The Kewl new themes.
DBPR-JP001 Hecahands Ibel
【Regarding the effect “You can reveal this card in your hand; shuffle it into the Deck, then Special Summon 1 “Hecahands” monster from your Deck in Defense Position, except “Hecahands Ibel”.”】
■ It is an Ignition Effect that can be activated in the hand.
■ When resolving this effect, return this card to the Deck. Then, if you successfully return it to the Deck, Special Summon 1 “Hecahands” monster from your Deck in Defense Position.
■ Returning this card to the Deck and Special Summoning a monster from the Deck do not occur simultaneously.
【Regarding the effect “If this card battles a monster, neither can be destroyed by that battle.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ When this card battles a monster, this effect is applied to both monsters involved in that battle.
【Regarding the effect “If this card is sent to the GY: You can target 1 “Hecahands” monster in your GY, except “Hecahands Ibel”; Special Summon it.”】
■ It is a Trigger Effect that can be activated in the GY.
■ It can also be activated during the Damage Step.
DBPR-JP002 Hecahands Yadel
【Regarding the effect “You can reveal this card in your hand; shuffle it into the Deck, then add 1 “Hecahands” Spell/Trap from your Deck to your hand.”】
■ It is an Ignition Effect that can be activated in the hand.
■ When resolving this effect, return this card to the Deck. Then, if you successfully return it to the Deck, add 1 “Hecahands” Spell/Trap Card from your Deck to your hand.
■ Returning this card to the Deck and adding a card to your hand do not occur simultaneously.
【Regarding the effect “If this card battles a monster, neither can be destroyed by that battle.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ When this card battles a monster, this effect is applied to both monsters involved in that battle.
【Regarding the effect “If this card is sent to the GY: You can target 1 “Hecahands” Spell/Trap in your GY; Set it.”】
■ It is a Trigger Effect that can be activated in the GY.
■ It can also be activated during the Damage Step.
DBPR-JP003 Hecahands Goddus
【Regarding the effect “If a card(s) is added to your opponent’s hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand.”】
■ It is a Trigger Effect that can be activated in the hand.
■ It cannot be activated during the Damage Step.
【Regarding the effect “If this card battles a monster, neither can be destroyed by that battle.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ When this card battles a monster, this effect is applied to both monsters involved in that battle.
【Regarding the effect “During your opponent’s Main Phase (Quick Effect): You can target 1 monster in your opponent’s GY; Special Summon it to your field, but banish it when it leaves the field.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ A monster Special Summoned by this effect will be in the state “banish it when it leaves the field” as long as it remains face-up in the Monster Zone.
DBPR-JP004 Hecahands Gygas
【Regarding the effect “If a card(s) is added to your opponent’s hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand.”】
■ It is a Trigger Effect that can be activated in the hand.
■ It cannot be activated during the Damage Step.
【Regarding the effect “During your Main Phase: You can excavate the top 3 cards of your opponent’s Deck, you can Special Summon 1 excavated monster, also shuffle the rest back into the Deck.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ It can only be activated if your opponent has 3 or more cards in their Deck.
■ When resolving this effect, excavate the top 3 cards of your opponent’s Deck. If there is a monster that can be Special Summoned among those excavated cards, you can Special Summon 1 of them to your field. (You can also choose not to Special Summon any.) Any remaining cards that were not Special Summoned are shuffled into the Deck.
■ Special Summoning a monster and shuffling the remaining cards into the Deck occur simultaneously.
■ If your opponent has no cards in their Deck when this effect resolves, no action is taken.
■ If your opponent has 1-2 cards in their Deck when this effect resolves, the entire Deck is excavated and the rest of the effect is applied.
【Regarding the effect “If this card battles a monster, neither can be destroyed by that battle.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ When this card battles a monster, this effect is applied to both monsters involved in that battle.
DBPR-JP005 Hecahands Breus
【Regarding the effect “If a card(s) is added to your opponent’s hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand.”】
■ It is a Trigger Effect that can be activated in the hand.
■ It cannot be activated during the Damage Step.
【Regarding the effect “During your Main Phase: You can look at 1 random card in your opponent’s hand, and if it is a monster, you can Special Summon it to your field.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, look at 1 random card in your opponent’s hand. If it is a monster, you can Special Summon it to your field.
【Regarding the effect “If this card battles a monster, neither can be destroyed by that battle.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ When this card battles a monster, this effect is applied to both monsters involved in that battle.
DBPR-JP006 Hecahands Jauzah
【Regarding the text “Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 Illusion monster and 1 face-up monster you control owned by your opponent.”】
■ It is not treated as an effect. These are the methods and procedures for Special Summoning this monster from the Extra Deck.
■ Both a Fusion Summon and the Special Summon using the procedure written in this card’s text are considered ways to properly Special Summon it.
■ You can only use these methods to Special Summon this card from the Extra Deck. (If this card is Special Summoned by either method and then sent to the GY or banished face-up, it can be Special Summoned by other effects.)
