Korea has decided to switch to the TCG’s way of handling World Premieres (without the excessive bling though).
Edit: Fixed a mistake with Canadia. It only works on opponent’s monsters. Sorry about that.
Burgesstoma Olenoides
CORE-KR081
Normal Trap
① Target 1 Spell/Trap Card on the field; destroy it.
② When a Trap Card on the field is activated while this card is in your Graveyard, you can: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Burgesstoma Hallucigenia
CORE-KR082
Normal Trap
① Target 1 face-up monster on the field; its ATK and DEF become half its current ATK and DEF until the end of this turn.
② When a Trap Card on the field is activated while this card is in your Graveyard, you can: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Burgesstoma Canadia
CORE-KR083
Normal Trap
① Target 1 face-up monster on your opponent’s field; change that target to face-down Defense Position.
② When a Trap Card on the field is activated while this card is in your Graveyard, you can: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Burgesstoma Pikaia
CORE-KR084
Normal Trap
① Discard 1 “Burgesstoma” card, then draw 2 cards.
② When a Trap Card on the field is activated while this card is in your Graveyard, you can: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Burgesstoma Anomalocaris
CORE-KR085
Aqua/Xyz/Effect/WATER/Rank 2/ATK 2400/DEF 0
3 or more Level 2 monsters
① Unaffected by other monster effects.
② Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard, you can: Excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard.
③ Once per turn, during either player’s turn, if this card has a Trap Card as an Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.
(Note: You can’t spam all the Trap Card Special Summons to 1 Trap Card being activated; you can only use 1 at a time. This is similar to how Counter Traps and “Stardust Dragon” work.)
Source: http://tcgshop.co.kr/