Give ’em the old Ryzeal Dazzle
DBCB-JP001 Thode Ryzeal
【Regarding the effect “If you have a “Ryzeal” monster on your field or in your GY, you can Special Summon this card (from your hand). If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.”】
■ This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
■ Special Summoning with this effect does not start a Chain.
■ You can Special Summon this card if you have a face-up “Ryzeal” monster in your Monster Zone, or if you have a “Ryzeal” monster in your GY.
■ If you successfully Special Summon this card using this effect, you are immediately unable to Special Summon monsters from the Extra Deck for the rest of the turn, except Rank 4 Xyz Monsters.
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
DBCB-JP002 Node Ryzeal
【Regarding the effect “If you have an Xyz Monster on your field or in your GY, you can Special Summon this card (from your hand). If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.”】
■ This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
■ Special Summoning with this effect does not start a Chain.
■ If you successfully Special Summon this card using this effect, you are immediately unable to Special Summon monsters from the Extra Deck for the rest of the turn, except Rank 4 Xyz Monsters.
【Regarding the effect “You can send 1 card from your hand or field to the GY, then target 1 “Ryzeal” monster in your GY, except “Node Ryzeal”; Special Summon it in Defense Position, but negate its effects.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ You can activate this card if you already have a monster in your GY that can be Special Summoned.
■ Send 1 card from your hand or field to the GY as the cost to activate this effect, then target 1 monster in your GY. (You can also target a monster sent to the GY as the cost.)
■ If a monster Special Summoned by this effect leaves the Monster Zone, or changes from face-up to face-down, the effect “but negate its effects” no longer applies to it.
DBCB-JP003 Ice Ryzeal
【Regarding the effect “You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.”】
■ This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
■ Special Summoning with this effect does not start a Chain.
■ After sending a card from your hand or field to the GY, the Special Summon is performed. (These actions do not occur simultaneously.)
■ The card sent to the GY for this Special Summon is not treated as being sent to the GY by a card effect.
■ If you successfully Special Summon this card using this effect, you are immediately unable to Special Summon monsters from the Extra Deck for the rest of the turn, except Rank 4 Xyz Monsters.
【Regarding the effect “If this card is Normal Summoned: You can Special Summon 1 “Ryzeal” monster from your Deck, except “Ice Ryzeal”.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
DBCB-JP004 Ex Ryzeal
【Regarding the effect “You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If you do, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters.”】
■ This effect is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
■ Special Summoning with this effect does not start a Chain.
■ After sending an Xyz Monster from your Extra Deck to the GY, the Special Summon is performed. (These actions do not occur simultaneously.)
■ The card sent to the GY for this Special Summon is not treated as being sent to the GY by a card effect.
■ If you successfully Special Summon this card using this effect, you are immediately unable to Special Summon monsters from the Extra Deck for the rest of the turn, except Rank 4 Xyz Monsters.
【Regarding the effect “If this card is Normal or Special Summoned and you do not control any face-up monsters, other than Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ The condition “you do not control any face-up monsters, other than Level/Rank 4 monsters” must be met at the time this effect is activated, but does not have to be met at the time this card is Normal or Special Summoned.
DBCB-JP005 Palma Ryzeal
【Regarding the text “Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 1 “Ryzeal” monster from your hand or GY into the Deck/Extra Deck.”】
■ This is not treated as an effect. This is the method for Special Summoning this monster from your hand.
■ Special Summoning with this method does not start a Chain.
■ After returning a “Ryzeal” monster from your hand or GY to the Deck/Extra Deck, the Special Summon is performed. (These actions do not occur simultaneously.)
■ The monster returned to the Deck/Extra Deck for this Special Summon is not treated as being returned to the Deck/Extra Deck by a card effect.
■ If this card was sent to the GY or banished face-up after being Special Summoned from your hand by this method, it can then be Special Summoned by other effects.