■ Special Summoning this card using the procedure written in its text does not start a Chain.
■ When Special Summoning this card using the procedure written in its text, you must Tribute 1 Illusion monster in your Monster Zone and 1 face-up monster in your Monster Zone owned by your opponent. (You can also Tribute a face-down Defense Position Illusion monster.)
■ When Special Summoning this card using the procedure written in its text, the Tributes and the Special Summon do not occur simultaneously.
【Regarding the effect “During your Main Phase: You can add 1 “Hecahands” card from your Deck or GY to your hand.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
【Regarding the effect “If this card battles a monster, neither can be destroyed by that battle.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ When this card battles a monster, this effect is applied to both monsters involved in that battle.
DBPR-JP007 Hecahands Xeno
【Regarding the effect “During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent’s Extra Deck, and if you do, you can Special Summon 1 of them to your field.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When resolving this effect, look at 2 random face-down cards in your opponent’s Extra Deck. If there is a monster that can be Special Summoned among the cards you looked at, you can Special Summon 1 of them to your field.
■ The monster can also be Special Summoned to an available Extra Monster Zone.
【Regarding the effect “If this card battles a monster, neither can be destroyed by that battle.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ When this card battles a monster, this effect is applied to both monsters involved in that battle.
【Regarding the effect “If this Fusion Summoned card in its owner’s control is destroyed by an opponent’s card effect: You can take control of any number of monsters they control.”】
■ It is a Trigger Effect.
■ If this Fusion Summoned card is destroyed by an opponent’s effect and sent to the GY while in its owner’s Monster Zone, this effect can be activated in the GY. If it was banished face-up, it can be activated while banished. (It can be activated wherever it first moves to after it is destroyed.)
■ It can also be activated during the Damage Step.
■ It can be activated even if this card was changed to face-down Defense Position after being Fusion Summoned, and destroyed by battle or card effect. (Even if it was changed to face-down Defense Position and then becomes face-up again, it is still considered a Fusion Summoned card.)
■ It can be activated even if this card that was Fusion Summoned was temporarily banished, returned to the field, then destroyed by battle or card effect. (Even if it was temporarily banished and returned to the field, it is still considered a Fusion Summoned card.)
DBPR-JP008 Hecahands
【Regarding the text “When you activate this card, you can also send 1 other card you control to the GY.”】
■ It is not treated as an effect.
■ You can send 1 other card you control to the GY as the cost of activating this card.
【Regarding the effect “Add 1 “Hecahands” monster from your Deck to your hand, then if you sent a card to the GY at activation, you can Set 1 “Hecahands” Spell/Trap from your Deck, except “Hecahands”.”】
■ This is the effect applied when this card’s activation resolves.
■ When resolving this effect, add 1 “Hecahands” monster from your Deck to your hand. Then, if you sent a card to the GY as the cost of activating this card, you can Set 1 “Hecahands” Spell/Trap Card from your Deck.
■ Adding a monster to your hand and Setting a Spell/Trap Card from your Deck do not occur simultaneously.
【Regarding the effect “You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card.”】
■ This effect starts a Chain and can be activated in the GY.
■ When resolving this effect, your opponent draws 1 card. Then, your opponent discards 1 card.
■ Drawing and discarding do not occur simultaneously.
DBPR-JP009 Hecahands Tartarus
【Regarding the effect “Activate 1 of these effects (but you can only use each effect of “Hecahands Tartarus” once per turn); ● If you control a “Hecahands” monster: Target 1 Spell/Trap your opponent controls; return it to the hand. ● Fusion Summon 1 “Hecahands” Fusion Monster from your Extra Deck, by banishing its materials from your field and/or GY. If you use a face-up monster(s) you control owned by your opponent, you can treat it as a “Hecahands” monster.”】
■ When activating this effect, choose 1 “●” effect and activate it as that effect.
■ Regardless of which effect you choose, it cannot be activated during the Damage Step.
【Regarding the first “●” effect】
■ It can only be activated if you have a face-up “Hecahands” monster in your Monster Zone.
【Regarding the second “●” effect】
■ When resolving this effect, banish monsters from your field or GY as materials for the Fusion Summon, then Fusion Summon the “Hecahands” Fusion Monster from your Extra Deck.
■ You can also treat a face-up monster you control owned by your opponent as a “Hecahands” Fusion Material.
■ Banishing materials and Special Summoning the Fusion Monster do not occur simultaneously.
■ The monsters used as materials are banished, unless another effect is applying. However, even if the materials are not banished as a result of another effect applying, the Fusion Monster is still Special Summoned as long as the materials leave the location from which they were used.
DBPR-JP0010 Ipt al Hecahands
【Regarding the effect “When your opponent activates a monster effect and you control a “Hecahands” monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon it to your field.”】
■ When your opponent activates a monster effect and you have a face-up “Hecahands” monster in your Monster Zone, you can activate this effect by chaining directly to that effect.
