The Organization humbly presents our finalized translations for Dark Neostorm.
DANE-JP001
Firewall Guardian
Level 4 DARK Cyberse Effect Monster
100/2000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is sent to the GY as Link Material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field.
(2) When an attack is declared involving your Link Monster and your opponent’s Link Monster: You can banish this card from your GY; negate that attack, and if you do, that opponent’s monster’s ATK becomes 0 this turn, also that opponent’s monster becomes unaffected by card effects this turn, except its own.
DANE-JP002
Grid Sweeper
Level 4 LIGHT Cyberse Effect Monster
100/2000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) While a Field Spell is face-up on the field: You can Special Summon this card from your hand.
(2) You can banish this card from your GY and 1 Link Monster you control; destroy 1 card your opponent controls.
DANE-JP003
Salamangrate Fennec / Salamangreat Fennec
Level 3 FIRE Cyberse Effect Monster
1600/200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent’s card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not), but banish this card when it leaves the field.
(2) If this card is sent to the GY as a Link Material for a Link 2 or higher Cyberse monster: You can add 1 “Salamangreat” Normal Spell from your Deck to your hand.
DANE-JP004
Overflow Dragon
Level 1 DARK Dragon Effect Monster
0/0
You can use the [(1)st] effect with this card’s name only once per turn.
(1) When a monster(s) on the field is destroyed by a card effect: You can Special Summon this card from your hand, then, if this effect was activated because 2 or more monsters on the field were destroyed by that effect, Special Summon 1 “Overflow Token” (Dragon/DARK/Level 1/ATK 0/DEF 0).
DANE-JP005
Altergeist Fifinellag
Level 2 DARK Spellcaster Tuner Effect Monster
0/1000
(1) Your opponent cannot target “Altergeist” monsters you control for attacks or with effects, except “Altergeist Fifinellag”.
DANE-JP006
Dinowrestler Eskrimamenchi
Level 6 EARTH Dinosaur Effect Monster
2200/0
You can use the (2)nd effect with this card’s name only once per turn.
(1) If you control a “Dinowrestler” monster, you can Normal Summon this card without Tributing.
(2) If your opponent Special Summons a monster(s) during your turn, and this card is in your GY: You can target 1 Level 4 or lower “Dinowrestler” monster in your GY; Special Summon it, then add to your hand this card from your GY.
DANE-JP007
Dinowrestler Coelophysilat / Dinowrestler Coelasilat
Level 2 EARTH Dinosaur Tuner Effect Monster
100/800
You can Special Summon using the way listed in the (1)st effect with this card’s name only once per Duel.
(1) If you control no monsters, you can Special Summon this card (from your hand), but it cannot be used as material for the Link Summon of a monster that is not a “Dinowrestler” monster.
DANE-JP008
Dinowrestler Martial Anga
Level 5 EARTH Dinosaur Effect Monster
1600/0
(1) If a “Dinowrestler” monster you control battles a monster whose ATK is greater than or equal to its own, during damage calculation: You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also, at the end of that Damage Step, end the Battle Phase.
(2) Once per turn, during the End Phase, if this card is in your GY because it was sent there this turn to activate its own effect, and your opponent controls more monsters than you: You can Special Summon this card.
DANE-JP009
Destiny HERO – Drawguy
Level 4 DARK Warrior Effect Monster
1600/800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Special Summoned by a “HERO” monster’s effect: You can have each player draw 1 card.
(2) During the next Standby Phase after this card is sent to the GY: You can Special Summon this card from the GY, but banish it when it leaves the field.
DANE-JP010 – Rare
Psychic Reflector / Psi-Reflector
Level 1 DARK Psychic Tuner Effect Monster
400/300
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal or Special Summoned: You can add, from your Deck to your hand, 1 “Assault Mode Activate” or 1 card that specifically lists the card “Assault Mode Activate” in its text, except “Psi-Reflector”.
(2) You can reveal 1 “Assault Mode Activate” in your hand, then target 1 monster in your GY that specifically lists the card “Assault Mode Activate” in its text, except “Psi-Reflector”; Special Summon it, and if you do, increase its Level by up to 4.
DANE-JP011
Buster Sniper / Assault Sniper
Level 4 EARTH Beast Warrior Effect Monster
1600/800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can Tribute this card; for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, also Special Summon from your hand or Deck 1 monster that specifically lists the card “Assault Mode Activate” in its text, except “Assault Sniper”.
(2) You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster’s Type and Attribute become the revealed monster’s for the rest of this turn.
