Rulings for Duelist Nexus.
DUELIST NEXUS
DUNE-JP000 Magicians of Bonds and Unity
【Regarding the text “Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY.”】
■ It is not treated as a card effect. It is the procedure for Special Summoning this monster.
■ If you have 25 or more cards in your Graveyard, you can use this method to Special Summon this card from your hand.
■ Special Summoning this card using this method does not start a Chain.
■ It can only be Special Summoned by this method. Even if it leaves the Monster Zone after being Special Summoned this way, it cannot be Special Summoned by other card effects.
【Regarding the effect “Gains 2500 ATK/DEF while your opponent has 25 or more cards in their GY.”】
■ It is a Continuous Effect that applies in the Monster Zone.
DUNE-JP001 Wheel Synchron
【Regarding the effect “If this card you control is used as Synchro Material, you can treat it as a non-Tuner.”】
■ It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
【Regarding the effect “During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, the part of it stating “you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters” will be in effect. Also, immediately after the Chain Link made by this effect resolves, Normal Summon 1 Level 4 or lower monster.
【Regarding the effect “You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.”】
■ It is an Ignition Effect that can be activated in the Graveyard.
■ When activating this effect, target 1 Level 2 or higher Synchro Monster in your Monster Zone.
DUNE-JP002 Revolution Synchron
【Regarding the effect “If you would Synchro Summon a “Power Tool” Synchro Monster, or a Level 7 or 8 Dragon Synchro Monster, this card in your hand can also be used as material.”】
■ It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
【Regarding the effect “If this card is in your GY and you control a Level 7 or higher Synchro Monster: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, but its Level becomes 1.”】
■ It is an Ignition Effect that can be activated in the Graveyard.
■ When resolving this effect, send the top card of your Deck to the Graveyard, and if you successfully send it to the Graveyard, Special Summon this card.
■ Sending the top card of your Deck to the Graveyard and Special Summoning this card occur simultaneously.
■ This card Special Summoned by this effect will immediately become Level 1. This effect is applied as long as this card remains face-up in the Monster Zone.
DUNE-JP003 Gazelle the King of Mythical Claws
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 “Chimera Fusion” from your Deck to your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
DUNE-JP004 Berfomet the Great Wings
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 “Chimera Fusion” from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, add either or both 1 Level 4 Beast monster and/or Chimera Fusion from your Deck to your hand. Also, when resolving this effect, the part of it stating “you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters” will be in effect.
【Regarding the effect “If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
DUNE-JP005 Cornfield Koator
【Regarding the effect “You can discard this card; add 1 monster that mentions “Chimera Fusion” from your Deck to your hand, except “Cornfield Koator”.”】
■ It is an Ignition Effect that can be activated in your hand.
【Regarding the effect “If this card battles a monster, neither monster can be destroyed by that battle.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ When this monster battles another monster, this effect is applied to both battling monsters.
【Regarding the effect “When your opponent activates a card or effect that targets a card(s) you control while you control “Chimera the Flying Mythical Beast” (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.”】
■ It is a Quick Effect that can be activated in the Monster Zone or Graveyard.
■ If you control a Chimera the Flying Mythical Beast and your opponent activates an effect that targets a card you control, this effect can be activated by chaining directly to that activation.
■ It cannot be activated during the Damage Step.
DUNE-JP006 Mirror Swordsman
【Regarding the effect “(Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions “Chimera Fusion” from your Deck, except “Mirror Swordsman”.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ A monster that mentions Chimera Fusion is a monster that has the specific card name “Chimera Fusion” written in its text.
【Regarding the effect “If this card battles a monster, neither monster can be destroyed by that battle.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ When this monster battles another monster, this effect is applied to both battling monsters.
【Regarding the effect “When your opponent activates a monster effect on the field while you control “Chimera the Flying Mythical Beast” (Quick Effect): You can banish this card from your field or GY; negate that effect.”】
■ It is a Quick Effect that can be activated in the Monster Zone or Graveyard.
■ If you control a Chimera the Flying Mythical Beast and a monster your opponent controls activates its effect, this effect can be activated by chaining directly to that activation.
■ It cannot be activated during the Damage Step.
DUNE-JP007 King Rex the Twin-Headed Dragon
【Regarding the effect “If you control no monsters, you can Special Summon this card (from your hand).”】
■ It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
【Regarding the effect “If this card is Normal or Special Summoned: You can target 1 monster on the field with less ATK than the total ATK of all Dinosaur monsters you control; destroy it.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
DUNE-JP008 King Rex the Dragon King
【Regarding the effect “When this attacking card destroys an opponent’s monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated at the end of the Damage Step when this card’s attack destroys an opponent’s monster by battle.
■ It cannot be activated if this card has already attacked multiple times during this Battle Phase.
【Regarding the effect “Once per turn, except the turn this card was Summoned: You can target up to 2 monsters your opponent controls; destroy them.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ It can be activated if this card in the Monster Zone is not a monster that was Normal Summoned, Flip Summoned, or Special Summoned that turn.
■ When resolving this effect that targeted 2 monsters, even if one of the targeted monsters is no longer present, the effect is applied to the remaining targeted monster.
DUNE-JP009 Altergeist Malwisp
【Regarding the effect “If this card is added to your hand, except by drawing it: You can Special Summon it.”】
■ It is a Trigger Effect that can be activated in your hand.
■ It can also be activated during the Damage Step.
【Regarding the effect “If this card is Normal or Special Summoned: You can target 1 “Altergeist” monster in your GY, except “Altergeist Malwisp”; Special Summon it in Defense Position, but it cannot activate its effects this turn.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, Special Summon the targeted monster in Defense Position. Also, the effect “but it cannot activate its effects this turn” is applied as long as that monster remains face-up in the Monster Zone.
DUNE-JP010 Altergeist Perinetrator
【Regarding the effect “This card can attack directly.”】
■ It is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “When this card inflicts battle damage to your opponent: You can draw 1 card.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated after damage calculation when this card inflicts battle damage to your opponent.
【Regarding the effect “If this card is sent from the field to the GY: You can send 1 “Altergeist” card from your hand, Deck, or face-up field to the GY, except “Altergeist Perinetrator”.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
■ It can also be activated during the Damage Step.
DUNE-JP011 Mannadium Trid
【Regarding the effect “If you control “Visas Starfrost” or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand).”】
■ It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
■ You can only apply this effect if you control a face-up Visas Starfrost, or if you have a face-up monster with 1500 ATK/2100 DEF in your Monster Zone.
【Regarding the effect “If this card is destroyed by battle or card effect: You can Special Summon 1 “Mannadium” Tuner from your Deck.”】
■ It is a Trigger Effect.
■ If this card is destroyed by battle or card effect, it can be activated in the Graveyard if it is sent to the Graveyard, and can be activated while this card is banished if it was banished face-up. (It is activated wherever it moves to first after being destroyed.)
■ It this card is destroyed by battle, it can be activated at the end of the Damage Step.
■ It can be activated even if this card is destroyed by a card effect during the Damage Step.
DUNE-JP012 Veda Karantha
【Regarding the effect “If a card(s) on the field is destroyed by card effect and “Visas Starfrost” is on the field (except during the Damage Step): You can Special Summon this card from your hand, then you can add 1 “Clear New World” from your Deck or GY to your hand.”】
■ It is a Trigger Effect that can be activated in your hand.
■ It cannot be activated during the Damage Step.
■ Visas Starfrost being on the field is a condition that must be met when activating this effect. This condition does not need to be met at the moment a card on the field is destroyed by card effect.
■ When resolving this effect, Special Summon this card from your hand, and if you successfully Special Summon it, then you can add 1 Clean New World from your Deck or Graveyard to your hand.
■ Special Summoning this card and adding a card from your Deck or Graveyard to your hand do not occur simultaneously.
【Regarding the effect “If another monster(s) in your possession is destroyed by card effect (except during the Damage Step): You can target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that monster’s original ATK until the end of this turn.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ When activating this effect, target 1 monster your opponent controls. (You can target any monster regardless of its battle position or ATK.)
■ It cannot be activated during the Damage Step.