■ It can also be activated during the Damage Step.
■ When resolving this effect, negate the activation and destroy the monster. If you successfully destroyed the monster, you can then Special Summon it to your field.
■ Negating the activation and destroying the monster, and Special Summoning the monster to your field, do not occur simultaneously.
DBPR-JP0011 Yad al Hecahands
【Regarding the effect “When your opponent activates a Spell/Trap Card and you control a “Hecahands” monster: Negate the activation, and if you do, destroy that card, then you can Set it to your field.”】
■ When your opponent activates a Spell/Trap Card and you have a face-up “Hecahands” monster in your Monster Zone, you can activate this effect by chaining directly to that effect.
■ It can also be activated during the Damage Step.
■ When resolving this effect, negate the activation and destroy the card. If you successfully destroyed the Spell/Trap Card, you can then Set it to your field.
■ Negating the activation and destroying the card, and Setting the card to your field, do not occur simultaneously.
DBPR-JP016 Enneacraft “orgIA”
【Regarding the Pendulum Effect “Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card.”】
■ This effect does not start a Chain and applies in the Pendulum Zone.
■ It is applied based on the number of times a monster(s) is flipped face-up, not based on the number of monsters flipped face-up. (When multiple monsters are flipped face-up at the same time by a card effect, this effect is only applied once and only 1 E.C. Counter is placed on this card.)
【Regarding the Pendulum Effect “You can pay 900 LP; reveal 3 “Enneacraft” cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It can only be activated during your Main Phase.
【Regarding the monster effect “You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.”】
■ It is an Ignition Effect that can be activated in the hand.
■ Reveal this card in your hand to your opponent as a cost to activate this effect. (Afterward, conceal it again before resolving the effect. The monster you Special Summon is never revealed to your opponent.)
■ This effect cannot be activated during a turn you already Special Summoned a monster face-up. Also, you cannot Special Summon monsters face-up during a turn you activated this effect.
■ When you activate this effect, you become unable to Special Summon monsters face-up that turn (regardless of whether or not the effect is applied). However, if the activation of this effect is negated, you return to being able to Special Summon monsters face-up.
【Regarding the monster effect “When your opponent activates a monster effect in the hand (Quick Effect): You can change this Set card to face-up Defense Position; add 1 “Enneacraft” card from your Deck to your hand.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates a monster effect in their hand, you can activate this effect by chaining directly to that effect.
■ It cannot be activated during the Damage Step.
■ To activate this effect, change this card from face-down Defense Position to face-up Defense Position.
【Regarding the monster effect “If this card is flipped face-up: Destroy 1 monster your opponent controls.”】
■ It is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate.
■ It also activates during the Damage Step.
DBPR-JP017 Enneacraft “alazoneIA”
【Regarding the Pendulum Effect “Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card.”】
■ This effect does not start a Chain and applies in the Pendulum Zone.
■ It is applied based on the number of times a monster(s) is flipped face-up, not based on the number of monsters flipped face-up. (When multiple monsters are flipped face-up at the same time by a card effect, this effect is only applied once and only 1 E.C. Counter is placed on this card.)
【Regarding the Pendulum Effect “You can pay 900 LP; reveal 3 “Enneacraft” cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It can only be activated during your Main Phase.
【Regarding the monster effect “You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.”】
■ It is an Ignition Effect that can be activated in the hand.
■ Reveal this card in your hand to your opponent as a cost to activate this effect. (Afterward, conceal it again before resolving the effect. The monster you Special Summon is never revealed to your opponent.)
■ This effect cannot be activated during a turn you already Special Summoned a monster face-up. Also, you cannot Special Summon monsters face-up during a turn you activated this effect.
■ When you activate this effect, you become unable to Special Summon monsters face-up that turn (regardless of whether or not the effect is applied). However, if the activation of this effect is negated, you return to being able to Special Summon monsters face-up.
【Regarding the monster effect “When your opponent activates a card or effect that includes an effect that adds a card(s) from the Deck to the hand (Quick Effect): You can change this Set card to face-up Defense Position; add 1 “Enneacraft” card from your Deck to your hand.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates an effect that adds a card from the Deck to the hand, you can activate this effect by chaining directly to that effect.
■ It cannot be activated during the Damage Step.
■ To activate this effect, change this card from face-down Defense Position to face-up Defense Position.
【Regarding the monster effect “If this card is flipped face-up: Banish 1 random card from your opponent’s hand face-up until the End Phase.”】
■ It is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate.
■ It also activates during the Damage Step.
DBPR-JP018 Enneacraft “tromarIA”
【Regarding the Pendulum Effect “Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card.”】
■ This effect does not start a Chain and applies in the Pendulum Zone.
■ It is applied based on the number of times a monster(s) is flipped face-up, not based on the number of monsters flipped face-up. (When multiple monsters are flipped face-up at the same time by a card effect, this effect is only applied once and only 1 E.C. Counter is placed on this card.)
