Well, I sure wonder what would be a way for cards to remain in a Spell & Trap Zone besides being set.
RD/KP13-JP013 魔装獣ギアパルド Masoujyuu Gearpard (Magiarms Beast Gearpard)
Level 7 EARTH Spellcaster Effect Monster
ATK 2300
DEF 1800
[REQUIREMENT] None
[CONTINUOUS EFFECT] If there is a card in your Spell & Trap Zone, this card gains 200 ATK, also this Attack Position card cannot be destroyed by battle during your opponent’s turn.
![[RD/KP13] Magiarms Beast Gearpard](https://cdn.ygorganization.com/2023/04/FsSgTroaUAAvrph-1024x771.jpg)

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