■ When resolving this effect, destroy the targeted monster, and if the destroyed monster’s original ATK was not 0 or “?”, this card gains ATK equal to that monster’s original ATK until the end of the turn.
■ Destroying the targeted monster and increasing this card’s ATK occur simultaneously.
DUNE-JP013 Infernoble Knight – Ricciardetto
【Regarding the effect “You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner.”】
■ It is an Ignition Effect that can be activated in the hand or Graveyard.
■ A monster Special Summoned by this effect is treated as a Tuner as long as it is face-up in the Monster Zone.
【Regarding the effect “If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except “Infernoble Knight – Ricciardetto”; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When activating this effect, targeting 1 Level 4 or lower FIRE Warrior monster in your Graveyard. You can also target a Tuner monster, but you cannot target an Infernoble Knight – Ricciardetto.
■ When resolving this effect, Special Summon the targeted monster. Also, when resolving this effect, the part of it stating “you cannot Special Summon monsters for the rest of this turn, except Warrior monsters” will be in effect.
DUNE-JP014 Infernoble Knight – Turpin
【Regarding the effect “If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if it is Summoned from the GY, banish it when it leaves the field.”】
■ It is an Ignition Effect that can be activated in the hand or Graveyard.
■ When resolving this effect, Special Summon this card from your hand or Graveyard. If this card was Special Summoned from the Graveyard by this effect, the effect that banishes it when it leaves the field is applied as long as it remains face-up in the Monster Zone.
【Regarding the effect “If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.”】
■ It is an Ignition Effect that can be activated in the Graveyard.
【Regarding the effect “While this card is an Equip Card, if the equipped monster is used as Synchro Material, you can treat it as a Tuner.”】
■ It does not start a Chain and applies while this card is equipped to a monster as an Equip Spell Card.
■ It is treated as the effect of an Equip Spell Card.
■ It is applied to the equipped monster.
DUNE-JP015 Nemleria Réaliser, the Dreamaterializer Sleeping Princess
【Regarding the effect “If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card.”】
■ It is an Ignition Effect that can be activated in the hand.
■ When resolving this effect, return the targeted monster to the bottom of the Deck, and if it successfully returned to the Deck (or Extra Deck), Special Summon this card.
■ Returning the targeted monster to the bottom of the Deck and Special Summoning this card occur simultaneously.
【Regarding the effect “If this card is Special Summoned: You can activate 1 of these effects; ● Add 1 “Dreaming Nemleria” from your Deck to your Extra Deck face-up. ● Change 1 other face-up monster on the field to face-down Defense Position.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When activating this effect, select 1 of the listed “●” effects and activate it as that effect.
■ When resolving the second “●” effect, choose which monster is changed to face-down Defense Position. (You do not target a monster at activation.)
【Regarding the effect “Gains 100 ATK for each face-down card in your Extra Deck.”】
■ It is a Continuous Effect that applies in the Monster Zone.
DUNE-JP016 Nemleria’s Dreameater – Réveil
【Regarding the effect “If this card is in your hand or GY: You can banish 3 cards from your Extra Deck, face-down, except “Dreaming Nemleria”; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters.”】
■ It is an Ignition Effect that can be activated in the hand or Graveyard.
■ It cannot be activated during a turn you already Special Summoned monsters from the Extra Deck other than Pendulum Monsters. Also, until the end of the turn after activating the effect, you cannot Special Summon monsters from the Extra Deck other than Pendulum Monsters.
【Regarding the effect “You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 “Nemleria” Trap directly from your Deck.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
DUNE-JP017 Evoltile Phoris
【Regarding the effect “If this card is Normal or Special Summoned: You can Special Summon 1 “Evoltile” monster from your hand or GY in face-down Defense Position.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “During your Main Phase: You can Set 1 “Evo-Force” or “Evo-Instant” directly from your Deck.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
【Regarding the effect “If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Reptile or Dinosaur monster instead.”】
■ It is a Continuous Effect that can be applied in the Monster Zone.
■ A face-down Defense Position Reptile or Dinosaur monster can also be Tributed.
■ Even if 2 or more monsters you control would be destroyed at the same time, you can Tribute only 1 Reptile or Dinosaur monster you control instead of destroying those monsters.
■ A monster that is also about to be destroyed cannot be Tributed instead.
DUNE-JP018 Evolsaur Rios
【Regarding the effect “If this card is Normal or Special Summoned: You can Set 1 “Evolutionary Bridge” or “Evo-Singularity” directly from your Deck.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “During your Main Phase, if you control this card that was Special Summoned by a FIRE monster’s effect or Normal Summoned: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make the Type and Level of 2 monsters on the field become the sent monster’s.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, send 1 FIRE Reptile or FIRE Dinosaur monster from your Deck to the Graveyard. Then, if it was successfully sent to the Graveyard, you can make 2 monsters on the field have the same Type and Level as the monster that was sent to the Graveyard.
■ Sending a monster to the Graveyard and changing the Types and Levels of 2 monsters on the field do not occur simultaneously.
■ Each monster you apply the effect “make the Type and Level of 2 monsters on the field become the sent monster’s” to must be a monster with a Level, and either one or both of its Type and Level must be different than the monster sent to the Graveyard by this effect.
DUNE-JP019 Unchained Soul Sharvara
【Regarding the effect “During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster, or 1 Set card, you control; destroy it, and if you do, Special Summon this card, also while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters.”】
■ It is a Quick Effect that can be activated in the hand.
■ When resolving this effect, destroy the targeted card, and if it is successfully destroyed, Special Summon this card.
■ The effect that prevents you from Special Summoning monsters other than Fiend monsters is applied as long as this card that was Special Summoned by this effect remains face-up in either player’s Monster Zone.
■ Destroying the targeted card and Special Summoning this card occur simultaneously.
【Regarding the effect “If this card is sent to the GY: You can Set 1 “Unchained” Spell/Trap directly from your Deck.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
■ It can also be activated during the Damage Step.
DUNE-JP020 Unchained Soul Shyama
【Regarding the effect “You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, destroy the targeted card. Then, if it was successfully destroyed, you can destroy 1 Spell/Trap on the field.
■ Destroying the targeted card and destroying another Spell/Trap on the field do not occur simultaneously.
【Regarding the effect “If this card is in your GY: You can target 1 Fiend monster, or 1 Set card, you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field.”】
■ It is an Ignition Effect that can be activated in the Graveyard.
■ When resolving this effect, destroy the targeted card, and if it is successfully destroyed, Special Summon this card.
■ The effect that returns this card to the bottom of the Deck when it leaves the field is applied as long as this card that was Special Summoned by this effect remains face-up in the Monster Zone.
■ Destroying the targeted card and Special Summoning this card occur simultaneously.
DUNE-JP021 Ultimate Knight Alpha Ursatron
【Regarding the text “This card is always treated as an “Ursarctic” and “Drytron” card.”】
■ It is not treated as a card effect. Even if this card’s effects are negated, it is still treated as an “Ursarctic” card and a “Drytron” card.
【Regarding the text “Cannot be Normal Summoned/Set. Must be Special Summoned by card effect.”】
■ It is not treated as a card effect.
【Regarding the effect “If you control an “Ursarctic” or “Drytron” monster other than “Ultimate Knight Alpha Ursatron”: You can Special Summon this card from your hand, then you can add 1 “Ursarctic” or “Drytron” Spell/Trap from your Deck to your hand.”】
■ It is an Ignition Effect that can be activated in the hand.
■ When resolving this effect, Special Summon this card from your hand. Then, if it was successfully Special Summoned, you can add 1 “Ursarctic” Spell/Trap or 1 “Drytron” Spell/Trap from your Deck to your hand.
■ Special Summoning this card and adding a card from your Deck to your hand do not occur simultaneously.
DUNE-JP022 Rescue-ACE Preventer
【Regarding the effect “You can banish 1 “Rescue-ACE” card from your GY; Special Summon this card from your hand.”】
■ It is an Ignition Effect that can be activated in the hand.
【Regarding the effect “If you control another “Rescue-ACE” monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
【Regarding the effect “If this card is sent to the GY: You can target 1 of your banished “Rescue-ACE” monsters, except a Level 8 monster; Special Summon it.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
■ It can also be activated during the Damage Step.