【Regarding the effect “You cannot Special Summon from the Extra Deck, except Rank 4 Xyz Monsters.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “Once per turn, if this card battles an opponent’s monster, during damage calculation: You can send 1 Level 4 monster from your hand or Deck to the GY, and if you do, this card gains ATK equal to that monster’s, until the end of the Battle Phase.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, send 1 Level 4 monster from your hand or Deck to the GY, and if it is successfully sent to the GY, this card gains ATK equal to the sent monster’s ATK until the end of this Battle Phase.
■ Sending a monster to the GY and increasing this card’s ATK occur simultaneously.
DBCB-JP006 Ryzeal Duodrive
【Regarding the effect “If this card is Special Summoned: You can attach 1 “Ryzeal” monster from your GY to it as material.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “For each material attached to this card, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “During your Main Phase: You can detach 2 materials from monster(s) you control, and if you do, add 2 “Ryzeal” cards with different names from your Deck to your hand.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, detach 2 materials from monsters you control, and if you successfully detach 2, add 2 “Ryzeal” cards with different names from your Deck to your hand.
■ Detaching materials and adding cards from your Deck to your hand occur simultaneously.
DBCB-JP007 Ryzeal Deadnader
【Regarding the effect “If this card is Special Summoned: You can attach 1 monster from your GY to it as material.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ When your opponent activates a card or effect, it can be activated by chaining directly to that activation.
■ It can be activated multiple times on the same Chain.
【Regarding the effect “If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.”】
■ This is a Continuous Effect that applies in the Monster Zone.
■ It can also be applied during the Damage Step.
■ If an Xyz Monster you control would be destroyed by battle, decide whether or not to apply this effect during damage calculation, and detach the Xyz Material from this card after damage calculation.
■ Even if multiple Xyz Monsters you control would be destroyed by an effect at the same time, you can detach 1 Xyz Material from this card instead of destroying them.
DBCB-JP008 Ryzeal Plug-In
【Regarding the effect “Target 1 Xyz Monster or “Ryzeal” monster in your GY or banishment; Special Summon it, then you can attach 1 “Ryzeal” card from your Deck to 1 Rank 4 Xyz Monster you control as material, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters.”】
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon the targeted monster. Then, if the Special Summon was successful, you can attach 1 “Ryzeal” card from your Deck to a Rank 4 Xyz Monster you control as its material.
■ Special Summoning the targeted monster and attaching a “Ryzeal” card to an Xyz Monster you control do not occur simultaneously.
■ After resolving this effect, you will not be able to declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. (You can still activate this card even if you already declared an attack this turn with a monster other than a Rank 4 Xyz Monster.)
■ As long as this card’s effect was not negated, even if the Special Summon of the targeted monster or the attachment of a card from your Deck to an Xyz Monster are not successful, you will not be able to declare attacks for the rest of this turn except with Rank 4 Xyz Monsters.
DBCB-JP009 Ryzeal Cross
【Regarding the effect “You cannot Xyz Summon monsters with the same name as a card you control.”】
■ This effect does not start a Chain and applies while this card is face-up in the Field Zone.
【Regarding the effect “You can target 2 “Ryzeal” cards in your GY, except “Ryzeal Cross”; place them on the bottom of the Deck in any order, then draw 1 card.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Field Zone.
■ When resolving this effect, return the targeted cards to the bottom of the Deck in any order. Then, if you successfully returned at least 1 card to your Deck or Extra Deck, draw 1 card.
■ Returning the targeted cards to the Deck and drawing a card do not occur simultaneously.
【Regarding the effect “Once per turn, when an opponent’s activated monster effect resolves, you can detach 1 material from a “Ryzeal” Xyz Monster you control, and if you do, negate that effect.”】
■ This effect does not start a Chain and applies while this card is face-up in the Field Zone.
■ When resolving the Chain Link made by a monster effect your opponent activated (at the start of the resolution), you can detach 1 material from a “Ryzeal” Xyz Monster you control. If you detach a material, the resolution of that single Chain Link is negated.
■ It can also be applied during the Damage Step.
DBCB-JP010 Ryzeal Hole Thruster
【Regarding the effect “Target face-up cards your opponent controls, up to the number of “Ryzeal” Xyz Monsters you control; destroy them, then you can attach 1 “Ryzeal” card from your GY to 1 Rank 4 Xyz Monster you control as material.”】
■ This is the effect that occurs when this card is activated.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, destroy the targeted cards. Then, if at least 1 card was successfully destroyed, you can attach 1 “Ryzeal” card from your GY to a Rank 4 Xyz Monster you control as its material.
