Starting with the new True King Wyrm and Rin’s Cards!
Update 1: The new True King Wyrm’s effects
Update 2: Wind Witch – Crystal Bell
Update 3: Parasite Fusioner & Lost Wind
Update 4: Various Cards, including a new Spirit and a new Performapal
Thanks to DSummon and Decchan for some of the Translations
Due to the extremely low quality of these pictures, we’ll get around to text when we can, and we’ll be taking our time to try and avoid giving improper text. Please wait for better pictures.
Shinryuuou Ritosuajimnu Disaster [True King Lithosazim, the Disaster]
Level 9 EARTH Wyrm-Type Effect Monster
ATK 2500
DEF 2300
You can only use each effect of “True King Lithosazim, the Disaster” once per turn.
(1): During your Main Phase: You can destroy 2 monsters in your hand and/or face-up on your side of the field, including an EARTH monster, and if you do, Special Summon this card from your hand, and if you destroyed 2 EARTH monsters this way, you can look at your opponent’s Extra Deck and banish up to 3 monsters with different names from it.
(2): If this card is destroyed by a card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard.
Wind Witch – Crystal Bell
Level 8 WIND Spellcaster Fusion Effect Monster
ATK 2800
DEF 2400
Fusion Materials: “Wind Witch – Winter Bell” + 1 “Wind Witch” monster
You can only use each effect of “Wind Witch – Crystal Bell” once per turn.
(1): You can target 1 monster in either player’s Graveyard; until the End Phase, this card is treated as having the same name as that monster, and gains its effects.
(2): If this card is destroyed by your opponent and sent to the Graveyard: You can target 1 “Wind Witch – Winter Bell” and 1 Level (?) or lower “Wind Witch” monster in your Graveyard; Special Summon them.
Parasite Fusioner
Level 1 DARK Insect-Type Effect Monster
ATK 0
DEF 0
This card can only be used as Fusion Material with its (1?) effect.
(1): You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct.
(2): If this card is Special Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by sending Fusion Materials listed on it from your side of the field to the Graveyard, including this card.
Entermate Laughmaker / Performapal Laughmaker
Level 8 LIGHT Spellcaster-Type Pendulum Effect Monster
ATK 2500
DEF 2000
Pendulum Scale: 5
Pendulum Effect:
(1) Once per turn, if your opponent controls a monster whose current ATK is greater than its original attack: You can activate this effect; gain 1000 LP.
Monster Effect:
You can only use 1 “Performapal Laughmaker” Monster Effect per turn, and only once that turn.
(1) When this card declares an attack: You can activate this card’s effect; until the end of the battle phase, this card gains 1000 ATK for each monster your opponent controls whose current ATK is greater than their original ATK and 1000 ATK if this card’s current ATK is greater than its original ATK.
(2) If this card is destroyed (by battle or by card effect) while its current ATK is greater than its original ATK: You can target 1 monster in your Graveyard; Special Summon that monster.
Bullhorn and Throughblade are Super Rare
Switch Hero (No, this is not a HERO Card)
Normal Trap Card
(1) If there’s an equal number of monsters on both sides of the field, both players exchange control of all of their monsters.
Metrognome
Level 4 EARTH Fairy-Type Pendulum Effect Monster
ATK 1800
DEF 1600
Pendulum Scale: 4
Pendulum Effect:
(1) Once per turn: You can target a card in either player’s Pendulum Zone besides this card; until the end of this turn, this card’s Pendulum Scale becomes the same as that target.
Monster Effect:
(1) If you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains 100 ATK and DEF times that Scale.
(2) If this card inflicts damage to your opponent due to a direct attack: Destroy all cards in all Pendulum Zones.
Apprentice Piper
Level 2 DARK Spellcaster-Type Flip Effect Monster
ATK 100
DEF 1500
(1) If this card is flipped face-up: You can Special Summon 1 monster from your hand.
(2) If this card is destroyed by battle or a card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand.
Esprit Bird – Den Hato (Legendary Dove)
Level 4 WIND Winged Beast-Type Spirit Effect Monster
ATK 1000
DEF 1800
Cannot be Special Summoned.
(1) Once per turn: You can target 1 Spirit Monster on the field; return that monster to the hand.
(2) Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Flower Cardian Cherry Blossom with Curtain
Level 3 DARK Warrior-Type Special Summon Effect Monster
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect.
(1) Reveal this card from your hand; draw 1 card, and reveal it to your opponent. If it is a “Flower Cardian” monster, Special Summon this card from your hand. If not, send this card and that card to the Graveyard.
(2) If your “Flower Cardian” monster battles an opponent’s monster, during the start of the damage step and until the end of damage calculation: You can discard this card; that battling “Flower Cardian” monster gains 1000 ATK until the end of the turn.
Performapal Dug Daggerman
Level 5 EARTH Warrior-Type Pendulum Effect Monster
ATK 2000
DEF 600
Pendulum Scale : 2
Pendulum Effect:
The Pendulum Effect of “Performapal Dug Daggerman” can only be used once per turn.
(1) During the Main Phase of your turn this card was activated: You can target 1 “Performapal” monster in your Graveyard; add that monster to your hand.
Monster Effect:
You can only use the Monster Effect of “Performapal Dug Daggerman” once per turn.
(1) During the Main Phase of your turn that this card was Pendulum Summoned: You can send 1 “Performapal” monster from your hand to the Graveyard; draw 1 card.
Bewitching Wind
Normal Trap Card
(1) Target 1 face-up Special Summoned monster; negate its effect and halve its original ATK
(2) While this card is in the Graveyard, {if/when} your opponent Special Summons a Monster from the Extra Deck: You can Set this card on your side of the field. If this card was set by this effect, banish it when it leaves the field.
Esprit Bird – Shinobi Garasu (Shinobi Crow)
Level 4 WIND Winged Beast-Type Spirit Effect Monster
ATK 0
DED 0
Cannot be Special Summoned.
(1) Once per turn, during the start of a Damage Step until the end of Damage Calculation in which this card attacks or is attacked by an opponent’s monster: You can discard 1 Spirit Monster from your hand; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the monster that was discarded.
(2) Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.