【Regarding the Pendulum Effect “You can pay 900 LP; reveal 3 “Enneacraft” cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It can only be activated during your Main Phase.
【Regarding the monster effect “You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.”】
■ It is an Ignition Effect that can be activated in the hand.
■ Reveal this card in your hand to your opponent as a cost to activate this effect. (Afterward, conceal it again before resolving the effect. The monster you Special Summon is never revealed to your opponent.)
■ This effect cannot be activated during a turn you already Special Summoned a monster face-up. Also, you cannot Special Summon monsters face-up during a turn you activated this effect.
■ When you activate this effect, you become unable to Special Summon monsters face-up that turn (regardless of whether or not the effect is applied). However, if the activation of this effect is negated, you return to being able to Special Summon monsters face-up.
【Regarding the monster effect “When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can change this Set card to face-up Defense Position; add 1 “Enneacraft” card from your Deck to your hand.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates an effect that includes Special Summoning a monster, you can activate this effect by chaining directly to that effect.
■ It cannot be activated during the Damage Step.
■ To activate this effect, change this card from face-down Defense Position to face-up Defense Position.
【Regarding the monster effect “If this card is flipped face-up: Negate the effects of 1 Effect Monster your opponent controls until the end of this turn.”】
■ It is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate.
■ It also activates during the Damage Step.
DBPR-JP019 Enneacraft “oknirIA”
【Regarding the Pendulum Effect “Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card.”】
■ This effect does not start a Chain and applies in the Pendulum Zone.
■ It is applied based on the number of times a monster(s) is flipped face-up, not based on the number of monsters flipped face-up. (When multiple monsters are flipped face-up at the same time by a card effect, this effect is only applied once and only 1 E.C. Counter is placed on this card.)
【Regarding the Pendulum Effect “You can pay 900 LP; reveal 3 “Enneacraft” cards from your Deck, your opponent randomly picks 1 for you to add to your hand, also you shuffle the rest back into the Deck.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It can only be activated during your Main Phase.
【Regarding the monster effect “You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.”】
■ It is an Ignition Effect that can be activated in the hand.
■ Reveal this card in your hand to your opponent as a cost to activate this effect. (Afterward, conceal it again before resolving the effect. The monster you Special Summon is never revealed to your opponent.)
■ This effect cannot be activated during a turn you already Special Summoned a monster face-up. Also, you cannot Special Summon monsters face-up during a turn you activated this effect.
■ When you activate this effect, you become unable to Special Summon monsters face-up that turn (regardless of whether or not the effect is applied). However, if the activation of this effect is negated, you return to being able to Special Summon monsters face-up.
【Regarding the monster effect “When your opponent activates a card effect in the GY or banishment (Quick Effect): You can change this Set card to face-up Defense Position; add 1 “Enneacraft” card from your Deck to your hand.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates an effect in the GY or banishment, you can activate this effect by chaining directly to that effect.
■ It cannot be activated during the Damage Step.
■ To activate this effect, change this card from face-down Defense Position to face-up Defense Position.
【Regarding the monster effect “If this card is flipped face-up: Shuffle up to 3 cards from your opponent’s GY and/or banishment into the Deck.”】
■ It is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate.
■ It also activates during the Damage Step.
DBPR-JP020 Enneacraft – Aiza.LEON
【Regarding the Pendulum Effect “Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card.”】
■ This effect does not start a Chain and applies in the Pendulum Zone.
■ It is applied based on the number of times a monster(s) is flipped face-up, not based on the number of monsters flipped face-up. (When multiple monsters are flipped face-up at the same time by a card effect, this effect is only applied once and only 1 E.C. Counter is placed on this card.)
【Regarding the Pendulum Effect “At the end of the Battle Phase, if you have an “Enneacraft” card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It can be activated once during the end of either player’s Battle Phase.
【Regarding the monster effect “You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.”】
■ It is an Ignition Effect that can be activated in the hand.
■ Reveal this card in your hand to your opponent as a cost to activate this effect. (Afterward, conceal it again before resolving the effect. The monster you Special Summon is never revealed to your opponent.)
■ This effect cannot be activated during a turn you already Special Summoned a monster face-up. Also, you cannot Special Summon monsters face-up during a turn you activated this effect.
■ When you activate this effect, you become unable to Special Summon monsters face-up that turn (regardless of whether or not the effect is applied). However, if the activation of this effect is negated, you return to being able to Special Summon monsters face-up.
【Regarding the monster effect “When your opponent activates a card or effect in response to the activation of your card or effect (Quick Effect): You can change this Set card to face-up Defense Position; return up to 3 cards on the field to the hand.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates an effect by chaining to the activation of your card or effect, you can activate this effect by chaining directly to that effect.
■ It cannot be activated during the Damage Step.
■ To activate this effect, change this card from face-down Defense Position to face-up Defense Position.