■ When activating this effect, target 1 of your banished “Rescue-ACE” monsters.
DUNE-JP023 Thestalos the Shadow Firestorm Monarch
【Regarding the text “You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control.”】
■ It is not treated as a card effect. It is a procedure you can use to Tribute Summon this card.
■ You can also Tribute a face-down Defense Position monster that was Tribute Summoned/Set as your 1 “Tribute Summoned monster”.
■ You can also Tribute Summon this card without using this method.
【Regarding the effect “If this card is Tribute Summoned: You can banish 1 random card from your opponent’s hand, and if you do, inflict 1000 damage to your opponent, then, if this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply this effect. ● Banish 1 card on the field, and if it is a FIRE or DARK Monster Card, inflict damage to your opponent equal to its original Level x 200.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, banish 1 random card from your opponent’s hand, and if a card is successfully banished, inflict 1000 damage to your opponent.
■ Banishing a random card from your opponent’s hand and inflicting damage to them occur simultaneously.
■ If this card was Tribute Summoned by Tributing a Level 8 or higher Tribute Summoned monster, you can apply the listed “●” effect after applying the above effects.
■ Banishing a card from your opponent’s hand and inflicting damage does not occur simultaneously with the listed “●” effect.
■ When resolving the “●” effect, banish 1 card on the field, and if a Monster Card with an original Attribute of FIRE or DARK and a Level was banished by this effect, inflict damage to your opponent equal to its Level × 200.
■ Within the listed “●” effect, banishing a card on the field and inflicting damage occur simultaneously.
DUNE-JP024 Behemoth the King of All Wars
【Regarding the text “You can Tribute Summon this card with 1 Tribute.”】
■ It is not treated as a card effect. It is a procedure you can use to Tribute Summon this card.
■ You can also Tribute Summon this card without using this method.
【Regarding the effect “If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, add the targeted monster to your hand, and if it is successfully added to your hand, this card loses 700 ATK.
■ Adding the targeted monster to your hand and decreasing this card’s ATK occur simultaneously.
【Regarding the effect “This Normal Summoned/Set card is unaffected by the activated effects of Special Summoned monsters.”】
■ It is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “Once per turn, during your End Phase: You can make this card gain 700 ATK.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
DUNE-JP025 Nightmare Magician
【Regarding the effect “If this card battles a monster, neither monster can be destroyed by that battle.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ When this monster battles another monster, this effect is applied to both battling monsters.
【Regarding the effect “At the end of the Damage Step, if this card battled an opponent’s monster: You can take control of that opponent’s monster.”】
■ It is a Trigger Effect that can be activated if this card battles.
■ This effect activates in the Monster Zone if this card was not destroyed by battle, in the Graveyard if this card was destroyed by battle and sent to the Graveyard, and while banished if this card was destroyed by battle and banished.
■ It can only be activated if your opponent still controls the monster that battled this card. It cannot be activated if your opponent no longer controls that monster.
【Regarding the effect “Once per turn, at the start of the Damage Step, if another monster attacks: You can destroy 1 card on the field.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
DUNE-JP026 Hiita the Fire Channeler
【Regarding the text “This card is always treated as an “Charmer” card.”】
■ It is not treated as a card effect. Even if this card’s effects are negated, it is still treated as a “Charmer” card.
【Regarding the effect “You can discard this card and 1 FIRE monster; add 1 FIRE monster with higher ATK than the other discarded monster from your Deck to your hand, also you cannot activate non-FIRE monster effects for the rest of this turn.”】
■ It is an Ignition Effect that can be activated in the hand.
■ Discard this card and 1 FIRE monster from your hand as the cost of activating this effect. However, you cannot discard a monster with “?” ATK.
■ When resolving this effect, add 1 FIRE monster with higher ATK than the other discarded monster from your Deck to your hand. Also, when resolving this effect, the part of it stating “you cannot activate non-FIRE monster effects for the rest of this turn” will be in effect.
【Regarding the effect “When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand.”】
■ It is a Trigger Effect that can be activated in the hand.
■ It can be activated at the end of the Damage Step when a FIRE monster in your Monster Zone is destroyed by battle.
DUNE-JP027 Agnimal Candle
【Regarding the effect “If this card is added to your hand, except by drawing it: You can Special Summon it.”】
■ It is a Trigger Effect that can be activated in the hand.
■ It can also be activated during the Damage Step.
【Regarding the effect “Once per Chain, up to thrice per turn, if a monster(s) is sent to your GY (except during the Damage Step): You can increase or decrease this card’s Level by 1.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
DUNE-JP028 Uruka the Magic Star
【Regarding the effect “When 1 monster you control (and no other cards) leaves the field because of an opponent’s card effect (except during the Damage Step): You can banish this card from your hand or GY; Special Summon that monster if it is currently banished face-up or in the GY, otherwise Special Summon this banished card.”】
■ It is a Trigger Effect that can be activated in the hand or Graveyard.
■ It cannot be activated during the Damage Step.
■ When only 1 monster you control leaves the field because of an opponent’s card effect, depending on where that monster is located, you can either Special Summon that monster or Special Summon this card.
【Regarding the effect “If this card is Special Summoned: You can make it gain 1500 ATK until the end of the next turn.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
DUNE-JP029 Pod of Greed
【Regarding this card’s effect】
■ It is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate if the conditions are met.
■ It also activates during the Damage Step. However, if flipped face-up by an attack, it will activate after damage calculation.
■ When resolving this effect, apply each “●” effect in the order listed.
■ If the first “●” effect cannot be applied, the second “●” is still applied.
■ Each of the “●” effects do not occur simultaneously.
DUNE-JP030 Click & Echo
【Regarding the text “Cannot be used as material for a Fusion, Synchro, or Xyz Summon.”】
■ It is not treated as a card effect. Even if this card’s effects are negated, it cannot be used as material for a Fusion, Synchro, or Xyz Summon.
【Regarding the effect “Cannot be Tributed while face-up in the Monster Zone.”】
■ It is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “If this card is sent to the GY as Link Material: Special Summon it to the Summoning player’s opponent’s field in Defense Position.”】
■ It is a Trigger Effect that activates in the Graveyard.
■ It is mandatory to activate if the conditions are met.
【Regarding the effect “If Summoned this way, while it is in the Monster Zone, you must keep your hand revealed.”】
■ It is a Continuous Effect that applies in the Monster Zone.
DUNE-JP031 Singing Cuckoo
【Regarding this card’s effect】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When activating this effect, select 1 of the listed “●” effects and activate it as that effect.
【Regarding the effect “● Destroy this card, then draw 1 card.”】
■ When resolving this effect, destroy this card. Then, if you successfully destroyed this card, draw 1 card.
■ Destroying this card and drawing a card do not occur simultaneously.
【Regarding the effect “● Discard 1 card, then draw 1 card.”】
■ When resolving this effect, discard 1 card from your hand. Then, if you successfully discarded a card, draw 1 card.
■ Destroying this card and drawing a card do not occur simultaneously.
【Regarding the effect “● During the End Phase of this turn, draw 1 card.”】
■ When resolving this effect, the effect “During the End Phase of this turn, draw 1 card” will be in effect.
■ Drawing a card during the End Phase does not start a Chain.
DUNE-JP032 Arahime the Manifested Mikanko
【Regarding the effect “If this card is in your hand or GY and you have another “Mikanko” card in your GY: You can target 1 face-up monster on the field; equip it with this card.”】
■ It is an Ignition Effect that can be activated in the hand or Graveyard.
【Regarding the effect “Once per turn, during the End Phase, while this card is equipped to a monster: You can return both this card and the equipped monster to the hand.”】
■ It can be activated while this card is equipped to a monster as an Equip Spell Card (it is treated as the effect of an Equip Spell Card).
■ It can be activated once per End Phase.
【Regarding the effect “Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ Any damage your opponent takes from this effect is considered battle damage.
