Through the fire and flames.
DUELIST PACK: DUELISTS OF EXPLOSION
DP28-JP001 Salamangreat of Fire
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 Level 4 or lower “Salamangreat” monster from your Deck to your hand, except “Salamangreat of Fire”, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, add 1 Level 4 or lower “Salamangreat” monster from your Deck to your hand. Also when resolving this effect, apply the effect “you cannot Special Summon monsters for the rest of this turn, except FIRE monsters”.
【Regarding the effect “At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
DP28-JP002 Salamangreat Wheesel
【Regarding the effect “If you have 2 or more “Salamangreat” monsters in your GY: You can Special Summon this card from your hand.”】
■ It is an Ignition Effect that can be activated in the hand.
【Regarding the effect “If a “Salamangreat” Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) is Special Summoned to your field while this card is in your GY (except during the Damage Step): You can target 1 other “Salamangreat” monster in your GY; place this card on the bottom of the Deck, and if you do, Special Summon that monster to your opponent’s field, then draw 1 card.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
■ It cannot be activated during the Damage Step.
■ It can also be activated by sending this card to the Graveyard as material to Special Summon a “Salamangreat” Fusion, Synchro, Xyz, or Link Monster. (This is because the procedures of sending materials to the Graveyard and of Special Summoning the monster do not occur simultaneously.)
■ It can also be activated even if you Ritual Summon a “Salamangreat” Ritual Monster by Tributing this card.
■ When resolving this effect, place this card on the bottom of the Deck, and if it successfully returns to the Deck, Special Summon the targeted monster to your opponent’s field. If that monster is successfully Special Summoned, draw 1 card.
■ Placing this card on the bottom of the Deck and Special Summoning the targeted monster occur simultaneously.
■ Special Summoning the targeted monster and drawing a card do not occur simultaneously.
DP28-JP003 Salamangreat Teeger
【Regarding the effect “You can discard 1 other “Salamangreat” card; Special Summon this card from your hand.”】
■ It is an Ignition Effect that can be activated in the hand.
【Regarding the effect “If this card you control would be used as Synchro Material for a FIRE monster, you can treat it as a non-Tuner.”】
■ It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
【Regarding the effect “Once per turn: You can increase or decrease this card’s Level by 1.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
DP28-JP004 Salamangreat Burst Gryphon
【Regarding the effect “You can target 1 Level 7 or lower FIRE monster in your GY; you cannot Special Summon monsters for the rest of this turn, except FIRE monsters, also Special Summon that monster, and if you do, reduce this card’s Level by that monster’s original Level.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, Special Summon the targeted monster, and if it is successfully Special Summoned, reduce this card’s Level by that monster’s original Level. Also when resolving this effect, apply the effect “you cannot Special Summon monsters for the rest of this turn, except FIRE monsters”.
■ Special Summoning the targeted monster and reducing this card’s Level do not occur simultaneously.
【Regarding the effect “If this card is Synchro Summoned using “Salamangreat Burst Gryphon” as material: You can activate this effect; during the next Standby Phase, Special Summon 1 monster from your GY.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated even if you have no monsters in your Graveyard.
■ When resolving this effect, the effect “during the next Standby Phase, Special Summon 1 monster from your GY” will be in effect.
DP28-JP005 Salamangreat Raging Phoenix
【Regarding the effect “If this card is Link Summoned using “Salamangreat Raging Phoenix” as material: You can add 1 “Salamangreat” card from your Deck to your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
【Regarding the effect “If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of them; Special Summon this card, and if you do, it gains ATK equal to that monster’s.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
■ It can also be activated during the Damage Step.
■ When activating this effect, target 1 FIRE monster that was just destroyed and sent to the Graveyard, or 1 FIRE monster that was just destroyed and banished face-up. However, you cannot target a monster with a printed ATK of “?”.
■ When resolving this effect, Special Summon this card, and if it is successfully Special Summoned, it gains ATK equal to the destroyed monster’s ATK.
■ Special Summoning this card and increasing its ATK occur simultaneously.
DP28-JP006 Salamangreat Charge
【Regarding the effect “Activate 1 of these effects. ● Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of them into the Deck, and if you do, Special Summon the third, but for the rest of this turn, its effects are negated, also it cannot attack. ● If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster whose current ATK is different from its original ATK: Target 1 card on the field; destroy it.”】
■ It cannot be activated during the Damage Step.
