Enjoy your reprint set.
AC03-JP001 Eye of Illusion
【Regarding the effect “If you control an Illusion or Spellcaster monster: Activate 1 of these effects; ● Your Illusion and Spellcaster monsters cannot be destroyed by battle this turn. ● During your opponent’s turn: Target 1 face-up monster your opponent controls; take control of it until the End Phase. ● When an opponent’s monster declares an attack: Target 1 face-up monster your opponent controls, except the attacking monster; change the attack target to it and perform damage calculation.”】
■ When activating this effect, select 1 “●” effect and activate it as this effect.
■ It cannot be activated during the Damage Step.
■ The first “●” effect will also apply to Illusion or Spellcaster monsters that come to be in your Monster Zone after it resolves.
AC03-JP002 Kaitoptera
【Regarding the effect “If your opponent controls 2 or more face-up non-WIND monsters, those monsters cannot target this card for attacks.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ If there are 2 or more monsters in your opponent’s Monster Zone that do not have the WIND Attribute, this effect applies to those monsters.
【Regarding the effect “During your Main Phase: You can add 1 “Polymerization” from your Deck to your hand.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
【Regarding the effect “If this card is banished: You can Special Summon it, then you can add 1 “Polymerization” from your GY to your hand.”】
■ It is a Trigger Effect that can be activated if this card is banished face-up.
■ It can also be activated during the Damage Step.
■ When resolving this effect, Special Summon this card. Then, if it is successfully Special Summoned, you can add Polymerization from your GY to your hand.
■ Special Summoning this card and adding Polymerization from your GY to your hand do not occur simultaneously.
AC03-JP003 Horned Saurus
【Regarding the effect “If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ You can activate this effect even if you already have a card in your Field Zone.
■ When resolving this effect, choose 1 Field Spell Card in your Deck or GY and place it face-up in your Field Zone. At this time, if you already have a card in your Field Zone, send it to the GY and place the chosen card.
【Regarding the effect “This card can attack directly the turn it is Special Summoned.”】
■ It is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ After resolving the Chain Link made by activating this effect, immediately Normal Summon 1 Dinosaur or Dragon monster.
AC03-JP004 Colorless, Chaos King of Dark World
【Regarding the effect “If this card is Fusion Summoned: You can destroy all cards your opponent controls.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
【Regarding the effect “This card’s original ATK/DEF become the number of Fusion Materials used for its Summon x 1000.”】
■ It is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, also your opponent cannot target that face-up card with card effects this turn.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, discard 1 card from your hand. Also when resolving this effect, apply the effect “your opponent cannot target that face-up card with card effects this turn”.
AC03-JP005 Arcana Force XV – The Fiend
【Regarding the effect “You can discard this card; add 1 “Light Barrier” from your Deck or GY to your hand.”】
■ It is an Ignition Effect that can be activated in the hand.
【Regarding the effect “If this card is Summoned: Toss a coin and gain the appropriate effect.”】
■ It is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate.
■ It also activates during the Damage Step.
【Regarding the effect “● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, destroy the targeted monster, and if it is successfully destroyed, inflict 500 damage to its controller.
■ Destroying the targeted monster and inflicting damage to its controller occur simultaneously.
【Regarding the effect “● Tails: When an attack is declared involving this card: Destroy all monsters on the field.”】
■ It is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate.
AC03-JP006 Bonfire
(No rulings.)
AC03-JP007 Combat Wheel
【Regarding the effect “The first time this card would be destroyed by an opponent’s card effect each turn, it is not destroyed.”】
■ It is a Continuous Effect that applies in the Monster Zone.
【Regarding the effect “Once per opponent’s Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other face-up monsters you currently control, then place 1 counter on this card, also your opponent’s monsters cannot target monsters for attacks this turn, except this one.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step, from the start of the Damage Step to before damage calculation.
■ When resolving this effect, this card gains ATK equal to half the total ATK of all other face-up monsters you control. Then, if it gained ATK, place 1 counter on this card. Also when resolving this effect, apply the effect “your opponent’s monsters cannot target monsters for attacks this turn, except this one”.
■ The effect “your opponent’s monsters cannot target monsters for attacks this turn, except this one” will also apply to your opponent’s monsters that come to be in your opponent’s Monster Zone after it resolves.
【Regarding the effect “If this card with a counter is destroyed by battle: Destroy all monsters you control.”】
■ It is a Trigger Effect.