■ Destroying the targeted cards and attaching a “Ryzeal” card to an Xyz Monster you control do not occur simultaneously.
【Regarding the effect “You can banish this card from your GY; immediately after this effect resolves, Xyz Summon using monsters you control, including a “Ryzeal” monster.”】
■ This effect starts a Chain and can be activated in the GY.
■ It cannot be activated during the Damage Step.
■ Perform the Xyz Summon immediately after resolving the Chain Link made by this effect.
DBCB-JP015 Maliss <P> White Rabbit
【Regarding the effect “If this card is Normal or Special Summoned: You can Set 1 “Maliss” Trap from your Deck with a different name from the cards in your GY.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “You take no battle damage from battles involving “Maliss” Link Monsters that point to this card.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “If this card is banished: You can pay 300 LP; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.”】
■ This is a Trigger Effect that can be activated if this card is banished face-up.
■ It can also be activated during the Damage Step.
■ After resolving this effect, you are immediately unable to Special Summon monsters from the Extra Deck other than Link Monsters for the rest of the turn. (You can still activate this card even if you already Special Summoned a monster from the Extra Deck other than a Link Monster this turn.)
■ As long as this card’s effect was not negated, even if this card was not successfully Special Summoned, you will not be able to Special Summon monsters from the Extra Deck other than Link Monsters for the rest of the turn.
DBCB-JP016 Maliss <P> Cheshire Cat
【Regarding the effect “During your Main Phase: You can banish 1 “Maliss” card from your hand, then you can draw 2 cards.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, banish 1 “Maliss” card from your hand. Then, if you successfully banished a card, you can draw 2 cards.
■ Banishing a card from your hand and drawing 2 cards do not occur simultaneously.
【Regarding the effect “Any monster destroyed by battle with a “Maliss” Link Monster that points to this card is banished.”】
■ This is a Continuous Effect that applies in the Monster Zone.
■ If a “Maliss” Link Monster that points to this card destroys a monster by battle, that monster is banished at the end of the Damage Step.
【Regarding the effect “If this card is banished: You can pay 300 LP; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.”】
■ This is a Trigger Effect that can be activated if this card is banished face-up.
■ It can also be activated during the Damage Step.
■ After resolving this effect, you are immediately unable to Special Summon monsters from the Extra Deck other than Link Monsters for the rest of the turn. (You can still activate this card even if you already Special Summoned a monster from the Extra Deck other than a Link Monster this turn.)
■ As long as this card’s effect was not negated, even if this card was not successfully Special Summoned, you will not be able to Special Summon monsters from the Extra Deck other than Link Monsters for the rest of the turn.
DBCB-JP017 Maliss <P> Dormouse
【Regarding the effect “During your Main Phase: You can banish 1 “Maliss” monster from your Deck, also all “Maliss” monsters you control will gain 600 ATK this turn.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, banish 1 “Maliss” monster from your Deck. Also when resolving this effect, the effect “all “Maliss” monsters you control will gain 600 ATK this turn” is applied.
■ The effect “all “Maliss” monsters you control will gain 600 ATK this turn” will also be applied to “Maliss” monsters that appear on your field after the effect resolves.
【Regarding the effect “”Maliss” Link Monsters that point to this card cannot be destroyed by card effects.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “If this card is banished: You can pay 300 LP; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.”】
■ This is a Trigger Effect that can be activated if this card is banished face-up.
■ It can also be activated during the Damage Step.
■ After resolving this effect, you are immediately unable to Special Summon monsters from the Extra Deck other than Link Monsters for the rest of the turn. (You can still activate this card even if you already Special Summoned a monster from the Extra Deck other than a Link Monster this turn.)
■ As long as this card’s effect was not negated, even if this card was not successfully Special Summoned, you will not be able to Special Summon monsters from the Extra Deck other than Link Monsters for the rest of the turn.