■ When activating this effect, select 1 “●” effect and activate it as this effect.
【Regarding the first “●” effect.】
■ As long as all 3 targeted monsters remain by the time the effect resolves, return 2 of them to the Deck, and if those 2 monsters successfully return to the Deck, Special Summon the remaining targeted monster. If a monster is successfully Special Summoned, the part of the effect “for the rest of this turn, its effects are negated, also it cannot attack” is applied to it as long as it remains face-up in the Monster Zone this turn.
DP28-JP006 Salamangreat Revive
【Regarding the effect “Target 1 FIRE monster in your GY; Special Summon it.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
【Regarding the effect “You can banish this card from your GY, then target 1 “Salamangreat” monster you control and 1 monster with the same name in your GY; shuffle that monster from the GY into the Deck, and if you do, that other monster you control gains ATK equal to its own original ATK until the end of this turn.”】
■ It starts a Chain and can be activated in the Graveyard.
■ When activating this effect, target 1 face-up “Salamangreat” monster in your Monster Zone and 1 monster in your Graveyard with the same name as the first target. However, you cannot target a monster in your Monster Zone with 0 original ATK.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, return the targeted monster from your Graveyard to the Deck, and if it successfully returns to the Deck (or Extra Deck), the targeted monster on the field gains ATK equal to its own original ATK.
■ Returning the second targeted monster to the Deck and increasing the first targeted monster’s ATK occur simultaneously.
DP28-JP018 Volcanic Emperor
【Regarding the text “Cannot be Normal Summoned/Set.”】
■ It is not treated as a card effect.
【Regarding the text “Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters, OR 1 “Blaze Accelerator” card, from your face-up field and/or GY.”】
■ It is not treated as a card effect. It is the procedure for Special Summoning this monster.
■ It can only be Special Summoned by this method. Even if it leaves the Monster Zone after being Special Summoned this way, it cannot be Special Summoned by other card effects.
■ After banishing cards, the Special Summon is performed. (These do not occur simultaneously.)
【Regarding the text “You can only Special Summon “Volcanic Emperor”(s) once per turn.”】
■ It is not treated as a card effect.
【Regarding the effect “When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 “Volcanic” Trap directly from your Deck.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated if there is at least 1 face-up banished Pyro monster.
■ When resolving this effect, inflict 500 damage to your opponent for each banished Pyro monster. Then, if you successfully inflicted any damage, you can Set 1 “Volcanic” Trap directly from your Deck.
■ Inflicting damage and Setting a Trap from your Deck do not occur simultaneously.
【Regarding the effect “Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ It is also applied during the Damage Step.
■ It applies when your opponent Special Summons a monster while this card is face-up in the Monster Zone.
DP28-JP019 Volcanic Trooper
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Volcanic” card from your Deck to your hand, except “Volcanic Trooper”.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “You can discard 1 card; Special Summon 1 “Bomb Token” (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent’s field. When this Token is destroyed, its controller takes 500 damage.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, Special Summon 1 Bomb Token. The part of the effect “when this Token is destroyed, its controller takes 500 damage” will also be in effect.
■ The Bomb Token is a Normal Monster.
DP28-JP020 Volcanic Rimfire
【Regarding the effect “If this card is sent to the GY: You can activate 1 of these effects; ● Banish this card from your GY, and if you do, send 1 “Volcanic” monster from your Deck to the GY, except “Volcanic Rimfire”. ● Banish 1 “Blaze Accelerator” card from your face-up field or GY, and if you do, place 1 “Blaze Accelerator” Continuous Spell/Trap from your hand or Deck face-up on your field.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
■ It can also be activated during the Damage Step.
■ When activating this effect, select 1 “●” effect that you have not already selected this turn, and activate it as this effect.
【Regarding the first “●” effect.】
■ When resolving this effect, banish this card from your Graveyard, and if it is successfully banished, send 1 “Volcanic” monster from your Deck to the Graveyard other than Volcanic Rimfire.
■ Banishing this card from your Graveyard and sending a “Volcanic” monster from your Deck to the Graveyard occur simultaneously.
【Regarding the second “●” effect.】
■ When resolving this effect, banish a “Blaze Accelerator” card from your field or Graveyard, and if it is successfully banished, place 1 “Blaze Accelerator” Continuous Spell/Trap from your hand or Deck face-up on your field.