■ It is mandatory to activate.
■ If this card is destroyed by battle and sent to the GY, it activates in the GY. If it was destroyed by battle and banished face-up, it activates while this card is banished. (It activates wherever it moves to first after being destroyed.)
■ It activates at the end of the Damage Step when this card is destroyed by battle.
AC03-JP008 Ashoka Pillar
【Regarding the effect “If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, add 1 Equip Spell Card from your Deck to your hand. Then, if you successfully added a card to your hand and this card is in Attack Position, change it to Defense Position.
■ Adding a card from your Deck to your hand and changing this card to Defense Position do not occur simultaneously.
【Regarding the effect “If this card is destroyed by battle or card effect: Take 2000 damage.”】
■ It is a Trigger Effect.
■ If this card is destroyed by battle or card effect and sent to the GY, it activates in the GY. If it was destroyed and banished face-up, it activates while this card is banished. (It activates wherever it moves to first after being destroyed.)
■ If this card was destroyed by battle, it activates at the end of the Damage Step.
■ It also activates if this card was destroyed by a card effect during the Damage Step.
AC03-JP009 Cabrera Stone
【Regarding the effect “If this card is Summoned: You can add 1 “Triangle O” from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, add 1 Triangle O from your Deck to your hand. Then, if you successfully added a card to your hand and this card is in Attack Position, change it to Defense Position.
■ Adding a card from your Deck to your hand and changing this card to Defense Position do not occur simultaneously.
【Regarding the effect “If this card is destroyed by battle or card effect: Take 1000 damage.”】
■ It is a Trigger Effect.
■ If this card is destroyed by battle or card effect and sent to the GY, it activates in the GY. If it was destroyed and banished face-up, it activates while this card is banished. (It activates wherever it moves to first after being destroyed.)
■ If this card was destroyed by battle, it activates at the end of the Damage Step.
■ It also activates if this card was destroyed by a card effect during the Damage Step.
AC03-JP010 Triangle O
【Regarding the effect “If you control “Crystal Skull”, “Ashoka Pillar”, and “Cabrera Stone”: Destroy all cards on the field, also, this turn, your opponent takes any effect damage you would have taken instead.”】
■ It is the effect applied when this card’s activation resolves.
■ When resolving this effect, destroy all cards on the field. Also when resolving this effect, apply the effect “this turn, your opponent takes any effect damage you would have taken instead”.
【Regarding the effect “You can banish this card from your GY, then target 1 “Crystal Skull”, 1 “Ashoka Pillar”, and 1 “Cabrera Stone” in your GY; shuffle them into the Deck, then draw 3 cards.”】
■ It starts a Chain and can be activated in the GY.
■ It can only be activated if you have 3 or more cards in your Deck.
■ When resolving this effect, return the targeted monsters to the Deck. Then, if at least 1 card was successfully returned, draw 3 cards.
■ When resolving this effect, even if some of the targeted monsters are no longer present, the remaining targeted monsters are returned to the Deck.
■ Returning the targeted monsters to the Deck and drawing cards do not occur simultaneously.
AC03-JP011 Totem Pole
■ You can activate just the card itself, or activate its second effect as the same Chain Link as the card’s activation.
■ When activating just the card itself, there are no activation requirements. However, it cannot be activated during the Damage Step.
■ When an opponent’s monster declares an attack, the second effect can be activated as the same Chain Link as the card’s activation.
【Regarding the effect “Your opponent cannot target Rock monsters you control with 0 original ATK with card effects.”】
■ It does not start a Chain and applies in the Spell & Trap Zone.
【Regarding the effect “Once per attack, when an opponent’s monster declares an attack: You can negate that attack, and if you do, place 1 counter on this card.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
■ When resolving this effect, negate the attack, and if the attack was successfully negated, place 1 counter on this card.
■ Negating the attack and placing a counter on this card occur simultaneously.
【Regarding the effect “If this card has 3 counters, send it to the GY.”】
■ It does not start a Chain and applies in the Spell & Trap Zone.
■ If 3 counters are placed on this card by its own effect, it is sent to the GY immediately after resolving that Chain Link.
【Regarding the effect “If you have 3 or more Rock monsters with 0 ATK and different names in your GY: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled.”】
■ It starts a Chain and can be activated in the GY.
■ It can only be activated if there are 3 or more Rock monsters with 0 ATK and different names in your GY.
