The true height of the Sevens Road appears!
Majesty of Sevens Road [Majesty of the Sevens Road]
Level ??? DARK Spellcaster Fusion Effect Monster
ATK 3500
DEF 2100
Materials: “Master of the Sevens Road” + “Sevens Road Enchanter”
【REQUIREMENT】 None
【EFFECT】 Choose 1 card your opponent controls and destroy it, then, if “Master of the Sevens Road” is in your GY, you can choose 1 card on your opponent’s field and place it on the bottom of the owner’s Deck.
Magical Sevens Fusion
{Normal Spell Card}
【REQUIREMENT】 None
【EFFECT】 Fusion Summon a DARK Spellcaster monster with 2100 or less DEF by sending Spellcaster monsters from your hand or field to the GY as material, but for the rest of this turn, you cannot attack with monsters, except Spellcaster monsters.
Valid Fusion Monsters for this card:
Sevens Road Ultima Witch
Sevens Road Charm Witch
Master of the Sevens Road
Majesty of the Sevens Road
Torna the Magician of Whirlwinds
6 Comments
That’s an effect strong enough to be in the OCG/TCG, aside from the fusion materials of course.
The new Fusion Spell makes it much easier, since you can use monsters in your hand as material too. Also Prisma exists.
Straynge Cat Witch and Sevens Wonder Fusion also makes it easier to summon Master, and then use this card to go into Majesty.
Bold of Konami to print a big Rush Fusion Monster that doesn’t just gain stats.
I guess this confirms that we’ll be getting the reveal of Yuga’s Retrains in the coming days.
Well, Konami didn’t want to create another Sevens Wonder Fusion, but they did create a Fusion Spell Card that’s a bit more generic in comparison (although it’s more closely tied to Sevens Road Witch’s Fusion Monsters)
Sevens Wonder Fusion is much more generic. As long as you can use SRM as material, you can summon Fusions that don’t even name it as material (such as Archfiend’s Manifestation and Meteor Swarm Entry Dragon).
Magical Sevens Fusion limits you to DARK Spellcaster with 2100 or less DEF, you must use Spellcaster materials, and you can only attack with Spellcasters this turn. Plus it only uses hand or field, while the other is field or GY.
Wonder Fusion has 12 current eligible targets. Magical has only 5, despite not needing to use SRM as material. Given this, it’s possible Magical might be more recoverable in comparison since it has much more limits.
Será que poderemos usar essa fusion Spell no mesmo baralho que usamos Sevens Wonder Fusion sem quebrar o deck?