Three new Performapals from the manga show up like fancy lads.
22PP-JP017 Entermate Odd-Eyes Butler (Performapal Odd-Eyes Butler)
Level 5 DARK Spellcaster Pendulum Effect Monster
ATK 1000
DEF 2100
Pendulum Scale: 2
Pendulum Effect:
(1) Once per turn, when an opponent’s monster declares an attack: You can add 1 “Odd-Eyes” Pendulum Monster from your GY to your face-up Extra Deck, and if you do, negate the attack, then, you can gain LP equal to that Pendulum Monster’s ATK.
Monster Effect:
You can only use this card name’s (1) Monster Effect once per turn.
(1) If this card is in your hand or GY: You can target 1 “Performapal” or “Odd-Eyes” Monster Card you control, except “Performapal Odd-Eyes Butler”; Special Summon this card, then, destroy that card.
(2) If this card is destroyed in the Monster Zone: You can place this card in your Pendulum Zone.
22PP-JP018 Entermate Odd-Eyes Valet (Performapal Odd-Eyes Valet)
Level 1 LIGHT Spellcaster Pendulum Effect Monster
ATK 100
DEF 200
Pendulum Scale: 8
Pendulum Effect:
(1) Once per turn, when an opponent’s monster declares an attack: You can activate this effect; that monster loses 300 ATK for each Pendulum Monster in your face-up Extra Deck.
Monster Effect:
You can only use this card name’s (1) Monster Effect once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Performapal” or “Odd-Eyes” monster, except “Performapal Odd-Eyes Valet”, from your Deck to the GY, and if you do, this card’s Level becomes the same as that monster’s Level until the end of this turn.
(2) If this card is destroyed in the Monster Zone: You can place this card in your Pendulum Zone.
22PP-JP019 Entermate Barokuriboh (Performapal Barokuriboh)
Level 8 DARK Fiend Pendulum Effect Monster
ATK 300
DEF 3000
Pendulum Scale: 1
Pendulum Effect:
(1) Once per turn, at the start of the Battle Phase: You can add 1 monster with 300 ATK and 200 DEF from your Deck to your hand, then, destroy this card.
Monster Effect:
(1) When a monster you control is destroyed by battle: You can Special Summon this card from your hand.
(2) Your opponent cannot attack other monsters you control.
(3) If this card is attacked, change it to Attack Position at the end of the Damage Step.