Rulings for the Jump Festa 2024 products.
PROMOTION PACK 2024
24PR-JP001 Mirah and Matchnoko
【Regarding the effect “If this card is in your hand: You can reveal 3 cards from your hand and/or Deck with the same name as cards in your opponent’s GY, but different names from each other, and if you do, Special Summon this card.”】
■ This is an Ignition Effect that can be activated in your hand.
■ When resolving this effect, reveal 3 cards from your hand/Deck with the same names, and if you reveal them, Special Summon this card.
【Regarding the effect “When your opponent activates a card or effect (Quick Effect): You can send this card Summoned by its own effect to the GY; send 1 card with the same name as that opponent’s card from your Deck or Extra Deck to the GY, and if you do, negate the activation.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, send 1 card with the same name as the one activated by your opponent, from your Deck or Extra Deck to the GY, and if a card is successfully sent to the GY, negate the activation.
■ Sending a card to the GY and negating the activation occur simultaneously.
24PR-JP002 A★Speculation
【Regarding the text “You can only Special Summon “A★Speculation(s)” once per turn.”】
■ It is not treated as a card effect.
【Regarding the effect “This card gains this effect based on its battle position. ● Attack Position: Gains ATK equal to the highest original ATK among monsters your opponent controls. ● Defense Position: Cannot be destroyed by battle or card effects.”】
■ The text “This card gains this effect based on its battle position” is not treated as a card effect.
【Regarding the “Attack Position” effect】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the “Defense Position” effect】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “You can Tribute 1 Attack Position monster and 1 face-down Defense Position monster; Special Summon this card from your GY.”】
■ This is an Ignition Effect that can be activated in the GY.
24PR-JP003 Quartet Wonky
【Regarding the effect “Unaffected by other cards’ effects.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “If this card is Xyz Summoned, OR, once per turn, during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply this effect based on the number of monsters this card has as material. ● 4 or less: Give control of this card to your opponent. ● 5 or more: Take 400 damage for each material currently attached to this card, and if you do, destroy all monsters you control.”】
■ This is a Trigger Effect that activates in the Monster Zone.
■ This effect is mandatory to activate.
■ When resolving this effect, attach the top 3 cards of your Deck to this card as Xyz Materials. If they are successfully attached as Xyz Materials, one of the “●” effects is applied based on the number of materials this card has.
■ Attaching cards to this card as materials and applying the “●” effect do not occur simultaneously.
【Regarding the “5 or more” effect】
■ When resolving this effect, take 400 damage for each Xyz Material attached to this card. If you successfully take any damage, destroy all monsters you control.
■ Taking damage and destroying all monsters you control occur simultaneously.
24PR-JP004 Life Hack
【Regarding the effect “Target 1 face-up monster on the field; until the end of this turn, its ATK becomes your opponent’s current LP, also any damage they take is halved.”】
■ This is the effect applied when this card’s activation resolves.
■ It can be activated during the Damage Step as long as it is from the start of the Damage Step to before damage calculation.
■ When resolving this effect, the targeted monster’s ATK becomes equal to your opponent’s LP. Also when resolving this effect, the part of the effect “any damage they take is halved” will be applied.
■ It can only be activated by targeting a monster whose current ATK is different than your opponent’s LP.
【Regarding the effect “During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; until the end of this turn, its ATK becomes your current LP, also any damage your opponent takes is halved.”】
■ This effect starts a Chain and can be activated in the GY.
■ This effect is Spell Speed 1.
■ When resolving this effect, the targeted monster’s ATK becomes equal to your LP. Also when resolving this effect, the part of the effect “any damage your opponent takes is halved” will be applied.
■ It can only be activated by targeting a monster whose current ATK is different than your LP.
24PR-JP005 Heaps of Beasts
【Regarding the effect “Change all monsters on the field that were not Normal or Special Summoned this turn to Defense Position, also, this turn, neither player can declare an attack with a monster that was Normal or Special Summoned this turn while they control a Defense Position monster.”】
■ It cannot be activated during the Damage Step.