DUNE-JP033 Chimera the Phantom Beast King
【Regarding the effect “This card’s name becomes “Chimera the Flying Mythical Beast” while on the field or in the GY, but is still treated as a “Phantom Beast” card.”】
■ It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
【Regarding the effect “If this card is Fusion Summoned: You can activate this effect; during the End Phase of this turn, send 1 random card from your opponent’s hand to the GY.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated even if your opponent has no cards in their hand.
■ When resolving this effect, the effect “during the End Phase of this turn, send 1 random card from your opponent’s hand to the GY” will be in effect.
■ Sending a card from your opponent’s hand to the Graveyard during the End Phase does not start a Chain.
【Regarding the effect “During your opponent’s turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.”】
■ It is a Quick Effect that can be activated in the Graveyard.
■ It cannot be activated during the Damage Step.
DUNE-JP034 Chimera the Illusion Magical Beast
【Regarding the effect “This card’s name becomes “Chimera the Flying Mythical Beast”, and is treated as a “Phantom Beast” card, while on the field or in the GY.”】
■ It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
【Regarding the effect “This card can make attacks on monsters each Battle Phase, up to the number of Fusion Materials used for its Summon.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ If the number of monsters used as Fusion Materials cannot be referenced (such as when this card was not Special Summoned by Fusion Summon), this monster can still attack once normally.
【Regarding the effect “If this card battles a monster, neither monster can be destroyed by that battle.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ When this monster battles another monster, this effect is applied to both battling monsters.
【Regarding the effect “If this card battled an opponent’s monster, at the end of the Damage Step: You can change that opponent’s monster’s ATK to 0, also negate its effects.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated even if the opponent’s monster that battled already has its effects negated, or is a monster without any effects. Also, it can be activated even if the opponent’s monster has 0 ATK.
DUNE-JP035 Sleipnir the Runick Mane
【Regarding the effect “During your Main Phase or your opponent’s Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both it and this card until the End Phase.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, if this monster and the targeted monster both exist in the Monster Zone, both are banished until the End Phase.
■ During the End Phase, monsters banished by this effect will return to the Main Monster Zone of the player who controlled them when they were banished, without starting a Chain. This is not a Special Summon.
【Regarding the effect “If your opponent adds a card(s) from the Deck to the hand (except during the Damage Step): You can Special Summon 1 “Runick Token” (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
DUNE-JP036 Magnum the Reliever
【Regarding the effect “You can target 1 “Polymerization” Spell or “Fusion” Spell in your GY; place it on the bottom of the Deck, then draw 1 card.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, return the targeted card to the bottom of the Deck. Then, if it successfully returned to the Deck, draw 1 card.
■ Returning the targeted card to the Deck and drawing a card do not occur simultaneously.
【Regarding the effect “When another card or effect is activated (Quick Effect): You can banish 1 “Polymerization” Spell or “Fusion” Spell from your GY, then target 1 card on the field; destroy it.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When a card effect is activated (other than this card’s), this effect can be activated by chaining directly to that activation.
■ It cannot be activated during the Damage Step.
DUNE-JP037 Cosmic Quasar Dragon
【Regarding the text “Must first be Synchro Summoned with the above Synchro Materials.”】
■ It is not treated as a card effect.
■ When Special Summoning this card from the Extra Deck, you must Synchro Summon it using “1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters” as materials.
【Regarding the effect “Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card + 1; negate their effects. This effect’s activation and effect cannot be negated.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ It can be activated even if the number of monsters used as Synchro Materials cannot be referenced (such as when this card was not Special Summoned by Synchro Summon). In that case, you can target 1 card.
■ When resolving this effect that targeted multiple cards, even if some of the targeted cards are no longer present, the effect is applied to the remaining targeted cards.
【Regarding the effect “(Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that lists 2 or more non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.)”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ A Dragon Synchro Monster that lists “2+ non-Tuner Synchro Monsters” is a monster that requires 2 or more non-Tuner Synchro Monsters as materials.
DUNE-JP038 The Crimson Dragon
【Regarding the effect “If this card is Special Summoned: You can add 1 Spell/Trap that mentions “The Crimson Dragon” from your Deck to your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ A Spell/Trap Card that mentions The Crimson Dragon is a card that has the specific card name “The Crimson Dragon” written in its text.
【Regarding the effect “(Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except “The Crimson Dragon”; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster with the same Level as the targeted monster from your Extra Deck. (This is treated as a Synchro Summon.)”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, return this card to the Extra Deck, and if it successfully returns to the Extra Deck, Special Summon 1 Dragon Synchro Monster with the same Level as the targeted monster from your Extra Deck.
■ Returning this card to the Extra Deck and Special Summoning a monster from the Extra Deck occur simultaneously.
DUNE-JP039 Visas Amritara
【Regarding the effect “This card’s name becomes “Visas Starfrost” while in the Monster Zone.”】
■ It is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions “Visas Starfrost” from your Deck to your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ A Spell/Trap Card that mentions Visas Starfrost is a card that has the specific card name “Visas Starfrost” written in its text.
【Regarding the effect “During your Main Phase: You can destroy 1 monster you control, also, for the rest of this turn, all Synchro Monsters you control will gain 800 ATK.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, destroy 1 monster on your field. Also, when resolving this effect, the part of it stating “all Synchro Monsters you control will gain 800 ATK” will be in effect.
■ Synchro Monsters that become face-up in your Monster Zone after this effect resolves are also affected by this effect during this turn.
DUNE-JP040 Angelica, Princess of Noble Arms
【Regarding the effect “If this card is Special Summoned: You can add 1 “Horn of Olifant” or 1 card that mentions “Infernoble Knight Emperor Charles” from your Deck to your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ A card that mentions Infernoble Knight Emperor Charles is a card that has the specific card name “Infernoble Knight Emperor Charles” written in its text.
【Regarding the effect “When a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 “Roland” monster from your Deck or Extra Deck.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It can be activated when this card in the Monster Zone is targeted for an attack. Also, when an effect is activated that targets this card in the Monster Zone, this effect can be activated by chaining directly to that activation.
■ When resolving this effect, send 1 FIRE Warrior monster from your Deck to the Graveyard, and if it was successfully sent to the Graveyard, banish this card until the End Phase. Then, if you successfully banish this card, you can Special Summon 1 “Roland” monster from your Deck or Extra Deck.
■ Sending a FIRE Warrior monster from your Deck to the Graveyard and banishing this card occur simultaneously. These effects and the part of the effect that Special Summons a “Roland” monster do not occur simultaneously.
DUNE-JP041 Ursarctic Polar Star
【Regarding the text “Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner).”】
■ It is not treated as a card effect. It is the procedure for Special Summoning this monster from the Extra Deck.
■ Special Summoning this card using this method does not start a Chain.
■ Sending the specified cards to the Graveyard and Special Summoning this card from the Extra Deck do not occur simultaneously.
■ You cannot send face-down Defense Position monsters to the Graveyard with this method.
■ Generally, this card cannot be Special Summoned except by the method written in its text. However, this card can also be Special Summoned by an effect that ignores Summoning conditions.
【Regarding the effect “You can Tribute 1 Level 8 “Ursarctic” monster from your hand or field and this card; Special Summon 1 Level 7 “Ursarctic” Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect. ● Your opponent cannot activate the effects of monsters Special Summoned from the Extra Deck that have a Level.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, Special Summon a Level 7 “Ursarctic” Synchro Monster from your Extra Deck, ignoring its Summoning conditions. The monster Special Summoned by this effect gains the listed “●” effect as long as it remains face-up in the Monster Zone.
■ If the Special Summoned monster’s effects become negated, the gained “●” effect is also negated.
【Regarding the effect “● Your opponent cannot activate the effects of monsters Special Summoned from the Extra Deck that have a Level.”】
■ It is a Continuous Effect that the monster Special Summoned by this card’s effect gains.
■ It is applied to your opponent. It does not affect their monsters.
DUNE-JP042 Gaia Blaze, the Force of Blazing Sun
【Regarding the effect “When this attacking card destroys an opponent’s monster by battle: You can activate this effect; this card can make a second attack in a row.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated at the end of the Damage Step when this card destroys an opponent’s monster by battle.
■ It cannot be activated if this card has already attacked multiple times during this Battle Phase.
