What waits on the other side of darkness is the worst possible ending…
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絶望狂魔神ジ・エンド Zetsubou Kyoumashin The End (The End the Mad Fiend Deity of Despair)
Level 11 DARK Fiend Fusion Effect Monster
ATK 3500
DEF 2400
Materials: “Dead End the Mad Fiend of Despair” + “Bad End the Mad Fiend of Despair”
【REQUIREMENT】 Shuffle 6 monsters from your Graveyard into the Deck.
【EFFECT】 Choose up to 2 cards on your opponent’s field and destroy them. Then, you can choose 1 monster in your opponent’s Graveyard and Special Summon it to your field face-up.
絶望狂魔デッド・コア Zetsubou Kyouma Dead Core (Dead Core the Mad Fiend of Despair)
Level 3 DARK Fiend Ritual Effect Monster
ATK 0
DEF 2400
【REQUIREMENT】 None
【EFFECT】 Fusion Summon a DARK Fiend monster with 2400 DEF by sending monsters from your hand or field to the Graveyard as material.
絶望の儀 Zetsubou no Gi (Rite of Despair)
Ritual Spell Card
【REQUIREMENT】 None
【EFFECT】 Ritual Summon “Dead Core the Mad Fiend of Despair” by sending Fiend monsters from your field to the Graveyard whose combined levels total 3 or more as material. (You cannot use more monsters than necessary as material.)
Source: V Jump
![The Core Cards of the “Mad Fiends of Despair” [ORP4]](https://cdn.ygorganization.com/2026/02/4ba47b6d-1024x987.jpg)





2 Comments
I need Bruno Santo/Kronos457 to tell me the information about these cards but not how to play these cards! Because he doesn’t play the game!
So, Mad Fiends of Despair is a Fusion-Ritual hybrid. Unexpected.
What I can deduce from this:
– Bad End the Mad Fiend of Despair is a Main Deck Boss Monster (possibly Level 8)
– The Deck will have several cards focused on reusing/recovering Dead Core the Mad Fiend of Despair and Rite of Despair.
Also, this implies that Charmers in Rush Duels is a Ritual Deck by default.