■ When resolving this effect, change all monsters on the field that were not Normal or Special Summoned this turn to Defense Position. Also when resolving this effect, the part of the effect “this turn, neither player can declare an attack with a monster that was Normal or Special Summoned this turn while they control a Defense Position monster” will be applied.
PREMIUM PACK 2024
24PP-JP001 Toy Soldier
【Regarding the effect “You can Set this card from your hand to your Spell & Trap Zone as a Spell.”】
■ This effect is not classified as an Ignition, Trigger, Quick, or Continuous Effect.
【Regarding the effect “If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can also be activated during the Damage Step.
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Toy Box” from your Deck to your hand, or, if you control “Toy Box”, you can add 1 Level 4 LIGHT monster instead.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ If you control a face-up Toy Box when resolving this effect, you can add a Level 4 LIGHT monster from your Deck to your hand instead of a Toy Box.
■ Even if you do not have a Toy Box in your Deck, you can still activate this effect if you control a face-up Toy Box and have a Level 4 LIGHT monster in your Deck.
24PP-JP002 Toy Tank
【Regarding the effect “You can Set this card from your hand to your Spell & Trap Zone as a Spell.”】
■ This effect is not classified as an Ignition, Trigger, Quick, or Continuous Effect.
【Regarding the effect “If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can also be activated during the Damage Step.
【Regarding the effect “You can Tribute this card; Special Summon 1 Level 6 or lower monster from your hand, or, if you control “Toy Box”, you can Special Summon 1 Level 6 or lower monster from your GY instead, except “Toy Tank”.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ If you control a face-up Toy Box when resolving this effect, you can Special Summon a Level 6 or lower monster from your GY instead of your hand.
■ Even if you do not have a Level 6 or lower monster in your hand, you can still activate this effect if you control a face-up Toy Box and have a Level 6 or lower monster in your GY other than Toy Tank.
24PP-JP003 Toy Box
【Regarding the effect “Once per turn: You can activate 1 of these effects; ● Set to your Spell & Trap Zone as Spells, up to 2 monsters from your hand, Deck, face-up Monster Zone, and/or GY that have “Toy” in their original names and an effect to Set themselves in the Spell & Trap Zone as a Spell. ● Destroy up to 2 cards in your Spell & Trap Zone.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It can only be activated during your Main Phase.
■ When activating this effect, select 1 “●” effect and activate it as that effect.
【Regarding the first “●” effect】
■ No matter where you Set a card from, have your opponent confirm which card you are Setting. However, if you Set 2 cards, your opponent does not need to confirm which Spell & Trap Zones they are placed in.
【Regarding the effect “Once per turn, when an opponent’s monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent’s monster.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
24PP-JP004 Electro Gunner
【Regarding the effect “If you Normal or Special Summon a FIRE monster(s): You can Special Summon this card from your hand, then you can send 1 Level 8 Pyro monster from your Deck to the GY.”】
■ This is a Trigger Effect that can be activated in your hand.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon this card from your hand. If it is successfully Special Summoned, you can then send 1 Level 8 Pyro monster from your Deck to the GY.
■ Special Summoning this card and sending a monster from your Deck to the GY do not occur simultaneously.
【Regarding the effect “Once per turn, if a Spell Card is activated (except during the Damage Step): You can make all FIRE monsters you currently control gain 300 ATK.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ If a Spell Card is activated, you can activate this effect after the current Chain resolves.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, all FIRE monsters you currently control gain 300 ATK.
■ For each monster this effect is applied to, if that monster leaves the Monster Zone or becomes face-down, the effect will no longer be applied to it.
24PP-JP005 Division
【Regarding the effect “You can Tribute all face-up “Division” you control; Special Summon “Machine Tokens” (Machine/FIRE/Level 1/ATK 200/DEF 200) up to twice the number Tributed. Each time 1 is destroyed, your opponent takes 500 damage.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, Special Summon Machine Tokens up to twice the number of monsters you Tributed. At this time, the effect “Each time 1 is destroyed, your opponent takes 500 damage” will be in effect.