【Regarding the effect “At the end of the Battle Phase: You can target FIRE monsters in your GY, up to the number of monsters this card destroyed by battle this turn; add them to your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated during the End Step of the Battle Phase.
■ When resolving this effect that targeted multiple monsters, even if some of the targeted monsters are no longer present, the effect is applied to the remaining targeted cards.
DUNE-JP043 Evolzar Razh
【Regarding the effect “Your opponent cannot target this card with monster effects while it has material.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ It is applied to your opponent. It does not affect their monsters.
【Regarding the effect “When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card (or, if all materials attached to it are Reptile and/or Dinosaur monsters, you can detach 1 material from this card instead), then target 1 face-up card your opponent controls; negate its effects until the end of this turn.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates a card or effect, this effect can be activated by chaining directly to that activation.
■ It can be activated multiple times on the same Chain.
■ It cannot be activated during the Damage Step.
DUNE-JP044 Expurrely Noir
【Regarding the effect “Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 instead if this card has “Purrely Sleepy Memory” as material; return them to the hand.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
【Regarding the effect “Up to thrice per turn, when you activate a “Purrely” Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 “Purrely” Trap directly from your Deck.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When you activate a “Purrely” Quick-Play Spell, this effect can be activated by chaining directly to that activation.
■ It can be activated multiple times on the same Chain.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, attach the activated card on the field to this card as an Xyz Material. Then, if it was successfully attached, you can Set 1 “Purrely” Trap directly from your Deck.
■ Attaching the card to this card as Xyz Material and Setting a “Purrely” Trap from your Deck do not occur simultaneously.
DUNE-JP045 Thelematech Cratis
【Regarding the effect “Each time your opponent activates a Trap Card or effect, or a monster effect, place 1 Spell Counter on this card when it resolves (max. 9).”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ While this card is face-up in the Monster Zone, if your opponent activates a card effect other than a Spell effect and resolves it, place a Spell Counter on this card immediately after the effect’s Chain Link resolves.
【Regarding the effect “You can remove 3 Spell Counters from this card; apply 1 of these effects. ● Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand. ● Special Summon 1 Spellcaster monster from your hand or Deck.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, choose and apply 1 of the listed “●” effects.
■ It cannot be activated if neither “●” effect can be applied.
【Regarding the effect “If this card would be destroyed, you can detach 1 material from this card instead.”】
■ It is a Continuous Effect that can be applied in the Monster Zone.
■ It can also be applied during the Damage Step.
DUNE-JP046 Grenosaurus the Magic-Head Cannon
【Regarding the effect “When your Dinosaur monster destroys an opponent’s monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can be activated at the end of the Damage Step when your Dinosaur monster destroys an opponent’s monster by battle and sends it to the Graveyard.
■ When resolving this effect, inflict 1000 damage to your opponent. Then, if you successfully inflict damage, this card gains 1000 ATK.
■ Inflicting damage to your opponent and increasing this card’s ATK do not occur simultaneously.
【Regarding the effect “If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent.”】
■ It is a Trigger Effect.
■ If this Xyz Summoned card is destroyed, it can be activated in the Graveyard if it is sent to the Graveyard, and can be activated while this card is banished if it was banished face-up. (It is activated wherever it moves to first after being destroyed.)
■ It can also be activated during the Damage Step.
■ When resolving this effect, destroy the targeted card, and if it is successfully destroyed, inflict 1000 damage to your opponent.
■ Destroying the targeted card and inflicting damage to your opponent occur simultaneously.
DUNE-JP047 Altergeist Adminia
【Regarding the effect “If this card is Link Summoned: You can Set 1 “Altergeist” Trap directly from your Deck.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
【Regarding the effect “Once while face-up on the field, during the Main Phase (Quick Effect): You can send 1 card you control to the GY, then target 1 Effect Monster your opponent controls; take control of that target, and if you do, it is also treated as an “Altergeist” monster.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When resolving this effect, if the targeted monster is an Effect Monster and is face-up in the Monster Zone, take control of it.
■ The monster you gain control of with this effect is treated as an “Altergeist” monster as long as it remains face-up in the Monster Zone.
DUNE-JP048 Charlemagne
【Regarding the effect “If this card is Link Summoned: You can target 1 “Infernoble Knight Emperor Charles” in your GY; this card’s name becomes that monster’s original name, and replace this effect with that monster’s original effects, then equip it to this card as an Equip Spell that gives it 500 ATK.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, this card gains the name and effects of the targeted monster. Then, you equip that monster to this card as an Equip Spell.
【Regarding the effect “Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates a Spell/Trap Card or Spell/Trap effect, this effect can be activated by chaining directly to that activation.
■ It can also be activated during the Damage Step.
DUNE-JP049 Unchained Soul King Yama
【Regarding the effect “If this card is Special Summoned: You can add 1 “Unchained” monster from your Deck or GY to your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “If a card(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control.”】
■ It is a Trigger Effect that can be activated in the Graveyard.
■ It can also be activated during the Damage Step.
■ When resolving this effect, Special Summon 1 Fiend monster from your hand or Graveyard. Then, if you successfully Special Summon a monster, you can destroy 1 card you control.
■ Special Summoning a monster and destroying a card you control do not occur simultaneously.
DUNE-JP050 Synchro Over Top
【Regarding the effect “Target any number of Level 7 and/or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1, their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.”】
■ It is the effect applied when this card’s activation resolves.
■ It can be activated during a turn you already Special Summoned monsters from the Extra Deck other than Synchro Monsters.
■ When resolving this effect, Special Summon the targeted monsters. The monsters Special Summoned by this effect become Level 1 and their effects are negated as long as they remain face-up in the Monster Zone. Also, when resolving this effect, the part of it stating “you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters” will be in effect.
■ When resolving this effect that targeted multiple monsters, even if some of the targeted monsters are no longer present, the effect is applied to the remaining targeted monsters.
■ The part of the effect “you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters” is one of the resolutions of this effect. It is not a condition for activating this effect. (You can activate this effect even if you already Special Summoned a monster other than a Synchro Monster from your Extra Deck. However, after this effect is applied, until the end of the turn, you can only Special Summon Synchro Monsters from your Extra Deck.)
【Regarding the effect “When your Synchro Monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 “The Crimson Dragon” from your Extra Deck.”】
■ It starts a Chain and can be activated in the Graveyard.
■ It can be activated at the end of the Damage Step when your Synchro Monster is destroyed by battle.
DUNE-JP051 Synchro World
【Regarding the effect “Each time a monster(s) is Synchro Summoned, place 2 Signal Counters on this card.”】
■ It does not start a Chain and applies in the Field Zone.
■ It also applies during the Damage Step.
【Regarding the effect “You can remove 4, 7, or 10 Signal Counters from your field to activate 1 of these effects; ● 4: Increase or reduce the Level of 1 face-up monster you control by 1. ● 7: Special Summon 1 Tuner from your GY. ● 10: Special Summon 1 Synchro Monster from your GY.”】
■ It starts a Chain and can be activated in the Field Zone.
■ When activating this effect, remove a number of Signal Counters from your field corresponding to one of the listed “●” effects, and activate it as that effect.
【Regarding the effect “If this card in its owner’s control is destroyed by an opponent’s card effect: You can Special Summon 1 “The Crimson Dragon” from your Extra Deck.”】
■ It starts a Chain.
■ If this card on the field is destroyed, it can be activated in the Graveyard if it is sent to the Graveyard, and can be activated while this card is banished if it was banished face-up. (It is activated wherever it moves to first after being destroyed.)
■ It can also be activated during the Damage Step.
DUNE-JP052 Chimera Fusion
【Regarding the effect “During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including a Beast or Fiend monster.”】
■ It is the effect applied when this card’s activation resolves.
■ When resolving the effect, choose monsters from your hand or field to be used as Fusion Materials for a Fusion Monster, including a Beast or Fiend monster. Then, Fusion Summon that Fusion Monster from your Extra Deck.
■ Using Fusion Materials and Special Summoning the Fusion Monster do not occur simultaneously.
