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    News Set Spoilers

    Collection Pack 2019: Duelist of Revolution Complete Translation

    Pharaoh AtemBy Pharaoh AtemMay 23, 2019No Comments

    The Organization presents it completed translations for Collection Pack 2019

    CP19-JP000 – 20th Secret Rare
    Five God Dragon / Five-Headed Dragon
    *New Alternate Art

    CP19-JP001 – Rare
    Ipiria
    Level 2 EARTH Reptile Effect Monster
    500/500
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) If this card is Summoned: Draw 1 card.

    CP19-JP002 – Rare
    Inochi no Mizu / Water of Life
    Normal Spell
    You can activate only 1 card with this card’s name per turn.
    (1) If you control no monsters: Target 1 monster in your GY; Special Summon it in Attack Position, also for the rest of this turn after this card resolves, you cannot activate monster effects, except that Summoned monster’s effects on the field.

    CP19-JP003
    Hoshi no Kinka / Gold Moon Coin
    Normal Spell
    You can activate only 1 card with this card’s name per turn.
    (1) Add 2 cards from your hand to your opponent’s hand, then draw 2 cards.

    CP19-JP004
    Okashi no Ie / Gingerbread House
    Continuous Spell
    You can use the (1)st effect with this card’s name only once per turn.
    (1) During your opponent’s Standby Phase: You can have as many monsters your opponent control as possible gain 600 ATK (even if this card leaves the field), then destroy as many monsters with 2500 or more ATK your opponent controls as possible, and if you do, gain 500 LP for each destroyed.

    CP19-JP005
    Vision HERO Minimum Ray
    Level 3 DARK Warrior Effect Monster
    1200/700
    You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
    (1) If you take battle or effect damage while this card is in your GY: You can place this card face-up in your Spell & Trap Zone as a Continuous Trap.
    (2) During either player’s Main Phase, while this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
    (3) If this card is Special Summoned from a Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls.

    CP19-JP006
    Vision HERO Multiply Guy
    Level 3 DARK Warrior Effect Monster
    800/700
    You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
    (1) If you take battle or effect damage while this card is in your GY: You can place this card face-up in your Spell & Trap Zone as a Continuous Trap.
    (2) During either player’s Main Phase, while this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
    (3) If this card is Special Summoned from a Spell & Trap Zone: You can have 1 monster on the field gain 800 ATK.

    CP19-JP007 – Super Rare
    Vision HERO Increase
    Level 3 DARK Warrior Effect Monster
    900/1100
    You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
    (1) If you take battle or effect damage while this card is in your GY: You can place this card face-up in your Spell & Trap Zone as a Continuous Trap.
    (2) During either player’s Main Phase, while this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
    (3) If this card is Special Summoned from a Spell & Trap Zone: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck.

    CP19-JP008
    Vision HERO Poisoner
    Level 3 DARK Warrior Effect Monster
    900/700
    You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
    (1) If you take battle or effect damage while this card is in your GY: You can place this card face-up in your Spell & Trap Zone as a Continuous Trap.
    (2) During either player’s Main Phase, while this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
    (3) If this card is Special Summoned from a Spell & Trap Zone: You can halve the ATK of 1 monster on the field.

    CP19-JP009 – Rare
    Vision HERO Gravito
    Level 4 DARK Warrior Effect Monster
    500/2000
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Normal or Special Summoned: You can target 1 of your banished “HERO” monsters; add that monster to your hand.
    (2) You can Tribute this card, then target 2 “Vision HERO” Monster Cards in your Spell & Trap Zones; Special Summon them.

    CP19-JP010 – Ultra Rare
    Vision HERO Faris
    Level 5 DARK Warrior Effect Monster
    1600/1800
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) You can discard 1 other “HERO” monster; Special Summon this card from your hand.
    (2) If this card is Normal or Special Summoned: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “HERO” monsters, also take 1 “Vision HERO” monster from your Deck, except “Vision HERO Faris”, and place it face-up in your Spell & Trap Zone as a Continuous Trap.