【Regarding the monster effect “After this card was flipped face-up, while it is in the Monster Zone, each time a card(s) is added to your opponent’s hand by their card effect, inflict 900 damage to your opponent for each.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ It also applies during the Damage Step.
DBPR-JP021 Enneacraft – Asta.PIXEA
【Regarding the Pendulum Effect “Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card.”】
■ This effect does not start a Chain and applies in the Pendulum Zone.
■ It is applied based on the number of times a monster(s) is flipped face-up, not based on the number of monsters flipped face-up. (When multiple monsters are flipped face-up at the same time by a card effect, this effect is only applied once and only 1 E.C. Counter is placed on this card.)
【Regarding the Pendulum Effect “At the end of the Battle Phase, if you have an “Enneacraft” card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It can be activated once during the end of either player’s Battle Phase.
【Regarding the monster effect “You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.”】
■ It is an Ignition Effect that can be activated in the hand.
■ Reveal this card in your hand to your opponent as a cost to activate this effect. (Afterward, conceal it again before resolving the effect. The monster you Special Summon is never revealed to your opponent.)
■ This effect cannot be activated during a turn you already Special Summoned a monster face-up. Also, you cannot Special Summon monsters face-up during a turn you activated this effect.
■ When you activate this effect, you become unable to Special Summon monsters face-up that turn (regardless of whether or not the effect is applied). However, if the activation of this effect is negated, you return to being able to Special Summon monsters face-up.
【Regarding the monster effect “When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can change this Set card to face-up Defense Position; negate that effect, then you can banish 1 random card from your opponent’s hand, face-down.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates an effect that targets a card you control, you can activate this effect by chaining directly to that effect.
■ It cannot be activated during the Damage Step.
■ To activate this effect, change this card from face-down Defense Position to face-up Defense Position.
■ When resolving this effect, negate the opponent’s effect. Then, if the effect is successfully negated, you can banish 1 random card from your opponent’s hand face-down.
■ Negating the effect and banishing a card do not occur simultaneously.
【Regarding the monster effect “After this card was flipped face-up, while it is in the Monster Zone, your opponent cannot target cards in the field or GY with card effects.”】
■ It is a Continuous Effect that applies in the Monster Zone.
DBPR-JP022 Enneacraft – Atori.MAR
【Regarding the Pendulum Effect “Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card.”】
■ This effect does not start a Chain and applies in the Pendulum Zone.
■ It is applied based on the number of times a monster(s) is flipped face-up, not based on the number of monsters flipped face-up. (When multiple monsters are flipped face-up at the same time by a card effect, this effect is only applied once and only 1 E.C. Counter is placed on this card.)
【Regarding the Pendulum Effect “At the end of the Battle Phase, if you have an “Enneacraft” card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It can be activated once during the end of either player’s Battle Phase.
【Regarding the monster effect “You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.”】
■ It is an Ignition Effect that can be activated in the hand.
■ Reveal this card in your hand to your opponent as a cost to activate this effect. (Afterward, conceal it again before resolving the effect. The monster you Special Summon is never revealed to your opponent.)
■ This effect cannot be activated during a turn you already Special Summoned a monster face-up. Also, you cannot Special Summon monsters face-up during a turn you activated this effect.
■ When you activate this effect, you become unable to Special Summon monsters face-up that turn (regardless of whether or not the effect is applied). However, if the activation of this effect is negated, you return to being able to Special Summon monsters face-up.
【Regarding the monster effect “When your opponent activates a card or effect on the field during your turn (Quick Effect): You can change this Set card to face-up Defense Position; negate the activation, and if you do, destroy that card.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates an effect on the field during your turn, you can activate this effect by chaining directly to that effect.
■ It can also be activated during the Damage Step.
■ To activate this effect, change this card from face-down Defense Position to face-up Defense Position.
【Regarding the monster effect “If this card is flipped face-up: Change all monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.”】
■ It is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate.
■ It also activates during the Damage Step.
■ A monster changed to face-down Defense Position by this effect cannot change its battle positions for as long as it remains in the Monster Zone.
DBPR-JP023 Enneacraft – Archa.TAIL
【Regarding the Pendulum Effect “Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card.”】
■ This effect does not start a Chain and applies in the Pendulum Zone.
■ It is applied based on the number of times a monster(s) is flipped face-up, not based on the number of monsters flipped face-up. (When multiple monsters are flipped face-up at the same time by a card effect, this effect is only applied once and only 1 E.C. Counter is placed on this card.)
【Regarding the Pendulum Effect “At the end of the Battle Phase, if you have an “Enneacraft” card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.”】
■ This effect starts a Chain and can be activated in the Pendulum Zone.
■ It can be activated once during the end of either player’s Battle Phase.
【Regarding the monster effect “You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.”】
■ It is an Ignition Effect that can be activated in the hand.
■ Reveal this card in your hand to your opponent as a cost to activate this effect. (Afterward, conceal it again before resolving the effect. The monster you Special Summon is never revealed to your opponent.)