■ Banishing a “Blaze Accelerator” card from your field or Graveyard and placing a “Blaze Accelerator” card from your hand or Deck face-up on your field occur simultaneously.
DP28-JP021 Volcanic Blaze Accelerator
【Regarding the text “Activate this card by sending 1 “Blaze Accelerator” from your hand, Deck, or face-up field to the GY.”】
■ It is not treated as a card effect. It is the cost to activate this card.
■ This cost is not required when placing this card in your Spell & Trap Zone with an effect that “places a card face-up on your field”.
【Regarding the effect “You can only control 1 “Volcanic Blaze Accelerator”.”】
■ It does not start a Chain.
【Regarding the effect “Once per turn: You can Special Summon 1 “Volcanic” monster from your hand.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
【Regarding the effect “Once per turn: You can target 1 face-up monster your opponent controls; send 1 Level 1 Pyro monster from your Deck to the GY, and if you do, destroy the targeted monster.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
■ It can only be activated during your Main Phase.
■ When resolving this effect, send 1 Level 1 Pyro monster from your Deck to the Graveyard, and if it is successfully sent to the Graveyard, destroy the targeted monster.
■ Sending a Pyro monster from your Deck to the Graveyard and destroying the targeted monster occur simultaneously.
DP28-JP022 Fire Ejection
【Regarding the effect “Send 1 Pyro monster from your Deck to the GY, then, if it is a “Volcanic” monster, you can apply 1 of these effects. ● Inflict damage to your opponent equal to its Level x 100. ● Special Summon 1 “Bomb Token” (FIRE/Pyro/Level 1/ATK 1000/DEF 1000) to your opponent’s field. When this Token is destroyed, its controller takes 500 damage.”】
■ When resolving this effect, send 1 Pyro monster from your Deck to the Graveyard. Then, if you successfully sent a “Volcanic” monster to the Graveyard with this effect, you can select and apply 1 of the listed “●” effects.
■ Sending a Pyro monster from your Deck to the Graveyard and applying one of the listed “●” effects do not occur simultaneously.
【Regarding the resolution of the second “●” effect.】
■ When resolving this effect, Special Summon 1 Bomb Token. The part of the effect “when this Token is destroyed, its controller takes 500 damage” will also be in effect.
■ The Bomb Token is a Normal Monster.
DP28-JP023 Volcanic Emission
【Regarding the effect “Activate 1 of these effects. ● Take 1 “Volcanic” monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase. ● Target 1 Pyro monster on the field; inflict damage to your opponent equal to its original ATK. If you targeted a monster you control, the damage inflicted by this effect is halved.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When activating this effect, select 1 “●” effect that you have not already selected this turn, and activate it as this effect.
【Regarding the first “●” effect.】
■ When resolving this effect, choose 1 “Volcanic” monster in your Deck, and either add it to your hand or Special Summon it ignoring its Summoning conditions. A monster successfully Special Summoned by this effect returns to the hand during the End Phase, as long as it remains face-up in the Monster Zone.
【Regarding the second “●” effect.】
■ When resolving this effect, inflict damage to your opponent equal to the targeted monster’s original ATK. However, if you targeted a monster you control, the damage inflicted is halved.
DP28-JP024 Volcanic Inferno
■ You can activate just the card itself, or activate its first effect as the same Chain Link as the card’s activation, or activate its second effect as the same Chain Link as the card’s activation.
■ When activating just the card itself, there are no activation requirements. However, it cannot be activated during the Damage Step.
■ If the conditions for activating the first effect have been met, the first effect can be activated as the same Chain Link as the card’s activation. However, it still cannot be activated during the Damage Step.
■ If the conditions for activating the second effect have been met, the second effect can be activated as the same Chain Link as the card’s activation. However, it still cannot be activated during the Damage Step.
【Regarding the effect “When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a “Volcanic” monster, you can negate that activated effect.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
■ When your opponent activates a monster effect on the field, it can be activated by chaining directly to that activation.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, inflict 500 damage to your opponent. If you banished a “Volcanic” monster to activate this effect, you can also negate the opponent’s monster effect.
■ Inflicting damage and negating the activated effect do not occur simultaneously.