■ Even if an effect that doubles damage is applied multiple times, only the original damage value is doubled. (Effects that double damage are not applied all at once.)
AC03-JP012 Earthbound Release
【Regarding the effect “When a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 “Earthbound” monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to them equal to the destroyed monsters’ total original ATK.”】
■ When a Level 6 or higher monster is Normal or Special Summoned face-up to a Monster Zone, it can only be activated immediately after that. This effect cannot be activated if another effect is applied after the Normal or Special Summon, such as when the Normal or Special Summon occurs in the middle of a resolving Chain.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, destroy all monsters your opponent controls, and if at least 1 monster is successfully destroyed, inflict damage to your opponent equal to the total original ATK of the destroyed monsters.
■ Destroying monsters and inflicting damage to your opponent occur simultaneously.
AC03-JP013 Number 1: Infection Buzz King
【Regarding the effect “If this card is Xyz Summoned: You can look at your opponent’s Extra Deck and send 1 card from it to the GY.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, look at your opponent’s Extra Deck, and send 1 card from their Extra Deck to the GY.
■ It can be activated even if your opponent’s Extra Deck only includes face-up cards. When resolving this effect, you can also send a face-up card from your opponent’s Extra Deck to the GY.
【Regarding the effect “You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then, if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK that monster had on the field.”】
■ It is an Ignition Effect that can be activated in the Monster Zone.
■ When resolving this effect, destroy the targeted card. If you successfully destroyed a monster in the Monster Zone whose ATK was not 0, inflict damage to your opponent equal to half that monster’s ATK at the time it was destroyed.
■ Destroying the targeted card and inflicting damage to your opponent do not occur simultaneously.
■ Even if a Trap Card that was Special Summoned as a monster or a Token is destroyed, damage is inflicted based on its ATK.
【Regarding the effect “Once per turn, during your Standby Phase: You can attach 1 card from your opponent’s GY to this card as material.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
AC03-JP014 Photon Delta Wing
【Regarding the effect “If this card is Normal Summoned: You can Special Summon 1 “Photon Delta Wing” from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ When resolving this effect, Special Summon 1 Photon Delta Wing from your hand or Deck in Defense Position. Also when resolving this effect, apply the effect “you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters”.
【Regarding the effect “While you control another “Photon Delta Wing”, your opponent cannot declare an attack.”】
■ It is a Continuous Effect that applies in the Monster Zone.
■ It is an effect that applies to your opponent. It is not one that affects your opponent’s monsters.
AC03-JP015 Armored Xyz
【Regarding the effect “● The equipped monster’s ATK becomes this card’s.”】
■ It is an effect gained by a monster treated as an Equip Card by this card’s effect, which does not start a Chain and applies in the Spell & Trap Zone.
■ It is an effect that applies to the equipped monster (and continuously applies to it).
【Regarding the effect “● The equipped monster’s Attribute is also treated as this card’s.”】
■ It is an effect gained by a monster treated as an Equip Card by this card’s effect, which does not start a Chain and applies in the Spell & Trap Zone.
■ It is an effect that applies to the equipped monster (and continuously applies to it).
【Regarding the effect “● If the equipped monster attacked, at the end of the Damage Step: You can send this card to the GY; the monster it was equipped to can make a second attack in a row.”】
■ It is an effect gained by a monster treated as an Equip Card by this card’s effect, which starts a Chain and can be activated in the Spell & Trap Zone.
AC03-JP016 Ring Announcer
【Regarding the text “This card is always treated as a “Battlin’ Boxing” card.”】
■ It is not treated as a card effect. Even if this card’s effects are negated, it is still treated as a “Battlin’ Boxer” card.
【Regarding the effect “Special Summon 1 “Battlin’ Boxer” monster from your hand, then you can destroy Spells/Traps on the field, up to the number of Xyz Monsters you control.”】
■ When resolving this effect, Special Summon 1 “Battlin’ Boxer” monster from your hand. Then, if you successfully Special Summoned a monster, you can destroy Spells/Traps on the field up to the number of Xyz Monsters you control.
■ Special Summoning a monster and destroying Spells/Traps on the field do not occur simultaneously.
AC03-JP017 Earthbound Prisoner Ground Keeper
【Regarding the effect “If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower “Earthbound” monster from your Deck or GY, except “Earthbound Prisoner Ground Keeper”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
■ When resolving this effect, Special Summon 1 Level 5 or lower “Earthbound” monster from your Deck or GY. Also when resolving this effect, apply the effect “you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters”.