DBCB-JP018 Maliss <Q> RED RANSOM
【Regarding the effect “If this card is Special Summoned: You can add 1 “Maliss” Spell from your Deck to your hand.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “While this card points to a monster, switch the original ATK and DEF of all Effect Monsters your opponent controls.”】
■ This is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “If this card is banished: You can pay 900 LP; Special Summon this card, then you can banish 1 Cyberse monster from your Deck.”】
■ This is a Trigger Effect that can be activated if this card is banished face-up.
■ This effect can only be activated if this card is banished after it was properly Special Summoned beforehand.
■ It can also be activated during the Damage Step.
■ When resolving this effect, Special Summon this card. Then, if this card is successfully Special Summoned, you can banish 1 Cyberse monster from your Deck.
■ Special Summoning this card and banishing a Cyberse monster from your Deck do not occur simultaneously.
DBCB-JP019 Maliss <Q> WHITE BINDER
【Regarding the effect “If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them.”】
■ This is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “During your Main Phase: You can Set 1 “Maliss” Trap from your Deck or GY.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
【Regarding the effect “If this card is banished: You can pay 900 LP; Special Summon this card, then you can draw 1 card.”】
■ This is a Trigger Effect that can be activated if this card is banished face-up.
■ This effect can only be activated if this card is banished after it was properly Special Summoned beforehand.
■ It can also be activated during the Damage Step.
■ When resolving this effect, Special Summon this card. Then, if this card is successfully Special Summoned, you can draw 1 card.
■ Special Summoning this card and drawing a card do not occur simultaneously.
DBCB-JP020 Maliss <Q> HEARTS OF CRYPTER
【Regarding the effect “(Quick Effect): You can target 1 of your banished “Maliss” cards; shuffle it into the Deck, and if you do, banish 1 card on the field. This effect’s activation and effect cannot be negated if this card points to a monster.”】
■ This is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, return the targeted card to the Deck, and if it successfully returned to the Deck, banish 1 card on the field.
【Regarding the effect “If this card is banished: You can pay 900 LP; Special Summon this card, and if you do, its ATK becomes doubled.”】
■ This is a Trigger Effect that can be activated if this card is banished face-up.
■ This effect can only be activated if this card is banished after it was properly Special Summoned beforehand.
■ It can also be activated during the Damage Step.
DBCB-JP021 Maliss In Underground
【Regarding the effect “When this card is activated: You can banish 1 “Maliss” card from your hand, Deck, or GY.”】
■ This is the effect that occurs when this card is activated.
■ When resolving the Chain Link made by this card’s activation, you choose whether or not to apply this effect.
【Regarding the effect “While you have 3 or more banished “Maliss” Traps with different names, “Maliss” Link Monsters you control gain 3000 ATK.”】
■ This effect does not start a Chain and applies while this card is face-up in the Field Zone.
【Regarding the effect “While you control any “Maliss” Link Monsters, your opponent’s monsters can only target those monsters for attacks.”】
■ This effect does not start a Chain and applies while this card is face-up in the Field Zone.
DBCB-JP022 Maliss <C> MTP-07
【Regarding the text “You can activate this card the turn it was Set, by banishing 1 face-up “Maliss” monster you control.”】
■ This is not treated as an effect.
■ You can activate this card the turn it was Set by banishing 1 face-up “Maliss” monster from your Monster Zone as the cost.
■ If you activate this card after the turn it was Set, you cannot banish a face-up “Maliss” monster from your Monster Zone as the cost.
【Regarding the effect “Add 1 “Maliss” monster from your Deck to your hand, then, if you control a “Maliss” Link Monster, you can banish 1 card on the field.”】
■ It cannot be activated during the Damage Step.
■ When resolving this effect, add 1 “Maliss” monster from your Deck to your hand. Then, if you successfully added a monster to your hand and you have a “Maliss” Link Monster in your Monster Zone, you can banish 1 card on the field.
■ Adding a “Maliss” monster from your Deck to your hand and banishing a card on the field do not occur simultaneously.
DBCB-JP023 Maliss <C> GWC-06
【Regarding the text “You can activate this card the turn it was Set, by banishing 1 face-up “Maliss” monster you control.”】
■ This is not treated as an effect.
