The Organization presents it completed translations for Collection Pack 2019
CP19-JP000 – 20th Secret Rare
Five God Dragon / Five-Headed Dragon
*New Alternate Art
CP19-JP001 – Rare
Ipiria
Level 2 EARTH Reptile Effect Monster
500/500
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is Summoned: Draw 1 card.
CP19-JP002 – Rare
Inochi no Mizu / Water of Life
Normal Spell
You can activate only 1 card with this card’s name per turn.
(1) If you control no monsters: Target 1 monster in your GY; Special Summon it in Attack Position, also for the rest of this turn after this card resolves, you cannot activate monster effects, except that Summoned monster’s effects on the field.
CP19-JP003
Hoshi no Kinka / Gold Moon Coin
Normal Spell
You can activate only 1 card with this card’s name per turn.
(1) Add 2 cards from your hand to your opponent’s hand, then draw 2 cards.
CP19-JP004
Okashi no Ie / Gingerbread House
Continuous Spell
You can use the (1)st effect with this card’s name only once per turn.
(1) During your opponent’s Standby Phase: You can have as many monsters your opponent control as possible gain 600 ATK (even if this card leaves the field), then destroy as many monsters with 2500 or more ATK your opponent controls as possible, and if you do, gain 500 LP for each destroyed.
CP19-JP005
Vision HERO Minimum Ray
Level 3 DARK Warrior Effect Monster
1200/700
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) If you take battle or effect damage while this card is in your GY: You can place this card face-up in your Spell & Trap Zone as a Continuous Trap.
(2) During either player’s Main Phase, while this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
(3) If this card is Special Summoned from a Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls.
CP19-JP006
Vision HERO Multiply Guy
Level 3 DARK Warrior Effect Monster
800/700
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) If you take battle or effect damage while this card is in your GY: You can place this card face-up in your Spell & Trap Zone as a Continuous Trap.
(2) During either player’s Main Phase, while this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
(3) If this card is Special Summoned from a Spell & Trap Zone: You can have 1 monster on the field gain 800 ATK.
CP19-JP007 – Super Rare
Vision HERO Increase
Level 3 DARK Warrior Effect Monster
900/1100
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) If you take battle or effect damage while this card is in your GY: You can place this card face-up in your Spell & Trap Zone as a Continuous Trap.
(2) During either player’s Main Phase, while this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
(3) If this card is Special Summoned from a Spell & Trap Zone: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck.
CP19-JP008
Vision HERO Poisoner
Level 3 DARK Warrior Effect Monster
900/700
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) If you take battle or effect damage while this card is in your GY: You can place this card face-up in your Spell & Trap Zone as a Continuous Trap.
(2) During either player’s Main Phase, while this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
(3) If this card is Special Summoned from a Spell & Trap Zone: You can halve the ATK of 1 monster on the field.
CP19-JP009 – Rare
Vision HERO Gravito
Level 4 DARK Warrior Effect Monster
500/2000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 of your banished “HERO” monsters; add that monster to your hand.
(2) You can Tribute this card, then target 2 “Vision HERO” Monster Cards in your Spell & Trap Zones; Special Summon them.
CP19-JP010 – Ultra Rare
Vision HERO Faris
Level 5 DARK Warrior Effect Monster
1600/1800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can discard 1 other “HERO” monster; Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “HERO” monsters, also take 1 “Vision HERO” monster from your Deck, except “Vision HERO Faris”, and place it face-up in your Spell & Trap Zone as a Continuous Trap.
CP19-JP011 – Rare
Vision Kaihou / Vision Release
Normal Spell
(1) Target 1 “Vision HERO” Monster Card in your Spell & Trap Zone; Special Summon it.
(2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Vision HERO” monster in your GY; add that monster to your hand.
CP19-JP012
Vision Yuugou / Vision Fusion
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 “HERO” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also banish up to 2 monsters treated as Continuous Traps from your Spell & Trap Zones as Fusion Material.
CP19-JP013
Shutsugen / Apparition
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) If a face-up “HERO” monster you control is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls.
CP19-JP014
Elemental HERO Featherman / Elemental HERO Avian
*Alternate Art
CP19-JP015 – Normal Rare
Elemental HERO Burstlady / Elemental HERO Burstinatrix
*Alternate Art
CP19-JP016
Elemental HERO Sparkman
*Alternate Art
CP19-JP017 – Super Rare
Uranai Majo Hikari-Chan / Fortune Fairy Hikari
Level 1 LIGHT Spellcaster Effect Monster
0/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from the hand: You can target 1 monster you control; send that monster to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck.
CP19-JP018
Uranai Majo En-Chan / Fortune Fairy En
Level 2 FIRE Spellcaster Effect Monster
0/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it.
CP19-JP019
Uranai Majo Fuu-Chan / Fortune Fairy Hu
Level 3 WIND Spellcaster Effect Monster
0/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand.
