THE SEQUEL TO THE SEQUEL TO THE SEQUEL
EDIT: RURIIIIIIIIIII
EDIT: A scale not of the Holy Lightning variety
EDIT: Some missing cards
EDIT: These should be the final cards
Mashin Ark Machina / Machine Ark Makina the Wicked
Level 4 DARK Fiend-Type Effect Monster
ATK 100
DEF 2100
(1) When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.
Masou Jaryuu Aetherweapon / Aether, the Wicked Empowering Dragon
Level 6 DARK Dragon-Type Pendulum Effect Monster
ATK 2300
DEF 1600
Pendulum Scale: 4
Pendulum Effect:
(1) Once per turn: You can banish 1 “Empowered Warrior” monster from your Graveyard, then target 1 card on the field; destroy it.
Monster Effect:
(1) When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.
Shouma Souchaku / Empowering Armory
Field Spell Card
(1) Dragon-Type, Warrior-Type and Spellcaster-Type monsters you control gain 300 ATK.
(2) Once per turn: You can discard 1 card; Special Summon 1 “Empowered Warrior” monster from your Deck.
(3) Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 “Aether” monster from your Deck to your hand.
Lightlord no Sabaki / Lightsworn Judgment
Normal Trap Card
(1) Place this card on top of your Deck.
(2) If this card is sent from the Deck to the Graveyard by the effect of a “Lightsworn” monster: You can add 1 “Judgment Dragon” from your Deck to your hand.
Raidraptors – Singing Lanius / Raidraptor – Singing Lanius
Dark Winged Beast / Effect
LV4 100/100
You can only Special Summon “Raidraptor – Singing Lanius” with its own effect once per turn. (1) If you control an Xyz Monster, you can Special Summon this card (from your hand).
Sabaki no Tenbin / Judgment Scales
Trap Normal
You can only activate 1 “Judgment Scales” per turn. (1) If there are more cards on your opponent’s side of the field than you have on your field and in your hand combined: Draw cards from your Deck equal to that difference.
Ikki Kasei / Lone Reinforcement
Spell Normal
(1) Target 1 face-up monster; it gains 1500 ATK until the end of the turn.
Geargianchor
Earth Machine / Effect
LV4 1800/500
(1) During your Main Phase: You can change this card to face-down Defense Position. (You can only use this effect once per turn.) (2) If this card is flipped face-up: You can destroy a number of monsters on the the field, up to the number of other “Geargia” monsters you control.
Entermage Stilts Shooter
Earth Spellcaster / Effect
LV6 2200/0
You can only use the (2) effect of “Entermage Stilts Shooter” once per turn. (1) If there are no monsters on the field, you can Special Summon this card (from your hand). You cannot Normal Summon monsters for the rest of this turn. (2) When a card or effect is activated that would inflict damage to your opponent is activated while an “Entermage” monster other than this card is in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent.
Choujuu Musha Timer-2 / Superheavy Samurai Timer-2
Earth Machine / Effect
LV1 500/0
(1) When an opponent’s monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 “Superheavy Samurai” monster you control; switch the attack target to that monster and enter damage calculations. (2) Once per turn, when an opponent’s monster declares an attack: You can switch the attack target to this card and enter damage calculations. (3) This card cannot be destroyed by battle.
Gensou no Otome Tamtam / Tamtam the Melodious Diva
Light Fairy / Effect
LV4 1000/2000
(1) If this card is Special Summoned while you control a “Melodious” monster: You can add 1 “Polymerization” from your Graveyard or Deck to your hand. (2) If this card is sent to the Graveyard as a Fusion Material: You can target 1 “Melodious” monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent.
Itachi no Daibakuhatsu / Giant Weasel Explosion
Trap Normal
(1) If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Your opponent shuffles face-up monsters they control into the Deck until the combined ATK of all face-up monsters they control is less than or equal to your LP.