■ Machine Tokens are Normal Monsters.
【Regarding the effect “If this card is banished: You can target any number of Tokens you control; destroy them.”】
■ This is a Trigger Effect that can be activated by this banished card.
■ It can also be activated during the Damage Step.
24PP-JP006 Oil
【Regarding the effect “Target up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand.”】
■ Even if one of the targeted monsters is no longer present when resolving this effect, the effect is applied to the remaining monster.
24PP-JP007 Ebon Sun
【Regarding the effect “If a face-up monster(s) you control is destroyed by battle or card effect: You can gain LP equal to their total original ATK.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ If a face-up monster you control is destroyed by battle, it can be activated at the end of the Damage Step.
■ It can be activated even if a face-up monster you control is destroyed by a card effect during the Damage Step.
【Regarding the effect “If a monster(s) is Special Summoned face-up from your GY (except during the Damage Step): You can target 1 of them; it gains 1000 ATK.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It cannot be activated during the Damage Step.
■ If a monster this effect is applied to leaves the Monster Zone or becomes face-down, the effect will no longer be applied to it.
【Regarding the effect “If a Spell(s)/Trap(s) is discarded from your hand to your GY (except during the Damage Step): You can target 1 of them; add it to your hand.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It cannot be activated during the Damage Step.
24PP-JP008 Red Lotus King, Flame Crime
【Regarding the effect “During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand.”】
■ This is a Quick Effect that can be activated in your hand.
■ It can be activated if you have a face-up Fiend Tuner monster in your Monster Zone, or if there is a Special Summoned monster in your opponent’s Monster Zone (regardless of whether it is face-up or face-down).
【Regarding the effect “If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY.”】
■ This is a Trigger Effect that can be activated in the GY.
■ It can be activated if this card is sent to the GY as material for a successful Synchro Summon.
24PP-JP009 Synchro Creed
【Regarding the effect “If a Synchro Monster is on the field: Draw 1 card, then, if there are 3 or more Synchro Monsters on the field, you can draw 1 more card.”】
■ It can only be activated if there is a face-up Synchro Monster in the Monster Zone.
■ When resolving this effect, draw 1 card. If you successfully draw a card and there are 3 or more Synchro Monsters in the Monster Zone, you can then draw 1 more card.
■ Each draw does not occur simultaneously.
24PP-JP010 Gathering Light
【Regarding the effect “You can banish 1 monster you control, and 1 “Power Tool” Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster in your GY, then target 1 card your opponent controls; destroy it.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It can only be activated during your Main Phase.
【Regarding the effect “Level 7 or higher Synchro Monsters you control gain 400 ATK for each of your banished Level 7 or higher Synchro Monsters.”】
■ This effect does not start a Chain and applies while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “Once per turn, when an opponent’s monster declares an attack while you have a banished Synchro Monster: You can negate the attack.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
24PP-JP011 Earthbound Resonance
■ You can activate this card either by activating the card only, by activating its first effect as part of the same Chain Link, or by activating its second effect as part of the same Chain Link.
■ When activating the card only, there are no activation conditions. However, it cannot be activated during the Damage Step.
■ If the conditions for activating the first effect have been met, the first effect can be activated as part of the same Chain Link as the card’s activation. However, it cannot be activated during the Damage Step.
■ If the conditions for activating the second effect have been met, the second effect can be activated as part of the same Chain Link as the card’s activation.
【Regarding the effect “If a monster(s) Special Summoned from the Extra Deck is destroyed by card effect (except during the Damage Step): You can target 1 of them; each player takes damage equal to half its ATK.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It cannot be activated during the Damage Step.