CP19-JP020
Uranani Majo Sui-Chan / Fortune Fairy Swee
Level 4 WATER Spellcaster Effect Monster
LV4 0/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn.
CP19-JP021
Uranani Majo An-Chan / Fortune Fairy Ann
Level 5 DARK Spellcaster Effect Monster
0/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck.
CP19-JP022
Uranai Majo Chii-Chan / Fortune Fairy Chee
Level 6 EARTH Spellcaster Effect Monster
0/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
(2) If this card is Special Summoned from the hand: You can activate this effect; both players draw 1 card.
CP19-JP023
Ukeiregatai Kekka / Unacceptable Result
Quick-Play Spell
(1) If you control a Spellcaster monster: Special Summon 1 “Fortune Fairy” monster from your hand.
CP19-JP024
Kaiun Miracle Stone / Miracle Stone
Continuous Spell
(1) You can control only 1 face-up “Miracle Stone”.
(2) Spellcaster monsters you control gain 500 ATK/DEF for each “Fortune Fairy” monster with a different name you control.
(3) Once per turn, when an attack is declared involving a “Fortune Fairy” monster you control: You can draw 1 card.
CP19-JP025 – Rare
Kou’un no Maegari / Luck Loan
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Fortune Fairy” monster you control; Special Summon, from your hand or Deck, 1 Spellcaster monster whose original Level is 1 lower than that monster’s, also, during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters
CP19-JP026 – Super Rare
Tech Genus Gear Zombie / T.G. Gear Zombie
Level 1 DARK Zombie Tuner Effect Monster
600/0
You can use the [(1)st] effect with this card’s name only once per turn
(1) You can target 1 “T.G.” monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK.
CP19-JP027 – Rare
Tech Genus Drill Fish / T.G. Drill Fish
Level 1 WATER Fish Effect Monster
100/800
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) If all monsters you control are “T.G.” monsters (min. 1): You can Special Summon this card from your hand.
(2) This card can attack directly.
(3) When your “T.G.” monster inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that monster.
CP19-JP028
Tech Genus Metal Skeleton / T.G. Metal Skeleton
Level 2 DARK Zombie / Effect
1100/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a monster(s) on the field is destroyed by battle or your opponent’s card effect: You can Special Summon this card from your hand.
(2) If a “T.G.” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead.
CP19-JP029 – Rare
Battle Stun Sonic / Sonic Stun
Normal Trap
(1) When an opponent’s monster declares an attack: Negate that attack, then you can Special Summon 1 “T.G.” monster or 1 Level 4 or lower Tuner from your hand or Deck.
CP19-JP030 – Normal Rare
Numbers’ 26 Jigen Kōro Octobypass / Number 26: Octobypass the Dimensional Pathway
Rank 3 LIGHT Psychic Xyz Effect Monster
800/2400
Xyz Materials: 2 Level 3 monsters
You can use the (1)st effect with this card’s name only once per turn.
(1) At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, only 1 monster can make attacks, and those attacks become direct attacks.
(2) If a monster inflicts battle damage by a direct attack, at the end of the Damage Step: Give control of that monster to the turn player’s opponent.
CP19-JP031 – Ultra Rare
Numbers’ 60 Tokishirazu no Dugares / Number 60: Dugares the Forgotten-Time
Rank 4 FIRE Fiend Xyz Effect Monster
1200/1200
Xyz Materials: 2 Level 4 monsters
You can use the [(1)st] effect with this card’s name only once per turn
(1) You can detach 2 materials from this card, then activate 1 of these effects;
– Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
– Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
– Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
CP19-JP032
Numbers 76 Kaichō Kōshi Guradiēru / Number 76: Gradiel the Melody Lumaestra
Rank 7 LIGHT Fairy Xyz Effect Monster
2700/2100
Xyz Materials: 2 Level 7 monsters
You can use the (3)rd effect with this card’s name only once per turn.
(1) While face-up on the field, this card is also the Attributes of its materials.
(2) Cannot be destroyed by battle with a monster with the same Attribute as this card, also cannot be destroyed by activated effects from an opponent’s monster with the same Attribute as this card.
(3) (Quick Effect): You can target 1 monster in your opponent’s GY; detach 1 material from this card, and if you do, attach the targeted monster to this card as Xyz Material.
CP19-JP033 – Ultra Rare
Numbers 97 Ryuueishin Dragravion / Number 97: Dragravion
Rank 8 DARK Dragon Xyz Effect Monster
3000/3000
Xyz Materials: 2 Level 8 monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) Cannot be targeted by your opponent’s card effects.
(2) You can detach 1 material from this card; for the rest of this turn, you cannot Special Summon monsters or declare attacks, except to attack with the monster Summoned by this effect, also take 2 Dragon “Number” monsters from your Extra Deck and/or GY, except “Number 97: Dragravion”, and if you do, Special Summon 1 of them, and if you do that, attach the other to the Summoned monster as Xyz Material.