【Regarding the effect “During your opponent’s End Phase: You can target up to 2 of your “Volcanic” monsters that are banished and/or in your GY; place them on the bottom of the Deck in any order.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
■ When activating this effect, target up to 2 of your “Volcanic” monsters that are either banished and/or in your Graveyard.
DP28-JP032 Battlin’ Boxer Uppercutter
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Battlin’ Boxer” monster or 1 “Counter” Counter Trap from your Deck to your hand, except “Battlin’ Boxer Uppercutter”.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “If this card is sent to the GY by card effect: You can activate 1 of these effects; ● Special Summon 1 “Battlin’ Boxer” monster from your GY, except “Battlin’ Boxer Uppercutter”. ● Set 1 “Counter” Counter Trap from your GY.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
■ It can also be activated during the Damage Step.
■ When activating this effect, select 1 “●” effect and activate it as this effect.
DP28-JP033 Battlin’ Boxer Chief Second
【Regarding the effect “When an opponent’s monster declares an attack and you control a FIRE and/or Warrior monster: You can Special Summon this card from your hand, and if you do, negate the attack, then banish 1 monster on the field until the End Phase.”】
■ It is a Trigger Effect that can be activated in the hand.
■ When resolving this effect, Special Summon this card from your hand, and if it is successfully Special Summoned, negate the attack. Then, if the attack is successfully negated, banish 1 monster on the field until the End Phase.
■ Special Summoning this card and negating the attack occur simultaneously.
■ Negating the attack and banishing a monster on the field until the End Phase do not occur simultaneously.
■ During the End Phase, a monster banished by this effect returns to the Main Monster Zone of the player who controlled it at the time it was banished, in the same battle position it was in when it was banished. This does not start a Chain. (Also, this is not a Special Summon.)
【Regarding the effect “During your Main Phase, you can Normal Summon 1 “Battlin’ Boxer” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ If you can perform your regular Normal Summon/Set as well as Normal Summon using this effect, it doesn’t matter which you perform first.
■ When Normal Summoning using this effect, you must tell your opponent that you are using this effect.
■ Even if multiple effects can be applied that allow you to perform a Normal Summon in addition to your Normal Summon/Set, only 1 of them can be applied during a turn. (If you apply one of them, you cannot apply another effect that performs a Normal Summon in addition to your Normal Summon/Set that turn.)
DP28-JP034 Battlin’ Boxer Promoter
【Regarding the text “You cannot Special Summon monsters the turn you activate any of this card’s effects, except “Battlin’ Boxer” monsters.”】
■ During a turn you already Special Summoned a non-“Battlin’ Boxer” monster, you cannot activate any of this card’s effects. Also, if you activate any of this card’s effects, you can only Special Summon “Battlin’ Boxer” monsters for the rest of that turn.
【Regarding the effect “If your opponent controls a monster: You can Special Summon this card from your hand.”】
■ It is an Ignition Effect that can be activated in the hand.
【Regarding the effect “You can Tribute this card; Special Summon up to 2 “Battlin’ Boxer” monsters with different names from your Deck, except “Battlin’ Boxer Promoter”.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
【Regarding the effect “You can banish this card from your GY; increase or decrease the Levels of all “Battlin’ Boxer” monsters you currently control by 1.”】
■ It is an Ignition Effect that can be activated in the Graveyard.
■ It can only be activated if you have a face-up “Battlin’ Boxer” monster in your Monster Zone with a Level.
DP28-JP035 Number C79: Battlin’ Boxer Commander Caesar
【Regarding the effect “Gains 200 ATK for each material attached to it.”】
■ It is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s).”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It can only be activated against Special Summons that do not start a Chain, excluding Special Summons applied by an activated effect.
■ When resolving this effect, detach 2 Xyz Materials from this card, and if they are successfully detached, negate the Special Summon and destroy the monster.
■ Detaching Xyz Materials, negating the Special Summon, and destroying the monster occur simultaneously.
【Regarding the text “If this card has “Number 79: Battlin’ Boxer Nova Kaiser” as material, it gains this effect.”】
■ It is not treated as a card effect.
