Effects now, pics later
Update: Pics now
RIRA-JP006
Dinowrestler Marshall Ankylo
Level 2 Dinosaur Effect Monster
1000/0
You can use the (2)nd effect with this card’s name only once per turn.
(1) If another “Dinowrestler” monster you control battles an opponent’s monster, during damage calculation: You can send this card that is in your hand or face-up on your field to the GY; your battling monster cannot be destroyed by that battle, also halve the ATK of your opponent’s battling monster until the end of the Damage Step.
(2) Once per turn, during the End Phase, if this card is in your GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field.
RIRA-JP007
Dinowrestler Rambrachio
Level 5 EARTH Dinosaur Effect Monster
1600/0
You can use the (1)st effect with this card’s name only once per turn.
(1) When a “Dinowrestler” monster you control inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position.
(2) Other “Dinowrestler” monsters you control cannot be targeted by your opponent’s card effects.
RIRA-JP026
Ranryuu / Storm Dragon
Level 4 WIND Dragon Effect Monster
1500/200
(1) You can only control 1 “Storm Dragon”.
(2) If you control a Spellcaster monster, you can Special Summon this card (from your hand).
(3) If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except “Storm Dragon”; Special Summon it.
RIRA-JP030
Mantenka Cold / Cataclysmic Bellowing Colder
Level 8 WIND Fairy Effect Monster
2600/200
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If a face-up WIND monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can return 1 Spell/Trap on the field to the top of the Deck.
RIRA-JP031
Voltester
Level 7 DARK Thunder Effect Monster
2500/1000
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is Special Summoned to a zone a Link Monster points to: Destroy as many Link Monsters linked to this card as possible, and if you do, destroy as many monsters that were linked to those destroyed monsters as possible, repeatedly resolving this part of this effect until it destroys no monsters. (This card cannot be destroyed by this effect.)
RIRA-JP035
Reversible Beetle
Level 3 EARTH Insect Flip Effect Monster
1100/1500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal/Special Summoned: Change this card and all other monsters in its column to face-down Defense Position.
(2) FLIP: Shuffle this card and all other face-up monsters in its column into the Deck.
RIRA-JP036
Magistry no Gijutsushi / Magistry Ritualist
Level 1 FIRE Spellcaster Effect Monster
0/2000
You can use the (2)nd effect with this card’s name only once per turn.
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when it resolves.
(2) During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add, from your Deck to your hand, 1 card with that card’s name.
RIRA-JP037
Libra no Mahoubin / Magical Scales of Libra
Level 4 WATER Spellcaster Pendulum Tuner Normal Monster
1000/1000
Pendulum Scale 5
Pendulum Effect:
You can use the [(1)st] Pendulum Effect with this card’s name only once per turn.
(1) Declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of the turn, reduce the first monster’s Level by the declared Level, and if you do, increase the second monster’s Level by the declared Level.
Flavor Text:
A sentient scale. It tries to keep the balance of the world, but sometimes it puts the weight stars on the wrong side.
RIRA-JP050
Miss Cape Barber
Link 2 DARK Fiend Link Effect Monster
ATK/200
Link Arrows: Middle-Left, Bottom-Center
Link Materials: 2 monsters
You can use the [(1)st] effect with this card’s name only once per turn.
(1) At the start of the Battle Phase: You can target either this card or 1 monster this card points to; banish that monster until the End Phase.
RIRA-JP054
Fury of Fire
Normal Spell
(This card is always treated as a “Salamangreat” card.)
You can activate only 1 card with this card’s name per turn.
(1) Special Summon up to 2 “Salamangreat” monsters with different names from your hand and/or GY in Defense Position (but their effects are negated), also, for the rest of this turn after this card resolves, you can only Special Summon from your Extra Deck once.
RIRA-JP063
Kyoku Chou Shinsei / Hypernova Ray Burst
Normal Spell
You can activate only 1 card with this card’s name per turn.
(1) Banish, face-down, 2 monsters that cannot be Normal Summoned/Set and are in your hand and/or face-up on your field; draw 2 cards.
RIRA-JP064
Saiko Funshin / Psychic Implosion
Quick-Play Spell
You can activate only 1 card with this card’s name per turn.
(1) During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to that monster’s ATK, and if you do, double that monster’s ATK until the end of this turn. It cannot attack directly during the turn you activate this card.
RIRA-JP065
Shakou Curtain / Covering Curtain
Continuous Spell
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn..
(1) If a card(s) you control would be destroyed by battle or your opponent’s card effect, you can destroy this card instead of 1 of those cards.
(2) If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of destroying 1 of those cards.
RIRA-JP066
Sextet Summon
Normal Spell
You can activate only 1 card with this card’s name per turn.
(1) Banish 6 monsters of the same Monster Type, but different monster card types (1 each among Ritual, Fusion, Synchro, Xyz, Pendulum, and Link) that are in your hand, in your GY, and/or face-up on your field, then Special Summon, from your Main Deck or Extra Deck, 1 monster of the same Monster Type as those banished monsters.
RIRA-JP079
Kyuuma no Kiseki / Magicite of Spell Salvation
Continuous Trap
You can activate only 1 card with this card’s name per turn.
(1) Activate this card by banishing 1 monster that is face-up on your field or in your GY: Special Summon this card to your Monster Zone as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster’s original Level. (This card is also still a Trap).
RIRA-JP080
Draw Game
Normal Trap
You can activate only 1 card with this card’s name per turn.
(1) If a card(s) on each side of the field is destroyed at the same time, by battle or card effect: Each player draws 2 cards.
RIRA-JP0??
Souseishin a-vida / A-vida, Maker of Binaries
Level 11 LIGHT Cyberse [Special Summon] Effect Monster
3500/3500
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand) by having 8 or more Link Monsters with different names on the field and/or in the GY(s).
You cannot Special Summon other monsters during the turn you Special Summon this card.
(1) This card’s Special Summon cannot be negated.
(2) If this card is Special Summoned: Shuffle into the Deck(s) all other monsters that are currently banished, in any GY, and on the field. Cards and effects cannot be activated in response to this effect’s activation.