■ You can activate this card the turn it was Set by banishing 1 face-up “Maliss” monster from your Monster Zone as the cost.
■ If you activate this card after the turn it was Set, you cannot banish a face-up “Maliss” monster from your Monster Zone as the cost.
■ You can activate this card if you already have a “Maliss” monster in your GY or banishment that can be Special Summoned. If you do not have any, this card cannot be activated.
【Regarding the effect “Special Summon 1 “Maliss” monster from your GY or banishment, then, if you control a “Maliss” Link Monster, you can gain LP equal to the Summoned monster’s original ATK.”】
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon 1 “Maliss” monster from your GY or banishment. Then, if you successfully Special Summoned a monster and you have a “Maliss” Link Monster in your Monster Zone, you can gain LP equal to the Summoned monster’s original ATK.
■ Special Summoning a “Maliss” monster and gaining LP do not occur simultaneously.
DBCB-JP024 Maliss <C> TB-11
【Regarding the text “You can activate this card the turn it was Set, by banishing 1 face-up “Maliss” monster you control.”】
■ This is not treated as an effect.
■ You can activate this card the turn it was Set by banishing 1 face-up “Maliss” monster from your Monster Zone as the cost.
■ If you activate this card after the turn it was Set, you cannot banish a face-up “Maliss” monster from your Monster Zone as the cost.
【Regarding the effect “Special Summon 1 “Maliss” monster from your Deck, or, if your opponent controls 3 or more cards, you can Special Summon 1 “Maliss” Link Monster from your Extra Deck instead. The Summoned monster cannot attack or activate its effects this turn.”】
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon 1 “Maliss” monster from your Deck.
■ If your opponent controls 3 or more cards when resolving this effect, you can Special Summon a “Maliss” Link Monster from your Extra Deck instead of Special Summoning a “Maliss” monster from your Deck.
■ If a monster Special Summoned by this effect leaves the Monster Zone, or changes from face-up to face-down, the effect “the Summoned monster cannot attack or activate its effects this turn” no longer applies to it.
DBCB-JP031 Kuaiba, Rugged Ryu-Ge of Dinocrag
【Regarding the effect “You can shuffle this card from your hand into the Deck; add 1 “Ryu-Ge Ascension Gate of Dinocrag” from your Deck to your hand.”】
■ This is an Ignition Effect that can be activated in the hand.
■ You must show this card to your opponent before shuffling it into your Deck.
【Regarding the effect “During the Main Phase, if 2 or more cards were destroyed this turn (Quick Effect): You can Special Summon this card from your hand.”】
■ This is a Quick Effect that can be activated in the hand.
■ It cannot be activated during the Damage Step.
【Regarding the effect “You can place 1 face-up “Ryu-Ge Ascension Gate of Dinocrag” you control on the bottom of the Deck, then target other cards on the field up to the number of different Monster Types among the monsters on the field; destroy them.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ When activating this effect, you can target cards on the field (except this card) up to the number of different monster Types among the face-up monsters in your and your opponent’s Monster Zones.
DBCB-JP032 Yuanba, Abyssal Ryu-Ge of Serpentfall
【Regarding the effect “You can discard this card; add 1 “Ryu-Ge Ascension Gate of Serpentfall” from your Deck to your hand.”】
■ This is an Ignition Effect that can be activated in the hand.
【Regarding the effect “During your Main Phase, if 2 or more monsters other than “Yuanba, Abyssal Ryu-Ge of Serpentfall” were sent from the hand and/or Deck to the GY this turn: You can Special Summon this card from your GY.”】
■ This is an Ignition Effect that can be activated in the GY.
【Regarding the effect “You can place 1 face-up “Ryu-Ge Ascension Gate of Serpentfall” you control on the bottom of the Deck; banish your opponent’s entire hand, and if you do, they draw the same number of cards.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
■ This effect can only be activated if your opponent has at least 1 card in their hand, and the number of cards in their Deck is equal to or greater than the number of cards in their hand.