■ This effect cannot be activated during a turn you already Special Summoned a monster face-up. Also, you cannot Special Summon monsters face-up during a turn you activated this effect.
■ When you activate this effect, you become unable to Special Summon monsters face-up that turn (regardless of whether or not the effect is applied). However, if the activation of this effect is negated, you return to being able to Special Summon monsters face-up.
【Regarding the monster effect “When your opponent activates a card or effect that would destroy a cards(s) on the field (Quick Effect): You can change this Set card to face-up Defense Position; monsters and “Enneacraft” Spells you control cannot be destroyed by card effects for the rest of this turn.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates an effect that would destroy a card on the field, you can activate this effect by chaining directly to that effect.
■ It cannot be activated during the Damage Step.
■ To activate this effect, change this card from face-down Defense Position to face-up Defense Position.
■ This effect also applies to monsters and “Enneacraft” Spell Cards that are placed on your field after the effect resolves.
【Regarding the monster effect “After this card was flipped face-up, while it is in the Monster Zone, each time a monster(s) is sent to your opponent’s GY, inflict 900 damage to your opponent.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ It also applies during the Damage Step.
DBPR-JP024 Enneapolis, the Sinquisition City
【Regarding the text “This card is always treated as an “Enneacraft” card.”】
■ It is not treated as an effect. (Even if this card’s effects are negated, it is still treated as an “Enneacraft” card.)
【Regarding the effect “You can target any number of “Enneacraft” Pendulum Monster Cards you control; return them to the hand.”】
■ This effect starts a Chain and can be activated in the Field Zone.
■ It can only be activated during your Main Phase.
【Regarding the effect “If an “Enneacraft” Pendulum Monster(s) you control is flipped face-up during the Main Phase: You can return to the hand, or place in your Pendulum Zone, 1 of them.”】
■ This effect starts a Chain and can be activated in the Field Zone.
【Regarding the effect “Once per turn, during the End Phase: Remove all E.C. Counters from your field, and if you do, inflict 900 damage to your opponent for each.”】
■ This effect starts a Chain and activates in the Field Zone.
■ It is mandatory to activate once during each player’s End Phase.
DBPR-JP025 Enneacraft – Release
【Regarding the effect “Place 1 “Enneacraft” Pendulum Monster from your Deck in your Pendulum Zone.”】
■ This is the effect applied when this card’s activation resolves.
【Regarding the effect “If this card is in your GY, except the turn it was sent there: You can banish it; add 1 face-up “Enneacraft” monster from your Extra Deck to your hand.”】
■ This effect starts a Chain and can be activated in the GY.
■ It can only be activated during your Main Phase.
DBPR-JP026 Enneacraft – Rebirth
【Regarding the effect “Shuffle any number of “Enneacraft” Monster Cards from your hand and/or face-up field into the Deck, then draw cards equal to the number shuffled.”】
■ This is the effect applied when this card’s activation resolves.
■ When resolving this effect, shuffle any number of “Enneacraft” Monster Cards from your hand or face-up field into the Deck. Then, if you returned at least 1 card to the Deck, you can draw cards equal to the number returned.
■ Returning cards to the Deck and drawing cards do not occur simultaneously.
■ “Enneacraft” Monster Cards shuffled into the Deck can be chosen from your hand, Monster Zone, and/or Spell & Trap Zone.
【Regarding the effect “If your opponent Normal or Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can banish this card, then activate 1 of these effects; ● Special Summon 1 “Enneacraft” monster from your hand in face-down Defense Position. ● Change 1 face-down Defense Position “Enneacraft” monster you control to face-up Defense Position.”】
■ This effect starts a Chain and can be activated in the GY.
■ When activating this effect, choose 1 “●” effect and activate it as that effect.
■ It cannot be activated during the Damage Step.
DBPR-JP031 Killer Tune Mix
【Regarding the text “If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials.”】
■ It is not treated as an effect. (Even if this card’s effects are negated, if it is used as Synchro Material while on the field, 1 Tuner in your hand can also be used as material.)
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Killer Tune” monster from your Deck or GY to your hand, except a Level 2 monster.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It also can also be activated during the Damage Step.
【Regarding the effect “If this card is sent to the GY as Synchro Material: You can target 1 monster your opponent controls; destroy it.”】
■ It is a Trigger Effect that can be activated in the GY.
■ It can be activated if this card is sent from the hand or field to the GY as Synchro Material, and the Synchro Summon is successful.
DBPR-JP032 Killer Tune Clip
【Regarding the text “If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials.”】
■ It is not treated as an effect. (Even if this card’s effects are negated, if it is used as Synchro Material while on the field, 1 Tuner in your hand can also be used as material.)
【Regarding the effect “During your opponent’s Main Phase (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, you can Synchro Summon 1 Tuner.”】
■ It is a Quick Effect that can be activated in the hand.
■ When this effect resolves, Special Summon this card from your hand. Immediately after the effect resolves, you can Synchro Summon 1 Tuner monster.