DANE-JP012 – Super Rare
Tech Genus Halberd Cannon/Buster / T.G. Halberd Cannon/Assault Mode
Level 12 EARTH Machine [Special Summon] Effect Monster
4500/4500
Cannot be Normal Summoned/Set.
Must be Special Summoned by “Assault Mode Activate”.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When your opponent would Summon a monster(s): You can negate that Summon, and if you do, banish that monster(s), also banish all Special Summoned monsters your opponent controls.
(2) When this card on the field is destroyed: You can target 1 “T.G. Halberd Cannon” in your GY; Special Summon it, ignoring its Summoning conditions.
DANE-JP013 – Rare
Chouryoushi White Layer / Super Quantum White Layer
Level 7 LIGHT Fairy Effect Monster
2400/2400
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) You can send to the GY 1 non-LIGHT “Super Quant” monster that is in your hand or face-up on your field; Special Summon this card from your hand in Defense Position.
(2) When this card is Normal or Special Summoned: You can send 1 “Super Quant” monster from your Deck to the GY, and if you do, this card’s Attribute and Level become that sent monster’s.
(3) If this card is sent to the GY: You can add to your hand 1 “Super Quantal Fairy Alphan” from your Deck or GY.
DANE-JP014
Neo Flamvell Lady
Level 4 FIRE Pyro Effect Monster
1600/200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) (Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent’s GY; banish it.
(2) If a card(s) is banished from your opponent’s GY while this card is in your Monster Zone: You can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except “Neo Flamvell Lady”.
DANE-JP015 – Rare
Kuugadan no Denrei Philo / Philo, Messenger Fur Hire
Level 1 WIND Winged Beast Effect Monster
0/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can Special Summon 1 monster “Fur Hire” from your hand, except “Philo, Messenger Fur Hire”.
(2) If a monster(s) “Fur Hire” is Special Summoned to your field while this card is in your Monster Zone (except during the Damage Step): You can target 1 monster “Fur Hire” in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field.
DANE-JP016 – Rare
Tsurara no Mayakashi Yukimusume / Yuki-Musume, the Ice Mayakashi
Level 1 WATER Zombie Effect Monster
0/1900
You can use the (1)st effect with this card’s name only once per turn.
(1) While this card is in your hand or GY, if you control a “Mayakashi” card not named “Yuki-Musume, the Ice Mayakashi”: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY.
(2) You cannot Special Summon monsters from your Extra Deck, except “Mayakashi” monsters.
DANE-JP017 – Super Rare
Astroymare Idriese / Astro Knightmare Idlee
Level 9 DARK Fairy Effect Monster
2100/2100
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If the total Link Rating of all Link Monsters on the field is 8 or higher (Quick Effect): You can Special Summon this card from your hand.
(2) If this card is Special Summoned, and your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.
(3) Level 9 monsters you control cannot be destroyed by card effects.
DANE-JP018 – Rare
Sei’ibutsu no Shugoryuu Mardark / Mardark the World Legacy Guardragon
Level 9 WIND Dragon Effect Monster
2600/3000
You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
(1) You can banish 2 Normal Monsters from your hand and/or GY; Special Summon this card from your hand.
(2) Monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control.
(3) If this card on the field is destroyed by battle or card effect: You can add to your hand 1 Level 9 monster from your GY whose original Type and Attribute are different from this card’s.
DANE-JP019
Deus X-Krawler
Level 9 EARTH Insect Flip Effect Monster
2000/3000
You can use the (3)rd effect with this card’s name only once per turn.
(1) When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy it.
(2) If this card was flipped face-up, then while this card is in your Monster Zone, negate monster effects activated on your opponent’s field.
(3) If this card on the field is destroyed by battle or card effect: You can add to your hand 1 Level 9 monster from your Deck whose original Type and Attribute are different from this card’s.
DANE-JP020 – Ultra Rare
Youseiryuu Larvaur / Larfae Dragon Larvaur
Level 1 DARK Dragon Effect Monster
0/0
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from the GY (if this card was there when that monster was destroyed) or hand (even if not), and if you do, banish this card when it leaves the field.
(2) If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add to your hand 1 monster from your Deck with that target’s Type and Attribute, but a different name.
DANE-JP021 – Rare
Chaos Betrayer
Level 6 DARK Fiend Effect Monster
2000/2000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) While this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except “Chaos Betrayer”; Special Summon this card in Defense Position, but banish it if it leaves the field.