【Regarding the effect “When your DARK Synchro Monster Special Summoned from the Extra Deck is targeted for an attack: You can target 1 card on the field; destroy it.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
24PP-JP012 Electrode Beast Cation
【Regarding the effect “If this card is Normal Summoned: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Xyz Monsters, also add 1 “Electrode Beast Anion” from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 4 or lower Thunder monster.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, add 1 Electrode Beast Anion from your Deck or GY to your hand. If you successfully add it to your hand, you can immediately Normal Summon 1 Level 4 or lower Thunder monster after resolving the Chain Link made by this effect. Also when resolving this effect, the part of the effect “you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Xyz Monsters” will be applied.
■ Adding a card to your hand and performing the Normal Summon do not occur simultaneously.
【Regarding the effect “You can target 1 other Thunder monster you control that has a Level; this card’s Level becomes that monster’s until the end of this turn.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ If this card leaves the Monster Zone, becomes face-down, or has its effects negated, this effect will no longer be applied to it.
24PP-JP013 Electrode Beast Anion
【Regarding the effect “If this card is Normal Summoned: You can make this card become Level 4, then you can add 1 “Spirit Converter” from your Deck or GY to your hand.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, this card’s Level becomes 4. If its Level successfully becomes 4, you can then add 1 Spirit Converter from your Deck or GY to your hand.
■ Changing this card’s Level and adding a Spirit Converter to your hand do not occur simultaneously.
【Regarding the effect “You can target 1 other card you control; send both it and this card to the GY, and if you do, draw 1 card.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, if this card is still in the Monster Zone and the targeted card is still on the field, send them to the GY. If they were successfully sent to the GY, draw 1 card.
■ Sending cards to the GY and drawing a card occur simultaneously.
24PP-JP014 Sacrifice Rank-Up
【Regarding the effect “Target 1 Xyz Monster you control; banish 2 of its materials, and if you do, Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than that monster, but it cannot attack this turn.”】
■ When resolving this effect, banish 2 Xyz Materials from the targeted monster. If that monster’s materials are successfully banished and it is still face-up, Special Summon 1 Xyz Monster from your Extra Deck that is 1 Rank higher. The monster Special Summoned by this effect is Special Summoned with the effect “it cannot attack this turn” immediately applied to it.
■ Banishing 2 Xyz Materials and Special Summoning a monster occur simultaneously.
■ If the monster Special Summoned by this effect leaves the Monster Zone or becomes face-down, the effect “it cannot attack this turn” will no longer be applied to it.
24PP-JP015 White Circle Reef
【Regarding the effect “Target 1 Fish monster you control; destroy that Fish monster, and if you do, add 1 monster with the same name from your Deck to your hand, or, if you controlled a Fish Synchro Monster when you activated this card, you can Special Summon it instead.”】
■ This is the effect applied when this card’s activation resolves.
■ When resolving this effect, if the targeted monster is face-up and still a Fish monster, destroy it. If it is successfully destroyed, add 1 monster with the same name from your Deck to your hand. If you controlled a Fish Synchro Monster when you activated this card, you can Special Summon a monster with the same name as the destroyed monster instead of adding it to your hand.
■ Destroying the targeted monster and adding a monster from your Deck to your hand occur simultaneously. The same is true for Special Summoning a monster instead of adding it to your hand.
■ Even if you cannot add cards from your Deck to your hand, you can still activate this card if there is a face-up Fish monster in your Monster Zone.
【Regarding the effect “You can banish this card from your GY, then target 2 Fish monsters in your GY with the same name; place 1 of those 2 monsters on the bottom of the Deck, and if you do, Special Summon the other.”】
■ This effect starts a Chain and can be activated in the GY.
■ When resolving this effect, if both targeted monsters are in the GY, return 1 of them to the bottom of your Deck. If it is successfully returned to your Deck (or Extra Deck), Special Summon the other.
■ Returning a monster to the Deck and Special Summoning the other occur simultaneously.
24PP-JP016 White Arbitration
■ You can activate this card either by activating the card only, by activating its first effect as part of the same Chain Link, or by activating its second effect as part of the same Chain Link.
■ When activating the card only, there are no activation conditions. However, it cannot be activated during the Damage Step.