■ Fusion Materials are normally sent to the Graveyard unless another effect is applied, but the application of such effects may result in the Fusion Materials being moved to places other than the Graveyard. Even in that case, the Fusion Monster is Special Summoned as long as the Fusion Materials leave the hand or field.
【Regarding the effect “During your Main Phase, if this card in your GY and you have “Chimera the Flying Mythical Beast” on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon 1 “Gazelle the King of Mythical Beasts” and 1 “Berfomet” from your Deck and/or GY.”】
■ It starts a Chain and can be activated in the Graveyard.
■ It is a Spell Speed 1 effect.
■ When activating this effect, select 1 of the listed “●” effects and activate it as that effect.
【Regarding the effect “● Banish this card, and if you do, Special Summon 1 “Gazelle the King of Mythical Beasts” and 1 “Berfomet” from your Deck and/or GY.”】
■ When resolving this effect, banish this card, and if it is successfully banished, Special Summon 1 Gazelle the King of Mythical Beasts and 1 Berfomet from your Deck and/or Graveyard.
■ Banishing this card and Special Summoning monsters occur simultaneously.
■ This effect must Special Summon 2 monsters. (This “●” effect cannot be selected if it is only possible to Special Summon 1 of those monsters. If only 1 monster can be Special Summoned by the time this effect is resolving, you still banish this card but do not Special Summon any monsters.)
DUNE-JP053 Jurassic Power
【Regarding the effect “Dinosaur monsters you control gain 300 ATK.”】
■ It does not start a Chain and applies in the Spell & Trap Zone.
【Regarding the effect “You can Normal Summon Level 5 or higher Dinosaur monsters without Tributing.”】
■ It does not start a Chain and applies in the Spell & Trap Zone.
■ This effect makes it so that Tributing is not required to Normal Summon a monster (face-up). A monster cannot be Normal Set using this effect.
【Regarding the effect “You can send 1 Dinosaur monster from your hand or face-up field to the GY; add 1 Dinosaur monster with 1200 DEF from your Deck to your hand.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
DUNE-JP054 The Worlds as One
【Regarding this card’s effect】
■ When activating this effect, select 1 of the listed “●” effects and activate it as that effect.
【Regarding the effect “● Shuffle 5 of your monsters that are banished, face-up on your field, and/or in your GY into the Deck (1 “Visas Starfrost” and 4 monsters with 1500 ATK/2100 DEF), and if you do, Special Summon 1 “Visas” Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)”】
■ When resolving this effect, return to the Deck 1 Visas Starfrost and 4 monsters with 1500 ATK and 2100 DEF, from your face-up field, your Graveyard, or that are banished, and if they successfully return to the Deck (or Extra Deck), Special Summon 1 “Visas” Synchro Monster from your Extra Deck.
■ Returning monsters to the Deck and Special Summoning a Synchro Monster occur simultaneously.
DUNE-JP055 Pristine Planets Amritara
【Regarding the text “Activate this card only if “Visas Starfrost” is on the field.”】
■ It is not treated as a card effect. It is the condition for activating this card.
【Regarding this card’s effect】
■ It starts a Chain and can be activated in the Field Zone.
■ It can be activated when a monster you control is destroyed, and that card is either sent to the Graveyard or banished. (It can also be activated if a Spell/Trap Card treated as a monster is destroyed, but not if a Token is destroyed.)
■ If a monster is destroyed by battle, it can be activated at the end of the Damage Step.
■ When activating this effect, select 1 of the listed “●” effects and activate it as that effect.
【Regarding the effect “● Special Summon 1 of them in Defense Position.”】
■ You can activate this effect if there is a monster that can be Special Summoned in Defense Position among the destroyed cards in the Graveyard or that were banished.
【Regarding the effect “● 1 Tuner on the field gains ATK equal to half the ATK of 1 of them.”】
■ You can activate this effect if there is a monster that does not have either 0 ATK or “?” ATK among the destroyed cards in the Graveyard or that were banished.
【Regarding the effect “● Shuffle 1 of them into the Deck, and if you do, draw 1 card.”】
■ You can activate this effect if there is a monster among the destroyed cards in the Graveyard or that were banished.
■ When resolving this effect, return 1 of those monsters to the Deck, and if it is successfully returned to the Deck (or Extra Deck), draw 1 card.
■ Returning the monster to the Deck and drawing a card occur simultaneously.
【Regarding the effect “● Shuffle this card into the Deck, and if you do, add 1 Field Spell from your GY to your hand.”】
■ When resolving this effect, shuffle this card into the Deck, and if it is successfully returned to the Deck, add 1 Field Spell Card from your Deck to your hand.
■ Returning this card to the Deck and adding a Field Spell Card from your Deck to your hand occur simultaneously.
DUNE-JP056 “Infernoble Arms – Almace”
【Regarding the effect “While this card is equipped to a monster: You can equip 1 “Infernoble Arms” Equip Spell from your Deck or GY to 1 appropriate monster you control, except “”Infernoble Arms – Almace””, then destroy this card.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
■ When resolving this effect, equip 1 “Infernoble Arms” Equip Spell Card from your Deck or Graveyard to a monster you control. Then, if that card is successfully equipped to a monster, destroy this card.
■ Equipping an Equip Spell from your Deck or Graveyard to a monster and destroying this card do not occur simultaneously.
【Regarding the effect “If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand.”】
■ It starts a Chain and can be activated in the Graveyard.
■ It can also be activated during the Damage Step.
DUNE-JP057 The Noble Arms Museum
【Regarding the effect “FIRE Warrior monsters you control gain 500 ATK.”】
■ It does not start a Chain and applies in the Field Zone.
【Regarding the effect “Once per turn: You can pay 1200 LP; add 1 “Noble Arms” card from your Deck to your hand, except “The Noble Arms Museum”.”】
■ It starts a Chain and can be activated in the Field Zone.
【Regarding the effect “Once per turn, if this effect was applied this turn: You can target 1 “Noble Knight” Monster Card in your Spell & Trap Zone; Special Summon it, also, if you did not control “Infernoble Knight Emperor Charles” at activation, you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.”】
■ It starts a Chain and can be activated in the Field Zone.
■ When resolving this effect, Special Summon the targeted Monster Card from your Spell & Trap Zone. Also, when resolving this effect, if you activated this effect while you did not control Infernoble Knight Emperor Charles, the part of it stating “you cannot Special Summon monsters for the rest of this turn, except Warrior monsters” will be in effect.
DUNE-JP058 EMERGENCY!
【Regarding the text “This card is always treated as an “Rescue-ACE” card.”】
■ It is not treated as a card effect. Even if this card’s effects are negated, it is still treated as an “Rescue-ACE” card.
【Regarding the effect “Special Summon 1 “Rescue-ACE” monster from your Deck in Defense Position, then Tribute 1 “Rescue-ACE” monster from your hand or field.”】
■ It is the effect applied when this card’s activation resolves.
■ It can be activated even if you do not have any “Rescue-ACE” monsters in your hand or field.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon 1 “Rescue-ACE” monster from your Deck in Defense Position. Then, if it was successfully Special Summoned, Tribute 1 “Rescue-ACE” monster from your hand or field.
■ Special Summoning a monster from your Deck and Tributing a monster from your hand or field do not occur simultaneously.
【Regarding the effect “During your Main Phase: You can banish this card from your GY, then target 1 “Rescue-ACE” Trap in your GY; Set it.”】
■ It starts a Chain and can be activated in the Graveyard.
■ It is a Spell Speed 1 effect.
DUNE-JP059 Dark Corridor
【Regarding the effect “Add 1 “Dark World” monster from your Deck to your hand, then discard 1 card.”】
■ It can be activated even if you do not have any cards in your hand (or if activating this card from your hand results in having no cards left in your hand).
■ When resolving this effect, add 1 “Dark World” monster from your Deck to your hand. Then, if you successfully added one to your hand, discard 1 card from your hand.
DUNE-JP060 Corrupted Gem of Rebellion – Snake Eye
【Regarding the effect “Target 1 face-up monster on the field; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell.”】
■ When activating this effect, target 1 face-up monster in the Monster Zone. (You can also target a Monster Token.)