(2) If this card is Special Summoned: You can target 1 card in your opponent’s GY; banish it.
DANE-JP022
Jourai Souja Loud Cloud / Loud Cloud, the Serpentine Storm
Level 5 WATER Reptile [Special Summon] Effect Monster
0/2000
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy that monster, and if you do, this card gains ATK equal to the destroyed monster’s original ATK.
(2) You can banish 1 WIND monster from your GY, then target 1 card in your opponent’s Spell & Trap Zone; destroy it.
DANE-JP023
Xyz Slidolphin
Level 4 WATER Sea-Serpent Effect Monster
1200/1800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If an Xyz Monster(s) is Special Summoned to your field: You can Special Summon this card from your hand.
(2) If an Xyz Monster(s) is Special Summoned to your field, and this card is in your GY, except the turn this card was sent to the GY: You can target 1 of those Xyz Monsters; attach this card to that monster as Xyz Material.
DANE-JP024
Hoshimukutori / Which Starling
Level 4 WIND Winged Beast Effect Monster
1000/1500
(1) This card gains an effect based on your Main Monster Zone it is in.
-Leftmost: Gains 4 Levels.
-Rightmost: Gains 3 Levels.
-Center: Gains 2 Levels.
-Others: Gains 1 Level.
DANE-JP025 – Super Rare
Hana Mizuki / Null Nun & Blooming Dogwood
Level 3 WATER Zombie Tuner Effect Monster
0/1800
You can use the [(1)st] effect with this card’s name only once per turn.
(1) (Quick Effect): You can discard this card; apply this effect this turn.
– Each time your opponent Special Summons an Effect Monster(s) during a Main Phase or Battle Phase this turn, gain LP equal to the combined ATK of those Summoned monsters, but halve your LP during the End Phase if you do not gain any LP from this effect.
DANE-JP026
Handy Gallop
Level 1 EARTH Beast Effect Monster
0/0
(1) Cannot attack directly.
(2) Gains ATK equal to the difference between your LP and your opponent’s.
(3) While your LP is higher than your opponent’s, you take any battle damage your opponent would have taken from battles involving this attacking card, instead.
DANE-JP027 – Normal Rare
Maju Kaiser Garzett
Level 9 DARK Fiend [Special Summon] Effect Monster
0/0
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by Tributing 3 monsters.
(1) This card’s ATK becomes the total original ATK of the monsters Tributed to Special Summon it.
(2) Your opponent cannot activate cards or effects during the Battle Phase.
DANE-JP028 – Normal Rare
Low Cupid
Level 4 LIGHT Fairy Effect Monster
1800/600
(1) Cannot be destroyed by battle, except with a monster that has a Level higher than this card’s.
(2) Once per turn, during your Standby Phase: You can increase this card’s Level by 1.
DANE-JP029
Deviritual no Souzoushu Crealtar / Impcantation Creator – Crealtar
Level 10 LIGHT Fiend Ritual Effect Monster
3000/3000
You can Ritual Summon this card with “Impcantation Celebration”.
You can use the (1)st effect with this card’s name only once per turn.
(1) During either player’s Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon from your GY “Impcantation” monsters whose total Levels equal 10, but shuffle them into the Deck during the End Phase.
(2) “Impcantation” non-Ritual Monsters you control gain 2000 ATK, also negate their effects.
DANE-JP030
Dinowrestler Chimera T Wrextle
Level 8 EARTH Dinosaur Fusion Effect Monster
3500/0
Fusion Materials: 1 “Dinowrestler” Link Monster + 1 “Dinowrestler” monster
(1) If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
(2) If this card attacks a Defense Position monster, inflict piercing battle damage.
(3) Your opponent cannot target other monsters for attacks.
(4) If this card destroys a monster by battle: This card gains 500 ATK.
(5) If this card is destroyed by a card effect: Destroy all Attack Position monsters your opponent controls.
DANE-JP031 – Super Rare
Destiny HERO – Dominateguy
Level 10 DARK Warrior Fusion Effect Monster
2900/2600
Fusion Materials: 3 “Destiny HERO” monsters
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) During your Main Phase: You can look at the top 5 cards of either Deck, and if you do, return them on the top of the Deck in any order.
(2) When this card destroys an opponent’s monster by battle: You can draw 1 card.
(3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower “Destiny HERO” monsters with different names in your GY; Special Summon them.