■ If the conditions for activating the first effect have been met, the first effect can be activated as part of the same Chain Link as the card’s activation. However, it cannot be activated during the Damage Step.
■ If the conditions for activating the second effect have been met, the second effect can be activated as part of the same Chain Link as the card’s activation.
【Regarding the effect “You can target 1 Fish monster you control; it is treated as a Tuner this turn.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, if the targeted monster is face-up in the Monster Zone, it is treated as a Tuner.
■ If the monster this effect is applied to leaves the Monster Zone or becomes face-down, the effect will no longer be applied to it.
【Regarding the effect “When an opponent’s monster declares an attack: You can discard 1 Fish monster; change all monsters your opponent controls to Defense Position.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “If your Fish monster(s) is destroyed by battle or sent to the GY: You can send this face-up card from your Spell & Trap Zone to the GY; Special Summon 1 Fish monster from your GY.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Spell & Trap Zone.
■ It can also be activated during the Damage Step.
24PP-JP017 Synchro Panic
■ This card can only be activated by activating its first effect as part of the same Chain Link.
■ It can also be activated during the Damage Step.
【Regarding the text “Destroy this card during your 3rd Standby Phase after activation.”】
■ It is not treated as a card effect.
■ Destroying this card this way does not start a Chain.
【Regarding the effect “If face-up Synchro Monster(s) you control is destroyed by battle or an opponent’s card effect: Activate this card by targeting 1 of them; Special Summon 1 Tuner and any number of non-Tuners from your GY, whose total Levels equal that monster’s Level, and if you do, they cannot be destroyed by battle or card effects this turn.”】
■ This effect starts a Chain and can be activated in the Spell & Trap Zone.
■ When resolving this effect, Special Summon 1 Tuner monster and 1 or more non-Tuner monsters from your GY whose total Levels equal the targeted monster’s Level. The monsters Special Summoned by this effect are Special Summoned with the effect “cannot be destroyed by battle or card effects this turn” immediately applied to them.
■ If a monster Special Summoned by this effect leaves the Monster Zone or becomes face-down, the effect “cannot be destroyed by battle or card effects this turn” will no longer be applied to it.
【Regarding the effect “Neither player can Synchro Summon.”】
■ This effect does not start a Chain and applies while this card is face-up in the Spell & Trap Zone.
■ While this effect is applied, neither player can perform a Synchro Summon, including a Special Summon treated as a Synchro Summon.
24PP-JP018 Pillar of the Future – Cyanos
【Regarding the text “This card is always treated as a “Sky Striker” card.”】
■ It is not treated as a card effect. Even if this card’s effects are negated, it is still treated as a “Sky Striker” card.
【Regarding the effect “You can discard 1 Spell; Special Summon this card from your hand.”】
■ This is an Ignition Effect that can be activated in your hand.
【Regarding the effect “If this card is Normal or Special Summoned: You can Special Summon 1 “Sky Striker Ace – Roze” from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine monsters.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, Special Summon 1 Sky Striker Ace – Roze from your Deck or GY. Also when resolving this effect, the part of the effect “you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine monsters” will be applied.
【Regarding the effect “You can banish this card from your GY; take 1 of your “Sky Striker Ace – Roze” that is banished or in your GY, and either add it to your hand or Special Summon it.”】
■ This is an Ignition Effect that can be activated in the GY.
24PP-JP019 Sky Striker Ace – Azalea Temperance
【Regarding the text “Must first be Link Summoned.”】
■ It is not treated as a card effect.
【Regarding the effect “If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ The targeted monster is placed in your Spell & Trap Zone as an Equip Spell Card.
【Regarding the effect “When this card is destroyed by battle: You can Special Summon 1 other “Sky Striker” monster from your hand or GY.”】
■ This is a Trigger Effect.
■ If this card is destroyed by battle and sent to the GY, it can be activated in the GY. If this card is destroyed by battle and banished face-up, it can be activated while this card is banished. (It can be activated wherever it moves to first after being destroyed by battle.)