■ The targeted monster’s original owner must have an available Spell & Trap Zone. (If activating this card from your hand results in you not having any available Spell & Trap Zones, you cannot target a monster that you are the original owner of. Also, if your opponent does not have any available Spell & Trap Zones, you cannot target a monster that they are the original owner of.)
■ When resolving this effect, place the targeted monster face-up in its owner’s Spell & Trap Zone. That card is treated as a Continuous Spell Card as long as it remains in the Spell & Trap Zone. (This is true even if the targeted monster is a Token.)
DUNE-JP061 Fusion Reinforcement
【Regarding the effect “Reveal 1 Fusion Monster in your Extra Deck and Special Summon 1 of the Fusion Materials mentioned on it from your Extra Deck or GY, but until the end of your opponent’s turn, it cannot attack, also its effects are negated.”】
■ When resolving this effect, reveal 1 Fusion Monster in your Extra Deck and Special Summon a monster from your Extra Deck or Graveyard whose name is listed as the Fusion Monster’s material. The Special Summoned monster cannot attack and its effects are negated as long as it remains face-up in the Monster Zone, until the end of your opponent’s next turn.
DUNE-JP062 Duelist Genesis
(No rulings.)
DUNE-JP063 Transcendental Evolution Pill Beta
【Regarding the effect “Tribute 2 monsters from your hand and/or field, including a Dinosaur monster; Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck with an equal or higher ATK than the Tributed monsters’ total ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters.”】
■ When resolving this effect, Special Summon 1 Level 5 or higher Dinosaur monster from your Deck or Extra Deck with higher ATK than the Tributed monsters’ total ATK. Also, when resolving this effect, the part of it stating “you cannot Special Summon monsters from the Extra Deck, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters” will be in effect.
DUNE-JP064 Mirror Formation of the Ten Sacred Treasures
【Regarding the effect “Send monsters from your hand and/or face-up field to the GY, whose total Levels equal 10; draw 2 cards.”】
■ It cannot be activated if you have 1 or less cards in your Deck.
DUNE-JP065 Egomorph
【Regarding the effect “At the start of the Damage Step, if a monster battles another monster: Activate 1 of these effects; ● Change the attacking monster to Defense Position. ● Return the attack target to the hand. ● Destroy both battling monsters.”】
■ When activating this effect, select 1 of the listed “●” effects and activate it as that effect.
DUNE-JP066 Eternal Ice Grave
【Regarding the effect “During the Main Phase, if a monster(s) you control leaves the field by an opponent’s monster effect, except by being destroyed: Activate 1 of these effects; ● End the Main Phase. ● Skip the Main Phase 1 of your opponent’s next turn.”】
■ It can be activated when a monster in your Monster Zone leaves the field due to the effect of your opponent’s monster, unless it was destroyed by the effect of your opponent’s monster.
■ When activating this effect, select 1 of the listed “●” effects and activate it as that effect.
DUNE-JP067 Aqua Round
【Regarding the effect “Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the banished card’s name from your Deck to your hand. If this card was activated while your opponent controlled no cards, you cannot activate cards, or the effects of cards, with the banished card’s original name for the rest of that turn.”】
■ When resolving this effect, banish 1 card from your hand. If you successfully banish it, the part of the effect stating “during your next Standby Phase, you can add up to 2 cards with the banished card’s name from your Deck to your hand” will be in effect. Also, if this card was activated while your opponent controlled no cards, the part of the effect stating “ you cannot activate cards, or the effects of cards, with the banished card’s original name for the rest of that turn” will be in effect.
■ Adding up to 2 cards with the banished card’s name from your Deck to your hand does not start a Chain.
DUNE-JP068 Scrap-Iron Idol
【Regarding the effect “Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it (but return it to the Extra Deck during the End Phase), also, after that, Set this card face-down instead of sending it to the GY.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon the targeted monster. The monster Special Summoned by this effect returns to the Extra Deck during the End Phase as long as it remains face-up in the Monster Zone. Also, when resolving this effect, Set this card face-down instead of sending it to the Graveyard.
■ Special Summoning the targeted monster and Setting this card do not occur simultaneously.
■ Returning the Special Summoned monster to the Extra Deck during the End Phase does not start a Chain.
【Regarding the effect “If this Set card in its owner’s control is destroyed by an opponent’s card effect: You can Special Summon 1 “The Crimson Dragon” from your Extra Deck.”】
■ It starts a Chain.
■ If this Set card is destroyed, it can be activated in the Graveyard if it is sent to the Graveyard, and can be activated while this card is banished if it was banished face-up. (It is activated wherever it moves to first after being destroyed.)
■ It can also be activated during the Damage Step.
DUNE-JP069 Altergeist Revitalization
【Regarding the effect “Target 1 “Altergeist” Link Monster in your GY; Special Summon it.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
【Regarding the effect “You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 “Altergeist” monster.”】
■ It starts a Chain and can be activated in the Graveyard.
■ It cannot be activated during the Damage Step.
■ After resolving the Chain Link made by this effect, immediately Normal Summon 1 “Altergeist” monster.
DUNE-JP070 New World Formation
【Regarding the effect “Target 1 Spell/Trap in your GY that mentions “Visas Starfrost”; Set it, and if it is a Trap or Quick-Play Spell, you can activate it this turn.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ Quick-Play Spell Cards and Trap Cards Set by this effect can be activated this turn as long as they remain Set in the Spell & Trap Zone.
【Regarding the effect “You can banish this card from your GY, then target 3 Spells/Traps in your GY that mention “Visas Starfrost”, except “New World Formation”; shuffle them into the Deck.”】
■ It starts a Chain and can be activated in the Graveyard.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, even if some of the targeted cards are no longer present, the effect is applied to the remaining targeted cards.
DUNE-JP071 New World Full of Stars
■ This card can be activated either by only activating the card itself, or by also activating its second effect as part of the same Chain Link.
■ When activating only the card itself, there are no activation conditions. However, it cannot be activated during the Damage Step.
■ If the conditions for activating the second effect are met, the second effect can be activated as part of the same Chain Link as the card itself. However, it cannot be activated during the Damage Step.
【Regarding the effect “The first time each monster you control would be destroyed by battle each turn while you control “Visas Starfrost”, it is not destroyed.”】
■ It does not start a Chain and applies in the Spell & Trap Zone.
【Regarding the effect “During your End Phase, if you control “Visas Starfrost”: You can target 1 monster in your GY; shuffle it into the Deck, or, if you control a Tuner Synchro Monster, you can add it to your hand instead.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
■ When resolving this effect, shuffle the targeted monster into the Deck. If you control a Tuner Synchro Monster, you can add the targeted monster to your hand instead of returning it to the Deck.
DUNE-JP072 The Epic Poem of Charles
【Regarding the effect “Reveal 1 “Noble Arms” Equip Spell in your hand, and if you do, Special Summon 1 “Infernoble Knight” monster from your hand or Deck, then either equip it with the revealed card or send the revealed card to the GY.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, reveal 1 “Noble Arms” Equip Spell Card in your hand, and if you reveal it, Special Summon 1 “Infernoble Knight” monster from your hand or Deck. Then, if a monster was successfully Special Summoned, equip it with the revealed card or send the revealed card to the Graveyard.
■ Special Summoning a monster and either equipping the revealed card to it or sending the revealed card to the Graveyard do not occur simultaneously.
【Regarding the effect “You can banish this card from your GY, then target 1 “Infernoble Knight Emperor Charles” you control; equip it with 1 “Noble Knight” monster from your hand or Deck as an Equip Spell that gives it 500 ATK.”】
■ It starts a Chain and can be activated in the Graveyard.
■ It can also be activated during the Damage Step, from the start of the Damage Step to before damage calculation.
DUNE-JP073 Nemleria Louvre
【Regarding the effect “Special Summon 1 “Nemleria” monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon 1 “Nemleria” monster or Level 10 Beast monster from your hand or Deck. The monster Special Summoned by this effect returns to the hand during the End Phase as long as it remains face-up in the Monster Zone.
■ Returning the Special Summoned monster to the hand during the End Phase does not start a Chain.