DANE-JP032 – Rare
Seihai no Shugoryuu Almarduk / Almarduk the World Chalice Guardragon
Level 9 WIND Dragon Fusion Effect Monster
3000/2600
Fusion Materials: 3 Link Monsters
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing the above cards (in which case you do not use “Polymerization”).
(1) This card attack every monster your opponent controls, once each.
(2) When an attack is declared involving this card and an opponent’s Link Monster: You can banish from your field or GY 1 Link Monster with the same Link Rating as that opponent’s Link Monster; destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to its original ATK.
DANE-JP033
Altergeist Dragwyllion / Altergeist Dragvirion
Level 6 DARK Spellcaster Synchro Effect Monster
2200/1200
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When an opponent’s Special Summoned monster declares an attack: You can return 1 “Altergeist” monster you control to the hand; negate that attack.
(2) If this card is Tributed and sent to the GY: You can Special Summon this card.
DANE-JP034 – Super Rare
Dinowrestler Giga Spinosavate
Level 8 EARTH Dinosaur Synchro Effect Monster
3000/0
Synchro Materials: 1 Dinosaur Tuner + 1+ non-Tuner monsters
(1) If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
(2) Your opponent cannot target other monsters for attacks.
(3) Once per turn: You can target 1 monster your opponent controls; destroy that monster.
(4) If this card would be destroyed by battle or card effect, you can destroy 1 other card you control instead.
DANE-JP035 – Super Rare
Seihai no Miko Eve / Ib the World Chalice Miko
Level 5 WATER Spellcaster Synchro Tuner Effect Monster
1800/2100
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
For this card’s Synchro Summon, you can treat 1 “World Chalice” Normal Monster you control as a Tuner.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Synchro Summoned: You can add 1 “World Legacy” card from your Deck to your hand.
(2) If this Synchro Summoned card is sent to the GY: You can Special Summon 1 “World Chalice” monster from your Deck or GY, except “Ib the World Chalice Miko”.
DANE-JP036 – Ultra Rare
Firewall Xceed Dragon / Firewall eXceed Dragon
Rank 4 DARK Cyberse Xyz Effect Monster
2500/2000
Xyz Materials: 2+ Level 4 monsters
(1) This Xyz Summoned card gains ATK equal to the total Link Rating of the Link Monsters linked to it x 500.
(2) You can detach 2 materials from this card, then target 1 Link 4 Cyberse Link Monster in your GY; you cannot Special Summon monsters or attack directly for the rest of this turn, also Special Summon that monster to your field so it points to this card.
DANE-JP037 – Rare
Chouryou Kijuu Lusterex / Super Quantal Mech Beast Lusterex
Rank 7 LIGHT Machine Xyz Effect Monster
2700/1900
Xyz Materials: 2 Level 7 monsters
(1) Cannot attack unless it has Xyz Material.
(2) Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that monster’s effects until the end of this turn. This is a Quick Effect while this card has “Super Quantum White Layer” as Xyz Material.
(3) Once per turn: You can attach 1 “Super Quantum” monster from your hand or field to this card as Xyz Material.
DANE-JP038 – Ultra Rare
Sheorphegel Dingirsu / Dingirsu, Orcust of Sheol
Rank 8 DARK Machine Xyz Effect Monster
2600/2100
Xyz Materials: 2 Level 8 monsters
You can Special Summon “Dingirsu, Orcust of Sheol” only once per turn.
You can also Xyz Summon this card by using an “Orcust” Link Monster you control as material.
(1) If this card is Special Summoned: You can activate 1 of these effects;
– Send 1 card your opponent controls to the GY.
– Attach 1 of your banished Machine monsters to this card as Xyz Material.
(2) If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
DANE-JP039 – Rare
Teacher Madolche Glassouffle / Madolche Teacher Glassouffle
Rank 4 EARTH Fairy Xyz Effect Monster
1800/2500
Xyz Materials: 2 Level 4 “Madolche” monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) (Quick Effect): You can detach 1 material from this card, then target 1 “Madolche” monster on the field; for the rest of this turn, that face-up monster is unaffected by monster effects, except its own.
(2) If a “Madolche” card(s) is sent to your GY, and this card is in your Monster Zone: You can shuffle into the Deck(s) up to 2 cards from any GY(s).
DANE-JP040
Cyberse Reminder
Light Cyberse / Xyz / Effect
RK3 1800/800
2 Level 3 monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
You cannot Special Summon monsters from the Extra Deck the turn you activate any of this card’s effects, except Cyberse monsters.
