all of them to the Graveyard.
RATE-JP074
Shiranuiryuu Rin’ne no Jin / Shiranui Style Samsara
Continuous Trap Card
(1) This card’s name becomes “Shiranui Style Synthesis” while in the Spell & Trap Zone.
(2) Once per turn: You can activate 1 of these effects.
● Banish 1 face-up Zombie-Type monster you control; you take no damage for the rest of this turn.
● Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle those 2 monsters into the Deck, then draw 1 card.
RATE-JP075
Majespecter Gust
Normal Trap Card
(1) Target 1 “Majespecter” card in your Pendulum Zone; Special Summon it.
RATE-JP076
Rengoku no Kyouen / Void Madness
Normal Trap Card
(1) Send 1 “Void” Spell/Trap Card from your hand or face-up from your field to the Graveyard, except “Null and Void”; Special Summon up to 3 “Infernoid” monsters from your Deck whose total Levels equal 8, ignoring their Summoning conditions.
RATE-JP077
Purushaddoll Aeon / Purusha Shaddoll Aeon
Normal Trap Card
(1) Target 1 “Shaddoll” monster you control; send 1 “Shaddoll” card from your hand to the Graveyard, and if you do, the targeted monster gains 1000 ATK and DEF, but change it to face-down Defense Position during the End Phase.
RATE-JP078 – Super Rare
Kage no Deck Hakai Virus / Bat Blight Virus
Normal Trap Card
(1) Tribute 1 DARK monster with 2000 or more DEF; check your opponent’s hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this activation, and destroy all monsters with 1500 or less DEF among those cards.
RATE-JP079 – Rare
Switch Hero
Normal Trap Card
(1) Switch control of all monsters on the field. Both players must control the same number of monsters to activate and to resolve this effect.
RATE-JP080 – Normal Rare
Hidaika / Macromorph
Normal Trap Card
(1) Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, also it cannot attack directly.