Simorgh Returns
RIRA-JP017 Suushichou Simorgh (Simorgh, Bird of Beginnings)
Level 1 WIND Winged Beast Effect Monster
ATK 0
DEF 1600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Normal Summoned: You can activate this effect; during this turn’s Main Phase, you can Normal Summon (not Set) 1 “Simorgh” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).
(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.
RIRA-JP018 Shoushinchou Simorgh (Simorgh, Bird of Summoning)
Level 2 WIND Winged Beast Effect Monster
ATK 1000
DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Normal Summoned: You can add 1 “Simorgh” card from your Deck to your hand, except “Simorgh, Bird of Summoning”.
(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.
RIRA-JP019 Shishinchou Simorgh (Simorgh, Bird of Endings)
Level 3 WIND Winged Beast Effect Monster
ATK 1500
DEF 200
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Normal Summoned: You can send 1 “Simorgh” card from your Deck to the GY, except “Simorgh, Bird of Endings”.
(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.
RIRA-JP020 Goshinchou Simorgh (Simorgh, Bird of Protection)
Level 4 WIND Winged Beast Effect Monster
ATK 1400
DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Normal Summoned: You can target 1 card in your opponent’s Spell & Trap Zones; return it to the hand.
(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.
Level 8 DARK Winged Beast Effect Monster
ATK 2900
DEF 2000
You can only use this card name’s (1) and (3) effects once per turn each.
(1) If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from your GY (if it was there when you Summoned), or hand (even if not).
(2) This card’s Attribute is also treated as WIND while it is in the Monster Zone.
(3) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate that activation, and if you do, destroy it.
Field Spell Card
You can only use this card name’s (2) and (3) effects once per turn each.
(1) WIND Winged Beast monsters on the field gain 300 ATK/DEF.
(2) You can reveal 1 Level 5 or higher WIND Winged Beast monster from your hand; for the rest of this turn, you can Normal Summon Winged Beast monsters with 1 less Tribute.
(3) If you control a WIND Winged Beast monster, you can: Immediately after effect resolves, Normal Summon 1 Winged Beast monster.
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Discard 1 Winged Beast monster; add 2 “Simorgh” monsters with different Attributes from your Deck to your hand.
(2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Discard 1 Winged Beast monster; return all cards in your opponent’s Spell & Trap Zones to the hand.
(2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.
Continuous Trap Card
You can activate the (2)nd effect with this card’s name only once per turn.
(1) Winged Beast monsters you control with less ATK than the Winged Beast monster you control with the highest ATK cannot be targeted for attacks or by your opponent’s card effects.
(2) You can send to the GY both this card you control and 2 “Simorgh” monsters you control whose original Levels are 7 or higher and whose original Attributes are different; return to the hand as many cards on the field as possible, and if you do, take 500 damage for each returned to the hand, then inflict damage to your opponent equal to the damage you took.