(1) You can detach 1 material from this card, then target 1 “Cynet” Spell/Trap in your GY; add it to your hand.
(2) If this Xyz Summoned card is destroyed by battle, or if this Xyz Summoned card in its owner’s control is destroyed by an opponent’s card effect: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but negate their effects.
DANE-JP041
Derringerous Dragon / Dillingerous Dragon
Link 2 DARK Dragon Link Effect Monster
ATK 1600
Link Arrows: Top-Center, Bottom-Center
Link Materials: 2 DARK Dragon monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your opponent’s End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack during this turn; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.
(2) If a “Rokket” monster is Special Summoned to your field, and this card is in your GY: You can Special Summon this card, but banish it if it leaves the field.
DANE-JP042
Dinowreslter Terra Parkryo / Dinowrestler Terra Parkourio
Link 2 EARTH Dinosaur Link Effect Monster
ATK 1000
Link Arrows: Top-Center, Middle-Left
Link Materials: 2 “Dinowrestler” monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If you activate “World Dino Wrestling”: You can target 1 “Dinowrestler” monster in your GY; add that monster to your hand.
(2) If this card is sent to the GY as Link Material: You can target 1 “Dinowrestler” monster in your GY; you cannot Special Summon monsters for the rest of this turn, except “Dinowrestler” monsters, also Special Summon that monster in Defense Position, but negate its effects.
DANE-JP043
Gouki The Blade Ogre
Link 3 EARTH Warrior Link Effect Monster
ATK 2400
Link Arrows: Top-Center, Bottom-Left, Bottom-Center
Link Materials: 2+ “Gouki” monsters
(1) Gains 300 ATK for each monster it points to.
(2) Once per turn: You can Tribute 1 monster either player controls that this card points to; this card can make a second attack during each Battle Phase this turn.
DANE-JP044
Gouki The Solid Ogre
Link 3 EARTH Warrior Link Effect Monster
ATK 2400
Link Arrows: Top-Center, Middle-Left, Bottom-Center
Link Materials: 2+ “Gouki” monsters
(1) Cannot be destroyed by battle or card effects while pointing to a “Gouki” monster.
(2) Once per turn (Quick Effect): You can target 1 “Gouki” monster in your Main Monster Zone, except “Gouki The Solid Ogre”; move that monster you control to your Main Monster Zone this card points to.
DANE-JP045 – Super Rare
Xtra HERO Crossguy
Link 2 DARK Warrior Link Effect Monster
ATK 1600
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 Warrior monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
During the turn you activate any of this card’s effects, you cannot Special Summon monsters, except “HERO” monsters.
(1) If this card is Link Summoned: You can target 1 “Destiny HERO” monster in your GY; Special Summon it.
(2) You can Tribute 1 “Destiny HERO” monster; add to your hand 1 “HERO” monster from your Deck whose name is different from the Tributed monster’s.
DANE-JP046 – Rare
Shin Chouryou Ki-Shin-Oh Blaster Magna / True Super Quantal Mech King Blaster Magna
Link 3 LIGHT Machine Link Effect Monster
ATK 2500
Link Arrows: Bottom-Left, Bottom-Center, Bottom-Right
Link Materials: 2+ Effect Monsters, including a “Super Quant” monster
You can use the (3)rd effect with this card’s name only once per turn.
(1) This Link Summoned card cannot be destroyed by an opponent’s card effect.
(2) Each time a “Super Quant” Xyz Monster(s) with a name different from the cards you control is Special Summoned from the Extra Deck to your zone(s) this card points to: Draw 1 card.
(3) If an Xyz Monster this card points to is destroyed by battle or an opponent’s card effect: You can Special Summon from your Deck 1 “Super Quant” monster with that Xyz Monster’s original Attribute.
DANE-JP047 – Ultra Rare
Jack-Knights’ Palladion Astram / Mekk-Knight Crusadia Astram
Link 4 LIGHT Cyberse Link Effect Monster
ATK 3000
Link Arrows: Middle-Left, Middle-Right, Bottom-Left, Bottom-Right
Link Materials: 2+ monsters Special Summoned from the Extra Deck
(1) While this Link Summoned card is in your Monster Zone, it cannot be targeted by your opponent’s card effects, also your opponent cannot target other monsters for attacks.
(2) Once per battle, during damage calculation, if this card battles an opponent’s Special Summoned monster (Quick Effect): You can have this card gain ATK equal to that opponent’s monster’s ATK, during that damage calculation only.