■ Special Summoning this card from your hand and Synchro Summoning do not occur simultaneously.
【Regarding the effect “If this card is sent to the GY as Synchro Material: You can banish 1 random face-down card from your opponent’s Extra Deck.”】
■ It is a Trigger Effect that can be activated in the GY.
■ It can be activated if this card is sent from the hand or field to the GY as Synchro Material, and the Synchro Summon is successful.
DBPR-JP033 Killer Tune Reco
【Regarding the text “If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials.”】
■ It is not treated as an effect. (Even if this card’s effects are negated, if it is used as Synchro Material while on the field, 1 Tuner in your hand can also be used as material.)
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Killer Tune” monster from your Deck or GY to your hand, except a Level 3 monster.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It also can also be activated during the Damage Step.
【Regarding the effect “If this card is sent to the GY as Synchro Material: You can target 1 Spell/Trap your opponent controls; destroy it.”】
■ It is a Trigger Effect that can be activated in the GY.
■ It can be activated if this card is sent from the hand or field to the GY as Synchro Material, and the Synchro Summon is successful.
DBPR-JP034 Killer Tune Cue
【Regarding the text “If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials.”】
■ It is not treated as an effect. (Even if this card’s effects are negated, if it is used as Synchro Material while on the field, 1 Tuner in your hand can also be used as material.)
【Regarding the effect “If this card is Normal Summoned: You can Special Summon 1 Tuner from your hand, Deck, or GY, except “Killer Tune Cue”, also you cannot Special Summon for the rest of this turn, except Tuners.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ After this effect resolves, you are unable to Special Summon monsters for the rest of the turn, except Tuners. (You can still activate this effect during a turn you already Special Summoned a non-Tuner monster.)
■ As long as this effect or its activation are not negated, you cannot Special Summon non-Tuner monsters for the rest of the turn, regardless of whether or not you successfully Special Summoned a monster.
【Regarding the effect “If this card is sent to the GY as Synchro Material: You can excavate the top 2 cards of your opponent’s Deck, banish 1 excavated card, also place the other on the top or bottom of the Deck.”】
■ It is a Trigger Effect that can be activated in the GY.
■ It can be activated if this card is sent from the hand or field to the GY as Synchro Material, and the Synchro Summon is successful.
■ Both players can see the excavated cards, as well as the card that is chosen from them.
■ Banishing a card and returning the other to the Deck occur simultaneously.
DBPR-JP035 Killer Tune Track Maker
【Regarding the text “If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials.”】
■ It is not treated as an effect. (Even if this card’s effects are negated, if it is used as Synchro Material while on the field, 1 Tuner in your hand can also be used as material.)
【Regarding the effect “If this card is Special Summoned: You can add 1 “Killer Tune” card from your Deck to your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It also can also be activated during the Damage Step.
【Regarding the effect “If this card is sent to the GY as Synchro Material: You can return 1 card your opponent controls to the hand.”】
■ It is a Trigger Effect that can be activated in the GY.
■ It can be activated if this card is sent from the hand or field to the GY as Synchro Material, and the Synchro Summon is successful.
DBPR-JP036 Killer Tune Remix
【Regarding the effect “Gains 1500 ATK while your opponent has a Tuner in their field or GY.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ It applies if your opponent has a face-up Tuner in their Monster Zone or a Tuner in their GY.
【Regarding the effect “During your opponent’s turn (Quick Effect): You can Tribute this card; take 2 non-Synchro Tuners from your GY, add 1 of them to your hand, and if you do, Special Summon the other, then immediately after this effect resolves, you can Synchro Summon 1 Tuner.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, choose 2 non-Synchro Tuners in your GY and add 1 of them to your hand. If you successfully add one to your hand, Special Summon the other one. If the Special Summon is successful, immediately after resolving this effect, you can Synchro Summon 1 Tuner monster.
■ Adding a monster to your hand and Special Summoning a monster occur simultaneously.
■ Special Summoning a monster from your GY and performing a Synchro Summon do not occur simultaneously.
DBPR-JP037 Killer Tune RS
【Regarding the effect “Gains 300 ATK for each Tuner in the GYs.”】
■ It is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “The Levels of monsters your opponent controls with 1700 or less original ATK are increased by 1.”】
■ It is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “During the Main Phase (Quick Effect): You can banish 1 Tuner from your GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
DBPR-JP038 Killer Tune Loudness War
【Regarding the effect “Other Tuners you control cannot be destroyed by card effects, also your opponent cannot target them with card effects.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ Face-up Tuners in your Monster Zone cannot be destroyed by card effects, and your opponent cannot target them with card effects.
【Regarding the effect “When your opponent activates a card or effect (Quick Effect): You can banish 1 “Killer Tune” monster from your GY; apply its effect that activates if sent to the GY as Synchro Material.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When your opponent activates a card or effect, you can activate this effect by chaining directly to that effect.
■ It cannot be activated during the Damage Step.