DBCB-JP033 Baba, Champion Ryu-Ge of Wyrmhaze
【Regarding the effect “You can banish this card from your hand; add 1 “Ryu-Ge Ascension Gate of Wyrmhaze” from your Deck to your hand.”】
■ This is an Ignition Effect that can be activated in the hand.
【Regarding the effect “If a monster(s) is banished face-up while this card is currently banished, and 2 or more monsters other than “Baba, Champion Ryu-Ge of Wyrmhaze” are currently banished (except during the Damage Step): You can Special Summon this card.”】
■ This is a Trigger Effect that can be activated if this card is banished face-up.
■ It cannot be activated during the Damage Step.
■ To activate this effect, this card must already be banished when a monster is banished face-up.
【Regarding the effect “You can place 1 face-up “Ryu-Ge Ascension Gate of Wyrmhaze” you control on the bottom of the Deck; add 1 “Ryu-Ge” card from your Deck, GY, or banishment to your hand, except “Baba, Champion Ryu-Ge of Wyrmhaze”.”】
■ This is an Ignition Effect that can be activated in the Monster Zone.
DBCB-JP034 Guangba, Luminous Ryu-Ge of Starforge
【Regarding the text “Must be Special Summoned by its own effect.”】
■ This is not treated as an effect.
■ This card can only be Special Summoned by its own effect. (Even if it leaves the field after being Special Summoned this way, it cannot be Special Summoned by another card’s effect.)
【Regarding the text “You can only Special Summon “Guangba, Luminous Ryu-Ge of Starforge(s)” once per turn.”】
■ This is not treated as an effect.
【Regarding the effect “If a monster(s) on the field is destroyed by battle or card effect while this card is in the Extra Deck: You can Tribute 1 Level 10 “Ryu-Ge” monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply the following effect. ● Destroy up to 2 cards you control, and if you do, place up to that many “Ryu-Ge” Continuous Spells from your Deck face-up on your field.”】
■ This is a Trigger Effect that can be activated while this card is face-up in your Extra Deck.
■ It can be activated when a monster in your or your opponent’s Monster Zone is destroyed by battle or card effect.
■ It can also be activated during the Damage Step. (If this effect is activated because a monster was destroyed by battle, it will activate at the end of the Damage Step.)
■ When Special Summoning this card with this effect, it must be Special Summoned to an Extra Monster Zone or a zone that a Link Monster points to.
■ When resolving this effect, Tribute 1 Level 10 “Ryu-Ge” monster you control. If you successfully Tribute a monster and there is an available Extra Monster Zone or a zone a Link Monster points to, Special Summon this card as a Ritual Summon. (If there is no longer an available Extra Monster Zone or a zone a Link Monster points to, send this card from the Extra Deck to the GY.) Then, if this card was successfully Special Summoned, you can apply the “●” effect.
■ Tributing a monster and Special Summoning this card occur simultaneously.
■ Special Summoning this card and applying the “●” effect do not occur simultaneously.
■ You can also Tribute a face-down Defense Position monster.
【Regarding the “●” effect.】
■ When applying this effect, destroy up to 2 cards you control, and if you successfully destroy at least 1 card, place up to the same number of “Ryu-Ge” Continuous Spells from your Deck face-up on your field.
■ Destroying cards and placing “Ryu-Ge” Continuous Spells on your field occur simultaneously.
DBCB-JP035 Ryu-Ge World Creation
【Regarding the effect “Add 1 “Ryu-Ge” monster from your Deck to your hand, then you can add 1 “Ryu-Ge” Pendulum Monster from your hand to your Extra Deck face-up.”】
■ This is the effect that occurs when this card is activated.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, add 1 “Ryu-Ge” monster from your Deck to your hand. Then, if you successfully added a monster to your hand, you can then add 1 “Ryu-Ge” Pendulum Monster from your hand to your Extra Deck face-up.
■ Adding a monster to your hand and adding a monster to your Extra Deck do not occur simultaneously.
【Regarding the effect “During your Main Phase, if you control a “Ryu-Ge” Pendulum Monster Card: You can banish this card and 1 “Ryu-Ge” monster from your GY; Special Summon 1 “Ryu-Ge” monster from your Deck with the same original Type as the monster banished.”】
■ This effect starts a Chain and can be activated in the GY.