    CP19-JP011 – Rare
    Vision Kaihou / Vision Release
    Normal Spell
    (1) Target 1 “Vision HERO” Monster Card in your Spell & Trap Zone; Special Summon it.
    (2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Vision HERO” monster in your GY; add that monster to your hand.

    CP19-JP012
    Vision Yuugou / Vision Fusion
    Normal Spell
    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 “HERO” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also banish up to 2 monsters treated as Continuous Traps from your Spell & Trap Zones as Fusion Material.

    CP19-JP013
    Shutsugen / Apparition
    Normal Trap
    You can only activate 1 card with this card’s name per turn.
    (1) If a face-up “HERO” monster you control is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls.

    CP19-JP014
    Elemental HERO Featherman / Elemental HERO Avian
    *Alternate Art

    CP19-JP015 – Normal Rare
    Elemental HERO Burstlady / Elemental HERO Burstinatrix
    *Alternate Art

    CP19-JP016
    Elemental HERO Sparkman
    *Alternate Art

    CP19-JP017 – Super Rare
    Uranai Majo Hikari-Chan / Fortune Fairy Hikari
    Level 1 LIGHT Spellcaster Effect Monster
    0/0
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
    (2) If this card is Special Summoned from the hand: You can target 1 monster you control; send that monster to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck.

    CP19-JP018
    Uranai Majo En-Chan / Fortune Fairy En
    Level 2 FIRE Spellcaster Effect Monster
    0/0
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
    (2) If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it.

    CP19-JP019
    Uranai Majo Fuu-Chan / Fortune Fairy Hu
    Level 3 WIND Spellcaster Effect Monster
    0/0
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
    (2) If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand.

    CP19-JP020
    Uranani Majo Sui-Chan / Fortune Fairy Swee
    Level 4 WATER Spellcaster Effect Monster
    LV4 0/0
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
    (2) If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn.

    CP19-JP021
    Uranani Majo An-Chan / Fortune Fairy Ann
    Level 5 DARK Spellcaster Effect Monster
    0/0
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
    (2) If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck.

    CP19-JP022
    Uranai Majo Chii-Chan / Fortune Fairy Chee
    Level 6 EARTH Spellcaster Effect Monster
    0/0
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
    (2) If this card is Special Summoned from the hand: You can activate this effect; both players draw 1 card.

    CP19-JP023
    Ukeiregatai Kekka / Unacceptable Result
    Quick-Play Spell
    (1) If you control a Spellcaster monster: Special Summon 1 “Fortune Fairy” monster from your hand.

    CP19-JP024
    Kaiun Miracle Stone / Miracle Stone
    Continuous Spell
    (1) You can control only 1 face-up “Miracle Stone”.
    (2) Spellcaster monsters you control gain 500 ATK/DEF for each “Fortune Fairy” monster with a different name you control.
    (3) Once per turn, when an attack is declared involving a “Fortune Fairy” monster you control: You can draw 1 card.

    CP19-JP025 – Rare
    Kou’un no Maegari / Luck Loan
    Normal Spell
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Fortune Fairy” monster you control; Special Summon, from your hand or Deck, 1 Spellcaster monster whose original Level is 1 lower than that monster’s, also, during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters

    CP19-JP026 – Super Rare
    Tech Genus Gear Zombie / T.G. Gear Zombie
    Level 1 DARK Zombie Tuner Effect Monster
    600/0
    You can use the [(1)st] effect with this card’s name only once per turn
    (1) You can target 1 “T.G.” monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK.

    CP19-JP027 – Rare
    Tech Genus Drill Fish / T.G. Drill Fish
    Level 1 WATER Fish Effect Monster
    100/800
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1) If all monsters you control are “T.G.” monsters (min. 1): You can Special Summon this card from your hand.
    (2) This card can attack directly.
    (3) When your “T.G.” monster inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that monster.

    CP19-JP028
    Tech Genus Metal Skeleton / T.G. Metal Skeleton
    Level 2 DARK Zombie / Effect
    1100/0
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If a monster(s) on the field is destroyed by battle or your opponent’s card effect: You can Special Summon this card from your hand.
    (2) If a “T.G.” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead.