【Regarding the effect “”Earthbound” monsters you control cannot be destroyed by battle or card effects while a card is in a Field Zone.”】
■ It is a Continuous Effect that applies in the Monster Zone.
AC03-JP018 Earthbound Prisoner Stone Sweeper
【Regarding the effect “If a card is in a Field Zone, you can Special Summon this card (from your hand).”】
■ It is not classified as either an Ignition, Trigger, Quick, or Continuous Effect.
【Regarding the effect “You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.”】
■ It is an Ignition Effect that can be activated in the hand.
■ When resolving this effect, add 1 Level 3 or lower Fiend Tuner from your Deck to your hand. Also when resolving this effect, apply the effect “you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters”.
AC03-JP019 Earthbound Prisoner Line Walker
【Regarding the effect “If this card is Normal or Special Summoned: You can add 1 “Earthbound Prison” or “Harmonic Synchro Fusion” from your Deck or GY to your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “If you control a Level 6 or higher “Earthbound” monster: You can banish this card from your GY, then target 1 opponent’s Effect Monster Special Summoned from the Extra Deck; shuffle that Effect Monster into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck.”】
■ It is an Ignition Effect that can be activated in the GY.
■ When resolving this effect, return the targeted Effect Monster to the Deck. Then, if it successfully returned to the Deck or Extra Deck, your opponent can Special Summon 1 monster with the same name from their Extra Deck.
■ When Special Summoning a monster with the same name from the Extra Deck, refer to the returned card’s name in the Deck/Extra Deck.
■ Returning the targeted monster to the Deck and Special Summoning a monster with the same name do not occur simultaneously.
AC03-JP020 Earthbound Servant Geo Kraken
【Regarding the effect “If this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It can also be activated during the Damage Step.
【Regarding the effect “If a monster(s) is Special Summoned from your opponent’s Extra Deck (except during the Damage Step): You can destroy as many monsters your opponent controls as possible that were Special Summoned this turn, and if you do, inflict 800 damage to your opponent for each monster destroyed by this effect.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, destroy all monsters your opponent controls that were Special Summoned this turn, and if you successfully destroy at least 1 monster, inflict 800 damage to your opponent for each monster destroyed.
■ Destroying monsters and inflicting damage to your opponent occur simultaneously.
AC03-JP021 Earthbound Servant Geo Grasha
【Regarding the text “Must be Fusion Summoned.”】
■ It is not treated as a card effect.
【Regarding the effect “At the start of the Damage Step, if this card battles a monster: Change that monster’s ATK/DEF to 0.”】
■ It is a Trigger Effect that activates in the Monster Zone.
■ It is mandatory to activate.
【Regarding the effect “If an opponent’s monster(s) is destroyed by battle or card effect: You can destroy all cards your opponent controls.”】
■ It is a Trigger Effect that can be activated in the Monster Zone.
■ If an opponent’s monster is destroyed by battle, it can be activated at the end of the Damage Step.
■ It can be activated even if an opponent’s monster is destroyed by a card effect during the Damage Step.
【Regarding the effect “If this face-up card in its owner’s control leaves the field because of an opponent’s card: You can Special Summon 1 “Earthbound” monster from your Deck or Extra Deck.”】
■ It is a Trigger Effect.
■ It can also be activated during the Damage Step.
■ If this card leaves the field because of your opponent and is sent to the GY, it activates in the GY. If it leaves the field because of your opponent and is banished face-up, it activates while this card is banished. (It activates wherever it moves to first after leaving the field.)
AC03-JP022 Earthbound Servant Geo Gremlin
【Regarding the effect “During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply. ● Destroy that monster. ● Gain LP equal to that monster’s ATK.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ When activating this effect, select 1 “●” effect and activate it as this effect.
【Regarding the effect “During the Battle Phase (Quick Effect): You can Fusion Summon 1 “Earthbound” Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand, field, and/or GY.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, banish monsters from your hand, field, or GY as Fusion Materials. Then, Fusion Summon an “Earthbound” Fusion Monster.
■ Banishing materials and Special Summoning the Fusion Monster do not occur simultaneously.
■ Fusion Materials are banished, unless another effect is applying that sends them to another location without being banished. Even in that case, if the Fusion Materials leave the hand, field, or GY, the Fusion Monster is Special Summoned.