■ If the effect of the banished monster that activates if it is sent to the GY as Synchro Material is one that targets, you must also select a target when activating this effect.
DBPR-JP039 Killer Tune Synchro
【Regarding the effect “Add 1 “Killer Tune” card from your Deck to your hand, except “Killer Tune Synchro”, then immediately after this effect resolves, you can Synchro Summon 1 Tuner. For the rest of this turn after this card resolves, you cannot Special Summon, except Tuners.”】
■ It cannot be activated during the Damage Step.
■ When resolving this effect, add 1 “Killer Tune” card from your Deck to your hand. If you successfully add a card to your hand, immediately after resolving this effect, you can Synchro Summon 1 Tuner monster.
■ Adding a card to your hand and performing a Synchro Summon do not occur simultaneously.
■ After this effect resolves, you are unable to Special Summon monsters for the rest of the turn, except Tuners. (You can still activate this card during a turn you already Special Summoned a non-Tuner monster.)
■ As long as this effect or its activation are not negated, you cannot Special Summon non-Tuner monsters for the rest of the turn, regardless of whether or not you successfully add a card from your Deck to your hand.
DBPR-JP040 Juke Joint “Killer Tune”
【Regarding the effect “During your Main Phase, you can Normal Summon 1 Tuner in addition to your Normal Summon/Set (you can only gain this effect once per turn).”】
■ This effect does not start a Chain and applies in the Field Zone.
■ If you are able to perform a regular Normal Summon as well as a Normal Summon using this effect, it doesn’t matter which you perform first.
■ Performing a Normal Summon using this effect does not start a Chain.
■ When performing a Normal Summon using this effect, you must inform your opponent that you are applying this effect.
■ Even if multiple effects are applied that allow you to perform an additional Normal Summon/Set, only 1 additional Normal Summon/Set can be performed per turn. (If one effect is applied, the other effects cannot be applied that turn.)
■ This effect allows you to perform a Normal Summon (placing a monster from your hand to your Monster Zone in Attack Position). You can also perform a Tribute Summon, but you cannot Set.
【Regarding the effect “”Killer Tune Loudness War” you control gains 3300 ATK while your opponent has a Tuner in their field or GY.”】
■ This effect does not start a Chain and applies in the Field Zone.
■ It applies if your opponent has a face-up Tuner in their Monster Zone or a Tuner in their GY.
【Regarding the effect “You can Tribute 1 Tuner; add to your hand, or Special Summon, 1 “Killer Tune” monster from your Deck, also you cannot Special Summon for the rest of this turn, except Tuners.”】
■ This effect starts a Chain and can be activated in the Field Zone.
■ You can only activate this effect during your Main Phase.
■ You can also Tribute a face-down Defense Position Tuner in your Monster Zone.
■ After this effect resolves, you are unable to Special Summon monsters for the rest of the turn, except Tuners. (You can still activate this effect during a turn you already Special Summoned a non-Tuner monster.)
■ As long as this effect or its activation are not negated, you cannot Special Summon non-Tuner monsters for the rest of the turn, regardless of whether or not you successfully add to your hand or Special Summon a monster.
DBPR-JP041 Killer Tune Playlist
【Regarding the effect “Target 1 “Killer Tune” monster in your field or GY; apply these effects, in sequence, also you cannot Special Summon for the rest of this turn after this card resolves, except Tuners. ● Apply its effect that activates if sent to the GY as Synchro Material. ● Return it to the hand.”】
■ It cannot be activated during the Damage Step.
■ Even if one of the “●” effects cannot be applied, you can activate this effect as long as the other “●” effect can be applied.
■ When resolving this effect, you must apply as many of the “●” effects as possible. If one cannot be applied, the other effect is still applied.
■ When applying both “●” effects, they are applied in sequence, starting with the first. (The 2 “●” effects are not applied simultaneously.)
■ After this effect resolves, you are unable to Special Summon monsters for the rest of the turn, except Tuners. (You can still activate this card during a turn you already Special Summoned a non-Tuner monster.)
■ As long as this effect or its activation are not negated, you cannot Special Summon non-Tuner monsters for the rest of the turn, regardless of whether or not you successfully applied either “●” effect.
【Regarding the first “●” effect】
■ If the effect of the targeted monster that activates if it is sent to the GY as Synchro Material is one that targets, you must also select a target when activating this card. (If there are no appropriate targets, this effect is activated without selecting a target for that effect. In that case, the first “●” effect does nothing.)
■ If this card was activated targeting a monster on the field, and the targeted monster is face-up in the Monster Zone when this effect resolves, apply its effect that activates if sent to the GY as Synchro Material. If the targeted monster is not face-up in the Monster Zone, the first “●” effect is not applied.
■ If this card was activated targeting a monster in the GY, and the targeted monster is in the GY when this effect resolves, apply its effect that activates if sent to the GY as Synchro Material. If the targeted monster is not in the GY (and is no longer targeted), the first “●” effect is not applied.
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