【Regarding the effect “You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your cards that are currently banished face-down, until the end of this turn.”】
■ It starts a Chain and can be activated in the Graveyard.
■ It can also be activated during the Damage Step, from the start of the Damage Step to before damage calculation.
DUNE-JP074 Vaylantz Wave – Master Phase
■ This card can be activated either by only activating the card itself, or by also activating its effect as part of the same Chain Link.
■ When activating only the card itself, there are no activation conditions. However, it cannot be activated during the Damage Step.
■ If the conditions for activating this card’s effect are met, the effect can be activated as part of the same Chain Link as the card itself. However, it cannot be activated during the Damage Step.
【Regarding this card’s effect】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
■ When activating this effect, select 1 of the listed “●” effects and activate it as that effect.
■ When activating this effect as part of the same Chain Link as the card itself, only the first “●” can be selected.
【Regarding the effect “● All Level 5 or higher “Vaylantz” monsters you currently control gain 1200 ATK until the end of this turn.”】
■ You can only activate this effect if you have a Level 5 or higher “Vaylantz” monster in your Monster Zone.
■ It cannot be activated during the Damage Step.
■ When this effect resolves, the effect is applied to face-up Level 5 or higher “Vaylantz” monsters currently in your Monster Zone.
【Regarding the effect “● Send this face-up card from your Spell & Trap Zone to the GY, then target 1 Effect Monster in your opponent’s Main Monster Zone; place that opponent’s monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.)”】
■ It cannot be activated during the Damage Step.
■ When activating this effect, send this face-up card from your Spell & Trap Zone to the Graveyard as the cost, and target 1 face-up Effect Monster in your opponent’s Main Monster Zone.
■ When resolving this effect, if there is a card in your opponent’s Spell & Trap Zone in the same column as the targeted opponent’s monster, destroy the card in the Spell & Trap Zone and place the monster in that zone. (These actions occur simultaneously.) Cards in the Spell & Trap Zone destroyed this way are not treated as being destroyed by a card effect.
■ Even if a Pendulum Monster Card is placed in the leftmost or rightmost Spell & Trap Zone by this effect, it is not treated as a card in the Pendulum Zone. (Its Pendulum Effects cannot be activated or applied, and Pendulum Summons cannot be performed with it.)
DUNE-JP075 Purrely Sharely!?
【Regarding the effect “Target 1 “Purrely” Xyz Monster you control; Special Summon 1 Level 1 “Purrely” monster from your Deck (but negate its effects), and if you do, Special Summon from your Extra Deck, 1 “Purrely” Xyz Monster with the same Rank as the targeted monster but a different Attribute, by using the Summoned monster as material (this is treated as an Xyz Summon), then you can apply this effect. ● Attach to the Xyz Summoned monster as material, 1 card from your Deck with the same name as a “Purrely” Quick-Play Spell attached to the targeted monster.”】
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon 1 Level 1 “Purrely” monster from your Deck with its effects negated. Then, if that monster is successfully Special Summoned and the targeted monster is still face-up in the Monster Zone, Special Summon 1 “Purrely” Xyz Monster with the same Rank as the targeted monster but a different Attribute, using the Special Summoned monster as the Xyz Material.
■ If you successfully Special Summon a monster from the Extra Deck with this effect, you can then apply the “●” effect.
■ Special Summoning a monster from the Deck and Special Summoning a monster from the Extra Deck do not occur simultaneously. If the “●” effect is applied, Special Summoning a monster from the Extra Deck and attaching a card to that monster as an Xyz Material do not occur simultaneously.
DUNE-JP076 Mikanko Spiriting Away
【Regarding the effect “Target 1 face-up monster your opponent controls; equip that face-up monster to 1 “Mikanko” monster you control, then, if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, equip the targeted monster to another “Mikanko” monster you control. Then, if you successfully equip it and there is a Ritual Monster Card on the field, you can also inflict 500 damage to your opponent for each Equip Spell Card you control.
■ Equipping the targeted monster to another monster and inflicting damage do not occur simultaneously.
■ If there are no other face-up “Mikanko” monsters in your Monster Zone by the time this effect resolves, the effect is not applied. The targeted monster remains in the Monster Zone.
【Regarding the effect “You can banish this card from your GY; Special Summon 1 of your “Mikanko” monsters that is banished or in your hand.”】
■ It starts a Chain and can be activated in the Graveyard.
■ It cannot be activated during the Damage Step.
DUNE-JP077 Wipeout Trap Hole
【Regarding the effect “When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.”】
■ It cannot be activated during the Damage Step.
■ When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s), it can be activated as long as it is a face-up non-Token monster with 1500 or less ATK.
■ Even if multiple monsters are Special Summoned simultaneously, it can be activated as long as at least 1 of them is a face-up non-Token monster with 1500 or less ATK and was Special Summoned by your opponent.
■ It can only be activated immediately after your opponent Normal Summons, Flip Summons, or Special Summons a monster face-up with 1500 or less ATK. It cannot be activated if another effect resolves after the Normal or Special Summon, such as when the Normal or Special Summon occurs in the middle of a resolving Chain.
■ When resolving this effect, if the Summoned monster(s) is face-up in the Monster Zone and has 1500 or less ATK, banish it face-down.
■ If this effect was activated when multiple monsters were Special Summoned simultaneously, when resolving this effect, banish all face-up non-Token monsters with 1500 or less ATK Special Summoned by your opponent’s among those Special Summoned monsters.
DUNE-JP078 Little Opposition
【Regarding the effect “Choose 2 unused Main Monster Zones in the same column; apply this effect, then your opponent can apply it for themselves. ● Special Summon 1 Level 2 or lower monster from your hand or Deck to your chosen zone in Attack Position or face-down Defense Position.”】
■ It cannot be activated during the Damage Step.
■ When resolving this effect, you must apply the “●” effect. Then, if you successfully Special Summon a monster, your opponent can apply the “●” effect.
■ Monsters each player Special Summons from the Deck are placed in the chosen zones after being shown to their opponent.
■ Each player’s “●” effect does not occur simultaneously.
DUNE-JP079 Opposing Mirrors of the Underworld
【Regarding the effect “When you take damage from an opponent’s attack or card effect: Apply this effect based on the type of damage. ● Battle: Special Summon 1 monster from your GY with ATK less than or equal to the damage you took, and if you do, end the Battle Phase after the Damage Step. ● Effect: Inflict twice that much damage to your opponent.”】
■ If you take battle damage from an opponent’s attack, it can be activated after damage calculation.
■ It can be activated during the Damage Step even if you take effect damage from an opponent’s effect.
■ It can only be activated immediately after you take damage from an opponent’s effect. It cannot be activated if another effect resolves after damage is inflicted, such as when the damage occurs in the middle of a resolving Chain.
【Regarding the “● Battle” effect】
■ When resolving this effect, Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took, and if you successfully Special Summon it, the part of the effect “end the Battle Phase after the Damage Step” will be in effect.
DUNE-JP080 Kiriban
【Regarding the effect “If 10 or more cards or effects have been activated this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000), but Set it in your Spell & Trap Zone during your End Phase. (This card is also still a Trap.)”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, this card becomes an Effect Monster and is Special Summoned to your Monster Zone. This card is Special Summoned with the effect that Sets in your Spell & Trap Zone during your End Phase applied to it.
■ If cards cannot be Set due to the effects or conditions of another card during the End Phase, this card will remain in the Monster Zone.
■ During the End Phase, if you have no available Spell & Trap Zones when applying the effect “Set it in your Spell & Trap Zone”, this card is sent to the Graveyard. (In that case, it is not treated as leaving the field by a card effect.)
【Regarding the effect “Once per turn, when your opponent activates a card or effect while this card is in the Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.”】
■ It is a Quick Effect that can be activated in the Monster Zone, that this card gains if it became a monster due to its first effect.
■ It is treated as a monster effect.
■ It can only be activated if your opponent controls cards and you have an available Spell & Trap Zone.
■ When your opponent activates a card effect, this effect can be activated by chaining directly to that activation.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, destroy all cards your opponent controls. Then, if at least 1 card was destroyed, Set this card in your Spell & Trap Zone.
Source: Konami OCG Database