AC03-JP023 Earthbound Servant Geo Gryphon
【Regarding the effect “(Quick Effect): You can Special Summon 1 “Earthbound” monster from your GY in Defense Position, except “Earthbound Servant Geo Gryphon”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.”】
■ It is a Quick Effect that can be activated in the Monster Zone.
■ It cannot be activated during the Damage Step.
■ When resolving this effect, Special Summon 1 “Earthbound” monster from your GY in Defense Position. Also when resolving this effect, apply the effect “you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters”.
【Regarding the effect “If this card in its owner’s possession is destroyed by an opponent’s card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each “Earthbound” monster with different names you control and in your GY.”】
■ It is a Trigger Effect.
■ If this card is destroyed by your opponent and sent to the GY, it can be activated in the GY. If it was destroyed and banished face-up, it can be activated while this card is banished. (It activates wherever it moves to first after being destroyed.)
■ If this card was destroyed by battle with an opponent’s monster, it can be activated at the end of the Damage Step.
■ It can also be activated if this card was destroyed by a card effect during the Damage Step.
■ When resolving this effect, destroy 1 card on the field. Then, if a card was successfully destroyed, inflict 300 damage to your opponent for each “Earthbound” monster with different names you control/in your GY.
■ Destroying a card on the field and inflicting damage to your opponent do not occur simultaneously.
AC03-JP024 Earthbound Prison
【Regarding the effect “When this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect.”】
■ It is the effect applied when this card is first activated.
■ When activating this card from your hand, or when activating this card that was Set in the Field Zone, you can target 1 face-up Effect Monster in your opponent’s Monster Zone.
■ If you activate this card by targeting a monster, this card gains the listed “●” effect when it resolves.
【Regarding the effect “● While this card is in the Field Zone, negate that Effect Monster’s effects.”】
■ It does not start a Chain and applies in the Field Zone.
【Regarding the effect “During your Main Phase, you can Normal Summon 1 “Earthbound” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)”】
■ It does not start a Chain and applies in the Field Zone.
■ If you can perform your regular Normal Summon/Set as well as Normal Summon using this effect, it doesn’t matter which you perform first.
■ Normal Summoning with this effect does not start a Chain.
■ When Normal Summoning using this effect, you must tell your opponent that you are using this effect.
■ Even if multiple effects can be applied that allow you to perform a Normal Summon in addition to your Normal Summon/Set, only 1 of them can be applied during a turn. (If you apply one of them, you cannot apply another effect that performs a Normal Summon in addition to your Normal Summon/Set that turn.)
【Regarding the effect “If this card in its owner’s possession is destroyed by an opponent’s card effect and you have an “Earthbound” monster on your field and/or in your GY: Halve your opponent’s LP, and if you do, negate the effects of all face-up cards your opponent currently controls until the end of this turn.”】
■ It starts a Chain.
■ It is mandatory to activate.
■ It also activates during the Damage Step.
■ If this card is destroyed your opponent’s card effect and sent to the GY, it activates in the GY. If it was destroyed banished face-up, it activates while this card is banished. (It activates wherever it moves to first after being destroyed.)
■ It activates as long as the condition of having an “Earthbound” monster on your field or in your GY is fulfilled at its activation timing. (It does not necessarily have to be fulfilled at the time this card is destroyed.)
AC03-JP025 Harmonic Synchro Fusion
【Regarding the text “You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion and Synchro Monsters.”】
■ If you have already Special Summoned a monster from the Extra Deck this turn that is not a Fusion or Synchro Monster, you cannot activate this card. Also, after activating this card, you cannot Special Summoned monsters from the Extra Deck for the rest of the turn, except Fusion or Synchro Monsters.
【Regarding the effect “Send 2 face-up monsters you control to the GY (1 Tuner and 1 non-Tuner); Special Summon 1 Fusion Monster and 1 Synchro Monster from your Extra Deck that can be Fusion and Synchro Summoned using only those 2 monsters in the GY as material.”】
■ When activating this card, send 1 face-up Tuner monster and 1 face-up non-Tuner monster you control to the GY as cost.
■ When resolving this effect, Special Summon both listed monsters from your Extra Deck. If you cannot Special Summon 2 monsters, no effect is applied (neither will be Special Summoned).