CP19-JP034
Bee Force – Hicchuu no Pin / Battlewasp – Pin the Bullseye
Level 1 WIND Insect Effect Monster
200/300
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If you control an Insect monster(s): You can Special Summon this card from your hand.
(2) During your Main Phase: You can inflict 200 damage to your opponent for each “Battlewasp – Pin the Bullseye” you control.
CP19-JP035
Bee Force – Tsuigeki no Dart / Battlewasp – Dart the Hunter
Level 1 WIND Insect Effect Monster
100/100
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When a “Battlewasp” monster you control destroys a monster that is owned by your opponent by battle: You can discard this card; inflict damage to your opponent equal to that destroyed monster’s original ATK.
(2) You can target 1 other Insect monster you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters, also treat that monster as a Tuner for the rest of this turn.
CP19-JP036 – Rare
Bee Force – Dokubari no Needle / Battlewasp – Sting the Poison
Level 2 WIND Insect Tuner Effect Monster
400/800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Battlewasp” monster from your Deck to your hand, except “Battlewasp – Sting the Poison”.
(2) (Quick Effect): You can Tribute 1 other Insect monster you control, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
CP19-JP037
Bee Force – Rengeki no Twinbow / Battlewasp – Twinbow the Attacker
Level 3 WIND Insect Effect Monster
1000/500
You can use the (1)st effect with this card’s name only once per turn.
(1) During your Main Phase: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters, also Special Summon this card from your hand.
(2) This card can make a second attack during each Battle Phase.
CP19-JP038
Bee Force – Hayauchi no Arbalest / Battlewasp – Arbalest the Rapidfire
Level 4 WIND Insect Effect Monster
1800/800
You can use the (2)nd effect with this card’s name only once per turn.
(1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position.
(2) If this card is destroyed by an opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.
CP19-JP039 – Rare
Bee Force – Reikyuu no Azusa / Battlewasp – Azusa the Ghost Bow
Level 5 WIND Insect Synchro Tuner Effect Monster
2200/1600
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use the (1)st effect with this card’s name only once per turn.
(1) When your opponent takes damage from another “Battlewasp” monster’s effect (even during the Damage Step): You can inflict damage to your opponent equal to that monster’s ATK.
(2) When a monster is destroyed by battle involving a “Battlewasp” monster you control while this card is in your GY: You can Special Summon this card in Defense Position, but banish it if it leaves the field.
CP19-JP040
Bee Force – Totsugeki no Vouge / Battlewasp – Halberd the Charge
Level 6 WIND Insect Synchro Effect Monster
2500/800
Synchro Materials: 1 Insect Tuner + 1+ non-Tuner monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) Once per battle, if this card attacks an opponent’s monster with ATK greater than or equal to this card’s, during that damage calculation: You can halve that opponent’s monster’s ATK during this damage calculation only.
(2) When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each “Battlewasp” monster you control.
CP19-JP041 – Ultra Rare
Bee Force – Koumakyuu no Hama / Battlewasp – Hama the Conquering Bow
Level 8 WIND Insect Synchro Effect Monster
2800/2000
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) If this card was Synchro Summoned using a Synchro Monster as material, this card can make a second attack during each Battle Phase.
(2) When this card inflicts battle damage to your opponent: You can make all face-up monsters your opponent currently controls lose 1000 ATK/DEF.
(3) At the end of your Battle Phase in which your opponent did not take battle damage: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.
CP19-JP042 – Super Rare
Bee Force – Kessen no Big Ballista / Battlewasp – Ballista the Armageddon
Level 12 WIND Insect Synchro Effect Monster
3000/800
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
(1) If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your currently banished Insect monsters.
(2) If this card attacks a Defense Position monster, inflict piercing battle damage.
(3) If this Synchro Summoned card in its owner’s control is destroyed by an opponent’s card (by battle or card effect): You can Special Summon 3 of your banished Level 11 or lower Insect monsters.
CP19-JP043
Issei Houki / Summoning Swarm
Normal Spell
You can only activate 1 card with this card’s name per turn.
You cannot Special Summon monsters from your Extra Deck during the turn you activate this card, except Insect monsters.
(1) Target Level 4 or lower “Battlewasp” monsters in your GY up to the number of monsters your opponent controls; Special Summon them.
CP19-JP044 – Rare
Sosei no Hougyoku / Revival Swarm
Normal Spell
You can use the (2)nd effect with this card’s name only once per turn.
(1) Target 1 “Battlewasp” monster in your GY; Special Summon it.
(2) You can banish this card from your GY, then target 1 Insect monster you control; that monster cannot be destroyed by battle or card effects until the end of the next turn.
CP19-JP045
Bee Force Nest / Battlewasp – Nest
Continuous Trap
You can use the (1)st effect with this card’s name only once per turn.
(1) When a “Battlewasp” monster you control is targeted for an attack: You can Special Summon 1 “Battlewasp” monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase.
(2) During the End Phase, if this card has 2 or more of these counters, send it to the GY.