    CP19-JP029 – Rare
    Battle Stun Sonic / Sonic Stun
    Normal Trap
    (1) When an opponent’s monster declares an attack: Negate that attack, then you can Special Summon 1 “T.G.” monster or 1 Level 4 or lower Tuner from your hand or Deck.

    CP19-JP030 – Normal Rare
    Numbers’ 26 Jigen Kōro Octobypass / Number 26: Octobypass the Dimensional Pathway
    Rank 3 LIGHT Psychic Xyz Effect Monster
    800/2400
    Xyz Materials: 2 Level 3 monsters
    You can use the (1)st effect with this card’s name only once per turn.
    (1) At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, only 1 monster can make attacks, and those attacks become direct attacks.
    (2) If a monster inflicts battle damage by a direct attack, at the end of the Damage Step: Give control of that monster to the turn player’s opponent.

    CP19-JP031 – Ultra Rare
    Numbers’ 60 Tokishirazu no Dugares / Number 60: Dugares the Forgotten-Time
    Rank 4 FIRE Fiend Xyz Effect Monster
    1200/1200
    Xyz Materials: 2 Level 4 monsters
    You can use the [(1)st] effect with this card’s name only once per turn
    (1) You can detach 2 materials from this card, then activate 1 of these effects;
    – Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
    – Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
    – Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.

    CP19-JP032
    Numbers 76 Kaichō Kōshi Guradiēru / Number 76: Gradiel the Melody Lumaestra
    Rank 7 LIGHT Fairy Xyz Effect Monster
    2700/2100
    Xyz Materials: 2 Level 7 monsters
    You can use the (3)rd effect with this card’s name only once per turn.
    (1) While face-up on the field, this card is also the Attributes of its materials.
    (2) Cannot be destroyed by battle with a monster with the same Attribute as this card, also cannot be destroyed by activated effects from an opponent’s monster with the same Attribute as this card.
    (3) (Quick Effect): You can target 1 monster in your opponent’s GY; detach 1 material from this card, and if you do, attach the targeted monster to this card as Xyz Material.

    CP19-JP033 – Ultra Rare
    Numbers 97 Ryuueishin Dragravion / Number 97: Dragravion
    Rank 8 DARK Dragon Xyz Effect Monster
    3000/3000
    Xyz Materials: 2 Level 8 monsters
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Cannot be targeted by your opponent’s card effects.
    (2) You can detach 1 material from this card; for the rest of this turn, you cannot Special Summon monsters or declare attacks, except to attack with the monster Summoned by this effect, also take 2 Dragon “Number” monsters from your Extra Deck and/or GY, except “Number 97: Dragravion”, and if you do, Special Summon 1 of them, and if you do that, attach the other to the Summoned monster as Xyz Material.

    CP19-JP034
    Bee Force – Hicchuu no Pin / Battlewasp – Pin the Bullseye
    Level 1 WIND Insect Effect Monster
    200/300
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If you control an Insect monster(s): You can Special Summon this card from your hand.
    (2) During your Main Phase: You can inflict 200 damage to your opponent for each “Battlewasp – Pin the Bullseye” you control.

    CP19-JP035
    Bee Force – Tsuigeki no Dart / Battlewasp – Dart the Hunter
    Level 1 WIND Insect Effect Monster
    100/100
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When a “Battlewasp” monster you control destroys a monster that is owned by your opponent by battle: You can discard this card; inflict damage to your opponent equal to that destroyed monster’s original ATK.
    (2) You can target 1 other Insect monster you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters, also treat that monster as a Tuner for the rest of this turn.

    CP19-JP036 – Rare
    Bee Force – Dokubari no Needle / Battlewasp – Sting the Poison
    Level 2 WIND Insect Tuner Effect Monster
    400/800
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Normal or Special Summoned: You can add 1 “Battlewasp” monster from your Deck to your hand, except “Battlewasp – Sting the Poison”.
    (2) (Quick Effect): You can Tribute 1 other Insect monster you control, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.