■ This is a Spell Speed 1 effect.
■ This effect can only be activated if you have a face-up “Ryu-Ge” Pendulum Monster Card in either your Monster Zone or Spell & Trap Zone.
DBCB-JP036 Ryu-Ge Ascension Crest of Transmigration
【Regarding the effect “When this card is activated: Take 3 monsters from your Deck (1 Dinosaur, 1 Sea Serpent, and 1 Wyrm), add 1 of them to your hand, banish 1 other, and send the last to the GY, also you cannot Special Summon for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, and Wyrm monsters.”】
■ This is the effect that occurs when this card is activated.
■ This effect must be applied when resolving the Chain Link made by this card’s activation. (This card cannot be activated if this effect cannot be applied.)
■ After resolving this effect, you are immediately unable to Special Summon monsters other than Dragon, Dinosaur, Sea Serpent, and Wyrm monsters for the rest of the turn. (You can still activate this card even if you already Special Summoned a monster other than a Dragon, Dinosaur, Sea Serpent, or Wyrm monster this turn.)
■ As long as this card’s effect was not negated, even you did not successfully add a monster to your hand, banish a monster, or send a monster to the GY, you will not be able to Special Summon monsters other than Dragon, Dinosaur, Sea Serpent, and Wyrm monsters for the rest of the turn.
【Regarding the effect “If you have a face-up “Guangba, Luminous Ryu-Ge of Starforge” in your Extra Deck: You can Special Summon 3 “Ryu-Ge” monsters with different Types, 1 each from your Deck, GY, and banishment.”】
■ This effect starts a Chain and can be activated while this card is face-up in the Field Zone.
■ You can only activate this effect if you have 3 available Main Monster Zones, and “Ryu-Ge” monsters with different Types that can be Special Summoned each from your Deck, GY, and banishment.
■ When resolving this effect, choose 1 “Ryu-Ge” monster that can be Special Summoned from each your Deck, GY, and banishment. All 3 must have different Types.
■ When resolving this effect, if you only have 2 or fewer available Main Monster Zones, or if you cannot Special Summon a monster from either your Deck, GY, or banishment, no part of the effect is applied.
DBCB-JP037 Ryu-Ge Ascension Gate of Dinocrag
【Regarding the effect “You can only control 1 “Ryu-Ge Ascension Gate of Dinocrag”.”】
■ This effect does not start a Chain.
■ This effect also applies outside of the field. (If you control a face-up Ryu-Ge Ascension Gate of Dinocrag, you cannot activate or place a second Ryu-Ge Ascension Gate of Dinocrag on the field.)
【Regarding the effect “”Ryu-Ge” monsters you control gain 300 ATK.”】
■ This effect does not start a Chain and applies while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “”Ryu-Ge” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, you control gain this effect.”】
■ This effect does not start a Chain and applies while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “Once per turn, when the effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 face-up “Ryu-Ge” Continuous Spell you control on the bottom of the Deck; negate the activation.”】
■ This is a Quick Effect that can be activated in the Monster Zone by your “Ryu-Ge” Pendulum Monsters and your Level 10 or higher monsters whose original Type is Dinosaur.
■ When your opponent activates a monster effect on the field, it can be activated by chaining directly to that activation.
■ It can also be activated during the Damage Step.
■ If a monster without effects gains this effect, it is treated as an Effect Monster.
DBCB-JP038 Ryu-Ge Ascension Gate of Serpentfall
【Regarding the effect “You can only control 1 “Ryu-Ge Ascension Gate of Serpentfall”.”】
■ This effect does not start a Chain.
■ This effect also applies outside of the field. (If you control a face-up Ryu-Ge Ascension Gate of Serpentfall, you cannot activate or place a second Ryu-Ge Ascension Gate of Serpentfall on the field.)