(3) If this Link Summoned card you control is sent to your GY by an opponent’s card: You can shuffle 1 card on the field into the Deck.
DANE-JP048 – Super Rare
Seishinki Demiurgear / World Source Regalia Demiurgear
Link 3 DARK Cyberse Link Effect Monster
ATK 3500
Link Arrows: Middle-Left, Middle-Right, Bottom-Center
Link Materials: 3 Level 5 or higher monsters
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
Cannot be used as a Link Material.
(1) This Link Summoned card is unaffected by effects of other monsters.
(2) During your Main Phase, if this card was Link Summoned using 3 monsters of different Types and Attributes: You can destroy all other cards on the field.
(3) If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 “World Legacy” monster from your Deck.
DANE-JP049
Ochikeshi no Puzzleromino / Place-N’-Erase Puzzle Polyromino
Link 2 LIGHT Spellcaster Link Effect Monster
ATK 1300
Link Arrows: Middle-Right, Bottom-Center
Link Materials: 2 monsters with different names
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a monster with a Level is Special Summoned face-up to a zone this card points to while this card is already in your Monster Zone: You can declare a Level from 1 to 8; that monster’s Level becomes the declared Level for the rest of the turn.
(2) You can target 2 monsters with the same Level (1 on each player’s field); destroy those monsters.
DANE-JP050 – Ultra Rare
Youriku Gunkan Ambrowhale / Amphibious Warship Ambrowhale
Link 4 FIRE Machine Link Effect Monster
ATK 2600
Link Arrows: Middle-Left, Middle-Right, Bottom-Center, Bottom-Right
Link Materials: 2+ Effect Monsters
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) Gains 200 ATK for each Link Monster in the GY(s).
(2) If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it.
(3) If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect and this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.
DANE-JP051 – Ultra Rare
Cybnet Mining / Cynet Mining
Normal Spell
You can activate only 1 card with this card’s name per turn.
(1) Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand.
DANE-JP052 – Rare
Salamangrate Recurrence / Salamangreat Recurrence
Normal Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Target 2 “Salamangreat” monsters with different names in your GY; add those monsters to your hand.
(2) If this Set card is destroyed by a card effect and sent to the GY: You can add 1 “Salamangreat” Spell/Trap from your Deck to your hand, except “Salamangreat Recurrence”.
DANE-JP053
Tyrant Dino Fusion
Quick-Play Spell
(1) Fusion Summon 1 “Dinowrestler” Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material, and if you do, the first time it would be destroyed by battle or card effect while face-up on the field, it is not destroyed.
DANE-JP054 – Rare
Fusion Destiny
Normal Spell
You can activate only 1 card with this card’s name per turn.
(1) For the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK “HERO” monsters, also Fusion Summon 1 Fusion Monster from your Extra Deck that lists a “Destiny HERO” monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn.
DANE-JP055
Buster Mode Zero / Assault Mode Zero
Quick-Play Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Tribute 1 Synchro Monster; Special Summon 1 “/Assault Mode” monster whose name contains the name of the Tributed monster from your hand (this is treated as a Special Summon by “Assault Mode Activate”).
(2) You can banish this card from your GY; Set 1 “Assault Mode Activate” from your hand or Deck to your Spell & Trap Zones. It can be activated during this turn.
DANE-JP056
Chouryou Yousei Alphan Call / Super Quantal Alphan Call
Quick-Play Spell
You can activate only 1 card with this card’s name per turn.
(1) When a “Super Quant” monster you control is destroyed by battle: Special Summon 1 “Super Quantal Mech Beast” Xyz Monster from your Extra Deck, then you can Special Summon from your hand, Deck, or GY 1 “Super Quantum” monster whose name is specifically listed in that Xyz Monster’s text, but negate its effects.
DANE-JP057 – Rare
Mayakashi Kaigou / Mayakashi Cycle
Continuous Spell
You can use only 1 effect among the (2)nd and (3)rd effects with this card’s name per turn, and only once that turn.
(1) Monsters your opponent controls lose 100 ATK/DEF for each “Mayakashi” monster with a different name in your GY.
(2) You can send 1 face-up “Mayakashi” monster you control and this card to the GY; draw 1 card.
(3) You can banish this card and 1 Zombie monster from your GY, then target 1 “Mayakashi” monster in your GY; Special Summon it.
DANE-JP058
Cloudian Aerosol
Normal Spell
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) Discard 1 “Cloudian” monster, then target 1 face-up monster; place Fog Counters on the targeted monster equal to its Level.
