Ever wondered where Longirsu went?
Madolche Salon
Spell Continuous
You can only use this card name’s (2) effect once per turn.
(1) While this card is in your Spell & Trap Zone, you can Normal Summon 1 “Madolche” monster during your Main Phase in addition to your Normal Summon/Set per turn. (You can only gain this effect once per turn.)
(2) If a “Madolche” card(s) is returned from your field or GY to your hand or Main Deck by a card effect: You can Set 1 “Madolche” Spell/Trap directly from your Deck, except “Madolche Salon”.
Witchcraft Patronus | Witchcrafter Patronus
(Continuous Trap)
You can only use each effect of this card’s name once per turn.
(1) You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 “Witchcrafter” Spell from your Deck to your hand.
(2) If this card is in your GY, except the turn it was sent there: You can banish it, then target any number of your banished “Witchcrafter” Spells with different names; add them to your hand.
Burning Draw
Xyz Revive Splash
Trias Hierarchia
Light Fairy / Effect
LV9 1900/2900
You can only use this card name’s effect once per turn.
(1) If this card is in your hand or GY, during either player’s Main Phase (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card, but banish it if it leaves the field. In addition, apply 1 or more of these effects based on how many monsters you Tributed.
-2 or more: Destroy 1 card your opponent controls.
-3: Draw 2 cards.
Magical Hound
Earth Machine / Tuner / Effect
LV1 500/800
You can only use this card name’s effect once per Duel.
(1) If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card.
Gouki Iron Claw
Earth Warrior / Effect
LV2 1000/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) From at the start of the Damage Step until before damage calculation, when a “Gouki” monster you control is battling an opponent’s monster: You can send this card from your hand to the GY: Your battling monster gains 500 ATK and becomes unaffected by your opponent’s card effects. These changes last until the end of htis turn.
(2) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Iron Claw’.
Torpedo Take Down
Jack-Knight Orphegel Girsu / Mekk-Knight Orcust Girsu
Dark Machine / Effect
LV4 1800/0
You can only this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal/Special Summoned: You can send 1 “Orcust” card or “World Legacy” card from your Deck to the GY, also if there are 2 or more other cards in this card’s column this card becomes treated as a Tuner for the rest of this turn.
(2) If you control no other monsters: You can Special Summon 1 “World Legacy Token” (Machine/DARK/Level 1/ATK 0/DEF 0) to each side of the field in Defense Position.
Heavy Forward
Spell Continuous
You can activate 1 card with this card’s name per turn.
(1) When this card is activated: You can add 1 “Infinitrak” monster from your Deck to your hand.
(2) Once per turn: You can target 1 Machine Xyz Monster you control; activate 1 of these effects.
-Change its battle position.
-Attach this card to it as material.
Stairs of Mail
Splash Mage
Hyoutenka Chillbrain / Cataclysmic Crisp Chillbrain
Water Fairy / Effect
LV8 2600/200
You can only use this card name’s effect once per turn.
(1) If a face-up WATER monster(s) you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent’s hand to the GY.
Tenrai Shinryuu – Thunder Dragon / Thunder Dragon Skyrumble
Light Thunder / Special Summon / Effect
LV9 3000/2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up from your field during the turn a Thunder monster’s effect is activated in the hand.
(1) Once per turn, during your opponent’s turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; it cannot be targeted by an opponent’s card effect for the rest of this turn.
(2) Once per turn, during your End Phase: You can send 1 “Thunder Dragon” card from your Deck to the GY.
Noctovision Dragon
Dark Dragon / Effect
LV7 0/2800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a DARK Dragon monster(s) is Special Summoned to your field: You can Special Summon this card from your hand.
(2) If this card is sent to the GY as a Link Material: You can draw 1 card.
(3) When an opponent’s card or effect that targets a face-down card(s) you control is activated (Quick Effect): You can banish this card from your GY; negate that effect, and if you do your opponent cannot target that card with card effects for the rest of this turn while it remains face-down.
Link Burst
Titanocider
Trap Normal
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; its ATK becomes 0, and if it does, negate its effects.
(2) If your opponent Special Summon a monster(s) from the Extra Deck while this card is already in your GY, except during the turn this card was sent there: You can Set this card to your field.
Pinpoint Dash
Trap Normal
You can only activate 1 card with this card’s name per turn.
(1) Each player selects 1 card from their own face-down Extra Deck, and reveal them, and if they are the same card type (Fusion, Synchro, Xyz, or Link), send the opponent’s card to the GY and Special Summon your card, then if the cards were of the same original Attribute and Type, your opponent loses LP equal to their card’s ATK. If they were not the same card type, send your card to the GY and your opponent Special Summons their card.
Marincess Great Bubble Reef
WATER, Cyberse/Link/Effect, ATK 2600, LINK-4
2+ WATER monsters
You can only use the 3rd effect of this card’s name once per turn.
(1) Once per turn, during the Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card.
(2) Each time a monster(s) is banished: This card gains 600 ATK for each until the end of this turn.
(3) You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished “Maricess” monsters.
Landscaper Goldilocks
Earth Machine / Effect
LV10 0/3000
(1) If this card is Normal/Special Summoned, destroy it unless it is in the center Main Monster Zone.
(2) Gains 3000 ATK while it is in the center Main Monster Zone.
(3) Once per turn: You can choose 1 of your unused Main Monster Zones; move this card to that zone, then destroy all other cards in the column this card was in, the column it is now, and all columns between.
Todoroki no Generaid Hoarr / Hoarr, Generaider Boss of Rumbling
Dark Spellcaster / Effect
LV9 3000/3000
You can only use this card name’s (3) effect once per turn.
(1) You can only control 1 “Hoarr, Generaider Boss of Rumbling”.
(2) Once per turn, if your opponent adds a card(s) from their Deck to their hand outside of the Draw Phase: You can activate this effect; your opponent must send 1 monster they control or have in their hand to the GY.
(2) When a card or effect is activated Quick Effect): You can Tribute 2 “Generaider” monsters and/or Spellcaster monsters; negate the activation, and if you do destroy it.
Gouki Guts
Earth Warrior / Effect
LV1 800/0
You can only use this card name’s (2) and (3) effects once per turn each.
(1) If this card is in Defense Position, it cannot be destroyed by battle.
(2) During your Main Phase: You can activate this effect; All “Gouki” monsters you control gain 200 ATK.
(3) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your deck to your hand, except “Gouki Guts”.