【Regarding the effect “Your “Ryu-Ge” monsters cannot be destroyed by battle.”】
■ This effect does not start a Chain and applies while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “”Ryu-Ge” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Sea Serpent, you control gain this effect.”】
■ This effect does not start a Chain and applies while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “Once per opponent’s turn (Quick Effect): You can place 1 face-up “Ryu-Ge” Continuous Spell you control on the bottom of the Deck, then target 1 card on the field; return it to the hand.”】
■ This is a Quick Effect that can be activated in the Monster Zone by your “Ryu-Ge” Pendulum Monsters and your Level 10 or higher monsters whose original Type is Sea Serpent.
■ It cannot be activated during the Damage Step.
■ If a monster without effects gains this effect, it is treated as an Effect Monster.
DBCB-JP039 Ryu-Ge Ascension Gate of Wyrmhaze
【Regarding the effect “You can only control 1 “Ryu-Ge Ascension Gate of Wyrmhaze”.”】
■ This effect does not start a Chain.
■ This effect also applies outside of the field. (If you control a face-up Ryu-Ge Ascension Gate of Wyrmhaze, you cannot activate or place a second Ryu-Ge Ascension Gate of Wyrmhaze on the field.)
【Regarding the effect “Any monster sent from the field to the GY during your opponent’s turn is banished instead.”】
■ This effect does not start a Chain and applies while this card is face-up in the Spell & Trap Zone.
■ This effect does not apply when a Monster Card would be sent from the Spell & Trap Zone (including the Pendulum Zone) to the GY. When a Pendulum Monster Card would be sent from the Spell & Trap Zone (including the Pendulum Zone) to the GY, it is added face-up to the Extra Deck instead. Any other Monster Cards are sent from the Spell & Trap Zone to the GY.
■ An Xyz Material that would be sent to the GY while this effect is applying is sent to the GY normally.
【Regarding the effect “”Ryu-Ge” Pendulum Monsters, and Level 10 or higher monsters whose original Type is Wyrm, you control gain this effect.”】
■ This effect does not start a Chain and applies while this card is face-up in the Spell & Trap Zone.
【Regarding the effect “Once per opponent’s turn (Quick Effect): You can place 1 face-up “Ryu-Ge” Continuous Spell you control on the bottom of the Deck, then target 1 face-up monster on the field; change its ATK to 0.”】
■ This is a Quick Effect that can be activated in the Monster Zone by your “Ryu-Ge” Pendulum Monsters and your Level 10 or higher monsters whose original Type is Wyrm.
■ It can also be activated during the Damage Step, as long as it is from the start of the Damage Step to before damage calculation.
■ If a monster without effects gains this effect, it is treated as an Effect Monster.
DBCB-JP040 Ryu-Ge Eternal Recurrence of Trailokya
【Regarding the effect “Special Summon 1 “Ryu-Ge” monster from your hand, Deck, or GY, but return it to the hand during the End Phase.”】
■ This is the effect that occurs when this card is activated.
■ It cannot be activated during the Damage Step.
■ Returning the Special Summoned monster to the hand during the End Phase does not start a Chain.
■ If a monster Special Summoned by this effect leaves the Monster Zone, or changes from face-up to face-down, the effect “but return it to the hand during the End Phase” no longer applies to it.
【Regarding the effect “You can banish this card from your GY, then target 1 “Ryu-Ge” Continuous Spell you control or in your GY or banishment; place it on the bottom of the Deck, then draw 1 card.”】
■ This effect starts a Chain and can be activated in the GY.
■ This effect can only be activated if you have at least 1 card in your Deck.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, place the targeted card on the bottom of the Deck. Then, if you successfully returned the card to the Deck, draw 1 card.
■ Returning the targeted card to the bottom of the Deck and drawing a card do not occur simultaneously.
2 Comments
So…Deck Build Packs usually have some relation to the name (not all of the archetypes, but most). How do they relate to the name, “Crossover Breakers”?
Looking back, is it just me, or do the Ryzeal main deck monsters at least visually theme after other archetypes, specifically ones that use mostly/entirely level 4 main deck monsters?
Ex Ryzeal = Majespecter (?)
Node Ryzeal = Raidraptor
Palma Ryzeal = Hand
Thode Ryzeal = Mathmech
Ice Ryzeal = Gradius (?)