(2) You can banish this card and 1 “Cloudian” monster from your GY; Special Summon 1 “Cloudian” monster from your Deck.
DANE-JP059
Sei’ibutsu no Taidou / World Legacy’s Beginning
Quick-Play Spell
You can activate only 1 card with this card’s name per turn.
(1) Activate 1 of these effects;
-Special Summon 1 Level 9 monster from your hand.
-Target 1 Level 9 monster you control; Special Summon from your Deck 2 Level 9 monsters with different names from each other, whose original Types and Attributes that are different from that monster’s, but they cannot attack, also destroy them during the End Phase.
DANE-JP060
Tenrin no Shugoryuu / Guardragon Reincarnation
Quick-Play Spell
You can activate only 1 card with this card’s name per turn.
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Link Monsters from your field and/or GY as material.
DANE-JP061
Testament Palladion / Crusadia Testament
Quick-Play Spell
You can activate only 1 card with this card’s name per turn.
(1) Activate 1 of these effects;
– Your opponent cannot activate cards or effects in response to the activation of your “Crusadia” monsters’ effects.
– If your “Crusadia” Link Monster destroys an opponent’s monster by battle, after damage calculation: You can draw cards equal to your battling monster’s Link Rating.
DANE-JP062
Deviritual no Kakurebou / Impcantation Secret Study
Field Spell
You can activate only 1 card with this card’s name per turn.
(1) When this card resolves, you can reveal 1 “Impcantation” monster in your hand, and if you do, Special Summon from your Deck 2 monsters with the revealed monster’s name, then shuffle the revealed monster into the Deck.
(2) Once per turn, if a Ritual Monster(s) is Special Summoned to your field: You can target 1 card on the field; destroy it.
DANE-JP063
Bouryuu no Strain / Lost Dragon’s Strain
Continuous Spell
Activate this card by declaring 1 card name.
(1) Each time the declared card, or an effect of the declared card is activated, halve the LP of that card’s owner when that activation resolves. Send this card to the GY during the End Phase of the turn this effect is applied.
(2) While your opponent controls a monster, this card cannot be destroyed by card effects.
DANE-JP064 – Super Rare
Mashoudou / Spellkarst Cave
Field Spell
(1) While your opponent controls more monsters than you, they cannot activate monster effects, also they cannot declare attacks.
(2) While you control more monsters than your opponent, you cannot activate monster effects, also you cannot declare attacks.
(3) Once per turn, during either player’s End Phase, if both players control the same number of monsters: Destroy this card.
DANE-JP065
Mordschlag
Equip Spell
Equip only to a Normal Summoned/Set monster you control.
(1) The equipped monster is unaffected by any monster effects that were activated on your opponent’s field by monsters that were Special Summoned.
(2) During damage calculation, if the equipped monster battles an opponent’s Special Summoned monster: that opponent’s monster loses ATK/DEF equal to the equipped monster’s original ATK, during that damage calculation only.
DANE-JP066
Stand In
Quick-Play Spell
You can activate only 1 card with this card’s name per turn.
(1) Tribute 1 monster, then target 1 monster in your opponent’s GY with the Tributed monster’s original Type and Attribute; Special Summon it.
DANE-JP067 – Normal Rare
Kyousei Setsudan / Creature Disconnect
Normal Spell
You can activate only 1 card with this card’s name per turn.
(1) Target 1 non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those 2 monsters.
DANE-JP068
Altergeist Hauntdeadlock / Altergeist Haunted Rock
Continuous Trap
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
If this card was Set by an “Altergeist” card effect, you can activate this card the turn it was Set.
(1) When this card resolves, send 1 “Altergeist” monster from your hand to the GY.
(2) When your opponent activates a Trap Card: You can send 1 “Altergeist” monster from your hand to the GY; negate that activation, and if you do destroy it.
DANE-JP069 – Rare
D-Tactics
Continuous Trap
You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
(1) During either player’s Standby Phase: You can have all “HERO” monsters you currently control gain 400 ATK (even if this card leaves the field).
(2) If “Destiny End Dragoon”(s) and/or a Level 8 or higher “Destiny HERO” monster(s) is Special Summoned to your field: You can banish 1 card from your opponent’s hand, field, or GY. (If banishing from the hand, the card in the hand is chosen at random.)
(3) If this card in the Spell & Trap Zone is destroyed by a card effect: You can add 1 “Destiny HERO” monster from your Deck to your hand.
