Again, only artworks and texts.
Omoi Tsudoishi Ryuu / Wish-Converging Dragon
LIGHT Dragon / Tuner / Effect
LV1 0/0
You can only Special Summon “Wish-Converging Dragon(s)” once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a “Majestic” monster.
(1) This card’s name becomes “Majestic Dragon” while on the field or in the GY.
(2) When you draw this card: You can reveal it; Special Summon it from your hand, then if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck.
Stardust Synchron
LIGHT Machine / Tuner / Effect
LV4 1500/1000
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If this card is in your hand or GY: You can Tribute 1 monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters, also Special Summon this card, but banish it when it leaves the field.
(2) If this card is Normal or Special Summoned: You can add 1 Spell/Trap that specifically lists the card “Stardust Dragon” in its text from your Deck to your hand.
Stardust Trail
LIGHT Dragon / Effect
LV4 500/2000
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If this card is in your hand or GY and a monster(s) you control is Tributed: You can Special Summon this card, but banish it when it leaves the field.
(2) If a “Warrior”, “Synchron”, or “Stardust” Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 “Stardust Token” (Dragon/LIGHT/Level 1/ATK 0/DEF 0).
Shooting Savior Star Dragon / Shooting Majestic Star Dragon
WIND Dragon / Synchro / Effect
LV11 4000/3300
“Majestic Dragon” + 1+ non-Tuner monsters, including a Dragon Synchro Monster
Must first be Synchro Summoned.
(1) Once per turn: You can negate the effects of 1 Effect Monster your opponent controls.
(2) For each “Stardust Dragon” and each Synchro Monster that specifically lists that card in its text in your GY, this card can make 1 additional attack during each Battle Phase.
(3) Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.
Kouraisuru Kiseki / Arriving Miracle
Continuous Spell
(1) When this card resolves, you can place 1 Level 1 Dragon monster from your hand or Deck on the top of your Deck.
(2) “Stardust Dragon” and Synchro Monsters that specifically list that card in their text on the field cannot be returned to the Extra Deck.
(3) If a Synchro Monster(s) is Special Summoned: You can apply 1 of these effects, also you cannot apply the same effect of “Arriving Miracle” again for the rest of this turn.
● Draw 1 card.
● Special Summon 1 Tuner from your hand.
Stardust Illuminate
Normal Spell
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) Send 1 “Stardust” monster from your Deck to the GY, or, if you control “Stardust Dragon” or a Synchro Monster that specifically lists “Stardust Dragon” in its text, you can Special Summon that monster instead.
(2) You can banish this card from your GY, then target 1 “Stardust” monster you control; increase or decrease its Level by 1 until the end of this turn.
Savior Absorption / Majestic Absorption
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Stardust Dragon” or 1 Synchro Monster that specifically lists that card in its text you control; activate 1 of these effects.
● Equip 1 face-up monster your opponent controls to that target.
● That target can attack directly this turn.
● Each time that target destroys an opponent’s monster by battle this turn, inflict damage to your opponent equal to the destroyed monster’s original ATK.
Savior Mirage / Majestic Mirage
Continuous Trap
(1) If a face-up “Stardust Dragon(s)” or Synchro Monster(s) that specifically lists that card in its text you control leaves the field to activate its own effect, or by its own effect: You can apply 1 of these effects, also you cannot apply the same effect of “Majestic Mirage” again for the rest of this turn.
● Special Summon 1 of those monsters.
● Banish 1 monster your opponent controls or in their GY.
● All damage you take this turn is halved.