【Regarding the effect “Once per turn, when an attack is declared involving your “Battlin’ Boxer” monster and an opponent’s monster: You can send 1 “Battlin’ Boxer” monster from your hand or Deck to the GY, and if you do, attach that opponent’s monster to this card as material.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, send 1 “Battlin’ Boxer” monster from your hand or Deck to the Graveyard, and if it is successfully sent to the Graveyard, attach the opponent’s monster to this card as an Xyz Material.
■ Sending a monster to the Graveyard and attaching your opponent’s monster to this card as Xyz Material occur simultaneously.
DP28-JP036 Battlin’ Boxer King Dempsey
【Regarding the effect “If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 “Battlin’ Boxing” Spell/Trap from your Deck, and either add it to your hand or send it to the GY.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “(Quick Effect): You can detach 1 material from a monster you control, and if you do, apply this effect for the rest of this turn. ● Your opponent cannot target “Battlin’ Boxer” monsters you control with card effects this turn.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, detach 1 Xyz Material from this card, and if it is successfully detached, apply the listed “●” effect.
■ Detaching an Xyz Material from this card and applying the “●” effect occur simultaneously.
■ Your opponent will also not be able to target “Battlin’ Boxer” monsters that become face-up in your Monster Zone after the “●” effect begins applying.
DP28-JP037 Seventh Force
【Regarding the effect “During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 “Number” Xyz Monster in your GY; Special Summon from your Extra Deck, 1 “Number C” monster with the same Type as that monster but 1 Rank higher, and if you do, attach that monster to the Summoned monster as material, then, if you Summoned a monster with “Number C101” through “Number C107” in its name, you can add 1 “Barian’s” Spell/Trap, “Rank-Up-Magic” Quick-Play Spell, or “Seventh” Spell/Trap from your Deck to your hand, except “Seventh Force”.”】
■ It can only be activated when a monster is destroyed by battle or card effect during the Battle Phase.
■ If a monster is destroyed by battle, it can be activated at the end of the Damage Step.
■ It can also be activated even if a monster is destroyed by a card effect during the Damage Step.
■ When resolving this effect, Special Summon a “Number C” monster from your Extra Deck and attach the targeted monster to it as Xyz Material. Then, if you Special Summoned a monster with “Number C101” through “Number C107” in its name with this effect, you can add 1 “Barian’s” Spell/Trap, “Rank-Up-Magic” Quick-Play Spell, or “Seventh” Spell/Trap from your Deck to your hand.
■ Special Summoning a monster from your Extra Deck and attaching the targeted monster to it as Xyz Material occur simultaneously.
■ Attaching the targeted monster to the Special Summoned monster as Xyz Material and adding a card from your Deck to your hand do not occur simultaneously.
DP28-JP038 Battlin’ Boxing Cross Counter
【Regarding the effect “When your opponent activates a monster effect: Destroy 1 “Battlin’ Boxer” or “Number” Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply this effect. ● Special Summon 1 “Battlin’ Boxer” Xyz Monster from your Extra Deck with a different name than your destroyed monster, and if you do, attach this card to it as material.”】
■ It is the effect applied when this card’s activation resolves.
■ It can only be activated if there is a face-up “Battlin’ Boxer” Xyz Monster or “Number” Xyz Monster in your Monster Zone.
■ When your opponent activates a monster effect, it can be activated by chaining directly to that activation.
■ It can also be activated during the Damage Step.
■ When resolving this effect, destroy 1 “Battlin’ Boxer” Xyz Monster or “Number” Xyz Monster you control, and if it is successfully destroyed, negate the activation and destroy the opponent’s monster. Then, if you successfully negate the activation and destroy the opponent’s monster, you can apply the listed “●” effect.
■ Destroying a “Battlin’ Boxer” Xyz Monster or “Number” Xyz Monster you control, negating the activation of the opponent’s monster effect, and destroying that monster occur simultaneously.
■ Negating the activation of the opponent’s monster and destroying it, and applying the listed “●” effect do not occur simultaneously.
【Regarding the effect “Special Summon 1 “Battlin’ Boxer” Xyz Monster from your Extra Deck with a different name than your destroyed monster, and if you do, attach this card to it as material.”】
■ When resolving this effect, Special Summon a “Battlin’ Boxer” Xyz Monster from your Extra Deck with a different name than your destroyed monster, and if it is successfully Special Summoned, attach this card to it as Xyz Material.
■ Special Summoning a monster and attaching this card to it as Xyz Material occur simultaneously.