DANE-JP070 – Rare
Buster Reboot / Assault Reboot
Normal Trap
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) Tribute 1 “/Assault Mode” monster; Special Summon in Defense Position 1 “/Assault Mode” monster from your Deck with a different name, ignoring its Summoning conditions.
(2) You can banish this card from your GY, then target any number of cards in your GY with different names that either have the name “Assault Mode Activate” or specifically list the card “Assault Mode Activate” in their texts, except “Assault Reboot”; shuffle them into the Deck.
DANE-JP071
Chouryou Gasshin – Magnaformation / Super Quantal Combination – Magnaformation
Continuous Trap
You can use the (2)nd effect with this card’s name only once per turn.
(1) During your Main Phase 1, your opponent cannot target “Super Quant” cards you control with card effects.
(2) You can target 1 “Super Quant” Xyz Monster you control; attach 1 other face-up monster you control to the targeted monster as material.
DANE-JP072
Madan – Bloody Crown / Magical Musket – Bloody Crown
Continuous Trap
You can use the (2)nd effect with this card’s name only once per turn.
(1) You can only control 1 face-up “Magical Musket – Bloody Crown”.
(2) During either player’s Main Phase: You can Special Summon 1 “Magical Musket” monster from your hand, and if you Summon it in a column that has an opponent’s unused Main Monster Zone, that unused Main Monster Zone cannot be used for the rest of this turn.
DANE-JP073 – Rare
Niji no Tenkimoyou / The Weather Rainbowy Canvas
Continuous Trap
(1) You can only control 1 face-up “The Weather Rainbowy Canvas”.
(2) “The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.
-If your opponent controls a monster (Quick Effect): You can banish this card; you cannot Special Summon monsters from your Deck for the rest of this turn, also Special Summon from your Deck 1 “The Weather” monster with a different name from this card’s.
DANE-JP074 – Rare
Orphegel Climax / Orcustrated Climax
Counter Trap
You can use only 1 effect per turn among the (1)st and (2)nd effects with this card’s name, and only once that turn.
(1) When a Spell/Trap Card, or monster effect, is activated while you control an “Orcust” Link Monster: negate that activation, and if you do, banish it.
(2) You can banish this card from your GY; add to your hand 1 DARK Machine monster that is in your Deck or among your banished monsters. During the turn you activate this effect, you cannot Special Summon monsters, except DARK Machine monsters.
DANE-JP075
Sei’ibutsu no Motarasu Houkai / World Legacy End Times
Continuous Trap
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can banish 1 “World Legacy” monster that is face-up on your field, in your hand, or in your GY, then target 1 Link Monster on the field; that monster on the field gains ATK equal to that banished monster’s original ATK.
(2) If a Link Monster(s) you control is destroyed by battle or an opponent’s card effect while this card is in your GY: You can banish this card from your GY; Special Summon 1 Cyberse Link Monster from your GY.
DANE-JP076
Sei’ibutsu no Tsuien / World Legacy Finale
Normal Trap
(1) When an attack is declared involving 2 Link Monsters: Shuffle into the Deck(s) all monsters on the field and in the GY(s), also for the rest of this turn after this card resolves, neither player can Link Summon.
DANE-JP077 – Super Rare
Chain Hole
Normal Trap
(1) When your opponent activates a monster’s effect by Chaining to the activation of a card or effect: Negate that effect, then your opponent can banish both the card whose effect was negated and 1 card from their hand or Deck with that card’s original name. If they choose not to, you can banish 1 random card from your opponent’s hand.
DANE-JP078 – Rare
Ootorimono / Manhunt
Continuous Trap
(1) Activate this card by targeting 1 face-up monster your opponent controls; take control of that monster, but it cannot attack or activate its effects while you control it. When it leaves the field destroy this card.
DANE-JP079
Snowman Effect
Normal Trap
You can activate only 1 card with this card’s name per turn.
(1) Target 1 face-up monster you control; for the rest of this turn, it gains ATK equal to the total original ATK of all other monsters you currently control. That target cannot attack directly during the turn you activate this card.
DANE-JP080 – Normal Rare
Dicette / Dice Rollette
Normal Trap
(1) Roll a six-sided die and apply this effect depending on whose turn it is.
-Your turn: Banish cards from your GY equal to the result, then, if the result was 1, send the top 6 cards of your Deck to the GY.
-Your opponent’s turn: Send cards from the top of your Deck to the GY equal to the result, then, if the result was 6, banish 1 card from your GY.