■ Determine whether or not a Synchro Monster could be Synchro Summoned using the sent monsters as materials based on their traits (card name, Attribute, Type, Level, ATK, DEF, card text) in the GY when the effect resolves. The same applies to the Fusion Monster that could be Fusion Summoned using the sent monsters as materials.
AC03-JP026 Phoenix Gearblade
【Regarding the text “Equip only to a Warrior or FIRE monster.”】
■ It is not treated as a card effect. It is a condition required for a monster to be equipped with this card.
【Regarding the effect “It gains 300 ATK.”】
■ It does not start a Chain and applies in the Spell & Trap Zone.
【Regarding the effect “If the equipped monster attacked, at the end of the Damage Step: You can send this card to the GY; each of your Warrior and FIRE monsters can make a second attack during this Battle Phase.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
【Regarding the effect “If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand.”】
■ It starts a Chain.
■ It can also be activated during the Damage Step.
■ If this card is sent to the GY as cost to activate a monster effect, the effect activates in the GY. If it was banished face-up as cost to activate a monster effect, it activates while this card is banished. (It activates wherever it moves to first.)
AC03-JP027 Drastic Draw
【Regarding the text “You cannot Normal or Special Summon monsters the turn you activate this card, except Cyberse monsters.”】
■ You cannot activate this card during a turn you already Normal or Special Summoned a non-Cyberse monster. Also, after activating this card, you cannot Normal or Special Summoned monsters for the rest of the turn, except Cyberse monsters.
【Regarding the effect “Banish all monsters you control (min. 2); draw 3 cards.”】
■ When activating this card, banish all monsters you control as cost while you control 2 or more monsters. (Tokens can also be banished.)
AC03-JP028 Transaction Rollback
【Regarding the effect “Pay half your LP, then target 1 Normal Trap in your opponent’s GY, except “Transaction Rollback”; this effect becomes that Normal Trap’s effect when that card is activated.”】
■ It is the effect applied when this card’s activation resolves.
■ It cannot be activated during the Damage Step.
■ When activating this effect, target 1 Normal Trap Card in your opponent’s GY.
■ The targeted Normal Trap must be one whose activation conditions are correct at that time. However, you can ignore the conditions written on that card such as “You can only activate 1 per turn” or “You can only use each effect per turn”. Also, ignore the cost required to activate that card.
■ If this card is activated targeting a Normal Trap Card that targets, the target for that Trap Card is also selected when this card is activated.
【Regarding the effect “You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except “Transaction Rollback”; this effect becomes that Normal Trap’s effect when that card is activated.”】
■ It starts a Chain and can be activated in the GY.
■ It cannot be activated during the Damage Step.
■ When activating this effect, target 1 Normal Trap Card in your GY.
■ The targeted Normal Trap must be one whose activation conditions are correct at that time. However, you can ignore the conditions written on that card such as “You can only activate 1 per turn” or “You can only use each effect per turn”. Also, ignore the cost required to activate that card.
■ If this card is activated targeting a Normal Trap Card that targets, the target for that Trap Card is also selected when this card is activated.
AC03-JP029 Code Hack
■ You can activate just the card itself, or activate its second effect as the same Chain Link as the card’s activation.
■ When activating just the card itself, there are no activation requirements. However, it cannot be activated during the Damage Step.
■ During the Battle Step when your monster battles an opponent’s monster, the second effect can be activated as the same Chain Link as the card’s activation.
【Regarding the effect “Cyberse Link Monsters you control cannot be destroyed by your opponent’s card effects.”】
■ It does not start a Chain and applies in the Spell & Trap Zone.
【Regarding the effect “Once per turn, during the Battle Step, if your monster battles an opponent’s monster: You can change that opponent’s monster’s ATK to 0 (until the end of this turn), and if you do, neither monster can be destroyed by that battle, also neither player takes battle damage from that battle.”】
■ It starts a Chain and can be activated in the Spell & Trap Zone.
【Regarding the effect “When your opponent activates a card or effect during the Damage Step while your “Code Talker” monster is attacking: You can banish this card from your GY; negate the activation, and if you do, the attacking monster gains 700 ATK.”】
■ It starts a Chain and can be activated in the GY.
■ When your opponent activates a card effect during the Damage Step while your “Code Talker” monster is attacking, you can activate it by chaining directly to that activation.
■ When resolving this effect, negate the activation of that effect, and the attacking monster gains 700 ATK.
■ Negating the activation and increasing your monster’s ATK occur simultaneously.