    CP19-JP037
    Bee Force – Rengeki no Twinbow / Battlewasp – Twinbow the Attacker
    Level 3 WIND Insect Effect Monster
    1000/500
    You can use the (1)st effect with this card’s name only once per turn.
    (1) During your Main Phase: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters, also Special Summon this card from your hand.
    (2) This card can make a second attack during each Battle Phase.

    CP19-JP038
    Bee Force – Hayauchi no Arbalest / Battlewasp – Arbalest the Rapidfire
    Level 4 WIND Insect Effect Monster
    1800/800
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position.
    (2) If this card is destroyed by an opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.

    CP19-JP039 – Rare
    Bee Force – Reikyuu no Azusa / Battlewasp – Azusa the Ghost Bow
    Level 5 WIND Insect Synchro Tuner Effect Monster
    2200/1600
    Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
    You can use the (1)st effect with this card’s name only once per turn.
    (1) When your opponent takes damage from another “Battlewasp” monster’s effect (even during the Damage Step): You can inflict damage to your opponent equal to that monster’s ATK.
    (2) When a monster is destroyed by battle involving a “Battlewasp” monster you control while this card is in your GY: You can Special Summon this card in Defense Position, but banish it if it leaves the field.

    CP19-JP040
    Bee Force – Totsugeki no Vouge / Battlewasp – Halberd the Charge
    Level 6 WIND Insect Synchro Effect Monster
    2500/800
    Synchro Materials: 1 Insect Tuner + 1+ non-Tuner monsters
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Once per battle, if this card attacks an opponent’s monster with ATK greater than or equal to this card’s, during that damage calculation: You can halve that opponent’s monster’s ATK during this damage calculation only.
    (2) When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each “Battlewasp” monster you control.

    CP19-JP041 – Ultra Rare
    Bee Force – Koumakyuu no Hama / Battlewasp – Hama the Conquering Bow
    Level 8 WIND Insect Synchro Effect Monster
    2800/2000
    Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
    You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
    (1) If this card was Synchro Summoned using a Synchro Monster as material, this card can make a second attack during each Battle Phase.
    (2) When this card inflicts battle damage to your opponent: You can make all face-up monsters your opponent currently controls lose 1000 ATK/DEF.
    (3) At the end of your Battle Phase in which your opponent did not take battle damage: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.

    CP19-JP042 – Super Rare
    Bee Force – Kessen no Big Ballista / Battlewasp – Ballista the Armageddon
    Level 12 WIND Insect Synchro Effect Monster
    3000/800
    Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
    (1) If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your currently banished Insect monsters.
    (2) If this card attacks a Defense Position monster, inflict piercing battle damage.
    (3) If this Synchro Summoned card in its owner’s control is destroyed by an opponent’s card (by battle or card effect): You can Special Summon 3 of your banished Level 11 or lower Insect monsters.

    CP19-JP043
    Issei Houki / Summoning Swarm
    Normal Spell
    You can only activate 1 card with this card’s name per turn.
    You cannot Special Summon monsters from your Extra Deck during the turn you activate this card, except Insect monsters.
    (1) Target Level 4 or lower “Battlewasp” monsters in your GY up to the number of monsters your opponent controls; Special Summon them.

    CP19-JP044 – Rare
    Sosei no Hougyoku / Revival Swarm
    Normal Spell
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Target 1 “Battlewasp” monster in your GY; Special Summon it.
    (2) You can banish this card from your GY, then target 1 Insect monster you control; that monster cannot be destroyed by battle or card effects until the end of the next turn.

    CP19-JP045
    Bee Force Nest / Battlewasp – Nest
    Continuous Trap
    You can use the (1)st effect with this card’s name only once per turn.
    (1) When a “Battlewasp” monster you control is targeted for an attack: You can Special Summon 1 “Battlewasp” monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase.
    (2) During the End Phase, if this card has 2 or more of these counters, send it to the GY.

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